![[image loading]](http://www.teamliquid.net/staff/keit/WL2.png)
If you're 15 and have your parents in the room maybe wait on listening to this
It is said that once an entire army marched against him,
A real army.
Three teams remain. Now is not the time to mess around, to celebrate with a ceremony wheel. There is no longer any room for error, each broadcast studio has become thunderdome. Each week two teams will enter, but at the end only one will stand.
The playoffs kicked off with a match that would be best described as a bloody affair. It began innocently enough. The forces of Aiur meeting the army of the United Earth Directorate. The ground was well known, the familiar jungle terrain of Fighting Spirit. Kal against MVP, STX against Woongjin. After today neither would be the same, knowing their team was one step closer or behind ultimate victory.
We have our own historian here with an account. Here is l10f with a recap of just how it went down.
Game of the Week
By l10f
Kal started off as the yellow Protoss at 1 o'clock, while MVP started at 5 o'clock as the red Terran in the opening match. This match is important as the winner of this match could bring the momentum to his team. Both players do not open with the standard fast expansion builds; Kal makes a robotics facility even before his first goon comes out after making 1 zealot, while MVP makes a vulture before adding addon.
![[image loading]](http://www.teamliquid.net/staff/l10f/kalvsmvp/robotics.jpg)
Robotics before the 3rd minute!
MVP builds a command center near his ramp, and seeing that Kal had no natural with his vulture, makes a quick engineering bay. Kal makes a shuttle, reaver, and another zealot and flies to MVP's natural while making observatory. The reaver's first shot kills 4 SCV's and stops MVP from mining his natural for a long time. He even kills a tank and a few additional SCV's before MVP is able to drive out the shuttle along with the reaver.
![[image loading]](http://www.teamliquid.net/staff/l10f/kalvsmvp/boomscvs.jpg)
If only scarabs always hit like that...
MVP knows he is behind and builds a proxy starport at 11 o'clock. Kal's natural is running smoothly at this point, and he makes another reaver. However, when Kal moves down with his dragoons to pressure MVP with two reavers and dragoons, MVP drops Kal's main with three vultures. Both players become sloppy as they try to micro both places at once; MVP loses a tank and takes hits on another, while Kal realizes too late that there are vultures in his main. Kal's reavers are quickly driven back, but MVP's vultures get at least 15 probe kills and mines explode on dragoons.
![[image loading]](http://www.teamliquid.net/staff/l10f/kalvsmvp/proxyport.jpg)
Proxy buildings are always beneficial if they are not scouted
MVP then moves on to build his 5th and 6th factory, preparing for a 6 fac timing rush. Kal, on the other hand, only has 4 gateways running on only 2 bases. MVP even slows down Kal's 3rd by killing the probe, and drops 4 vultures in Kal's natural, getting 9 more probe kills. MVP then pushes out, and Kal carelessly loses a reaver. Kal is still on 4 gateways when MVP ran his 6 fac at least two or three rounds.
![[image loading]](http://www.teamliquid.net/staff/l10f/kalvsmvp/vultures.jpg)
You should pull your probes out to your natural when there are vultures in your main
MVP's army is much larger than Kal's, and MVP even drops 4 vultures in Kal's main as he pushes upward. Kal tries to stall with reavers, but they too, quickly fall. Kal knows that in a head on fight, there is no way he can win.
Kal is still on two bases and the situation looks hopeless, but Kal knew exactly what he had to do: backstab. Kal moved half of his army down near MVP's natural. MVP is too afraid of a backstab, so he moves his army back, and Kal simply kills a couple of units and moves back without much loss himself. When MVP moves back up, he comes again, sniping reinforcements, and moving back.
![[image loading]](http://www.teamliquid.net/staff/l10f/kalvsmvp/guerilla.jpg)
How to battle when you have the smaller army: guerrilla warfare
Kal has now built up a large army, and sends more units down to MVP's natural. Seeing that MVP has no units at his natural, he moves right in, forcing all of MVP's units to move back to the natural. It doesn't do much damage, but Kal is able to prepare for MVP's army moving up, and using two shuttles, dismantles MVP's army. Both MVP and Kal take their third base, but Kal now has map control and larger army.
![[image loading]](http://www.teamliquid.net/staff/l10f/kalvsmvp/fight.jpg)
Badly positioned Terran army can be destroyed in a blink of an eye
Kal also takes 11 o'clock natural expansion and MVP consistently send vultures to various places, trying to do some damage. MVP tries to attack 11 o'clock using a lot of vultures and two tanks in a dropship. Although the attack is blocked, MVP kills all of Kal's transferring probes using his siege tanks.
![[image loading]](http://www.teamliquid.net/staff/l10f/kalvsmvp/yayprobes.jpg)
Splash attacks are deadly to workers being transfered
Both players' main and natural bases are mined out, and MVP's vulture harassment begins to be ineffective. Kal takes the 11 o'clock main expansion, and now MVP is severely behind in economy. MVP moves up the right side of the map and tries to take 9, but Kal simply overwhelms him with his superior army.
![[image loading]](http://www.teamliquid.net/staff/l10f/kalvsmvp/stormuuuuuuu.jpg)
The sound of SCV's exploding makes me happy
MVP tries to come back by taking 7 o'clock expansions, but Kal, seeing that his army is centered at 7 o'clock, simply walks into MVP's main, killing most of the factories. He also drops MVP's 7 o'clock natural expansion with templars, storming 2/3 of the SCV's. Kal quickly replenishes his army with his numerous gateways, and once he gets his first arbiter, finishes MVP off.
![[image loading]](http://www.teamliquid.net/staff/l10f/kalvsmvp/owned.jpg)
This is what happens when Protoss has 4 mining bases while Terran has 1 saturated mining base
Kal, after a tough fight, takes the first game for his team.
STX began the day on a high note, a deserved win from one of their top performers. The ball was in Woongjin's court now. With it, they opted to send out one of their less proven talents, a man we know as

![[image loading]](http://www.teamliquid.net/tlpd/images/players/647.jpg)
Back in the lab I'm the mad scientist,
Keep ya eye on this, when I roar I'm lioness, yes,
Untamed, my style is mundane, consumed from the moon until the sun done changed,
Done done, i done came, conquered my insanity,
The man in me evolves to my vanity
He began with Kal. Seizing an advantage early, he contained fast and hard, never looked as if he was in a losing position. A lucky win perhaps, maybe partially due to the lay of the land on Roadrunner. But the carnage didn't stop there, it was merely a warm up. The most surprising was yet to come.
![[image loading]](/staff/heyoka/PLNews/soulkey1.jpg)
You chasin' balls, out in left, while I'm circlin' 3rd and being waved home.
Murderin' herbs reveiling words to your nose bone.
I'm Larry Holmes with a left and a right,
I'm Roy Jones winning fights on consecutive nights,
I'm Luke Sky with the blast shield down, cats kneel down, this is boom-bap, real rap, steel sounds
Modesty fell. Hero fell. These were typical battles between the collective consciousness that is the zerg. Zerglings bashed into their enemies, drones were sacrified. Mutalisks danced, scourge exploded. All in turn, each step part of the cosmic ballet that is a winner take all match. With each successive kill, Soulkey's power only seemed to grow. His greatest challenge lay yet ahead.
![[image loading]](/staff/heyoka/PLNews/soulkey2.jpg)
I can't see y'all from where I'm at
I like the smell of napalm in the morning while I'm eating my Apple Jacks
My battle axe acts as a last resort death kill
Quarantine your city, it's about to be a lead spill
This would prove to be his test of the evening. Calm not only earned a starleague medal, he beat Jaedong in a best of five on his way there. A master against Woongjin's new hero, a man who had never played a ZvZ on television before that evening.
With an avalanche of lings it was all over for STX, and Woongjin saw themselves one step closer to the finals. They walked away with a clean victory, and a new hero. They were able to keep their heads high, having achieved the win without revealing much at all about their strategies they have planned for the next victim.
What about things that happened before the actual playoffs? In this match any time a decision had to be made about who to send out, a zerg was chosen. It didn't work out too well for STX, they went 0-3 in the mirror. It so happens I have similar numbers for the regular season too! Here it is with another issue of statisfaction.
Statisfaction
By heyoka
Its pretty common knowledge that some teams have worse lineups for one race or another. The same jokes appear throughout TL about SKT zergs, or hite protosses (generally these ideas are supported by the numbers so they have some basis in objective reality). What about the opposite side of that window? Have you ever wondered if certain teams struggle against one race or another, what race each team is worst at playing against? I have, but I always have the feeling that what interests me isn't necessarily "normal". Lucky for me (and you!), TLPD makes grabbing this kind of data pretty easy.
With Winner's League regulation play over, now is a good tim to take a look and see if there is anything intriguing in how the numbers shook out. Here is how it looked for the most recent round robin, the regular play season of the Winner's League. Remember this does not include any playoff matches.
![[image loading]](/staff/heyoka/PLNews/wlagainstrace.png)
Not shown: SoulKey allkill
The results are pretty interesting overall, it certainly looks like some teams fare worse against other races.
Woongjin didn't lose a single game to a protoss, but they only played against the race 7 times (with Guemchi taking the majority of those wins, followed by Kwanro and free). KT also did particularly well against toss, going a combined 13-4 which is of course mostly Flash's doing (8-1, not quite 90%. All in all, it looks like tosses fared the worst as a race from this chart, their values are more extreme than for the other races.
Against zerg, MBC stands out (thanks to Light for going 8-0 TvZ on his way to three all kills). Behind them KT and WeMade FOX, KT with Flash hitting a nice 6-0 and the WeMade crew posting minor results across the board.
The vT results are unique in that the only real standouts are the bottom half of the field - ACE winning only a quarter of the time and eSTRO not doing much better. Half the field is within 48 and 54%, and the best team against terran is hite, who still had less than 60% overall against them. The only individual who had a really above and beyond performance against terrans in the last 6 weeks is Kal (at 6-1 going into playoffs), even Flash and Light had pertty average numbers compared to their other matchups.
I'm not convinced its especially telling or meaningful, but its interesting to look at the difference in each team between their best matchup and worst. I didn't want to keep looking at the chart above so I made a new one.
![[image loading]](/staff/heyoka/PLNews/wlagainstrace.png)
Laziness: the real reason I use pictures
STX again lives up to their name of being a well rounded team by this metric, having nearly no difference between their races. Oz also had very little difference (because they only win half the time no matter what apparently). Stars' difference number is more inflated in this than it really is most likely, because they have a perfect record vs toss. As always, final interpretation of these kinds of statistics is really up to you.
This weekend's installment of Winner's League playoffs looks to top the last one in every way. "The Soulkey Stars" will face MBCGame HERO, home to WL ace

If just that wasn't good enough, they play eachother in the opening set. The league's most recent all-kill, against the player with the most all-kills of the season. The legend facing fresh blood. Light hasn't lost a TvZ this round yet, will he finally meet his match? Was SoulKey's performance a fluke? Will we some day tell our children about this day, the day we witnessed the dawn of a new age with SoulKey leading at the helm?
Or will Stars get dismantled piece by piece in Light's neverending thirst for the all kill?
The only thing for sure is that the ritual of battle will continue. It must continue.
This Proleague update was brought to you by Team Liquid's PL 2009-10 coverage team - riptide, heyoka, pangshai and l10f. Many thanks to keit as usual for the stellar graphics, and 7mk for letting us use his photo in the banner!