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[WL] Ritual of Battle

Forum Index > News
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[WL] Ritual of Battle

Text byHeyoka
March 26th, 2010 15:49 GMT
[image loading]
If you're 15 and have your parents in the room maybe wait on listening to this

It is said that once an entire army marched against him,
A real army.


Special Features
[image loading]
Game of The Week

Statisfaction

Three teams remain. Now is not the time to mess around, to celebrate with a ceremony wheel. There is no longer any room for error, each broadcast studio has become thunderdome. Each week two teams will enter, but at the end only one will stand.

The playoffs kicked off with a match that would be best described as a bloody affair. It began innocently enough. The forces of Aiur meeting the army of the United Earth Directorate. The ground was well known, the familiar jungle terrain of Fighting Spirit. Kal against MVP, STX against Woongjin. After today neither would be the same, knowing their team was one step closer or behind ultimate victory.

We have our own historian here with an account. Here is l10f with a recap of just how it went down.

Game of the Week
By l10f


Kal started off as the yellow Protoss at 1 o'clock, while MVP started at 5 o'clock as the red Terran in the opening match. This match is important as the winner of this match could bring the momentum to his team. Both players do not open with the standard fast expansion builds; Kal makes a robotics facility even before his first goon comes out after making 1 zealot, while MVP makes a vulture before adding addon.

[image loading]

Robotics before the 3rd minute!


MVP builds a command center near his ramp, and seeing that Kal had no natural with his vulture, makes a quick engineering bay. Kal makes a shuttle, reaver, and another zealot and flies to MVP's natural while making observatory. The reaver's first shot kills 4 SCV's and stops MVP from mining his natural for a long time. He even kills a tank and a few additional SCV's before MVP is able to drive out the shuttle along with the reaver.

[image loading]

If only scarabs always hit like that...


MVP knows he is behind and builds a proxy starport at 11 o'clock. Kal's natural is running smoothly at this point, and he makes another reaver. However, when Kal moves down with his dragoons to pressure MVP with two reavers and dragoons, MVP drops Kal's main with three vultures. Both players become sloppy as they try to micro both places at once; MVP loses a tank and takes hits on another, while Kal realizes too late that there are vultures in his main. Kal's reavers are quickly driven back, but MVP's vultures get at least 15 probe kills and mines explode on dragoons.

[image loading]

Proxy buildings are always beneficial if they are not scouted


MVP then moves on to build his 5th and 6th factory, preparing for a 6 fac timing rush. Kal, on the other hand, only has 4 gateways running on only 2 bases. MVP even slows down Kal's 3rd by killing the probe, and drops 4 vultures in Kal's natural, getting 9 more probe kills. MVP then pushes out, and Kal carelessly loses a reaver. Kal is still on 4 gateways when MVP ran his 6 fac at least two or three rounds.

[image loading]

You should pull your probes out to your natural when there are vultures in your main


MVP's army is much larger than Kal's, and MVP even drops 4 vultures in Kal's main as he pushes upward. Kal tries to stall with reavers, but they too, quickly fall. Kal knows that in a head on fight, there is no way he can win.

Kal is still on two bases and the situation looks hopeless, but Kal knew exactly what he had to do: backstab. Kal moved half of his army down near MVP's natural. MVP is too afraid of a backstab, so he moves his army back, and Kal simply kills a couple of units and moves back without much loss himself. When MVP moves back up, he comes again, sniping reinforcements, and moving back.

[image loading]

How to battle when you have the smaller army: guerrilla warfare


Kal has now built up a large army, and sends more units down to MVP's natural. Seeing that MVP has no units at his natural, he moves right in, forcing all of MVP's units to move back to the natural. It doesn't do much damage, but Kal is able to prepare for MVP's army moving up, and using two shuttles, dismantles MVP's army. Both MVP and Kal take their third base, but Kal now has map control and larger army.

[image loading]

Badly positioned Terran army can be destroyed in a blink of an eye


Kal also takes 11 o'clock natural expansion and MVP consistently send vultures to various places, trying to do some damage. MVP tries to attack 11 o'clock using a lot of vultures and two tanks in a dropship. Although the attack is blocked, MVP kills all of Kal's transferring probes using his siege tanks.

[image loading]

Splash attacks are deadly to workers being transfered


Both players' main and natural bases are mined out, and MVP's vulture harassment begins to be ineffective. Kal takes the 11 o'clock main expansion, and now MVP is severely behind in economy. MVP moves up the right side of the map and tries to take 9, but Kal simply overwhelms him with his superior army.

[image loading]

The sound of SCV's exploding makes me happy


MVP tries to come back by taking 7 o'clock expansions, but Kal, seeing that his army is centered at 7 o'clock, simply walks into MVP's main, killing most of the factories. He also drops MVP's 7 o'clock natural expansion with templars, storming 2/3 of the SCV's. Kal quickly replenishes his army with his numerous gateways, and once he gets his first arbiter, finishes MVP off.

[image loading]

This is what happens when Protoss has 4 mining bases while Terran has 1 saturated mining base


Kal, after a tough fight, takes the first game for his team.


STX began the day on a high note, a deserved win from one of their top performers. The ball was in Woongjin's court now. With it, they opted to send out one of their less proven talents, a man we know as (Z)Neo.G_Soulkey. It was a move that elicited scoffs from more one of us here in the coverage department, but the mood quickly turned serious as he gunned down each of STX's stars one by one.

[image loading]
Back in the lab I'm the mad scientist,
Keep ya eye on this, when I roar I'm lioness, yes,
Untamed, my style is mundane, consumed from the moon until the sun done changed,
Done done, i done came, conquered my insanity,
The man in me evolves to my vanity


He began with Kal. Seizing an advantage early, he contained fast and hard, never looked as if he was in a losing position. A lucky win perhaps, maybe partially due to the lay of the land on Roadrunner. But the carnage didn't stop there, it was merely a warm up. The most surprising was yet to come.

[image loading]

You chasin' balls, out in left, while I'm circlin' 3rd and being waved home.
Murderin' herbs reveiling words to your nose bone.
I'm Larry Holmes with a left and a right,
I'm Roy Jones winning fights on consecutive nights,
I'm Luke Sky with the blast shield down, cats kneel down, this is boom-bap, real rap, steel sounds


Modesty fell. Hero fell. These were typical battles between the collective consciousness that is the zerg. Zerglings bashed into their enemies, drones were sacrified. Mutalisks danced, scourge exploded. All in turn, each step part of the cosmic ballet that is a winner take all match. With each successive kill, Soulkey's power only seemed to grow. His greatest challenge lay yet ahead.

[image loading]

I can't see y'all from where I'm at
I like the smell of napalm in the morning while I'm eating my Apple Jacks
My battle axe acts as a last resort death kill
Quarantine your city, it's about to be a lead spill



This would prove to be his test of the evening. Calm not only earned a starleague medal, he beat Jaedong in a best of five on his way there. A master against Woongjin's new hero, a man who had never played a ZvZ on television before that evening.

With an avalanche of lings it was all over for STX, and Woongjin saw themselves one step closer to the finals. They walked away with a clean victory, and a new hero. They were able to keep their heads high, having achieved the win without revealing much at all about their strategies they have planned for the next victim.

What about things that happened before the actual playoffs? In this match any time a decision had to be made about who to send out, a zerg was chosen. It didn't work out too well for STX, they went 0-3 in the mirror. It so happens I have similar numbers for the regular season too! Here it is with another issue of statisfaction.



Statisfaction

By heyoka


Its pretty common knowledge that some teams have worse lineups for one race or another. The same jokes appear throughout TL about SKT zergs, or hite protosses (generally these ideas are supported by the numbers so they have some basis in objective reality). What about the opposite side of that window? Have you ever wondered if certain teams struggle against one race or another, what race each team is worst at playing against? I have, but I always have the feeling that what interests me isn't necessarily "normal". Lucky for me (and you!), TLPD makes grabbing this kind of data pretty easy.

With Winner's League regulation play over, now is a good tim to take a look and see if there is anything intriguing in how the numbers shook out. Here is how it looked for the most recent round robin, the regular play season of the Winner's League. Remember this does not include any playoff matches.

[image loading]

Not shown: SoulKey allkill


The results are pretty interesting overall, it certainly looks like some teams fare worse against other races.

Woongjin didn't lose a single game to a protoss, but they only played against the race 7 times (with Guemchi taking the majority of those wins, followed by Kwanro and free). KT also did particularly well against toss, going a combined 13-4 which is of course mostly Flash's doing (8-1, not quite 90%. All in all, it looks like tosses fared the worst as a race from this chart, their values are more extreme than for the other races.

Against zerg, MBC stands out (thanks to Light for going 8-0 TvZ on his way to three all kills). Behind them KT and WeMade FOX, KT with Flash hitting a nice 6-0 and the WeMade crew posting minor results across the board.

The vT results are unique in that the only real standouts are the bottom half of the field - ACE winning only a quarter of the time and eSTRO not doing much better. Half the field is within 48 and 54%, and the best team against terran is hite, who still had less than 60% overall against them. The only individual who had a really above and beyond performance against terrans in the last 6 weeks is Kal (at 6-1 going into playoffs), even Flash and Light had pertty average numbers compared to their other matchups.

I'm not convinced its especially telling or meaningful, but its interesting to look at the difference in each team between their best matchup and worst. I didn't want to keep looking at the chart above so I made a new one.

[image loading]

Laziness: the real reason I use pictures


STX again lives up to their name of being a well rounded team by this metric, having nearly no difference between their races. Oz also had very little difference (because they only win half the time no matter what apparently). Stars' difference number is more inflated in this than it really is most likely, because they have a perfect record vs toss. As always, final interpretation of these kinds of statistics is really up to you.


This weekend's installment of Winner's League playoffs looks to top the last one in every way. "The Soulkey Stars" will face MBCGame HERO, home to WL ace (T)Light.

If just that wasn't good enough, they play eachother in the opening set. The league's most recent all-kill, against the player with the most all-kills of the season. The legend facing fresh blood. Light hasn't lost a TvZ this round yet, will he finally meet his match? Was SoulKey's performance a fluke? Will we some day tell our children about this day, the day we witnessed the dawn of a new age with SoulKey leading at the helm?

Or will Stars get dismantled piece by piece in Light's neverending thirst for the all kill?

The only thing for sure is that the ritual of battle will continue. It must continue.

This Proleague update was brought to you by Team Liquid's PL 2009-10 coverage team - riptide, heyoka, pangshai and l10f. Many thanks to keit as usual for the stellar graphics, and 7mk for letting us use his photo in the banner!

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@RealHeyoka | ESL / DreamHack StarCraft Lead
hazed
Profile Joined February 2009
United States42 Posts
March 26 2010 15:50 GMT
#2
nice.
Subversive
Profile Joined October 2009
Australia2229 Posts
Last Edited: 2010-03-26 16:04:25
March 26 2010 15:52 GMT
#3
On March 27 2010 00:50 hazed wrote:
nice.


I haven't read this article yet, I'm about to. But seeing as it's been up for all of 3 minutes why are you posting anything?

edit: Ok, finished. Now OT, really nice write up heyoka . As always the stats page was awesome. When you wrote:

Its pretty common knowledge that some teams have worse lineups for one race or another. The same jokes appear throughout TL about SKT zergs, or hite protosses (generally these ideas are supported by the numbers so they have some basis in objective reality). What about the opposite side of that window?

I thought you were about to analyse how races do in a team as a whole. I might start looking this up myself. I'll send you the results or post them if I do.
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
hazed
Profile Joined February 2009
United States42 Posts
March 26 2010 15:53 GMT
#4
On March 27 2010 00:52 Subversive wrote:
Show nested quote +
On March 27 2010 00:50 hazed wrote:
nice.


I haven't read this article yet, I'm about to. But seeing as it's been up for all of 3 minutes why are you posting anything?


mad
routine
Profile Joined January 2010
United States40 Posts
March 26 2010 16:05 GMT
#5
nice article
There's a fine line between looking good and looking gay
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 26 2010 16:10 GMT
#6
On March 27 2010 00:52 Subversive wrote:
Show nested quote +
On March 27 2010 00:50 hazed wrote:
nice.


I haven't read this article yet, I'm about to. But seeing as it's been up for all of 3 minutes why are you posting anything?

edit: Ok, finished. Now OT, really nice write up heyoka . As always the stats page was awesome. When you wrote:

Show nested quote +
Its pretty common knowledge that some teams have worse lineups for one race or another. The same jokes appear throughout TL about SKT zergs, or hite protosses (generally these ideas are supported by the numbers so they have some basis in objective reality). What about the opposite side of that window?

I thought you were about to analyse how races do in a team as a whole. I might start looking this up myself. I'll send you the results or post them if I do.


Having that be a part of the TL results tracking is going to be in one of the overhauls to TLPD but we have some time yet - FOMOS has a few pages that have it automatically but their site was still messed up last time I tried adding it to the R&S. I keep meaning to add it in but I'm lazy etc.

Last year's numbers were pretty funny, SKT zergs had something like a 20% winrate until the last round or 2 when they jumped to an amazing 50% (which is when/how they were able to push their way into real playoff contention).
@RealHeyoka | ESL / DreamHack StarCraft Lead
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 26 2010 16:13 GMT
#7
lol laziness

pretty cool how woongjin have 100% vs toss

nice job thx
Think you got lag? It took Jesus 3 days to respawn.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 26 2010 16:13 GMT
#8
On March 27 2010 00:53 hazed wrote:
Show nested quote +
On March 27 2010 00:52 Subversive wrote:
On March 27 2010 00:50 hazed wrote:
nice.


I haven't read this article yet, I'm about to. But seeing as it's been up for all of 3 minutes why are you posting anything?


mad


ban

I haven't watched the game, but based on your recap of MVP vs Kal, it looks like MVP threw the game away. It's presented in that Kal had a great comeback by the use of backstabs. However, it just seems like MVP blew a huge lead. How can you possibly lose after so many probe kills mid game?
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 26 2010 16:18 GMT
#9
Kal is a mighty general who takes a commanding lead of his troops
@RealHeyoka | ESL / DreamHack StarCraft Lead
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 26 2010 16:19 GMT
#10
Even the mightiest generals fall to two siege tanks on a cliff.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2010-03-26 16:21:44
March 26 2010 16:21 GMT
#11
This thread delivered. 100% approval rating.

Great job! Nice writeup as usual. Now I see what l10f is doing instead of his actual slave work. Disappointed. Tsk tsk.
God Bless
Subversive
Profile Joined October 2009
Australia2229 Posts
March 26 2010 16:26 GMT
#12
On March 27 2010 01:10 heyoka wrote:
Show nested quote +
On March 27 2010 00:52 Subversive wrote:
On March 27 2010 00:50 hazed wrote:
nice.


I haven't read this article yet, I'm about to. But seeing as it's been up for all of 3 minutes why are you posting anything?

edit: Ok, finished. Now OT, really nice write up heyoka . As always the stats page was awesome. When you wrote:

Its pretty common knowledge that some teams have worse lineups for one race or another. The same jokes appear throughout TL about SKT zergs, or hite protosses (generally these ideas are supported by the numbers so they have some basis in objective reality). What about the opposite side of that window?

I thought you were about to analyse how races do in a team as a whole. I might start looking this up myself. I'll send you the results or post them if I do.


Having that be a part of the TL results tracking is going to be in one of the overhauls to TLPD but we have some time yet - FOMOS has a few pages that have it automatically but their site was still messed up last time I tried adding it to the R&S. I keep meaning to add it in but I'm lazy etc.

Last year's numbers were pretty funny, SKT zergs had something like a 20% winrate until the last round or 2 when they jumped to an amazing 50% (which is when/how they were able to push their way into real playoff contention).


Sounds great. As a fairly nerdy stats person I look forward to it ^^
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
Elyvilon
Profile Joined August 2008
United States13143 Posts
March 26 2010 16:31 GMT
#13
On March 27 2010 00:49 heyoka wrote:
Or will Stars get dismantled piece by piece in Light's neverending third for the all kill?

I'm guessing that this is supposed to be thirst?

nice article.
Liquipedia
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 26 2010 16:43 GMT
#14
Yes that is a typo, thanks
@RealHeyoka | ESL / DreamHack StarCraft Lead
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
March 26 2010 16:50 GMT
#15
Nice.
Writerdamn, i was two days from retirement
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-03-26 17:18:03
March 26 2010 17:11 GMT
#16
This writeup is awesome and the use of AOTP is fucking amazing.
"brevity is the soul of wit" - William Shakesman
Yamato
Profile Joined February 2010
United States33 Posts
Last Edited: 2010-03-26 17:22:36
March 26 2010 17:22 GMT
#17
Just based on the stats, it looks like the STX coach made the decision to play 3 zergs by the stats - STX is best against Zerg (57.1%), and Woongjin is worst against them (45.5%).

However, I guess we would really need to look at ZvZ percentages...
C0rrupt
Profile Joined March 2010
United States57 Posts
March 26 2010 17:47 GMT
#18
Awesome win
The corruption has begun
KOFgokuon
Profile Blog Joined August 2004
United States14910 Posts
March 26 2010 17:48 GMT
#19
pretty ridic allkill
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
March 26 2010 17:54 GMT
#20
Nice. This is a good read.
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