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[SC2B] Battle.net - 1 Step Forward, 2.0 Steps Back - Page 8

Forum Index > News
204 CommentsPost a Reply
Prev 1 6 7 8 9 10 11 Next All
micronesia
Profile Blog Joined July 2006
United States24788 Posts
Last Edited: 2010-02-25 03:40:18
February 25 2010 03:39 GMT
#141
Gotta love how they go from one extreme to the other hahaha

edit: private chat should be less strict than public channels I guess (should they ever implement them).
ModeratorThere are animal crackers for people and there are people crackers for animals.
LordLastDay
Profile Joined February 2008
34 Posts
February 25 2010 04:44 GMT
#142
I'm bit of a loner and I never really used the chat much as it's just full of bored trolls, but it probably does seem pretty empty without a chat. :/

And that censoring makes me think of Korean mmorpgs... sounds terrible. lol

When creating a game it clearly shows creator and what not:
http://starcraft2.com/features/misc/images/bnet/ss7.jpg

Or read the page:
http://starcraft2.com/features/misc/battlenet.xml

As for browsing them that's a category list.
It like puts the available games in folders, so by clicking "DoTa" you get list of all DoTa games etc. or that's how I've understood it?
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 25 2010 05:21 GMT
#143
Needs some iCCup if you ask me =\ that's why you don't trust blizz making ladders T_T
Dota 3hard5me
ionize
Profile Blog Joined March 2008
Ireland399 Posts
February 25 2010 08:10 GMT
#144
Great red this article. I enjoyed your insight on the new feature, be they available or not. More of that please!
I just love video games, what's your excuse?
nagash
Profile Joined May 2007
Australia58 Posts
February 25 2010 08:34 GMT
#145
I think as far as world/region rankings go, they will do similar to WoW and have them available on SC2 Armory. Could be wrong though!

But yeah, doesn't make sense not to have them in game.
iTcouLdbeWorsE
Profile Joined February 2010
Germany15 Posts
February 25 2010 08:51 GMT
#146
As for the matchmaking, it seems to do its job. I am disappointed that they didn't allow for the option to pick matchups (NOTE: I do not mean to pick your opponents race, I mean to pick YOUR race for each specific matchup - instead of picking T I could pick TvP, TvZ, PvT, TvR) but I wasn't expecting this to be available.


u better think that through again... because if u would have spend at least 1sec thinking about it u would have recognized it isn't possible.

so u play PvT? oh this guy plays TvT but ZvP! and now?
Metaspace
Profile Joined November 2006
Austria670 Posts
February 25 2010 09:42 GMT
#147
WTF, are you serious??

I am heavily disappointed by Blizzard. I think the omission of chat lobbies like in SC1 is a serious mistake - I know many people (including myself) that log on to Bnet as much to play games as to meet friends and have a chat.
This social component is what makes players feel at home and integrated into a community - and it is so simple to implement from a technical viewpoint.
I even know people that log on even when they cannot play.

The replay restriction to one person watching is the same. My friends and me regularly watch replays together, showing off own play, analyzing other people's play, etc.
I even often watch the replay of one of my games together with my (random) opponent in order to discuss.
Wir haben zuwenig Vespingas!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-25 11:02:48
February 25 2010 11:00 GMT
#148
On February 25 2010 11:57 djWHEAT wrote:
Hah. My newest reason why Battle.net needs some work.

You can't use the word "came".

"Who did you come here with"
"I *&# with my brother"

English Language 0 - Battle.Net Censoring 1

Options -> Turn off mature word filter. I did this day 1, so I can only assume this is why I haven't noticed this.

Filters are fucking retarded, so I'm sooooo happy I accidently stumbled across this option early.
On February 25 2010 13:44 LordLastDay wrote:
I'm bit of a loner and I never really used the chat much as it's just full of bored trolls, but it probably does seem pretty empty without a chat. :/

And that censoring makes me think of Korean mmorpgs... sounds terrible. lol

When creating a game it clearly shows creator and what not:
http://starcraft2.com/features/misc/images/bnet/ss7.jpg

Or read the page:
http://starcraft2.com/features/misc/battlenet.xml

As for browsing them that's a category list.
It like puts the available games in folders, so by clicking "DoTa" you get list of all DoTa games etc. or that's how I've understood it?

No, it shows the author of the map, not the host of the game Sorry for the confusion of terms.

On February 25 2010 17:51 iTcouLdbeWorsE wrote:
Show nested quote +
As for the matchmaking, it seems to do its job. I am disappointed that they didn't allow for the option to pick matchups (NOTE: I do not mean to pick your opponents race, I mean to pick YOUR race for each specific matchup - instead of picking T I could pick TvP, TvZ, PvT, TvR) but I wasn't expecting this to be available.


u better think that through again... because if u would have spend at least 1sec thinking about it u would have recognized it isn't possible.

so u play PvT? oh this guy plays TvT but ZvP! and now?

I have spent a lot of time thinking about it. If matchups are incompatible you set both to their Vs Random pick.

So:
PvT PvZ TvP PvR
vs
ZvZ PvP PvT PvR
= PvP
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
bmml
Profile Joined December 2009
United Kingdom962 Posts
February 25 2010 12:12 GMT
#149
On February 25 2010 09:15 Adeeler wrote:
So a short summary of points is longer then I thought at first, maybe some points merge together
  • Chat Channels
  • Whisper Commands
  • On-line Group Replay Viewing
  • Simpler Logging In
  • Off-line Messaging(or in-game mail'esqe system)
  • Game Preferences Matchmaking (TvP, TvZ, etc)
  • League Details
  • Overall League Placement
  • Replay Filters/Sort Columns
  • Game Creator Name/Ping etc
  • Switch Map in Private Games
  • Password Protected Games
  • 5 Second Countdown Timer

Some extra wish list type items from me at least:
  • Ready Flag in Lobby
  • Extra Filters Sort Columns for Custom Games (i.e. Dota -ar or -sd etc)
  • Game Names
  • Whisper Commands Auto-Friend-Name Completion (new)
  • Boost Microphone Volume (amplify microphone volume)
  • Microphone Background Noise Reduction
  • Switch too Full-Screen Mode in Game Only
  • Windowed Mode Minimal Hud (Msn style IM program UI Toggleable)
  • Private Team Chat Leader (Hosts the voice chat)
  • Shortcut Key Profiles
  • Open League (Open to all player skills) - Might be superfluous
  • League Details (Lengths, Promotion Details) - Will probably be revealed in time
  • Mouse Position Saved in Replay


A lot of things merge together in places so it doesn't seem like a lot of work to be done over the course of beta, that is if most of it isn't already being worked on already. I'd say the 1st set as put in the article are quite essential and the 2nd of bullet points is just my own musings.


Good roundup, hopefully someone in power sees this.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
February 25 2010 12:24 GMT
#150
On February 25 2010 11:14 Stripe wrote:
Show nested quote +
On February 25 2010 10:31 FrozenArbiter wrote:
Online replays say hello?


Online replays doesn't really matter to me, but it seems like implementing them is a large technical hurdle. I wonder what's so hard about it. I guess people can always try to sync up the replays and then use vent or whisper each other as a work around if online replays aren't implemented.


Show nested quote +

Intense nitpicking...? To not be able to see a simple ladder ranking? Surely you are kidding me -_-

Divisions are a great idea, but they are not mutually exclusive with an overall ladder ranking - you can EASILY have both! The divisions don't affect who you play at all - in fact, the majority of your games will be with people from other divisions.

And I even said that the race picking thing was a small detail that I wasn't really expecting anyway, but it's still not a nitpick - _ -


My point is that these really minor don't really benefit or detriment BNET 2.0 significantly for most people. Maybe if they start to pile up though...

it's not a technical hurdle at all. BW had online replays -- and even if BW hadn't had that capability, assuming it's a technical hurdle without considering what's involved is a little silly. watching a replay with another person is no different than playing a game against one
By the way, my name is Funk. I am not of your world
oN_Silva
Profile Joined October 2009
197 Posts
February 25 2010 13:09 GMT
#151
what a crap topic, i hated the channels in starcraft and i hated them in diablo 2, iam so glad when we finally can have a nice lobby like in age of empires, this would be so sexxxxyy. bnet always sucked.
Kullosus
Profile Joined October 2009
Canada18 Posts
February 25 2010 13:50 GMT
#152
As long as you are able to watch replays online I think people will be happy, But in reality someone will come out with a program inorder to do that. Either that or a lot of people will get Skype
Theres the Panda Bear Guy!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 25 2010 13:59 GMT
#153
On February 25 2010 22:09 oN_Silva wrote:
what a crap topic, i hated the channels in starcraft and i hated them in diablo 2, iam so glad when we finally can have a nice lobby like in age of empires, this would be so sexxxxyy. bnet always sucked.

What does the AoE lobby look like? I'm assuming you don't mean the old MSN zone crap but some newer Age of Empires (yeah, I haven't played AoE since the first one pretty much ;P).

And if you don't like chat channels, just don't use them?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lipebra
Profile Joined August 2009
Brazil130 Posts
February 25 2010 15:09 GMT
#154
Chat Channels= Cant u guys read?? There ll be chat channels at release.

Whisper Commands= There ll be at realease

On-line Group Replay Viewing= There ll be but later

Simpler Logging In=Not gonna have, because they dont want to.....

Off-line Messaging(or in-game mail'esqe system)= How to send a offline message if the game is 100% online??/ There ll be ingame messanger system

Game Preferences Matchmaking (TvP, TvZ, etc)= U cant use this on ranked maches... and we ll now why.... U can choose in custom maches

League Details= There ll be at release.

Overall League Placement = Dont know, but there ll be final league tornament to see who is the best

Replay Filters/Sort Columns= dont know

Game Creator Name/Ping etc=dont know

Switch Map in Private Games=dont know

Password Protected Games= Sure there ll be some sort of it

5 Second Countdown Timer= Only good point.

It funny to analyse the game that is in beta, Because most of features isnt usable. If those things dont ship, u can complain, but now......

CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
February 25 2010 15:38 GMT
#155
On February 26 2010 00:09 lipebra wrote:
Chat Channels= Cant u guys read?? There ll be chat channels at release.

Whisper Commands= There ll be at realease

On-line Group Replay Viewing= There ll be but later

Simpler Logging In=Not gonna have, because they dont want to.....

Off-line Messaging(or in-game mail'esqe system)= How to send a offline message if the game is 100% online??/ There ll be ingame messanger system

Game Preferences Matchmaking (TvP, TvZ, etc)= U cant use this on ranked maches... and we ll now why.... U can choose in custom maches

League Details= There ll be at release.

Overall League Placement = Dont know, but there ll be final league tornament to see who is the best

Replay Filters/Sort Columns= dont know

Game Creator Name/Ping etc=dont know

Switch Map in Private Games=dont know

Password Protected Games= Sure there ll be some sort of it

5 Second Countdown Timer= Only good point.

It funny to analyse the game that is in beta, Because most of features isnt usable. If those things dont ship, u can complain, but now......


the point of a beta is for the community to use it, analyze it, and give feedback.

thanks for trying, though
By the way, my name is Funk. I am not of your world
Angryhorse
Profile Joined January 2010
Sweden387 Posts
February 25 2010 16:04 GMT
#156
I really hope they fix that:"Im all alone in this universe" feeling, hate it! But anyway thanks for the good reading.Its really intresting(imo) for us(me) who dont have the beta..yet.
Don't cry blood, the world doesn't revolve around you
Metaspace
Profile Joined November 2006
Austria670 Posts
February 25 2010 17:00 GMT
#157
Alone in the universe: Thats one of two reasons I dumped WC3 after 4 online games. I am still sorry for the money I paid for it.
Wir haben zuwenig Vespingas!
rererebanned
Profile Blog Joined September 2009
67 Posts
Last Edited: 2010-02-25 17:39:53
February 25 2010 17:31 GMT
#158
Lack of the ability to whisper easily and lack of chat channels seems so damn retarded, that I dont even know what to say. What starcraft 2 needs an "iccup-like" system, where you are easily moved to a default channel, where you can meet your clanmates etc.
In fact the ability to have 2 chat channels open at the same time is good.

I know why they dont want to implement it though. It results from the number of players. If few million people buy the game and say 500 thousand play at the same time on a server, implementing such a simple function as "whisper" probably requires few dedicated servers to keep track of the players. Even the problem of making an account name might be hard - since all the "cool" names will be quickly taken.
Diablo2 has few layers of specially dedicated servers just to handle the lobbies and identifiing logged on players. One might think that this is a simple programming task - but with all the people joining/leaving/dropping it requires a lot of work. And probably some greedy CEO decided to cut it out of the game, because in diablo they had big problems to implement it.

If a game doesnt have a name and password, there is no requirement for few servers dealing with a game list. Wonder if they thought how can one join "new" games though - with the maps you dont have. There has to be a form of a list after all.
Unless the maps need to be downloaded "off-line".

As for the "black screens" mentioned in the OP, they are not a bug, they are specially designed features - if you try to refresh the list too often, you get a 10 or 30 second ban, thus the blank screen (in starcraft) or communicate (in diablo2). This is designed to protect the servers from being killed by too many requests. And the servers, even in starcraft still have problems with coping with the sheer number of users.

The /stats command comes to my mind. If you go to europe and try it on some random player the command wont work like 50-80% of the time. They skipped it, because it was too hard to implement. And they skip many other things. But perhaps instead of skipping, they should use the old ideas, that maybe arent the best, but WORK and are SCALABLE! Iccup lags so much, because it has crappy servers AND poor design. Bnetd or w/e emulator is used by them, poorly handles big numbers of users. Blizzards solutions do it pretty well, but require much more resources + they required a lot of time to be created. Someone decided to cut conrers I think to spend a bit less cash. Maybe they should drop the idea of "social bnet" anyway; do they want to make anohter facebook, but for nerds?
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2010-02-25 17:41:27
February 25 2010 17:41 GMT
#159
I am a software dev. Bnet 1.0 is 10 years old, and copes with the average of ~100,000 players online per server.

I do not think it would be a problem host much more - computing power has increased by a factor of 100 in the last ten years.
Wir haben zuwenig Vespingas!
rererebanned
Profile Blog Joined September 2009
67 Posts
Last Edited: 2010-02-25 19:49:03
February 25 2010 18:02 GMT
#160
On February 26 2010 02:41 Metaspace wrote:
I am a software dev. Bnet 1.0 is 10 years old, and copes with the average of ~100,000 players online per server.

I do not think it would be a problem host much more - computing power has increased by a factor of 100 in the last ten years.


Yea, computing power is not a problem; but maintaining servers and developing sophisticated code to do the task requires big ammounts of resources.
I suppose they dont want to use the current system at all. Not sure why, there are some bugs client side; not sure how it looks like server side.



edit: I also wonder how are the players supposed to meet for the tournaments. There are different timezones etc. I think playing vs people from own division might be hard in "real" circumstances.
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