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[SC2B] Battle.net - 1 Step Forward, 2.0 Steps Back - Page 7

Forum Index > News
204 CommentsPost a Reply
Prev 1 5 6 7 8 9 11 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 24 2010 23:28 GMT
#121
There's no reason you can't have both...
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lokiM
Profile Blog Joined June 2008
United States3407 Posts
February 24 2010 23:33 GMT
#122
FA!!! amazing read, 100% agree on all points
You can't fight the feeling.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
February 24 2010 23:56 GMT
#123
I couldn't agree more. It feels like bnet 2.0 has improved socially for those who allready have friends outside the game that play either sc2 or WoW. But what about making new friends on bnet? This will be close to impossible with Bnet being as it is now. Just imagine someone who is new at starcraft and has no friends playing it. He will feel like he's playing a single player game and possibly grow tired of it faster.

However awkward the chat functions (or lack there of) seems to be I have to say that it would all be forgiven if they could just allow for watching replays with others. I would even be willing to lose some of the good features in replays (like first person) if they could add the functionality of several people watching. I mean come on. Wc3 players were crying for this change 8 years earlier. Why did blizzard build the game engine without having this huge issue in mind? I understand it may be hard to alter the game at this point but why didn't they think of this before they started on the game engine? It should have been obvious to them at the time that it was what the players wanted. Just goes to show that blizzard aren't as connected with their RTS fans as they are with their precious WoW kids. Some of the changes people got in wow just by pure whining has forever altered that game. I wish they could listen to the masses here too.
StarMasterX
Profile Joined February 2010
United States113 Posts
February 25 2010 00:00 GMT
#124
I made an account here simply to post that I agree on all points.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
February 25 2010 00:08 GMT
#125
Agree on ever point. I hope the outrage makes things happen at Blizzard or makes things happen faster if they are already on their way. These features are essential.
Highways
Profile Joined July 2005
Australia6120 Posts
February 25 2010 00:08 GMT
#126
Good article, I completely agree.

Hopefully its just a partial version of Bnet2.0 that they've released for beta. Because so far it has been very underwhelming, considering all these delays were for battle.net.
#1 Terran hater
danieldrsa
Profile Joined June 2008
Brazil523 Posts
February 25 2010 00:11 GMT
#127
Good text.

However, even without chat channels and online replays, i think the new Bnet is still one step foward.
-*-
Krolinkos
Profile Joined February 2010
Australia74 Posts
February 25 2010 00:13 GMT
#128
Haven't been able to read the whole thread, but I'm not particulary worried about these features not being in release, because of the huge stink that's being kicked up over them at the moment. If the battle.net 2.0 team has any sense, they'll address these pretty simple and basic issues over the next 5+ months of the beta.

That just leaves the question of why they were left out in the first place. I sense someone at blizzard is getting thrown under the bus by a coworker right about now.
Unashamedly nerdy.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-02-25 00:23:50
February 25 2010 00:15 GMT
#129
So a short summary of points is longer then I thought at first, maybe some points merge together
  • Chat Channels
  • Whisper Commands
  • On-line Group Replay Viewing
  • Simpler Logging In
  • Off-line Messaging(or in-game mail'esqe system)
  • Game Preferences Matchmaking (TvP, TvZ, etc)
  • League Details
  • Overall League Placement
  • Replay Filters/Sort Columns
  • Game Creator Name/Ping etc
  • Switch Map in Private Games
  • Password Protected Games
  • 5 Second Countdown Timer

Some extra wish list type items from me at least:
  • Ready Flag in Lobby
  • Extra Filters Sort Columns for Custom Games (i.e. Dota -ar or -sd etc)
  • Game Names
  • Whisper Commands Auto-Friend-Name Completion (new)
  • Boost Microphone Volume (amplify microphone volume)
  • Microphone Background Noise Reduction
  • Switch too Full-Screen Mode in Game Only
  • Windowed Mode Minimal Hud (Msn style IM program UI Toggleable)
  • Private Team Chat Leader (Hosts the voice chat)
  • Shortcut Key Profiles
  • Open League (Open to all player skills) - Might be superfluous
  • League Details (Lengths, Promotion Details) - Will probably be revealed in time
  • Mouse Position Saved in Replay


A lot of things merge together in places so it doesn't seem like a lot of work to be done over the course of beta, that is if most of it isn't already being worked on already. I'd say the 1st set as put in the article are quite essential and the 2nd of bullet points is just my own musings.
FrontalMonkey
Profile Joined February 2010
United States90 Posts
February 25 2010 00:23 GMT
#130
Great article FA, really helps us w/o beta to get a stronger feel for what we're seeing a bit of on everyone's streams.

As far as I'm concerned, the only thing that really needs fixing at this point (since you've noted that channels look to be in for the final release) is viewing total standings and group replays. viewing standings seems like a relatively easy thing to put into the game, but group replays could be slightly more difficult...the only way it would really work is if you put a single obs in charge of the replay, for moving it around, inc/dec speed, going backwards/forwards in time on it...I could totally see it happening if you have one person controlling it but otherwise it'd be far too much of a mess to work well.

Oh, and more robust chat commands. Makes no sense that they'd take such a step back from -all- their previous efforts in this department, going back to D1. Something else that seems like an obvious easy fix.

Last point, I know there are a couple of places where I say something sounds easy to program in; I know it's not "easy", but let's be real here, these are not your typical basement programmers. One can only hope they're really paying attention to our feedback and not just game data for balancing :D
Believe in me who believes in you
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
February 25 2010 00:31 GMT
#131
what a nice topic. allways love your writtings man.
Grubby and Ret fan, but a TERRAN player :D
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-02-25 00:37:57
February 25 2010 00:32 GMT
#132
On February 25 2010 09:23 FrontalMonkey wrote: but group replays could be slightly more difficult...
....
....
Last point, I know there are a couple of places where I say something sounds easy to program in; I know it's not "easy", but let's be real here, these are not your typical basement programmers.


It is easy they simply must have not planned for it so shot themselves in the foot when they realised. The technical coding required to even hack a system onto it considering what is already in place would be extremely easy regardless of what you may hear about it being hard and stuff; even replay rewind is easy when you think about whats technically involved in describing the complete state of a game. Any competent programmer realises how hard and dirtily most games are stitched together and the effort that would be required to fix said issues/add features(some if not most wouldn't take more then minutes to a few hours worth of work from a single programmer).

The only thing I can conceive that could have made replays rewind addition so hard was there own anti-cheat coding being made to make it hard to cheat in normal games by trying to hack anything. But anything outside of game there is no excuse for ever, not just from Blizzard but by so many companies.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
February 25 2010 01:08 GMT
#133
On February 25 2010 05:28 lololol wrote:
Show nested quote +
On February 25 2010 03:07 beetlelisk wrote:
[image loading]

Don't dissapoint us...


Oh my god, his eye is possessed.

His facial expressions during one interview were really weird at some point.
I can't stop thinking he was overhyping the new BN - so far I haven't hear him say anything I don't know since at least last summer. For me, like everyone else, taking away online replays and LAN can't be forgotten only because there is supposed to be something they didn't even let us glimpse on.
Chatting and maybe voice chatting while playing single player is definitely cool and I love it but I hope that by calling this "always connected, interwoven experience" devs are just buying themselves more time to work on something really good.

@ FA - about whispering, this is a post I've just found in CharlieMurphy's thread:
On February 25 2010 07:14 Dr.Frost wrote:
Tip: When you receive a private message while in a game (a whisper), instead of clicking the chat window and typing back, you can press 'Enter', then push 'Tab' to shift through different people you have talked to. It will switch through all chat, allied chat, and any private users you are charting with.
wwww
Stripe
Profile Blog Joined June 2009
United States67 Posts
Last Edited: 2010-02-25 01:18:47
February 25 2010 01:10 GMT
#134
The only problem I actually saw was the UMS game list lacking information.

Why don't we see what Blizzard is planning to do to replace chatrooms before we start complaining? We haven't even seen the alternative yet, and expecting everything to be included in Beta is a spoiled and entitled outlook.

The divisions seem like a good idea. Complaining about not being able to see your exact rank and the lack of race choosing is intense nitpicking and most people probably won't care.
Lenymo
Profile Joined January 2009
Sweden7 Posts
February 25 2010 01:25 GMT
#135
Agree on all points - and please add F2-F4 position hotkeys (hell, you could even use F1, move help to some other key)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 25 2010 01:31 GMT
#136
On February 25 2010 10:10 Stripe wrote:
The only problem I actually saw was the UMS game list lacking information.

Online replays say hello?

Why don't we see what Blizzard is planning to do to replace chatrooms before we start complaining? We haven't even seen the alternative yet, and expecting everything to be included in Beta is a spoiled and entitled outlook.

I don't think it's spoiled, and I'm not expecting it to be in the beta. However, when you take the fact that they said (summer 2009) that bnet 2.0 wouldn't have chat channels at launch + the lack of them in the beta, I am entitled to worrying. As it turns out, from the people who've been hacking sc2, it seems they do have plans for chat channels after all. Also, please read the disclaimer - I clearly stated that this is a Beta and we still have a lot of locked features. I'm perfectly aware of this.

The divisions seem like a good idea. Complaining about not being able to see your exact rank and the lack of race choosing is intense nitpicking and most people probably won't care.

Intense nitpicking...? To not be able to see a simple ladder ranking? Surely you are kidding me -_-

Divisions are a great idea, but they are not mutually exclusive with an overall ladder ranking - you can EASILY have both! The divisions don't affect who you play at all - in fact, the majority of your games will be with people from other divisions.

And I even said that the race picking thing was a small detail that I wasn't really expecting anyway, but it's still not a nitpick - _ -
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mereel
Profile Joined February 2010
Germany895 Posts
February 25 2010 01:32 GMT
#137
i agree on everything and good read
TPW Mapmaking Team
Stripe
Profile Blog Joined June 2009
United States67 Posts
February 25 2010 02:14 GMT
#138
On February 25 2010 10:31 FrozenArbiter wrote:
Online replays say hello?


Online replays doesn't really matter to me, but it seems like implementing them is a large technical hurdle. I wonder what's so hard about it. I guess people can always try to sync up the replays and then use vent or whisper each other as a work around if online replays aren't implemented.



Intense nitpicking...? To not be able to see a simple ladder ranking? Surely you are kidding me -_-

Divisions are a great idea, but they are not mutually exclusive with an overall ladder ranking - you can EASILY have both! The divisions don't affect who you play at all - in fact, the majority of your games will be with people from other divisions.

And I even said that the race picking thing was a small detail that I wasn't really expecting anyway, but it's still not a nitpick - _ -


My point is that these really minor don't really benefit or detriment BNET 2.0 significantly for most people. Maybe if they start to pile up though...
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
February 25 2010 02:57 GMT
#139
Hah. My newest reason why Battle.net needs some work.

You can't use the word "came".

"Who did you come here with"
"I *&# with my brother"

English Language 0 - Battle.Net Censoring 1
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 25 2010 03:13 GMT
#140
You cant use the word Transfer or trans either LOL
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