Much. When you hear this name, you might be reminded of many things - you might remember the guy who made it to the top 4 in Arena MSL only to be eliminated by Jaedong, or the player who was the backbone Protoss of CJ after fOru started slumping. You might even recall further back to the time when he won the OGN Star Challenge in 2007, defeating Sea in a bo5 that saw Katrina being played twice. Taking a look at his games, Much has probably defeated every top player there ever was, yet, his list of major accomplishments is severely lacking.
Why then, you may ask, are we leading in with Much this week. Sure, it's his first time playing for his new team, and he did win both his games this week, but is that really enough to dedicate an entire headline to him or have we simply succumbed to nostalgia? To be honest, we couldn't really tell you why, but here at proleague coverage, we take pride at being rather indifferent to the whole omg-oldschool-player! thing. In fact, if you cared for our opinion (and the die hard Much fans will hate us for this), Much is just a mediocre Protoss, who never really accomplished anything.
Now, let's take a look at his games against go.go and Last, both Terran players. In the former, Much started the game off with some aggressive wall harass, and followed it up with a proxy reaver that wrapped the game up for him. Against Last, a DT drop put Much so far ahead that he cruised to victory easily. Definitely, cheese (if these builds are even considered cheese) is part of the game, and we're not trying to dismiss these wins by attributing them to pure luck, but, surely, you see the issue that we're trying to address.
![[image loading]](/staff/pangshai/muchr2wk5.jpg)
Underneath the calm exterior is a heart filled with fear.
Maybe it was just due to the lack of practice time or the desire to impress in his first games, but Much's choice of builds just seemed to relay the fact that he was scared of his opponent; that he didn't have the confidence to play a game that lasted too long. Perhaps we might be thinking too simply and overlooking the strategic insight behind the builds, but just look at Yellow's game this week, and maybe you'll understand what we're trying to get at.
Yellow had a build order win on Calm, who 9 pooled against Yellow's fast gas. They ended up with lairs that hatched at about the same time, but Yellow had a whole lot more gas saved up, and an earlier second hatch, giving him more mutas. After sniping off a good number of Calm's drones, Yellow proceeded to lose a tonne of mutas needlessly to scourge, and eventually Calm's mutas outnumbered his and he lost the game. What went wrong for him there? Mechanics, the curse of the ACE player, and probably the reason why Much chose the builds he did.
![[image loading]](/staff/pangshai/much2r2wk5.jpg)
A new hope?
Of course, that is over-generalising. Hell, Ruby has been playing some real solid starcraft, possibly even better than he was before. However, last week, we wondered if Much would be the breath of fresh air that ACE needed to overcome their current losing streak, and sadly, it is unlikely to be the case. He has won a couple of games though, and with that, holds a third of ACE's total wins in round 2. There is hope yet, but we like being pessimists, so just bear with us.
Now that we're more or less done with the rant on Much and ACE, let's move on to other matters. Since the end of the round is coming in two weeks, we'll just forgo the results round up (that can be done next week anyway), and instead leave you with a bunch of "fun facts" from this week's games.
- Yarnc finally won his first game this round, in a ZvZ against Roro. According to statistics, this is his worst matchup. In more ZvZ news, Jaedong, who had previously eliminated Crazy-Hydra from the MSL (in a really exceptional game), found himself facing the same opponent again. This time, he was unable to claim victory, and with him, his team floundered to a 2-3 defeat against Woongjin Stars. Ah, revenge is sweet.
- Kal has been silently raping it up this round. His two ace match victories, this week and last, have propelled him to a massive 43 points on FPL, putting him in fourth place just ahead of Effort and Jaedong. Amazingly, we've neglected completely to even mention him in any of the proleague updates in the past.
![[image loading]](/staff/pangshai/kalr2wk5.jpg)
Kal, doing the victory lap.
- Speaking of ace matches, sometimes, we can never understand why Coaches choose ace match players the way they do. Yarnc appeared in the ace match last week against Soul, and this week, Action was fielded by eSTRO against Hwaseung. In the case of Yarnc, maybe they were hoping he'd be able to snipe Calm, but Action against Hwaseung? Well, here's Heyoka with a more indepth look into the matter.
Statisfaction
By Heyoka
By Heyoka
The ace game is often the most exciting part of team play. It is the culmination of all practice into a single point. Every sleepless night, every tear shed, every ounce of concentration into the theory and execution of a strategy compacted into a single test of strength and will. Triumphs and failures of the past are forgotten, irrelevant in the wake of battle. The quest for victory has marched forward, and reached a point of complete equilibrium. It is one last chance to prove who is deserving of the spoils, one last shot to earn the respect of peers and advance in the ranking charts.
To add to the excitement and tension, it includes an element of surprise. The ace match is a secret bond, an unbreakable covenant that tests the relationship of the fan to his team. If they choose their player well, if he is able to carry out a winning strategy, the fan can leave the arena feeling vindicated in supporting his team. If they picked poorly, sent out an ill-prepared participant and were unable to secure the win, the blame begins. He curses the coach, the practice partners, accuses the players themselves of being no more than one trick ponies.
This bond extends to the relationship of the neutral fan, those seeking to watch exciting games. Within every ace game includes the possibility of fantastic, high level Brood War. Between any two teams, there are multiple combinations of talent that will inevitably lead to quality of games similar to what is found deep in starleagues. Every time the 4th set concludes with a tie, a standstill between two teams is reached, the live report threads become alive with excitement. The viewer feels he is owed a game of the highest calibur - a reward for watching some one-sided affairs earlier in the night. This is the unspoken contract the coaches have with the viewers. His duty is not only to win, but to please his fans (keeping ratings up for the network is probably an okay thing to do as well).
Of course, this doesn't always happen. In cases like this, the viewers feel cheated. Even the fans of the winning team leave with a salty taste in their mouth. Proud, but unsatisfied. At the very start of this proleague season it looked like this might become a dangerous trend, even winning an early poll about the most unexpected aspect of the first days of play.
It worried us here at the Proleague News HQ too. After some diligent checking however, it turns out that early in a season is it not uncommon for a relatively untested player to get thrust into the spotlight. After all, a coach has to find some way to give his players experience in higher pressure situations. This digging did lead to a marginally useful discovery, that as a season progresses (and matches become more imortant) the ace players sent out tend to be more predictable. Potentially useful knowledge for both coaches and those casually watching (though coaches surely know, and if you're watching a match there is no reason to turn it off before ace players are shown).
With that in mind, the season has gone on long enough that we can get a pretty good sense of which teams have options for a deciding match and which teams get sent scrambling.
![[image loading]](/staff/heyoka/PLNews/teamace.png)
Find yourself shocked and amazed that how well a team does in the ace match generally reflects where the team is overall in the standings. Of course, the relationship isn't completely clear cut, as having one or more players strong enough to consistently win in ace means the team is in a much better position in matches before getting to ace.
It has a few aberrations worth noting. Its a pleasant surprise that eSTRO is actually winning around half of theirs (a serious improvement over the 1-6 they began with last year). WeMade FOX impressed us all for the first half of last round, and this chart explains why they have had trouble keeping it up (even ACE has won more deciding games than them). CJ is doing pretty well and has only used zergs. Leta is hite's only option and he isn't winning as much as last year (also reflected in the overall standings).
The Hwaseung Oz family is the most bizarre case of all, probably worthy of its own article. At 4-0, Jaedong is on pace to beat his record of last year (9-4) quite handily, and is playing well if slightly less scary than the pre-Flash days. Yet he has been chosen less than half the time to play in the ace game. Like last year, HiyA is getting some play time and is able to win when facing players like Action. The biggest surprise, however, has been Coach Cho's insistence on grooming Killer to be the next step in the zerg evolution.
This is problematic for a few reasons. Every team in the league is going into the match with a plan on what to do facing a zerg in the 5th set. The threat of a terran exists, but last year Jaedong saw play about 70% of the time (which worked out pretty well for them) and he is clearly the man to beat. That in itself isn't necessarily a problem, several teams have done fine with multiple ace players of the same race (Stork-JangBi, Bisu-BeSt, hero-Calm). Killer, meanwhile, is nowhere near their calibur nor does he have anywhere near their experience. If Killer had the element of surprise, maybe if he played for SKT and other teams were ready only for Terran/Protoss, he might have an edge but that is never going to be the case on Oz. You might also notice that while Oz just barely missed the gold a year ago, they are scraping the bottom of the barrel now.
Frankly, the most disappointing aspect of this whole affair is the lack of conspiracy theories. Keep it hush hush, but there is talk that Coach Cho gets a huge cash bonus every time he wins a match without Jaedong in ace.
Conspiracy theories aside, we'd better get back to the update. We've always overlooked eSTRO and dismissed them as a non-factor, but their recent performance against Oz and CJ showed their ability to compete with the big boys. To recognise that, an eSTRO player is featured in this week's Game of the Week, an entertaining match between Flying and Effort.
GOTW - Flying vs Effort on Heartbreak Ridge
By Pangshai
Some months back, GosI[Flying] first broke into the progaming scene by wowing everyone with an all-kill of MBCGame in the STX Masters. Since then, he received some sparse air time in proleague, but failed to live up to expectations, falling short of the 50% win ratio mark - it seemed he would be another one hit wonder, unable to survive in the gruelling world of progaming today. Then he played in this game vs Effort, and our opinion of him changed again.
The introduction to the game was standard and uninteresting, although one thing to note was that Flying had a really good sim city at his nat, allowing him to get away with just 1 cannon in his FE vs Effort's overpool. As the game panned out, it seemed Flying was opting for a corsair heavy build, his stargate flashing continuously, and his core spinning, hinting at the +1 air weapons upgrade.
This was all good, as Effort had added 2 hatcheries after his spire, but was, instead, adding mutas as opposed to the usual hydras, hoping to catch Flying unprepared. Massive fleets of scourge accompanied this flock of mutas, which had some initial success in taking out a number of Flying's corsairs and, for a while, looked threatening in Flying's main, but corsairs eventually cleared them out.
![[image loading]](http://www.teamliquid.net/staff/pangshai/br28a.jpg)
Following this, both players had macroed up sizable land armies, and Effort decided to make a push at Flying's choke with his hydras. Flying's zeal/goon/ht army was clearly lacking in numbers, but he compensated with some fantastic storms, his corsairs doing an excellent job of protecting his templars from muta sniping. The hydras were quickly sent into retreat, but the Protoss army, too, took heavy casualties.
![[image loading]](http://www.teamliquid.net/staff/pangshai/br28b.jpg)
Things momentarily took a slight lull, as Effort began lurkering up one of the high grounds of Heartbreak Ridge to defend his mineral only in preparation for hive tech, and Flying took his third base. Ling harass by Effort was largely unsuccessful, and Flying responded by sending his corsairs out for some overlord blood; he lost a number to scourge, but netted some overlord kills as well. A four zealot drop on Effort's 4th gas also took out the hatchery, delaying Effort's gas mining for the time being.
Flying was now probably roaming the map with a maxed out army. Effort's defenses seemed impeccable, however, with both his choke and the mineral only high ground held by a large number of lurkers. Flying was unfazed, and simply hatched a plan to get around the defenses.
![[image loading]](http://www.teamliquid.net/staff/pangshai/br28c.jpg)
Unfortunately for Flying, Effort's response was swift, and he quickly brought in the majority of his army to defend. Flying's recall had failed to bring in many high templars, and he quickly ran out of storm, which could've potentially dealt a lot of damage to the clumped up defenders. Opting to do the next best thing, Flying focused his attention on the hive, and his recalled units hammered it into the ground, just seconds before cracklings ate them up.
Immediately after this, Flying continued piling the pressure on with a second recall on Effort's 4th base. Once again, the lack of storm (or micro even) showed, and the army failed to do significant damage. In fact the expansion hatchery was left standing with 16hp before an arbiter made a trip over and shot it down with its phase disruptor cannon.
![[image loading]](http://www.teamliquid.net/staff/pangshai/br28d.jpg)
Things were looking down for Flying, and, from here, Effort took over the role of aggressor. Repeated drops stopped Flying's warping expo at the 4th gas, and a ling guerilla attack, supported by defilers, took out his 3rd; with just his mineral only left mining, Flying committed all his units to its defense. Effort threw waves and waves of ultraling at it, and despite a huge drop of units getting stasised (twice) in their overlords, Effort eventually managed to overcome the defense, taking the game.
![[image loading]](http://www.teamliquid.net/staff/pangshai/br28e.jpg)
In this game, Flying showed us why Protoss players don't use arbiters to get around sunken/spore/lurk. Because of his recalls, he ended up facing the wrath of almost the entire Zerg army with just a fraction of his. In the PvZ match up, Zerg was the one that abused mobility, making Protoss run around with drops and the like, while hitting multiple expansions at the same time. If Flying had brought his corsairs along on the first recall, things might have worked out differently, but who knows, maybe his play has already inspired the next big PvZ revolution.
With that, we've almost come to the end of this pretty long update. Before we forget though, here's a preview of next week's games, brought to you by our very beloved konadora.
9th January
JangBi < Match Point >
Shine
Shine.. Shine.. Shine. The same "Scrap-up Bonjwa" that knocked the Taek-Bang duo out of the OSL and is now waiting to face Movie this Friday in the Semi-Finals. Is he the next JulyZerg? Will his keyboard stay broken and continue destroying Protoss massing just a single unit? Or has it been fixed and will he finally show that he can do more than just win by massing? Will he have the mechanics and the skills to face off against a resurging Jangbi, who recent defeated EffOrt in an impressive game?
10th January
eSTRO vs KT Rolster
Action < Fighting Spirit >
Violet
GosI[Flying] < New Tornado >
HoeJJa
Really < Match Point >
Flash
UpMaGiC < Neo Moon Glaive >
Luxury
I recommend this entire series because the games are all set to deliver. Action, eSTRO's slowly rising ace Zerg player, is putting up a strong performance, but does he have what it takes to tackle Violet, who pulled off an amazing comeback against great, out?
GosI[Flying] finally gets to play a non-S-Class player, Hoejja. Will Flying be able to get his revenge for his loss in the STX Masters, or will Hoejja crush him once again? Will he continue his slow PvZ revolution? Are Arbiters finally the answer to PvZ?
Really's TvT seems weak on the surface, but take a look and he's been playing against really good TvT players, like Leta, Hwasin and Mind. His overall performance so far is without a doubt solid as a rock. But then again, we're talking about Flash vs Terran here, so although the game might as well have already been decided, it definitely won't be a one-sided rape. Expect fierce play by both.
We finally have the fourth set, UpMaGiC vs Luxury. Their last encounter nearly ended in favor of UpMaGiC, who as usual decided to go for some super whacky build. But now, it's different. UpMaGiC's improved mechanically, and he is still certain to have some tricks up his sleeve, especially to use on a map where the distances between the mains are so short. Everyone will be watching this game just to see what card UpMaGiC uses next.
11th January
EffOrt < New Tornado >
Leta
Despite what everyone's saying, EffOrt is not playing badly as of late. He's still the same beastly neo-sAviOr that's destroying everyone, everywhere, losing two games back to back to a Protoss who prepared well for the ace match, as well as to another Protoss who's amazing in PvZ. EffOrt will definitely bring his S-class play against Leta, who has quietly accumulated a lot of spectacular wins lately, and is currently on a 4 game winning streak against Zergs. Will Leta continue to make clever use of Starport units and catch EffOrt off-guard, or will EffOrt show complete defense against everything Leta throws at him?
Jaedong < Outsider SE >
Kal
Jaedong 8 game winning streak against Protoss, while Kal has gone 14-3 in the past month. Will the Tyrant knock out this silent giant, or will the map once again work against Jaedong, who only has 50% winrate on both versions of Outsider, as Kal concoct more clever builds?
12th January
JangBi < Fighting Spirit >
RuBy
The once 'World's best PvTer' had fallen far and deep. But now, he's finally found his way and is slowly rising back up. Ruby's 33% winrate against Protoss may not even be enough to land a scratch on this dragon, but Ruby definitely needs to win to increase his morale as well as to get out of his huge slump. Great action will be looked forward to in this potentially exciting matchup!
firebathero < New Tornado >
Much
Aah, who can forget Much's Pylon Heart ceremony against possibly one of the worst TvPers, firebathero? Will firebathero be able to perform a Turret Heart ceremony or something similar, and finally be said to be on his way to recover from his slump? Or will Much crush him once again and prove that he's got what it takes to be ACE's new ace Protoss player in just 3 games?


Shine.. Shine.. Shine. The same "Scrap-up Bonjwa" that knocked the Taek-Bang duo out of the OSL and is now waiting to face Movie this Friday in the Semi-Finals. Is he the next JulyZerg? Will his keyboard stay broken and continue destroying Protoss massing just a single unit? Or has it been fixed and will he finally show that he can do more than just win by massing? Will he have the mechanics and the skills to face off against a resurging Jangbi, who recent defeated EffOrt in an impressive game?
10th January
eSTRO vs KT Rolster








I recommend this entire series because the games are all set to deliver. Action, eSTRO's slowly rising ace Zerg player, is putting up a strong performance, but does he have what it takes to tackle Violet, who pulled off an amazing comeback against great, out?
GosI[Flying] finally gets to play a non-S-Class player, Hoejja. Will Flying be able to get his revenge for his loss in the STX Masters, or will Hoejja crush him once again? Will he continue his slow PvZ revolution? Are Arbiters finally the answer to PvZ?
Really's TvT seems weak on the surface, but take a look and he's been playing against really good TvT players, like Leta, Hwasin and Mind. His overall performance so far is without a doubt solid as a rock. But then again, we're talking about Flash vs Terran here, so although the game might as well have already been decided, it definitely won't be a one-sided rape. Expect fierce play by both.
We finally have the fourth set, UpMaGiC vs Luxury. Their last encounter nearly ended in favor of UpMaGiC, who as usual decided to go for some super whacky build. But now, it's different. UpMaGiC's improved mechanically, and he is still certain to have some tricks up his sleeve, especially to use on a map where the distances between the mains are so short. Everyone will be watching this game just to see what card UpMaGiC uses next.
11th January


Despite what everyone's saying, EffOrt is not playing badly as of late. He's still the same beastly neo-sAviOr that's destroying everyone, everywhere, losing two games back to back to a Protoss who prepared well for the ace match, as well as to another Protoss who's amazing in PvZ. EffOrt will definitely bring his S-class play against Leta, who has quietly accumulated a lot of spectacular wins lately, and is currently on a 4 game winning streak against Zergs. Will Leta continue to make clever use of Starport units and catch EffOrt off-guard, or will EffOrt show complete defense against everything Leta throws at him?


Jaedong 8 game winning streak against Protoss, while Kal has gone 14-3 in the past month. Will the Tyrant knock out this silent giant, or will the map once again work against Jaedong, who only has 50% winrate on both versions of Outsider, as Kal concoct more clever builds?
12th January


The once 'World's best PvTer' had fallen far and deep. But now, he's finally found his way and is slowly rising back up. Ruby's 33% winrate against Protoss may not even be enough to land a scratch on this dragon, but Ruby definitely needs to win to increase his morale as well as to get out of his huge slump. Great action will be looked forward to in this potentially exciting matchup!


Aah, who can forget Much's Pylon Heart ceremony against possibly one of the worst TvPers, firebathero? Will firebathero be able to perform a Turret Heart ceremony or something similar, and finally be said to be on his way to recover from his slump? Or will Much crush him once again and prove that he's got what it takes to be ACE's new ace Protoss player in just 3 games?
And that truly brings us to the end of this proleague update. Given all the material you've just trudged through, we've decided to just keep the conclusion simple this time. Watch those games, and join us again next week for yet another update on who and what's happening in proleague!
This Proleague update was brought to you by Team Liquid's PL 2009-10 coverage team - riptide, heyoka and pangshai. Thanks to keit as usual for the stellar graphics and Konadora for the Round 2 Week 6 previews!