• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:56
CEST 07:56
KST 14:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure3Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure4[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12
Community News
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET3herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21Weekly Cups (May 5-11): New 2v2 Champs1
StarCraft 2
General
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure 2024/25 Off-Season Roster Moves Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO8 Preview: ByuN, Rogue, herO, Cure Dark to begin military service on May 13th (2025)
Tourneys
[GSL 2025] Code S:Season 1 - RO8 - Group B RSL: Revival, a new crowdfunded tournament series SEL Code A [MMR-capped] (SC: Evo) Cheeseadelphia 2025 - Open Bracket LAN! [GSL 2025] Code S:Season 1 - RO12 - Group B
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
ASL 19 Tickets for foreigners BW General Discussion Recent recommended BW games Battlenet Game Lobby Simulator BGH auto balance -> http://bghmmr.eu/
Tourneys
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Semifinal A [ASL19] Semifinal B Small VOD Thread 2.0
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here! Iraq & Syrian Civil Wars
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21336 users

[GG] Red Army Mafia - Page 17

Forum Index > TL Mafia
Post a Reply
Prev 1 15 16 17 18 19 63 Next
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 00:29 GMT
#321
26 hours? Are the days seriously going to be 48 hours? :/
Math me up, scumboi. - Acrofales
Caller
Profile Blog Joined September 2007
Poland8075 Posts
July 30 2009 00:41 GMT
#322
On July 30 2009 09:29 Ace wrote:
26 hours? Are the days seriously going to be 48 hours? :/

day 1 is
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
LucasWoJ
Profile Blog Joined May 2007
United States936 Posts
July 30 2009 00:41 GMT
#323
This is Caller being "generous," as he put it, to avoid having to kill any inactives. 48 hours = higher chance of people posting somewhere at sometime.
"Of all the words of mice and men, the saddest are it could have been." - Kurt Vonnegut
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 00:45 GMT
#324
meh. Either way it doesn't matter, I've already got my eye on 2 people. Just a bit longer till I can start the rapefest.
Math me up, scumboi. - Acrofales
coltrane
Profile Blog Joined June 2008
Chile988 Posts
July 30 2009 00:53 GMT
#325
Let me do some maths again///


We are 54, how many veterans we have? i would say around 5. If we have 5 NKVD that make 10 of 54 marked as veteran.

thats like 3 times they dt a townie, 2 times they dt a rebbel or a dt. That clearly lower the KP in about the same rate than if all NKVD put as vet but it doesnt keep the mafia to find each other. By the other hand the NKVD will be safe for a while, until 2 mafia join up, and then if any one of them made a vet RC before they will join and kill him. That will happen in about 3-4 days, the same rate than if they claim to be rebels. But this could lower the kp more... unless if they know NKVD are showing to be veterans they will hit them 2 night in a row, and kill them anyway in 3-4 days without losing KP. If they show to be veteran we would show about 54 HP from town when it is actually 49 counting veteran as 2. Is way more convenient to lower directly the KP than make them believe we have more HP than we actually have.
Jävla skit
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
July 30 2009 00:59 GMT
#326
On July 30 2009 09:53 coltrane wrote:
Is way more convenient to lower directly the KP than make them believe we have more HP than we actually have.

No one's arguing against that, the discussion is whether having NKVDs posing as rebels would have a net effect of lowering their KP or if that would simply create one huge political mess in the Town, making us turn on ourselves due to false accusations.

On a tangentially related note: What's KP stand for? Killing Power of the mafia?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 01:01 GMT
#327
On July 30 2009 09:53 coltrane wrote:
Let me do some maths again///


We are 54, how many veterans we have? i would say around 5. If we have 5 NKVD that make 10 of 54 marked as veteran.

thats like 3 times they dt a townie, 2 times they dt a rebbel or a dt. That clearly lower the KP in about the same rate than if all NKVD put as vet but it doesnt keep the mafia to find each other. By the other hand the NKVD will be safe for a while, until 2 mafia join up, and then if any one of them made a vet RC before they will join and kill him. That will happen in about 3-4 days, the same rate than if they claim to be rebels. But this could lower the kp more... unless if they know NKVD are showing to be veterans they will hit them 2 night in a row, and kill them anyway in 3-4 days without losing KP. If they show to be veteran we would show about 54 HP from town when it is actually 49 counting veteran as 2. Is way more convenient to lower directly the KP than make them believe we have more HP than we actually have.


[image loading]
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 01:02 GMT
#328
On July 30 2009 09:59 Zato-1 wrote:
Show nested quote +
On July 30 2009 09:53 coltrane wrote:
Is way more convenient to lower directly the KP than make them believe we have more HP than we actually have.

No one's arguing against that, the discussion is whether having NKVDs posing as rebels would have a net effect of lowering their KP or if that would simply create one huge political mess in the Town, making us turn on ourselves due to false accusations.

On a tangentially related note: What's KP stand for? Killing Power of the mafia?


yea KP. And you've kinda summed it up: no point in trying to lower Rebel KP if it would turn the place chaotic.
Math me up, scumboi. - Acrofales
person935
Profile Joined July 2009
United States13 Posts
July 30 2009 01:22 GMT
#329
On July 30 2009 10:02 Ace wrote:
Show nested quote +
On July 30 2009 09:59 Zato-1 wrote:
On July 30 2009 09:53 coltrane wrote:
Is way more convenient to lower directly the KP than make them believe we have more HP than we actually have.

No one's arguing against that, the discussion is whether having NKVDs posing as rebels would have a net effect of lowering their KP or if that would simply create one huge political mess in the Town, making us turn on ourselves due to false accusations.

On a tangentially related note: What's KP stand for? Killing Power of the mafia?


yea KP. And you've kinda summed it up: no point in trying to lower Rebel KP if it would turn the place chaotic.


Won't it get chaotic anyways when other roles find mafia? Zato/coltrane's argument is starting to make some sense to me.. what am I missing?
rawr
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 01:29 GMT
#330
what other roles are going to find mafia? Only NKVD Agents can. Why would you want chaos period? :/
Math me up, scumboi. - Acrofales
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
July 30 2009 01:46 GMT
#331
On July 30 2009 10:22 person935 wrote:
Won't it get chaotic anyways when other roles find mafia? Zato/coltrane's argument is starting to make some sense to me.. what am I missing?

First, let me clarify my stance on the issue.

I find Ace's proposition to be the safest because there's a lot of people in the town, and when something goes wrong trying to explain a system with a lot of moving parts to a lot of people will end up in a train wreck. Ace's system is simple. When a NKVD RCs someone and it comes up as rebel, he's a rebel, period. I'm still not certain as to whether the best way to convince the town of this is through persuasion and tying clues to that person, or by role calling as NKVD and pointing to the rebel. Either way, it should be a relatively clear-cut deal.

I find coltrane's argument to be riskier, but in theory it could work out better. If each NKVD is acting as a landmine, waiting to be contacted by a rebel who RCs him, then in theory each NKVD agent will take one rebel down with him. If there are, say, 9 rebels and 5 agents, taking down that many rebels early on while they're still getting their network together could be crippling- this is the best case scenario. The worst case scenario is that through argumentation, sentiments and confusion, the plan goes wrong, no one knows for sure who's what, innocent people get lynched and the Town ends up divided, all the while the Mafia are getting organized and killing us off one by one.

By speaking in favor of coltrane I'm playing a bit of devil's advocate- I'm still more convinced by Ace's proposition.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 01:49 GMT
#332
The reason I'd never go with a landmine plan is because if the Mafia are any bit decent at persuasion and have solid timing there is no way it will work. What if the mafia wait until night time to contact each other? Plan is done.
Math me up, scumboi. - Acrofales
person935
Profile Joined July 2009
United States13 Posts
July 30 2009 02:08 GMT
#333
Why would the plan be done if the mafia wait until nighttime to contact?
------
Some math that might be useless but I had fun:

If we assume the NKVD are randomly checking people, the expected number of found mafia is a little under 3 (because 5 * (9/53 + 9/52 + 9/51)). I guess the expected number of found mafia for the "landmine" plan is 5?

So for the "NKVD wait and use their 3 checks" plan to have an expected value of at least 5, they would each need to narrow down their list of suspects to 28 or fewer.
-----
As long as all the NKVD use the landmine plan, I don't see why it would cause any more confusion, since they are the only people who can determine who is mafia (either by RC or having mafia contact them). In either case, the NKVD will have to come forward and say someone is mafia, right?

Someone should figure out the probabilities for the mafia killing the NKVD in the "wait and check" plan, which would probably further push the numbers towards the landmine plan. This is my first game, so I don't know if it is reasonable to expect the NKVD to narrow down their suspect list to 28 (actually fewer, since I left out the probability that some of them will die) before making checks. What do y'all think?
rawr
person935
Profile Joined July 2009
United States13 Posts
Last Edited: 2009-07-30 02:14:13
July 30 2009 02:10 GMT
#334
(that was based on 9 mafia and 5 NKVDs)
(and upon further thought, the analysis is probably not very useful since we don't know any numbers for roles.. lol, oh well)
rawr
coltrane
Profile Blog Joined June 2008
Chile988 Posts
July 30 2009 02:16 GMT
#335
On July 30 2009 10:49 Ace wrote:
The reason I'd never go with a landmine plan is because if the Mafia are any bit decent at persuasion and have solid timing there is no way it will work. What if the mafia wait until night time to contact each other? Plan is done.



so you trully believe you are a better player than any others? If they wait until night NKVD still have until day post to post/pm anything that knows until that time, we just need actives NKVD, but that stands for any plan.

And it wont be good if a confirmed NKVD screams out to the thread the townies he checked, mafia dont know mafia, so NKVD will be adding KP to mafia if says something like "Ace is townie and L is mafia, i am going to die tonight."

Maths are good for us, not only now, they will be good at each step of the game simply because we only know we are 54 of us and nothing else (52 after MountainDew/Foolishness episode? or they got replaced?)
Jävla skit
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 02:18 GMT
#336
On July 30 2009 11:08 person935 wrote:
Why would the plan be done if the mafia wait until nighttime to contact?
------


Because at night Rebels have to kill. If the Rebels approach each other and say prove it by killing X there isn't enough time to bullshit.
Math me up, scumboi. - Acrofales
person935
Profile Joined July 2009
United States13 Posts
Last Edited: 2009-07-30 02:23:58
July 30 2009 02:21 GMT
#337
On July 30 2009 11:18 Ace wrote:
Show nested quote +
On July 30 2009 11:08 person935 wrote:
Why would the plan be done if the mafia wait until nighttime to contact?
------


Because at night Rebels have to kill. If the Rebels approach each other and say prove it by killing X there isn't enough time to bullshit.



Yeah, but the Rebels wouldn't know until morning, at which point the NKVDs would be telling the group that they found a mafia. Worst case, the mafia says he found a mafia, which means we would first kill the NKVD who was accused by the mafia, then kill the mafia (instead of killing the mafia first).
rawr
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2009-07-30 02:32:39
July 30 2009 02:30 GMT
#338
telling what group? ^_^

How can the NKVD tell anyone they found a mafia when they can't trust anyone else?

The problem with killing either of them is that both of them really could be NKVD Agents posing as mafia or they can both simply claim it. I'd have no problem killing them both if it was an either/or situation but the fact that they can both be innocent is a major bump in the road.

ETA: However, if the NKVD Agents could get a group of confirmed Townies under their wing to cover their ass by Day 3, then they can go undercover. That way once the NKVD agent steps out to the public we'd have a group of confirmed townies vouching for him and each other vs 1 mafia. That is a much better plan of action rather than having 1 NKVD Agent trying to go into the Mafia network and dying.
Math me up, scumboi. - Acrofales
TranceStorm
Profile Blog Joined May 2007
1616 Posts
July 30 2009 02:41 GMT
#339
How could the NKVD agents 'get a group of confirmed Townies under their wing to cover their ass by Day 3' while proving that they aren't mafia at the same time (to the townies of course)?
coltrane
Profile Blog Joined June 2008
Chile988 Posts
July 30 2009 02:46 GMT
#340
No, you are wrong. They can trust anyone they DT as townie before some mafia DT on him.

And is much more likely that if two mafias found each other the 2 of them are mafia or 1 is mafia and the other is NKVD.

Two NKVD could still wait for day post and count mafia KP, then they even could not be sure... anyway they wont roleclaim each other if both are NKVD, NKVD doesnt need to roleclaim to mafia, mafia needs to roleclaim to mafia.

And they can go undercover and still make that support group, they should be detecting until they get 2 townies and save the third detect for later.
Jävla skit
Prev 1 15 16 17 18 19 63 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
ReBellioN vs HonMonOLIVE!
Liquipedia
RSL Revival
23:00
Season 1 Americas Qualifier
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 3280
Leta 550
Dewaltoss 176
sSak 133
Nal_rA 90
IntoTheRainbow 12
ivOry 0
Dota 2
monkeys_forever555
League of Legends
JimRising 745
Counter-Strike
fl0m1609
Other Games
summit1g6193
Trikslyr31
Organizations
Counter-Strike
PGL17431
Other Games
gamesdonequick903
StarCraft 2
ESL.tv107
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH283
• practicex 49
• Sammyuel 18
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1248
• Stunt446
Other Games
• Scarra1453
Upcoming Events
GSL Code S
3h 34m
herO vs GuMiho
Classic vs Cure
BSL 2v2 ProLeague S3
13h 4m
OSC
18h 4m
Korean StarCraft League
21h 4m
RSL Revival
1d 4h
SOOP
1d 11h
HeRoMaRinE vs Astrea
BSL Season 20
1d 12h
UltrA vs Radley
spx vs RaNgeD
Online Event
1d 22h
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
[ Show More ]
BSL Season 20
2 days
TerrOr vs HBO
Tarson vs Spine
RSL Revival
2 days
BSL Season 20
2 days
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.