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[GG] Red Army Mafia - Page 17

Forum Index > TL Mafia
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Prev 1 15 16 17 18 19 63 Next
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 00:29 GMT
#321
26 hours? Are the days seriously going to be 48 hours? :/
Math me up, scumboi. - Acrofales
Caller
Profile Blog Joined September 2007
Poland8075 Posts
July 30 2009 00:41 GMT
#322
On July 30 2009 09:29 Ace wrote:
26 hours? Are the days seriously going to be 48 hours? :/

day 1 is
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
LucasWoJ
Profile Blog Joined May 2007
United States936 Posts
July 30 2009 00:41 GMT
#323
This is Caller being "generous," as he put it, to avoid having to kill any inactives. 48 hours = higher chance of people posting somewhere at sometime.
"Of all the words of mice and men, the saddest are it could have been." - Kurt Vonnegut
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 00:45 GMT
#324
meh. Either way it doesn't matter, I've already got my eye on 2 people. Just a bit longer till I can start the rapefest.
Math me up, scumboi. - Acrofales
coltrane
Profile Blog Joined June 2008
Chile988 Posts
July 30 2009 00:53 GMT
#325
Let me do some maths again///


We are 54, how many veterans we have? i would say around 5. If we have 5 NKVD that make 10 of 54 marked as veteran.

thats like 3 times they dt a townie, 2 times they dt a rebbel or a dt. That clearly lower the KP in about the same rate than if all NKVD put as vet but it doesnt keep the mafia to find each other. By the other hand the NKVD will be safe for a while, until 2 mafia join up, and then if any one of them made a vet RC before they will join and kill him. That will happen in about 3-4 days, the same rate than if they claim to be rebels. But this could lower the kp more... unless if they know NKVD are showing to be veterans they will hit them 2 night in a row, and kill them anyway in 3-4 days without losing KP. If they show to be veteran we would show about 54 HP from town when it is actually 49 counting veteran as 2. Is way more convenient to lower directly the KP than make them believe we have more HP than we actually have.
Jävla skit
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
July 30 2009 00:59 GMT
#326
On July 30 2009 09:53 coltrane wrote:
Is way more convenient to lower directly the KP than make them believe we have more HP than we actually have.

No one's arguing against that, the discussion is whether having NKVDs posing as rebels would have a net effect of lowering their KP or if that would simply create one huge political mess in the Town, making us turn on ourselves due to false accusations.

On a tangentially related note: What's KP stand for? Killing Power of the mafia?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 01:01 GMT
#327
On July 30 2009 09:53 coltrane wrote:
Let me do some maths again///


We are 54, how many veterans we have? i would say around 5. If we have 5 NKVD that make 10 of 54 marked as veteran.

thats like 3 times they dt a townie, 2 times they dt a rebbel or a dt. That clearly lower the KP in about the same rate than if all NKVD put as vet but it doesnt keep the mafia to find each other. By the other hand the NKVD will be safe for a while, until 2 mafia join up, and then if any one of them made a vet RC before they will join and kill him. That will happen in about 3-4 days, the same rate than if they claim to be rebels. But this could lower the kp more... unless if they know NKVD are showing to be veterans they will hit them 2 night in a row, and kill them anyway in 3-4 days without losing KP. If they show to be veteran we would show about 54 HP from town when it is actually 49 counting veteran as 2. Is way more convenient to lower directly the KP than make them believe we have more HP than we actually have.


[image loading]
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 01:02 GMT
#328
On July 30 2009 09:59 Zato-1 wrote:
Show nested quote +
On July 30 2009 09:53 coltrane wrote:
Is way more convenient to lower directly the KP than make them believe we have more HP than we actually have.

No one's arguing against that, the discussion is whether having NKVDs posing as rebels would have a net effect of lowering their KP or if that would simply create one huge political mess in the Town, making us turn on ourselves due to false accusations.

On a tangentially related note: What's KP stand for? Killing Power of the mafia?


yea KP. And you've kinda summed it up: no point in trying to lower Rebel KP if it would turn the place chaotic.
Math me up, scumboi. - Acrofales
person935
Profile Joined July 2009
United States13 Posts
July 30 2009 01:22 GMT
#329
On July 30 2009 10:02 Ace wrote:
Show nested quote +
On July 30 2009 09:59 Zato-1 wrote:
On July 30 2009 09:53 coltrane wrote:
Is way more convenient to lower directly the KP than make them believe we have more HP than we actually have.

No one's arguing against that, the discussion is whether having NKVDs posing as rebels would have a net effect of lowering their KP or if that would simply create one huge political mess in the Town, making us turn on ourselves due to false accusations.

On a tangentially related note: What's KP stand for? Killing Power of the mafia?


yea KP. And you've kinda summed it up: no point in trying to lower Rebel KP if it would turn the place chaotic.


Won't it get chaotic anyways when other roles find mafia? Zato/coltrane's argument is starting to make some sense to me.. what am I missing?
rawr
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 01:29 GMT
#330
what other roles are going to find mafia? Only NKVD Agents can. Why would you want chaos period? :/
Math me up, scumboi. - Acrofales
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
July 30 2009 01:46 GMT
#331
On July 30 2009 10:22 person935 wrote:
Won't it get chaotic anyways when other roles find mafia? Zato/coltrane's argument is starting to make some sense to me.. what am I missing?

First, let me clarify my stance on the issue.

I find Ace's proposition to be the safest because there's a lot of people in the town, and when something goes wrong trying to explain a system with a lot of moving parts to a lot of people will end up in a train wreck. Ace's system is simple. When a NKVD RCs someone and it comes up as rebel, he's a rebel, period. I'm still not certain as to whether the best way to convince the town of this is through persuasion and tying clues to that person, or by role calling as NKVD and pointing to the rebel. Either way, it should be a relatively clear-cut deal.

I find coltrane's argument to be riskier, but in theory it could work out better. If each NKVD is acting as a landmine, waiting to be contacted by a rebel who RCs him, then in theory each NKVD agent will take one rebel down with him. If there are, say, 9 rebels and 5 agents, taking down that many rebels early on while they're still getting their network together could be crippling- this is the best case scenario. The worst case scenario is that through argumentation, sentiments and confusion, the plan goes wrong, no one knows for sure who's what, innocent people get lynched and the Town ends up divided, all the while the Mafia are getting organized and killing us off one by one.

By speaking in favor of coltrane I'm playing a bit of devil's advocate- I'm still more convinced by Ace's proposition.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 01:49 GMT
#332
The reason I'd never go with a landmine plan is because if the Mafia are any bit decent at persuasion and have solid timing there is no way it will work. What if the mafia wait until night time to contact each other? Plan is done.
Math me up, scumboi. - Acrofales
person935
Profile Joined July 2009
United States13 Posts
July 30 2009 02:08 GMT
#333
Why would the plan be done if the mafia wait until nighttime to contact?
------
Some math that might be useless but I had fun:

If we assume the NKVD are randomly checking people, the expected number of found mafia is a little under 3 (because 5 * (9/53 + 9/52 + 9/51)). I guess the expected number of found mafia for the "landmine" plan is 5?

So for the "NKVD wait and use their 3 checks" plan to have an expected value of at least 5, they would each need to narrow down their list of suspects to 28 or fewer.
-----
As long as all the NKVD use the landmine plan, I don't see why it would cause any more confusion, since they are the only people who can determine who is mafia (either by RC or having mafia contact them). In either case, the NKVD will have to come forward and say someone is mafia, right?

Someone should figure out the probabilities for the mafia killing the NKVD in the "wait and check" plan, which would probably further push the numbers towards the landmine plan. This is my first game, so I don't know if it is reasonable to expect the NKVD to narrow down their suspect list to 28 (actually fewer, since I left out the probability that some of them will die) before making checks. What do y'all think?
rawr
person935
Profile Joined July 2009
United States13 Posts
Last Edited: 2009-07-30 02:14:13
July 30 2009 02:10 GMT
#334
(that was based on 9 mafia and 5 NKVDs)
(and upon further thought, the analysis is probably not very useful since we don't know any numbers for roles.. lol, oh well)
rawr
coltrane
Profile Blog Joined June 2008
Chile988 Posts
July 30 2009 02:16 GMT
#335
On July 30 2009 10:49 Ace wrote:
The reason I'd never go with a landmine plan is because if the Mafia are any bit decent at persuasion and have solid timing there is no way it will work. What if the mafia wait until night time to contact each other? Plan is done.



so you trully believe you are a better player than any others? If they wait until night NKVD still have until day post to post/pm anything that knows until that time, we just need actives NKVD, but that stands for any plan.

And it wont be good if a confirmed NKVD screams out to the thread the townies he checked, mafia dont know mafia, so NKVD will be adding KP to mafia if says something like "Ace is townie and L is mafia, i am going to die tonight."

Maths are good for us, not only now, they will be good at each step of the game simply because we only know we are 54 of us and nothing else (52 after MountainDew/Foolishness episode? or they got replaced?)
Jävla skit
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 30 2009 02:18 GMT
#336
On July 30 2009 11:08 person935 wrote:
Why would the plan be done if the mafia wait until nighttime to contact?
------


Because at night Rebels have to kill. If the Rebels approach each other and say prove it by killing X there isn't enough time to bullshit.
Math me up, scumboi. - Acrofales
person935
Profile Joined July 2009
United States13 Posts
Last Edited: 2009-07-30 02:23:58
July 30 2009 02:21 GMT
#337
On July 30 2009 11:18 Ace wrote:
Show nested quote +
On July 30 2009 11:08 person935 wrote:
Why would the plan be done if the mafia wait until nighttime to contact?
------


Because at night Rebels have to kill. If the Rebels approach each other and say prove it by killing X there isn't enough time to bullshit.



Yeah, but the Rebels wouldn't know until morning, at which point the NKVDs would be telling the group that they found a mafia. Worst case, the mafia says he found a mafia, which means we would first kill the NKVD who was accused by the mafia, then kill the mafia (instead of killing the mafia first).
rawr
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2009-07-30 02:32:39
July 30 2009 02:30 GMT
#338
telling what group? ^_^

How can the NKVD tell anyone they found a mafia when they can't trust anyone else?

The problem with killing either of them is that both of them really could be NKVD Agents posing as mafia or they can both simply claim it. I'd have no problem killing them both if it was an either/or situation but the fact that they can both be innocent is a major bump in the road.

ETA: However, if the NKVD Agents could get a group of confirmed Townies under their wing to cover their ass by Day 3, then they can go undercover. That way once the NKVD agent steps out to the public we'd have a group of confirmed townies vouching for him and each other vs 1 mafia. That is a much better plan of action rather than having 1 NKVD Agent trying to go into the Mafia network and dying.
Math me up, scumboi. - Acrofales
TranceStorm
Profile Blog Joined May 2007
1616 Posts
July 30 2009 02:41 GMT
#339
How could the NKVD agents 'get a group of confirmed Townies under their wing to cover their ass by Day 3' while proving that they aren't mafia at the same time (to the townies of course)?
coltrane
Profile Blog Joined June 2008
Chile988 Posts
July 30 2009 02:46 GMT
#340
No, you are wrong. They can trust anyone they DT as townie before some mafia DT on him.

And is much more likely that if two mafias found each other the 2 of them are mafia or 1 is mafia and the other is NKVD.

Two NKVD could still wait for day post and count mafia KP, then they even could not be sure... anyway they wont roleclaim each other if both are NKVD, NKVD doesnt need to roleclaim to mafia, mafia needs to roleclaim to mafia.

And they can go undercover and still make that support group, they should be detecting until they get 2 townies and save the third detect for later.
Jävla skit
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