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On May 08 2009 09:08 LucasWoJ wrote:Show nested quote +On May 08 2009 09:06 Pyrrhuloxia wrote:On May 08 2009 09:05 LucasWoJ wrote: Well, I don't think you were on to ME before the day post. If you had lived, I imagine, I was insta dead (perhaps after eclipse) yeah that last pm, why did you even send that lol haha, I was hoping you would respond in a similar manner, and then I could have altered your death wishes for everyone to read on the forums. lol just make it up
lol at everyone believing Qatol's presentation of other people's PMs, like Bockit's which he edited
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On May 08 2009 09:09 Tricode wrote: Damn it >< Qatol just thinking about how everyday for some reason i would keep going on wikia looking at that L5r game looking for something that i missed that i could connect you clue wise ><
God i hate you Bloodycobbler! I don't care if Gf is suppose to be hard lol. I know the "siege" clue was for so no fek and here's how the connection is made
You go to google and instead of searching his name, "so no fek" you search "sonofek"
This has 1090 results for it, but you are supposed to really search for "sonofka" which google suggests
But you are not supposed to click on the first result for sonofka, but the second which brings up this page WHICH IS AN INCEST / PEDO SITE (NSFW):
http://www.realedenplace.com/phpbb/viewthread.php?tid=4857
One of the users is named sonofka, and underneath their username they have a board rank conqueror.
And because using the word conqueror would have been obvious, what do conquerors do?
siege.
I'm hoping next game we aren't expected to put ourselves on an FBI watch list just to find a mafia game lead lol.
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hey if anyone wants help with next game or wants me to make some video clues or something could be fun
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On May 08 2009 09:31 Malongo wrote:Show nested quote +On May 08 2009 09:29 Pyrrhuloxia wrote: hey if anyone wants help with next game or wants me to make some video clues or something could be fun No please. Interactive clues remind me of Caller singing. lol
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On May 08 2009 09:34 BloodyC0bbler wrote:Show nested quote +On May 08 2009 09:32 Pyrrhuloxia wrote:On May 08 2009 09:31 Malongo wrote:On May 08 2009 09:29 Pyrrhuloxia wrote: hey if anyone wants help with next game or wants me to make some video clues or something could be fun No please. Interactive clues remind me of Caller singing. lol x2 well at least it wouldn't be a pedo incest anime
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On May 08 2009 09:36 LucasWoJ wrote: Oh there we go. Anime. Quickstriker blogging during the mafia game was hilarious, lol Lol BC seemed about ready to mod kill him
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On May 08 2009 11:03 BloodyC0bbler wrote: also in terms of a next game
We dont have a host to my knowledge so that poses a problem. I can help or whatever... I don't have to do weird video clues and everyone knows I'm active lol
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On May 08 2009 11:13 BloodyC0bbler wrote:Show nested quote +On May 08 2009 11:07 Pyrrhuloxia wrote:On May 08 2009 11:03 BloodyC0bbler wrote: also in terms of a next game
We dont have a host to my knowledge so that poses a problem. I can help or whatever... I don't have to do weird video clues and everyone knows I'm active lol I honestly prefer playing over hosting, so its more one of those things, I would prefer to not host the next one lol I could probably handle the main host I don't think I would use a design this complicated though.
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On May 08 2009 11:32 Chuiu wrote: BC I would say this game was heavily modified. Putting in a second mafia team and the CK's changed things drastically. Yeah I'm gonna have to second this. CK's with two different goals. 2 mafias that didnt know each other and then did and I still don't know if they were competing or not, I guess they weren't?
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On May 08 2009 11:40 BloodyC0bbler wrote: They had roleclaimed fully to eachother right after bockits death.
HAD at that point i said, sorry you have to kill eachother. We would have two dead mafia families and a town winning who deff did not earn it.
the biggest issue in this game was mainly inactivity and people auto claiming to friends. This leads to huge issues as a host balance wise :p. So basically you had to change the rules or mafia was going to lose lol. That made no sense having 2 mafias on the same team so confusing. How did they find each other out and claim?
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On May 08 2009 11:56 BloodyC0bbler wrote: I will say, one idea that was mentioned to me (i forget by who) during the game to combat inactivity.
people who don't vote period (not abstainers) count against total vote talleys, so late game they can no longer lynch people. This works in the interest of killing inactives as well as heavily clue suspected people early, which stops mafia from hiding in the inactive lists, and hopefully stops people from signing up and not playing.
I had some sort of idea, what about giving the mafia the option to, instead of regular hits, kill everyone who has been completely inactive thus far and / or give the town the ability to do so?
(subject to balancing such how many and how the people are chosen)
I dunno exactly but with my grid idea i was thinking that inactives all default to 1,1 or 0,0 or whatever and then the mafia could choose to nuke that space but whatevs.
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@Showtime! I didn't know what to do, you seemed a good enough player to be a possible GF and medic is a pretty easy blue to fake if there's one mafia which town all thought at the time. I had no sense of your reasoning about why only 1 of you 3 could be mafia.
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Um that seems a little fancy and would get confusing. I guess that the Evil Twin thing could allow vets to live bit longer if the Evil Twin gets clues linking to newer players but ehh. And a lot of work for mod to keep track of all this but I would definitely play your game if you made one.
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On May 09 2009 07:09 Mynock wrote:Show nested quote +On May 09 2009 06:24 Pyrrhuloxia wrote: Um that seems a little fancy and would get confusing. I guess that the Evil Twin thing could allow vets to live bit longer if the Evil Twin gets clues linking to newer players but ehh. And a lot of work for mod to keep track of all this but I would definitely play your game if you made one. If I made a game, I'd make lots of lore for every character. "You're an old granny living in an old house. You have an old gun hidden in your basement with which you will defend yourself. If a Mafia comes to kill you, you have a 25% chance to kill the Mafia with that gun and survive the attack." Or: "You're the Town's priest. During the course of the game you can choose to spend a night in the church. Not even the Mafia dares to touch you there, so you gain invincibility for that one night. Any hit on you will not go through, but you can not communicate with anybody during that night." Etc... Basically, every single character would be a part of the Town and have a unique distinction. Nothing really fancy, but something to set them apart from the others. Edit: obviously every Town needs a zombie...
Yeah I don't think we need random chances deciding game and you can't enforce the no talking rule very well.
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