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On April 25 2009 00:40 Caller wrote:Show nested quote +On April 24 2009 23:09 Malongo wrote: The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden. I have an idea We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia.
That's interesting, but I can see a problem. There isn't a way to tell a vigi from a CK without a role check. It seems as if your plan is trying to confirm vigis through clue checks without wasting role checks since, if this game is handled like almost every other one, the mafia don't get to decide which player is assigned to which hit meaning they have no control over clues. A CK doesn't have this problem and might not have our best interest in mind when people start roleclaiming... :x
This idea can work, but it is going to cost us some role checks. The clue checks aid us in preventing the GF from hiding as a vigi, but we need RC to stop a CK from getting in.
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On April 25 2009 01:07 LTT wrote:Show nested quote +On April 25 2009 00:40 Caller wrote:On April 24 2009 23:09 Malongo wrote: The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden. I have an idea We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia. That's interesting, but I can see a problem. There isn't a way to tell a vigi from a CK without a role check. It seems as if your plan is trying to confirm vigis through clue checks without wasting role checks since, if this game is handled like almost every other one, the mafia don't get to decide which player is assigned to which hit meaning they have no control over clues. A CK doesn't have this problem and might not have our best interest in mind when people start roleclaiming... :x This idea can work, but it is going to cost us some role checks. The clue checks aid us in preventing the GF from hiding as a vigi, but we need RC to stop a CK from getting in. In fact this idea is better done at night 2 when the roles can start using the power. I dont think the CK can start killing asap without contacting someone to hire him, so im thinking its quite unlikely that CK will hit on night 2 and even then its quite unlikely that CK wants to get too much involved with the town to rolefake a vigi (im guessing he wants to remain as unsuspiciouly as posible). I like it, however theres still some minor problems, like the dt coordination and the vigi coordination (i think we dont want ALL our vigis hitting night 2).
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t_co:
One suspicious strategy Blues should be worried about is the GF roleplaying detective and then roleclaiming to townies. It would be nearly impossible to thwart this strategy if he did it. However one way to thwart it would be to have everyone roleclaim to Qatol, then having Qatol serve as a hub for all information, sharing his information in pieces only with confirmed Blues (confirmed via detective).
Not a good idea. I haven't been confirmed as town-aligned. Blues should NOT be mass-claiming to me (or anyone else for that matter). In fact, they shouldn't be roleclaiming to ANYONE if they can help it. The exception to this being medics who make a save night 1.
1) Kind of tilts toward mafia inactivity. To make sure this strategy has proper payoff, we need to create an active list and threaten lynch of people on the list if several are mafiakilled. E.g. list of 10 actives, then if more than 5 are killed, remaining 5 should be lynched. That would force mafia to target inactives, or if they continued targeting actives after the town makes that threat, then that is sure sign that mafia lurk in actives.
The problem with this is what if the mafia deliberately hit a list where they know they have no players? We waste a ton of lynches/vigi hits on our active players.......
Also another idea: whenever we send PMs to one another concerning mafia, we both send a copy of the PM to Qatol. This will allow him to gradually build up a network of confirmed blues/townies with which to begin analysis.
Again, there is no reason to think I can be trusted. Having a central hub for all information is really risky when that player is not confirmed. Instead I think people should be working closely trying to establish trust with each other. Summaries can be passed from circle to circle that way, but the material passed should mostly be suspects, not suspected innocents (but talk to people directly about your suspected innocents!).
We can no longer rely on mafia remaining inactive. It's way too easy for the godfather or even regular mafia to be active and muss things up, so we should try to use a bunch of truth-telling mechanisms to ensure core discussion safety.
This is definitely true. Everyone you talk to should be viewed with suspcion. You must convince yourself that they are probably innocent. Even if you do that, do NOT share your role with them.
We should come up with a list of players which match clues from Day 1, 3, 5, etc and from Day 2, 4, 6 etc (since mafioso alternate days)
How exactly do you know this? I know for a fact that last time BC ran a game, he gave clues to the same person like 3 days in a row because they pissed him off.
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On April 25 2009 03:10 Malongo wrote:Show nested quote +On April 25 2009 01:07 LTT wrote:On April 25 2009 00:40 Caller wrote:On April 24 2009 23:09 Malongo wrote: The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden. I have an idea We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia. That's interesting, but I can see a problem. There isn't a way to tell a vigi from a CK without a role check. It seems as if your plan is trying to confirm vigis through clue checks without wasting role checks since, if this game is handled like almost every other one, the mafia don't get to decide which player is assigned to which hit meaning they have no control over clues. A CK doesn't have this problem and might not have our best interest in mind when people start roleclaiming... :x This idea can work, but it is going to cost us some role checks. The clue checks aid us in preventing the GF from hiding as a vigi, but we need RC to stop a CK from getting in. In fact this idea is better done at night 2 when the roles can start using the power. I dont think the CK can start killing asap without contacting someone to hire him, so im thinking its quite unlikely that CK will hit on night 2 and even then its quite unlikely that CK wants to get too much involved with the town to rolefake a vigi (im guessing he wants to remain as unsuspiciouly as posible). I like it, however theres still some minor problems, like the dt coordination and the vigi coordination (i think we dont want ALL our vigis hitting night 2).
This idea was proposed in Mafia 5 (By Caller incidentally) and was shot down there too. It was a better idea in Mafia 5 too because the game was different.
1.) There was a Sheriff who could make the Vigi invincible. We only have medics. 2.) Role counts were known. Right now we don't know how many hits the mafia have, how many medics we have to stop them, or how many vigis we would need to cover. 3.) There was no CK. In Mafia 5, the only worry was the GF sneaking in. You think we should proceed by gambling that the CK won't beable to/will choose not to act. What if there is more than one CK? Our odds go way down.
It was basically a gamble on the randomization of the clue distribution. If the targets kill was selected to be the GF impersonating as a vigi, we are royally borked. If the CK acts and ifniltrates, we are borked. It wasn't worth the risk in Mafia 5, and it is even riskier now.
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On April 25 2009 03:46 LTT wrote:Show nested quote +On April 25 2009 03:10 Malongo wrote:On April 25 2009 01:07 LTT wrote:On April 25 2009 00:40 Caller wrote:On April 24 2009 23:09 Malongo wrote: The real problem about activity is that we cant do anything else until the day post comes in, most of the discussion comes from the clues, so if there are no clues theres not too much to add at least from my side (yeah and quickstriker still looks mafia to me). The other point is that lack of info about the numbers is way to painful for the town, because there are millers and gf. I mean theres almost no way to counter-check a player for trustability because the amount of blues/mafia is hidden. I have an idea We look for vigis to make a kill on day 2. A vigi will send a pm to three people, good players, saying that they will hit so and so tonight. Then we watch and count hits. If hits are right, that vigi can roleclaim and volunteer they were vigi. They already used their hit so if they die they won't be that important, as long as the vigi makes list. Then we can stack medics and assign night roles to see if the night roles go through with it. If hits are lower than expected, we do a cluecheck on the kill and vigi, and that can be arranged through no dts saying anything. If the clue does not point to that person, we lynch them. For added safety, we target a high suspicion person, so if someone is faking big and be like "oh mafia blocked my hit" we will get a better idea of who are suspects without using a lynch. Then we tell him to do another high suspicion target, and if it happens again the vigi should be highly suspect as mafia. That's interesting, but I can see a problem. There isn't a way to tell a vigi from a CK without a role check. It seems as if your plan is trying to confirm vigis through clue checks without wasting role checks since, if this game is handled like almost every other one, the mafia don't get to decide which player is assigned to which hit meaning they have no control over clues. A CK doesn't have this problem and might not have our best interest in mind when people start roleclaiming... :x This idea can work, but it is going to cost us some role checks. The clue checks aid us in preventing the GF from hiding as a vigi, but we need RC to stop a CK from getting in. In fact this idea is better done at night 2 when the roles can start using the power. I dont think the CK can start killing asap without contacting someone to hire him, so im thinking its quite unlikely that CK will hit on night 2 and even then its quite unlikely that CK wants to get too much involved with the town to rolefake a vigi (im guessing he wants to remain as unsuspiciouly as posible). I like it, however theres still some minor problems, like the dt coordination and the vigi coordination (i think we dont want ALL our vigis hitting night 2). This idea was proposed in Mafia 5 (By Caller incidentally) and was shot down there too. It was a better idea in Mafia 5 too because the game was different. 1.) There was a Sheriff who could make the Vigi invincible. We only have medics. 2.) Role counts were known. Right now we don't know how many hits the mafia have, how many medics we have to stop them, or how many vigis we would need to cover. 3.) There was no CK. In Mafia 5, the only worry was the GF sneaking in. You think we should proceed by gambling that the CK won't beable to/will choose not to act. What if there is more than one CK? Our odds go way down. It was basically a gamble on the randomization of the clue distribution. If the targets kill was selected to be the GF impersonating as a vigi, we are royally borked. If the CK acts and ifniltrates, we are borked. It wasn't worth the risk in Mafia 5, and it is even riskier now. We have no idea what contract killer's objectives are at this time. For all we know, it could be simply to not die. If that is the case, by pretending to be a vigi, he essentially loses his powers for the rest of the game after the first hit. It's very risky for the CK to pose as a vigi.
Second of all, I had already stated that the vigi would pm 3 people (preferably active players) about the fact that they would kill certain persons. If the vigi goes down that night, one of those three players (at least) is highly suspect.
The difference here is that I'm pretty sure vigis have only one hit, so if they use their hit they basically become a townie for the rest of the game. We don't need to keep the Vigi alive for more than a day-just long enough to get roleclaims together, organize night actions, and perhaps even find inconsistencies among people. Night actions for DTs and medics take place almost instantly (or when BC gets back) so that's still enough time to weed out mafia infiltrators.
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whatever we do PLEASE BC get the game going, day! day! day! day! day!
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Sorry about my inactivity in this thread, my cat is sick, and I had to take her to the vet yesterday (and spend $300 on bloodwork!), so I've only been able to read through this thread and not really contribute to it.
Though I'm going to wait until the Day 2 post happens before I really add anything. At the moment, the clues we have to go on are really tough to see, and will be easier to grasp as things move along. Right now it seems that the most is going on is speculation about the CK, and how we can get him on our side. And I really don't have anything to add to that, as most of the bases have been covered, and we really don't know enough about the role to go on.
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On April 25 2009 08:12 Malongo wrote: whatever we do PLEASE BC get the game going, day! day! day! day! day! Oh jeez, have some patience. If you're mafia, he'll probably put an obvious clue on your ass and he might put a red herring on you if you piss him off (Like Qatol said: "I know for a fact that last time BC ran a game, he gave clues to the same person like 3 days in a row because they pissed him off.")
People are doing finals so he said he would be a bit liberal with the time so zen out to some music or something.
Sorry about your cat, So No Fek .
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On April 25 2009 09:30 Pyrrhuloxia wrote:Show nested quote +On April 25 2009 08:12 Malongo wrote: whatever we do PLEASE BC get the game going, day! day! day! day! day! Oh jeez, have some patience. If you're mafia, he'll probably put an obvious clue on your ass and he might put a red herring on you if you piss him off (Like Qatol said: "I know for a fact that last time BC ran a game, he gave clues to the same person like 3 days in a row because they pissed him off.") People are doing finals so he said he would be a bit liberal with the time so zen out to some music or something. Sorry about your cat, So No Fek ![](/mirror/smilies/frown.gif) . -_-' hes not feeling pissed for that u know? and since im not mafia he can do whatever he wants, no clues for me really. Finally ill say that my concern about the game is more related in the sense that the delay kills the town activity more than the mafia activity. Im quite sure BC would choose a pesty player calling for the day to come in over 10 inactives everyday :D.
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yo dawgs, jus so u no i naught inactive.
Ima read it tomorrow then post, i'm lazy right now.
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On April 25 2009 10:41 Malongo wrote:Show nested quote +On April 25 2009 09:30 Pyrrhuloxia wrote:On April 25 2009 08:12 Malongo wrote: whatever we do PLEASE BC get the game going, day! day! day! day! day! Oh jeez, have some patience. If you're mafia, he'll probably put an obvious clue on your ass and he might put a red herring on you if you piss him off (Like Qatol said: "I know for a fact that last time BC ran a game, he gave clues to the same person like 3 days in a row because they pissed him off.") People are doing finals so he said he would be a bit liberal with the time so zen out to some music or something. Sorry about your cat, So No Fek ![](/mirror/smilies/frown.gif) . -_-' hes not feeling pissed for that u know? and since im not mafia he can do whatever he wants, no clues for me really. Finally ill say that my concern about the game is more related in the sense that the delay kills the town activity more than the mafia activity. Im quite sure BC would choose a pesty player calling for the day to come in over 10 inactives everyday :D.
Like I said he could plant a red herring on you if you aren't mafia so I'd be appreciative. Furthermore, more night time gives more time for our blues to do their work; I doubt one of the mafia has yet to send in some names.
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On April 25 2009 10:48 Pyrrhuloxia wrote:Show nested quote +On April 25 2009 10:41 Malongo wrote:On April 25 2009 09:30 Pyrrhuloxia wrote:On April 25 2009 08:12 Malongo wrote: whatever we do PLEASE BC get the game going, day! day! day! day! day! Oh jeez, have some patience. If you're mafia, he'll probably put an obvious clue on your ass and he might put a red herring on you if you piss him off (Like Qatol said: "I know for a fact that last time BC ran a game, he gave clues to the same person like 3 days in a row because they pissed him off.") People are doing finals so he said he would be a bit liberal with the time so zen out to some music or something. Sorry about your cat, So No Fek ![](/mirror/smilies/frown.gif) . -_-' hes not feeling pissed for that u know? and since im not mafia he can do whatever he wants, no clues for me really. Finally ill say that my concern about the game is more related in the sense that the delay kills the town activity more than the mafia activity. Im quite sure BC would choose a pesty player calling for the day to come in over 10 inactives everyday :D. Like I said he could plant a red herring on you if you aren't mafia so I'd be appreciative. Furthermore, more night time gives more time for our blues to do their work; I doubt one of the mafia has yet to send in some names. You seem to know quite a lot about the mafia procedure. May i ask how do you think that?
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On April 25 2009 10:55 Malongo wrote:Show nested quote +On April 25 2009 10:48 Pyrrhuloxia wrote:On April 25 2009 10:41 Malongo wrote:On April 25 2009 09:30 Pyrrhuloxia wrote:On April 25 2009 08:12 Malongo wrote: whatever we do PLEASE BC get the game going, day! day! day! day! day! Oh jeez, have some patience. If you're mafia, he'll probably put an obvious clue on your ass and he might put a red herring on you if you piss him off (Like Qatol said: "I know for a fact that last time BC ran a game, he gave clues to the same person like 3 days in a row because they pissed him off.") People are doing finals so he said he would be a bit liberal with the time so zen out to some music or something. Sorry about your cat, So No Fek ![](/mirror/smilies/frown.gif) . -_-' hes not feeling pissed for that u know? and since im not mafia he can do whatever he wants, no clues for me really. Finally ill say that my concern about the game is more related in the sense that the delay kills the town activity more than the mafia activity. Im quite sure BC would choose a pesty player calling for the day to come in over 10 inactives everyday :D. Like I said he could plant a red herring on you if you aren't mafia so I'd be appreciative. Furthermore, more night time gives more time for our blues to do their work; I doubt one of the mafia has yet to send in some names. You seem to know quite a lot about the mafia procedure. May i ask how do you think that? Because I read the rules, which say mafia send in their hits as a group not individually so they don't all have to be in for them to send in everything. Plus, I read BC's post saying that a lot of night roles haven't sent in their actions yet.
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Canada7170 Posts
So I read pretty much everything, but I'm not sure if I have an opinion on anything one way or another. I've made some mental notes, but nothing stands out to me, since I'm reading over everything trying to get a general view, and not looking at small details. Some things have been brought to my attention, and I'll give my thoughts when I have thought them through thoroughly.
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I went to play bball for a few hours I figured I'd come back to more than one post
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Day 2
The town had left the lynching in small groups, figuring that they would be safer that way. Out of these groups, two members of the town, returned to the crime scenes from the night before, hoping to find clues leading back to the brutal slayings of the night before. Pyrrhuloxia and Fusionsdf poked around the mayor’s office before making their way to the scaramanga’s ruined house. Pyrrhuloxia nodded to fusionsdf and they split, one to the front of the house, one to the back. Pyrrhuloxia moved through the front door, silently moving into the living room where scaramanga had died. What he found was someone kneeling over the body of Fusionsdf, pressing something into his eyes. Pyrrhuloxia opened his mouth in shock and pulling his gun he saw a knife fly by his head, whipping into the wall beside him, he turned and saw a figure with another knife in his hand rushing towards him. Pyrrhuloxia fired, just as his opponent tripped forward just under the bullets path before stumbling into, and stabbing pyrrhuloxia
Across town, Nemy and Bockit were sitting at a bar for drinks. Nemy was gazing down at a brown envelope before looking up and ordering another round for him and bockit. When the drinks arrived, the two smiled then cheered and tossed their drinks back. Bockit got up and walked over to a juke box and slid a quarter in, and an upbeat song started to play before he switched it to something else. Before he could turn around bockit head was slammed into the juke box over and over till he died. Nemy turned to the commotion and got up to save his friend, only to take a few steps and collapse, with a burning sensation in his lungs, he lay on the ground watching his friend die as the world slowly went black, all he could hear was footsteps walk past him, stop and snicker before continuing on, then he was dead.
[no clues area]
Time to vote who to lynch.
voting thread found Here
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What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do.
2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it?
Edit: I guess actually reading the post helps. 2 detectives based on the text. It'd be disheartening if it weren't so confusing...
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On April 25 2009 15:57 LTT wrote: What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do.
2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it?
Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game.
oh BC you bastard, getting rid of the night 1 requirement
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On April 25 2009 16:00 Caller wrote:Show nested quote +On April 25 2009 15:57 LTT wrote: What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do.
2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it? Show nested quote +Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game. oh BC you bastard, getting rid of the night 1 requirement
He did not. Look at the green text above the roles. Only DTs can cluechecks and medics protect on night 1.
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On April 25 2009 16:02 LTT wrote:Show nested quote +On April 25 2009 16:00 Caller wrote:On April 25 2009 15:57 LTT wrote: What? How could a red possibly die? Mafia can't target themselves from the rules and vigilantes and cks can't act during night one... BC, you got some splaining to do.
2 blues. Are their roles going to be revealed in the op or have you just not gotten around to it? Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game. oh BC you bastard, getting rid of the night 1 requirement He did not. Look at the green text above the roles. Only DTs can cluechecks and medics protect on night 1. another possibility is that Bockit was a miller?
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