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TL Mafia 3 [Night 5]
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fanatacist
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<3 You guys. | ||
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fanatacist
10319 Posts
On November 01 2008 23:21 Falcynn wrote: hmmm...us using these random lists is so obviously a joke...but you actually seem intimidated by it. Maybe one of your mafia buds is on our list(s)? Or maybe I can run the same test a few times and see how many times YOUR name comes up (or edit my results so that I can further put doubt on your reputation). Maybe then you would somehow be a mafia too? Please. | ||
fanatacist
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fanatacist
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On November 01 2008 23:53 Falcynn wrote: What? That doesn't even make sense, I just admitted that these tests are a joke (as in I'm not being serious at all with them) yet you're getting pretty defensive about all of this. If you want to run the test a few times and my name comes up...then fine, like I said I'm/we're screwing around and the fact that you're getting defensive about it just seems odd. Lol I said it was silly, so in essence we were saying the same thing, except you pointed a finger for no reason. I could just as easily say you could have an interest in downplaying the results as "screwing around." It's simply pointless and baseless, which is exactly what I said. I know that the average IQ on TL is around 180, but there are exceptions that might think there is a high chance of real mafia names coming up from these, and I don't want to have people going with random number generators over actual clues that aren't even released yet. | ||
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On November 02 2008 00:00 fusionsdf wrote: there are no mayors lol It might still be smart to nominate a leader of some sort who seems to have a good plan or at least a reputation for being intelligent lol. That way townies can organize a lot better, and I don't think the same kind of misdirection is as likely as it was with Ace. Not to discredit Ace, I liked his system, just there were too many bad interpretations and too many townies. EDIT: And I'm taking care of the list right now n_n | ||
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On November 02 2008 00:10 Plexa wrote: nominating a leader just helps the mafia... I guess that's true, considering there is no Mayor/Bodyguard position in this game, and there won't be enough medics if mafia all decide to gang up. On the other hand, it doesn't make much difference, seeing as it is usually the active posters who are pointing closer to the truth in clue analysis that are taken out out of self-preservation, and those are also the people who would be good choices for leadership. Either way, people who are useful will perish. At least having a set group of people that could organize things between each other while they perish one by one will help us narrow down the list of mafia, and if these people are smart, they won't have blue roles. That way by eliminating the active clue analyzers, we would also be potentially forcing the mafia to focus on plain townies, while leaving the useful blue names alive for longer. | ||
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On November 02 2008 01:06 Empyrean wrote: Ok. Don't rally behind anyone at the moment, mainly because they could be mafia. That way, when they release some "convincing" clues, it could just be the mafia giving out false information. Actually, the mafia could rally the town to lynch another mafia member the first day, thus building trust in the first mafia member. Their kill count won't decrease, anyway. Then, they'll say something along the lines of "hey paramedics, protect me please! I think I'm going to die because I'm giving you guys all this information!". At the end, when all the paramedics are protecting him, if the first mafia was the suicide bomber, he'd just go and suicide himself against some random townie, killing a townie, and multiple paramedics along with him. So watch out for that. That's what I was going to do if I were mafia. Uh, wouldn't detectives obviously have to check out any person that is garnering a lot of support and authority? | ||
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On November 02 2008 01:35 fusionsdf wrote: yeah but its pretty hard for town to tell the difference between DT and mafia There is a pretty easy way to check it, but it would waste time that could spent doing other things. But I can see what you mean, how it would still be somewhat based on trust I guess. EDIT: Empyrean's post says it better, I forgot for a moment that it'd be dangerous for DTs to let ANYONE know their identity now. | ||
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fanatacist
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fanatacist
10319 Posts
On November 03 2008 00:55 Falcynn wrote: We'd do the same thing we did for the mayor plan last game. If a detective speaks up we lynch him. If he's red he's dead (I love rhymes ) and if he's blue then we kill the person he spoke up about. It may be unlikely that a DT would sacrifice himself...but it's all we got. This. Wouldn't it be safer to lynch the person he spoke up about, and if he DOESN'T come up red then lynch the DT? By lynching the DT you have a 1:1 ratio of blue : red losses at best. With the idea I just posted, a DT who has verified himself by giving a red name could keep producing results, thus being far more useful to the town than was if he was dead. It would also take away the whole sacrifice element that would prevent DTs from speaking up; I think they would become relative loners and would try to make posts that are convincing but not too convincing, acting as one of the analysts, in order to hide their role, and their factual knowledge of who is mafia and who isn't could be lost. | ||
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On November 03 2008 01:08 Falcynn wrote: There's also the small chance that the mafia will false claim and get one of their own killed in order to gain the trust of the town. If the town believes that a mafia is detective, he can have a lot of sway over how the town votes. But if the next name comes up blue, then the fake DT gets lynched and you have lost 1 blue name and killed 2 mafia. I don't see why this is not plausible. I am not deviating too far from the strategy Ace mentioned: the DT will be lynched, but only if one of the people he names does NOT come up red. While the names keep coming up red, the DT stays alive. As soon as his information is faulty, we lynch him. How is this not more practical? | ||
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My list. I think it's better for finding specific people, whereas araav's is better for general clue searching. | ||
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On November 03 2008 07:05 Scorch wrote: What if we lynch someone with a meaningless name and profile, like ulszz, KH1031, ZBiR or KF91? If one of these is mafia, the clues will have to be so obscure that they'll be hard to pin down. Of course that only makes sense as long as we don't really have anything better to do. On the contrary, Chuiu always said that when the information he has is limited about a member, the clues get more obvious. Hence, weird names and lacking profiles are easy ways to actually catch a mafia. | ||
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On November 03 2008 07:56 xDark.Carnivalx wrote: I don't like the idea of lynching based on a few clues and nothing else to crossreference, but I'm pretty sure we have to lynch, unless we can all abstain and wait for the next day with more clues. I'd rather go with clue based lynch than someone who is busy and didn't get the time to post here, so they get killed off and we get lucky or not. I think this is an especially good idea (I didn't think we could abstain) since anyone with blue names would try to keep quiet, as quiet as mafia might. It's a stab in the dark and nothing more, and statistically speaking this is not a good bet. Although, if we DO have to lynch, an inactive might be our best bet. If we can though, I vote to abstain. | ||
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On November 03 2008 08:06 Scorch wrote: May I remind you that KF91 was the penultimate mafia alive last game? Just because the clues aren't obvious to the few people who go through the trouble of posting lengthy analysis doesn't mean that the clue isn't obvious in general. By more obvious I don't mean it will have like their name backwards or something, I mean that it is easier to just keep their name in mind (if that is all they have) and just try to place it in every sentence. | ||
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