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On April 17 2008 05:33 Chuiu wrote: I forgot to mention in day post:
If a player was killed and protected by a medic they will not be notified of being protected any longer. Just from reading the thread I can tell dead players are squealing after death and giving out information. Everyone who has done this or anyone I catch participating in the game after death will be banned from the next game no questions asked.
out of curiosity, will you enforce this rule? just wondering since uh, you didn't at all enforce your 'be active or get banned' rule. just curious. edit: well apparently there was no consequence for not following the 'be active' rule, so technically you did enforce it. my bad.
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On April 17 2008 09:28 HeRoS)Pink wrote:Show nested quote +On April 17 2008 09:04 JeeJee wrote:On April 17 2008 05:33 Chuiu wrote: I forgot to mention in day post:
If a player was killed and protected by a medic they will not be notified of being protected any longer. Just from reading the thread I can tell dead players are squealing after death and giving out information. Everyone who has done this or anyone I catch participating in the game after death will be banned from the next game no questions asked. out of curiosity, will you enforce this rule? just wondering since uh, you didn't at all enforce your 'be active or get banned' rule. just curious. edit: well apparently there was no consequence for not following the 'be active' rule, so technically you did enforce it. my bad. I think pretty much everyone is active but some arent posting and missing vote due to either hide themselves or cause they were busy one week with school/work or anything personnal.
yes well if you're not posting or voting, you can hardly be considered active now can you. even doing just one isn't enough imo, both should be present. anyway this is a sidetrack, i trust chuiu to figure something out for next game if there is one
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lol i can't believe the mafia are complaining about replacing inactive townies
hey, maybe the number of kills you get should be related to the number of active mafia. wait no that wouldn't work because mafia don't have as much of a reason to 'afk out' from the game because they have a role
unless you actually have a suggestion as to how to fix the inactive problem aside from replacing them, then crying won't help at all. keep in mind this game is balanced when all the townies are active. the only reason this game is close is because half the town is afk.
IMO replacing is still the way to go except now just list them as "players" rather than "townies" as townie implies innocence (although a mafioso is still a townie, else he wouldn't be able to vote)
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On July 13 2008 05:22 randombum wrote:Show nested quote +On July 13 2008 03:45 JeeJee wrote: lol i can't believe the mafia are complaining about replacing inactive townies
hey, maybe the number of kills you get should be related to the number of active mafia. wait no that wouldn't work because mafia don't have as much of a reason to 'afk out' from the game because they have a role
unless you actually have a suggestion as to how to fix the inactive problem aside from replacing them, then crying won't help at all. keep in mind this game is balanced when all the townies are active. the only reason this game is close is because half the town is afk.
IMO replacing is still the way to go except now just list them as "players" rather than "townies" as townie implies innocence (although a mafioso is still a townie, else he wouldn't be able to vote) First, we are not complaining about replacing inactive players, we are complaining about replacing players and declaring their role. Also, If the game is balanced when all the townies are active, and it is close with 1/2 the town inactive then it clearly isn't balanced if the whole town was here. Finally, there are more inactive mafia than everybody is suggesting, Theres at least 5 or 6 already dead mafia who weren't involved or were barely involved in our actions at all.
p1: that's fine, if only it'd have happened. I guess to make it clear, Chuiu could refer to them as participants or whatever and not color their name if it helps you
p2: yes. let's not forget the fact that mafia got the list of the blues too
p3: yes. now if only it affected you guys somehow... you know, similar to how it's affecting town right now
=)
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On July 13 2008 23:44 MasterOfChaos wrote:Show nested quote +Jeejee, If the game was balanced with everybody playing, then how does only 1/2 the town playing + us getting the list of blues + it still being close have the game balanced? I agree with that. The town made several really bad mistakes and still came out ahead, and only might lose due to inactivity in the end. (Yes the mafia wasn't too efficient with distributing their killingpower, but the town mistakes were FAR bigger than that). But of cause clues are extremly hard to balance. If you have sb like Plexa who gets much info from them they help town very much, if not the game easily swings the other way. I also have no idea what mafia/town ratio is good for such a game, as I'm only used to much smaller games with different rules (no clues, no major).
mostly because the mafia sucked. i do think you underestimate the mistakes mafia made this game. edit: personally i do think the initial ratios were in town's favor (although not by much) this game could've easily went both ways.
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very good job Chuiu w/ this game =)
hopefully there's a cap of players in the next game Start:March 13 2008 End: August 05 2008 Days: 146
i doubt a lot of people would want a 'twice-a-year' mafia game xD in fact we could probably squeeze in a quick game (~30 people) before Chuiu's september game rolls around anyone up for administrating it? =)
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