On October 06 2016 20:08 Acrofales wrote: So after Drazerk, Hassybaby, etc. still haven't made their Dota 2 Mafia game, someone else stepped up to the plate? Well done guys! This looks interesting (and I still cannot commit the time to playing right now).
I don't know what TL was like during their time, but I actually wanted to run this last year as well. Unfortunately the games at that time was really slowing down and community was unlikely to support a large (let alone themed) game at the time I wanted to run it.
I don't think we'll be as high as 70, but definitely more than 30 pages. If we're at 20+ players then we might hit 70.
And Acrofales, welcome back, if you know of anyone else, even if they aren't of the Dota/LD world, that would enjoy playing a game like this, definitely bring them back.
What this game needs now is some combination of Yamato/Ver/Hapa.... xD
On October 18 2016 09:41 WaveofShadow wrote: I feel like I'm supposed to be a part of this somehow, and I'd say I set the precedent but really I borrowed a bunch of ideas from Greymist (and his help too).
Fuck running my game though, as well as it turned out. Good lord. Best of luck you guys, looks as though this clusterfuck might be even more complicated.
We shall be okay.....well I can't speak for the others but if I survived PYP Intriguing....
On October 18 2016 09:41 WaveofShadow wrote: I feel like I'm supposed to be a part of this somehow, and I'd say I set the precedent but really I borrowed a bunch of ideas from Greymist (and his help too).
All this said though....looks like I might need to bribe a few people with some good hibachi cooking...
You should join though if you should have the time.
Alright everyone, we're just about ready to start. We worked pretty damned hard on the game, so we are hoping that everyone has fun regardless of the outcome.
Please, please please make sure you are on top of your actions and voting (in the vote thread) and make sure your questions are in PM land.
It is not too late to replace in either - send a PM to the master host account.
Voting will end at 20:59 GMT (+00:00) (xx:59), anything after will not count, but most importantly the phasing is different as Onegu has mentioned.
All this said, good luck and have fun! With that, please stand by for the daypost.
You are Karroch the Beastmaster! "I run with the rabbit and hunt with the hounds."
Alignment: Town Faction: Radiant Role: Offlane Main Attribute: Strength Items:
HP: 89/89 Basic Attack Damage: 7
Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation
Wild Axes While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries. Deal 10 damage to the two players above or below you on the playerlist. This ability can be roleblocked but cannot be redirected. Please submit a PM to the main host account as: ##Wild Axes: Above or ##Wild Axes: Below
Starting Night 1 the following ability becomes available: Call of the Wild: Hawk After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need. Alignment check a player of your choosing. Unfortunately the Hawk is only trained to discern the alignment of Dire Heroes. An attempted check on a Radiant Hero will return: Radiant. This ability can be roleblocked but cannot be redirected. This ability can only be used in night phases. Please submit to the host account as: ##Hawk: disformation
Starting Night 2 the following ability will be upgraded: Wild Axes While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries. Deal 15 damage to the two players above or below you on the playerlist. This ability can be roleblocked but cannot be redirected. Please submit a PM to the main host account as: ##Wild Axes: Above or ##Wild Axes: Below
Night 1 has begun.
Please send in your actions to the main hosting account. You have 23 hours to submit your actions.
You are Lina the Slayer! "Fire makes a fine servant, but a harsh mistress."
Alignment: Town Faction: Radiant Role: Midlane Main Attribute: Intelligence Items:
HP: 66/66 Basic Attack Damage: 5
Day 1 - Starting Skills: Basic Attack Attack a player of your choice with a basic attack. Please submit a PM to the main host account as: ##Attack: disformation
Light Strike Array Lina's essence allows her to focus the sun's energies, causing air to combust at will. A player of your choice will be roleblocked and receive 5 damage next phase. For example if you take action on a target Night 1, the roleblock will only occur Day 2. This ability can be redirected and as it operates on a delay, can also be roleblocked. Please submit a PM to the main host account as: ##Light Strike Array: disformation
Starting Night 1 the following ability becomes available: Dragon Slave In the scorched barren of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a form of entertainment. Deal 10 damage to the two players above or below you on the playerlist. This ability can be roleblocked but not redirected. Please submit a PM to the main host account as: ##Dragon Slave: Above or ##Dragon Slave: Below
Starting Night 2 the following ability will be upgraded: Dragon Slave In the scorched barren of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a form of entertainment. Deal 15 damage to the two players above or below you on the playerlist. This ability can be roleblocked but not redirected. Please submit a PM to the main host account as: ##Dragon Slave: Above or ##Dragon Slave: Below
Starting Day 4 the following ability becomes available: Laguna Blade The air around Lina becomes so intensely torrid that it scorches a foe that came too close with white-hot lightning. Deal 100 damage to a player of your choice. This ability can be roleblocked and redirected. This ability can only be used once and is not refundable if roleblocked. Please submit a PM to the main host account as: ##Laguna Blade: disformation
You are Mercurial the Spectre! "Among the Transcendencies, you would be thought ignoble."
Alignment: Town Faction: Dire Role: Carry Main Attribute: Agility Items:
HP: 74/74 Basic Attack Damage: 5
Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation
Desolate Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre. PASSIVE If you are the only one to attack a player during any phase your basic attack deals an additional 2 damage. This ability cannot be roleblocked or redirected.
Wanderer (note: this part was not in the player role PM) Will visit a player who was nightkilled during night cycles. Unaware. If more than one player dies, (s)he will visit a player at random.
Starting Night 1 the following ability becomes available: Spectral Dagger Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive. Rolecop target player. Will return the role name of target player, but not their exact abilities. This ability can be roleblocked but not redirected. This ability can only be used in night phases. Please submit a PM to the main host account as: ##Spectral Dagger: disformation
Starting Day 2 the following ability becomes available: Dispersion A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic. PASSIVE 10% of the damage done to you will be reflected back to the attacker. This ability cannot be roleblocked.
Starting Night 2 the following ability will be upgraded: Desolate Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre. PASSIVE If you are the only one to attack a player during any phase your basic attack deals an additional 4 damage. This ability cannot be roleblocked or redirected.
Starting Day 3 the following ability will be upgraded: Dispersion A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic. PASSIVE 20% of the damage done to you will be reflected back to the attacker. This ability cannot be roleblocked or redirected.
Starting Night 3 the following ability will be upgraded: Desolate Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre. PASSIVE If you are the only one to attack a player during any phase your basic attack deals an additional 6 damage. This ability cannot be roleblocked or redirected.
Please welcome Koroko to the game.
Day 2 has begun!
47 hours to decide upon whom to lynch. Your actions must be in after 47 hours and the same will follow for your vote.
You are Nevermore the Shadow Fiend! "So, you're curious where I come from? There's one easy way to find out for yourself."
Alignment:Town Faction: Dire Role: Midlane Main Attribute: Agility Items:
HP: 54/54 Basic Attack Damage: 4
Day 1 - Starting Skills: Basic Attack Attack a player of your choice with a basic attack. Please submit a PM to the main host account as: ##Attack: disformation
Shadowraze Nevermore's trademark for harvesting souls. Attack target player for 8 damage. For each consecutive phase you attack the same player in a row the damage is increased by 8. E.g. if you attack disformation D1, N1 and D2 with Shadowraze it deals 8, 16 and 24 damage. If you attack anyone else with Shadowraze it starts again at 8 damage. Each time you use this ability you lose 4 HP. This ability can be roleblocked and redirected. Please submit a PM to the main host account as: ##Shuriken: disformation
Wanderer (note: this part was not in the player role PM) Will visit a player who was nightkilled during night cycles. Unaware. If more than one player dies, (s)he will visit a player at random.
Starting Night 1 the following ability becomes available: Necromastery Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection. Can have the hosts send a single anonymous PM to any playe. He may put his name, or anyone elses name on the PM, but he may not open a channel for two way communication. Max 30 words. Host may refuse the msg. This ability can be roleblocked, but not redirected. Please submit a PM to the main host account as: ##Necromastery: disformation <up to 30 words of text>
Starting Day 2 the following ability becomes available: Presence of the Dark Lord Even being near Nevermore eats away at one's soul. PASSIVE If a player adjacent to you on the playerlist dies, you gain 5 HP (up to your Max HP). This ability can neither be roleblocked nor redirected.
"I was once the scourge of the plains, a terror on the wind. What hope do our enemies think they have?"
Alignment: Self - Third Party Assassin
Win Condition: Outlast your opponent assassin, Mirana. You do not necessarily need to kill her yourself, although we have armed you with one strongman shot specifically aimed at killing her. You are equipped with a protective vest and the ability to check for your opponent. All details below.
Faction: Radiant
Role: Carry
Main Attribute: Agility
Items: None
HP: 66/66
Basic Attack Damage: 5
Day 1 - Starting Skills:
Basic Attack
Attack a player of your choice with a basic attack.
Please submit a PM to the main host account as:
##Attack: disformation
Lunar Blessing
The Goddess of the Moon smiles upon her kin.
This ability is a passive. Lunar Blessing provides Luna with extra armour (or more specifically, a bulletproof vest). The vest is roleblockable. If Luna loses all her HP, she loses her vest. She will respawn at 30 HP.
Lucent Beam
Selemene smites those who encroach upon the Nightsilver Woods.
This ability enables you to check for your opponent. You may do this each phase, day and night. This ability may be roleblocked but not redirected. Your checks will return as “Mirana” or “not Mirana”.
Please submit a PM to the main host account as:
##Check (Mirana): <playername>
Eclipse
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.
Strongman shot specifically for Mirana. This shot is not roleblockable. If used on a player who is not Mirana, it will deal 40 damage to your target instead. If dealt to Mirana, she will die, and you will also be removed from the game, having satisfied win-con. (You will also be declared as such if she is lynched, NKed, modkilled, etc.)
Note that your shot on your target will resolve instantaneously and not at resolution period.
To shoot your target, please submit a PM to the main host account:
##Eclipse: <playername>
Starting Night 1 the following ability becomes available:
Moon Glaive
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.
This ability allows Luna to toss her glaives at the two players directly above her in the playerlist. She will deal 6 damage to a player adjacent to her on the roster and 3 damage to the player two slots away from her. She may deal damage above or below her. This ability can be roleblocked, but not redirected.
Cooldown - One phase. For example if you use this ability Night 1, you cannot use it again until Night 2, in either direction.
"How long must we ride before we're summoned again to the Nightsilver Woods?"
Alignment: Self - Third Party Assassin
Win Condition: Outlast your opponent assassin, Luna. You do not necessarily need to kill her yourself, although we have armed you with one strongman shot specifically aimed at killing her. You are equipped with a protective vest and the ability to check for your opponent. All details below.
Faction: Radiant
Role: Carry
Main Attribute: Agility
Items: Sentry Ward x1
HP: 66/66
Basic Attack Damage: 5
Day 1 - Starting Skills:
Basic Attack
Attack a player of your choice with a basic attack.
Please submit a PM to the main host account as:
##Attack: disformation
Leap
Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle.
This ability is a passive. Leap provides Mirana with extra armour (or more specifically, a bulletproof vest). The vest is roleblockable. If Mirana loses all her HP, she loses her vest. She will respawn at 30 HP.
Moonlight Shadow
Selemene smites those who encroach upon the Nightsilver Woods.
This ability enables to check for your opponent. You may do this each phase, day and night. This ability may be roleblocked but not redirected. Your checks will return as “Luna” or “not Luna”.
Please submit a PM to the main host account as:
##Check (Luna): <playername>
Sacred Arrow
Lunar energies make the Princess of the Moon's arrows more deadly than most.
Strongman shot specifically for Luna. This shot is not roleblockable. If used on a player who is not Luna, it will deal 40 damage to your target instead. If dealt to Luna, she will die, and you will also be removed from the game, having satisfied win-con. (You will also be declared as such if she is lynched, NKed, modkilled, etc.)
Note that your shot on your target will resolve instantaneously and not at resolution period.
To shoot your target, please submit a PM to the main host account:
##Sacred Arrow: <playername>
Starting Night 1 the following ability becomes available:
Starstorm
The Goddess breaks the strata to empower her Princess in the time of need.
This ability allows Mirana to do AoE damage to two players adjacent to her in the playerlist. She will deal 6 damage to a player adjacent to her on the roster and 3 damage to the player two slots away from her. She may deal damage above or below her. This ability can be roleblocked, but not redirected.
Cooldown - One phase. For example if you use this ability Night 1, you cannot use it again until Night 2.
Please submit a PM to the main host account as: ##Starstorm: Above or ##Starstorm: Below
You are Riki the Stealth Assassin! ”There are none so stabbed as those who will not see."
Alignment: Mafia Faction: Radiant Role: Carry (Melee) Main Attribute: Agility Items: Mask of Madness
HP: 79/79 Basic Attack Damage: 4
Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation
Blink Strike The Stealth Assassin's agile movement makes him impossible to escape. Teleports to the roster spot directly behind his target, dealing 8 damage to the target. Can be roleblocked. Please submit to the host account as: ##Blink Strike: <roster number>
Cloak and Dagger (passive) Riki comes for you. PASSIVE Invisibility. That is, you are untrackable and you return town-aligned checks to detective-type roles. Cannot be roleblocked or redirected.
Starting Night 1 the following ability becomes available: Smokescreen Since his escape during the night of his betrayal, Riki has valued the use of a simple smoke screen to confuse his opponents. Riki throws down a smoke bomb at a target of his choice, silencing his enemy. This ability is a roleblock. One phase cooldown. For example if you use this ability Night 1, you cannot use it again until Night 2. Please submit a PM to the main host account as: ##Smokescreen: disformation
Starting Night 2 the following ability becomes available: Tricks of the Trade The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind. Retaining invisibility (inability to be tracked or checked), and total immunity (self-protection) from all basic attacks, and reduced damage by 50% for any attacks/damage incurred via enemy abilities. This ability can be used only once in the game. If roleblocked, invisibility is retained, but other abilities will be lost. Please submit to the host account as: ##Tricks of the Trade
Day 5 has begun!
47 hours to decide upon whom to lynch. Your actions must be in after 47 hours and the same will follow for your vote.
You are Strygwyr the Bloodseeker! "You should be honored to bleed so that the Flayed Ones may live."
Alignment: Town Faction: Dire Role: Carry Main Attribute: Agility Items: Bracer
HP: 83/83 Basic Attack Damage: 6
Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation
Bloodrage Strygwyr shares his animalistic thirst for bloodshed. Basic attack damage of target player is increased by 3. Target player also takes 10% more damage from any source. If target player kills another player using a basic attack he is healed by 3 HP. You may target yourself, if you do so you may use a Move + Basic Attack in the same phase. This ability can be roleblocked and redirected. Please submit a PM to the main host account as: ##Bloodrage: disformation or ##Bloodrage Self and Attack: disformation
Miller(not in player's role PM) Unaware miller. Player will return mafia-aligned checks to detective-type roles.
Starting Night 1 the following ability becomes available: Thirst Strygwyr becomes frenzied when blood is spilled. PASSIVE You will be notified if a player up to two spots away from you on the playerlist drops below 50% HP. E.g. if you are on spot #7 on the playerlist, you will receive notifications for spots #5, #6, #8 and #9. This ability cannot be roleblocked or redirected.
Starting Day 2 the following ability becomes available: Blood Rite The Flayed Twins are ever willing to aid those who spill blood upon the field of battle. Players adjacent to you on the playerlist are only allowed to post 10 posts next phase. For every post exceeding this limit they take 5 damage. This ability can be roleblocked, but not redirected. Cooldown - Three phases. I.e. if you use this ability you can't use it the next three phases. Please submit a PM to the main host account as: ##Blood Rite
Starting Night 2 the following ability will be upgraded: Bloodrage Strygwyr shares his animalistic thirst for bloodshed. Basic attack damage of target player is increased by 6. Target player also takes 20% more damage from any source. If target player kills another player using a basic attack he is healed by 6 HP. You may target yourself, if you do so you may use a Move + Basic Attack in the same phase. This ability can be roleblocked and redirected. Please submit a PM to the main host account as: ##Bloodrage: disformation or ##Bloodrage Self and Attack: disformation
Starting Night 3 the following ability becomes available: Rupture When the Bloodseeker hunts you, injuries become fatalities. Target player receives 5 damage per spot on the playerlist they move this phase. This ability can be roleblocked and redirected. Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases. Please submit a PM to the main host account as: ##Rupture: disformation
Day 5 has begun!
47 hours to decide upon whom to lynch. Your actions must be in after 47 hours and the same will follow for your vote.
You are Bradwarden the Centaur Warrunner! "It is not pride I take in my own power, it is passion."
Alignment: Town Faction: Radiant Role: Offline Main Attribute: Strength Items:
HP: 83/83 Basic Attack Damage: 6
Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation
Double Edge In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage. Deals 12 Damage to target player and lose 6 HP. This ability can be roleblocked or redirected. Please submit a PM to the main host account as: ##Double Edge: disformation
Starting Night 1 the following ability becomes available: Return Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him. Any damage done to you this phase is reflected back at the attackers. This ability can be roleblocked, but not redirected. Cooldown - Three phases. I.e. if you use this ability you can't use it the next three phases. Please submit a PM to the main host account as: ##Return
Starting Night 2 the following ability will be upgraded: Double Edge In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage. Deals 18 Damage to target player and lose 9 HP. This ability can be roleblocked or redirected. Please submit a PM to the main host account as: ##Double Edge: disformation
Starting Day 3 the following ability becomes available: Stampede The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat. Randomly rearrange the position of yourself and players up to two spots away from you on the playerlist. E.g. if you are on spot #7 on the playerlist, you and the players in spots #5, #6, #8 and #9 will be affected. This ability can be roleblocked, but not redirected. Cooldown - One phase. I.e. if you use this ability you can't use it the next phase. It becomes available again the phase after the next. Please submit a PM to the main host account as: ##Stampede: disformation
Day 5 has begun!
47 hours to decide upon whom to lynch. Your actions must be in after 47 hours and the same will follow for your vote.
You are Viper the Netherdrake! ”You’ve failed the acid test.”
Alignment: Self - Third Party Reporter. You can win with either town or mafia. Win Condition: Fulfill a minimum number/certain type of objectives in the spoiler below.
Objectives: Duel: Win/survive any duel with Legion Commander Rivalries: Get both of Vengeful Spirit and Lifestealer lynched. You must push both their lynches, vote for them, and they must both be lynched. (Yes we will be watching your filter.) Poison: Accumulate a minimum of 50hp damage dealt through your passives. You will be informed when you have achieved this threshold. Death Blow: Deliver the fatal hp delivery on TWO of the following FIVE heroes: Spectre, Rubick, Omniknight, Windranger, Centaur Warrunner Outlast: Simply outlive FOUR of the following five heroes - Lina, Juggernaut, Riki, Meepo or Oracle. Beneficiary: Be healed by heroes of either faction/alignment for a cumulative total of 40hp. Tainted Blood: You have one spit of venom you can use to give Bloodseeker a lethal bite. If you bite anyone else, the bite does zero damage. This bite penetrates protection. It can be roleblocked, but if roleblocked you get to try again. If you bite Bloodseeker, he will fall dead at phase change. Send a PM to the host: ##Bite Bloodseeker: <playername> or ##Bite: <playername>.
Wincon can be satisfied through: Duel alone: If you survive Duel, you will satisfy wincon and be removed from the game. Complete both of the Poison and Beneficiary objectives. Upon completion of both, you will be removed from the game. Complete Death Blow and Tainted Blood objectives. Upon completion of both, you will be removed from the game. Complete Rivalries AND survive until endgame (winning with either town or mafia). Complete Rivalries and Outlast objectives. Upon completion of all three, you will be removed from the game.
Anti-Claim Mechanisms: You cannot claim the following objectives at any point in the game (otherwise the objectives and respective win cons will be invalidated): Duel, Outlast, Rivalries. You are permitted to mention the names of the heroes named in these objectives but just not what you need to achieve.
Faction: Dire Role: Midlane Main Attribute: Agility Items: None
HP: 75/75 Basic Attack Damage: 5
Day 1 - Starting Skills: Basic Attack Attack a player of your choice with a basic attack. Please submit a PM to the main host account as: ##Attack: disformation
Poison Attack The Netherdrake's inborn toxic breath quickly drains the vitality of its afflicted. A glob of venom that deals damage over time. You may attack anyone within a 5 roster spot radius of you. Your venom deals 4 damage the phase you submit the action, and 3, the phase after. This ability can be roleblocked or redirected. Please submit a PM to the main host account as: ##Poison Attack: <playername>
Nethertoxin Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death. PASSIVE If Viper uses his basic attack, he will deal additional damage to a hero depending on how much HP they have left. The less HP they have, the more damage they will take. Viper will deal an additional: - 5 damage to heroes with at least 67-100% of their health pool left - 10 damage to heroes with 33-67% of their health left - 15 damage to heroes with less than 33% of their pool This ability is only roleblocked if his basic attack is roleblocked and cannot be redirected.
Bite Special ability related to wincon above. As noted above, lethally bite Bloodseeker to satisfy one of your objectives. The bite goes through protection and cannot be redirected. If roleblocked, you will have another chance to bite Bloodseeker. Please submit a PM to the main host account as: ##Bite: <playername>
Starting Night 1 the following ability becomes available: Corrosive Skin It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake. PASSIVE For any hero that attacks Viper, he will do 3 damage to that player that phase and another 3 damage the next phase. This ability cannot be roleblocked or redirected.
Starting Night 2 the following ability becomes available: Viper Strike It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake. Viper issues a powerful poison strike that issues damage over time. The phase that he issues this ability will deal 10 damage the phase he deals it, 7 the next phase, 4 the phase after that, and 2 the phase after that. This ability has a four phase cooldown. This ability can be roleblocked or redirected. Please submit a PM to the main host account as: ##Viper Strike: <playername>
Day 6 has begun!
47 hours to decide upon whom to lynch. Your actions must be in after 47 hours and the same will follow for your vote.
Koshi, as Tresdin, the Legion Commander, has been lynched!
WaveofShadow, as Rubick, the Grand Magus, has survived. ritoky, as Meepo the Geomancer, has survived. Bill Murray, as Abaddon, the Lord of Avernus has survived. Tubesock, as Ostarion, the Wraith King, has survived.
You are Tresdin the Legion Commander! "If they want war, then we shall give it to them!"
Alignment: Mafia Scum QT here Faction: Radiant Role: Mid Main Attribute: Strength Items:
HP: 87/87 Basic Attack Damage: 7
Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: <playername>
Moment of Courage Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke. PASSIVE Can be roleblocked and/or redirected. For any attack incurred on Tresdin, she deals 5 hp damage to the attacking player.
Starting Night 1 the following ability becomes available: Press the Attack The rallying horn of the Bronze Legion is able to inspire any heart. Tresdin heals target player for 10 HP. Can be roleblocked or redirected. Two phase cooldown. Please submit to the host account as: ##Press the attack: <playername>
Starting Day 2 the following ability becomes available: Overwhelming Odds The archers of Stonehall are ready at Tresdin's command. Tresdin deals 10 damage to target player. Please submit to the host account as: ##Overwhelming Odds: <playername>
Duel To face a soldier of Stonehall in single combat is a challenge few can resist. Tresdin selects a player to duel. She sends a PM to the mod team OR she types it in thread - ##Duel: <playername> which will automatically set the lynch mechanic to Duel between her and her lynch target. The Duel mechanic is defined as the most number of votes, and the lynched player does not need a majority.
Duel must be cast a minimum of FOUR hours before End of Day. This ability can only be cast during the day. This ability cannot be roleblocked or redirected. This ability can only be used once the entire game.
Starting Night 2 the following ability is upgraded: Press the Attack The rallying horn of the Bronze Legion is able to inspire any heart. Tresdin heals target player for 20 HP. Can be roleblocked or redirected. Two phase cooldown. Please submit to the host account as: ##Press the attack: <playername>
Starting Day 3 the following ability is upgraded: Overwhelming Odds The archers of Stonehall are ready at Tresdin's command. Tresdin deals 20 damage to target player. Please submit to the host account as: ##Overwhelming Odds: <playername>
You are Rubick the Grand Magus! "No sorcery lies beyond my grasp."
Alignment: Town Faction: Radiant Role: Support Main Attribute: Intelligence Items:
HP: 67/67 Basic Attack Damage: 5
Day 1 - Starting Skills: Basic Attack Attack a player of your choice with a basic attack. Please submit a PM to the main host account as: ##Attack: disformation
Null Field Not every magus can be a Grand Magus... This ability will be a redirect on a target of your choosing. Any actions taken on you by other players will instead be redirected to your chosen target. If roleblocked, any actions taken on you will remain on you. This ability can be roleblocked or redirected. Cooldown - One phase. I.e. if you use this ability you can't use it the next phase. It becomes available again the phase after the next. Please submit a PM to the main host account as: ##Null Field: disformation
Starting Night 1 the following ability becomes available: Telekinesis Even the Grandest Magus may use his powers for enjoyment. Using your arcane powers you can figure out if a certain Dota 2 hero is in the game. If the hero is in the game, you will learn which player has that hero. This ability can be roleblocked, but not redirected. Can only be used during night phases. Please submit a PM to the main host account as: ##Telekinesis: Rubick
Starting Day 3 the following ability becomes available: Spell Steal ...but even their lesser magics can be a source of much utility. You will receive a copy the ability target player uses this phase for yourself to use the next phase. This ability can be roleblocked and redirected. Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases. Please submit a PM to the main host account as: ##Spell Steal: disformation
You are Ostarion the Wraith King! "Purer than flesh, stronger than bone, imperishable is the essence of the wraith."
Alignment: Town Faction: Dire Role: Carry Main Attribute: Strength Items: Daedulus
HP: 77/77 Basic Attack Damage: 6
Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation
Wraithfire Blast Ostarion calls on his damned lineage, laying waste to his opponents. Deals 10 damage to target player. Target player will also receive 2 additional damage on each of the following two phases. This ability can be roleblocked and redirected. Cooldown - Three phases. I.e. if you use this ability you can't use it the next three phases. Please submit a PM to the main host account as: ##Wraithfire Blast: disformation
Starting Night 1 the following ability becomes available: Mortal Strike One blow to crush a foe. PASSIVE According to the lore, Wraith King has a shortlist of enemies. As a result he deals double basic attack damage against Abaddon, Arc Warden and Legion Commander. This ability cannot be roleblocked or redirected.
Starting Night 2 the following ability becomes available: Reincarnation Conspirators against the Wraith King wonder why he never stays dead. PASSIVE If you would die (reach 0 or less HP) you instead respawn with 10 HP. This ability can only be used once and is not refundable if roleblocked. This ability cannot be redirected.
Starting Day 3 the following ability becomes available: Vampiric Aura Wraith King's blade drains his enemy's essence to feed his aura. PASSIVE You are healed for 50% of the damage you deal to other players. This ability cannot be roleblocked or redirected.
You are Abaddon the Lord of Avernus! "The fog of war is no match for the mist of fate."
Alignment: Town Faction: Dire Role: Support Main Attribute: Strength Items: Sentry Ward x1
HP: 73/73 Basic Attack Damage: 7
Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation
Aphotic Shield The powers of the black mist rise to absorb attacks like the black mist absorbs light. Prevent up to 20 damage done to target player; otherwise the target will take the difference of actual damage done and 20 (example if 38 damage is dealt to his target, it only takes 18.). This ability can be roleblocked or redirected. Cooldown - One phase. I.e. if you use this ability you can't use it the next phase. It becomes available again the phase after the next. Please submit a PM to the main host account as: ##Aphotic Shield: disformation
Curse of Avernus The curse that slows an enemy, speeds an ally. PASSIVE When you attack a player with a basic attack the target player’s basic attack damage is reduced by 25% for this phase. This passive cannot be roleblocked or redirected.
Starting Night 1 the following ability becomes available: Mist Coil A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will. Heal target player for 20 HP, deal 5 damage to yourself. (Yes, you can heal yourself for 15 HP). This ability can be roleblocked or redirected. Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases. Please submit a PM to the main host account as: ##Mist Coil: disformation
Starting Night 2 the following ability will be upgraded: Curse of Avernus The curse that slows an enemy, speeds an ally. PASSIVE When you attack a player with a basic attack the target player’s basic attack damage is reduced by 50% for this phase. This passive cannot be roleblocked or redirected.
Starting Day 4 the following ability becomes available: Borrowed Time The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew. All damage done to you this phase will heal you instead. You can use this ability only if you are below 15 HP. This ability can be roleblocked, but not redirected. This ability can only be used once and is not refundable if roleblocked. Please submit a PM to the main host account as: ##Borrowed Time
You are Meepo the Geomancer! "All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."
Alignment: Town Faction: Dire Role: Carry Main Attribute: Agility Items:
HP: 87/87 Basic Attack Damage: 5
Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation
Starting Night 1 the following ability becomes available: Divided We Stand Do I know you? Every time you use this ability the hosts will provide you with another account to post in the game with. This clone of you is also placed on the playerlist. Your HP is divided by the amount of clones you have. E.g. if you have 80 hp and summon a clone, both you and the clone have 40 hp. If your main account dies, you all die. Your clones do not have votes and cannot use abilities on their own. This ability can be roleblocked, but not redirected. Can only be used in night phases. Please submit a PM to the main host account as: ##Divided We Stand
Starting Night 1 the following ability becomes available: Geostrike Keeping your pack light and having few but versatile tools is the best bet for survival. PASSIVE For each clone in play your basic attack damage increases by 5. This ability cannot be roleblocked or redirected.
Starting Day 2 the following ability becomes available: Poof Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self. Deals 10 Damage to the players adjacent to a target clone of you on the playerlist. Then you are moved to the spot below the targeted clone on the playerlist afterwards. This ability can be roleblocked, but not redirected. Please submit a PM to the main host account as: ##Poof: meepo_clone_3
Starting Day 3 the following ability will be upgraded: Poof Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self. Deals 15 Damage to the players adjacent to a target clone of you on the playerlist. Then you are moved to the spot below the targeted clone on the playerlist afterwards. This ability can be roleblocked, but not redirected.
Please submit a PM to the main host account as: ##Poof: meepo_clone_3
On November 06 2016 06:22 Bill Murray wrote: I didn't think there would only be 5 maf in a 25 person game
Mafia were helped a lot by forcing town to coordinate as well as their own mechanics. Duel is arguably town favoured but Balanar's no lynch was very scum favoured.
There were several tweaks and twinges we wanted to do and heroes we wanted to get in. But we had to adjust on the numbers. It was crunch time when Onegu got 5 or so people to join in last moment.
On November 06 2016 23:33 NocturneMage wrote: well done everyone. ritoky with the clutch
although fuck whoever's decision it was to remove me night 1, only 24h in....
So you enjoyed playing dota over LoL.
You heard it here first people.
NocturneMage enjoying dota...
.....then again, he was Spectre, not a caster. He can just right click away. I'm sure he'd have found a way to whinge about mana/items/disables if he was a caster