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[T] Dota 2 Mafia - Page 3

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Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2016-11-05 22:13:32
November 05 2016 21:09 GMT
#5512
Night 6 and Endgame

[image loading]

"You bastard..."

Koshi, as Tresdin, the Legion Commander, has been lynched!

WaveofShadow, as Rubick, the Grand Magus, has survived.
ritoky, as Meepo the Geomancer, has survived.
Bill Murray, as Abaddon, the Lord of Avernus has survived.
Tubesock, as Ostarion, the Wraith King, has survived.


Artanis, as Viper, has failed his wincon.

Town Victory!

+ Show Spoiler [Role PM Tresdin] +
You are Tresdin the Legion Commander!
[image loading]
"If they want war, then we shall give it to them!"


Alignment: Mafia
Scum QT here
Faction: Radiant
Role: Mid
Main Attribute: Strength
Items:


HP: 87/87
Basic Attack Damage: 7


Day 1 - Starting Skills:
Move + Basic Attack
Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack.
You will be moved in a way that will result in the shorter distance for you.
E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8.
Please submit a PM to the main host account as:
##Move and Attack: <playername>


Moment of Courage
Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke.
PASSIVE
Can be roleblocked and/or redirected. For any attack incurred on Tresdin, she deals 5 hp damage to the attacking player.


Starting Night 1 the following ability becomes available:
Press the Attack
The rallying horn of the Bronze Legion is able to inspire any heart.
Tresdin heals target player for 10 HP. Can be roleblocked or redirected.
Two phase cooldown.
Please submit to the host account as:
##Press the attack: <playername>


Starting Day 2 the following ability becomes available:
Overwhelming Odds
The archers of Stonehall are ready at Tresdin's command.
Tresdin deals 10 damage to target player.
Please submit to the host account as:
##Overwhelming Odds: <playername>


Duel
To face a soldier of Stonehall in single combat is a challenge few can resist.
Tresdin selects a player to duel. She sends a PM to the mod team OR she types it in thread - ##Duel: <playername> which will automatically set the lynch mechanic to Duel between her and her lynch target. The Duel mechanic is defined as the most number of votes, and the lynched player does not need a majority.


Duel must be cast a minimum of FOUR hours before End of Day. This ability can only be cast during the day. This ability cannot be roleblocked or redirected. This ability can only be used once the entire game.


Starting Night 2 the following ability is upgraded:
Press the Attack
The rallying horn of the Bronze Legion is able to inspire any heart.
Tresdin heals target player for 20 HP. Can be roleblocked or redirected.
Two phase cooldown.
Please submit to the host account as:
##Press the attack: <playername>


Starting Day 3 the following ability is upgraded:
Overwhelming Odds
The archers of Stonehall are ready at Tresdin's command.
Tresdin deals 20 damage to target player.
Please submit to the host account as:
##Overwhelming Odds: <playername>


+ Show Spoiler [Role PM Rubick] +
You are Rubick the Grand Magus!
[image loading]
"No sorcery lies beyond my grasp."


Alignment: Town
Faction: Radiant
Role: Support
Main Attribute: Intelligence
Items:


HP: 67/67
Basic Attack Damage: 5


Day 1 - Starting Skills:
Basic Attack
Attack a player of your choice with a basic attack.
Please submit a PM to the main host account as:
##Attack: disformation


Null Field
Not every magus can be a Grand Magus...
This ability will be a redirect on a target of your choosing. Any actions taken on you by other players will instead be redirected to your chosen target. If roleblocked, any actions taken on you will remain on you. This ability can be roleblocked or redirected.
Cooldown - One phase. I.e. if you use this ability you can't use it the next phase. It becomes available again the phase after the next.
Please submit a PM to the main host account as:
##Null Field: disformation


Starting Night 1 the following ability becomes available:
Telekinesis
Even the Grandest Magus may use his powers for enjoyment.
Using your arcane powers you can figure out if a certain Dota 2 hero is in the game. If the hero is in the game, you will learn which player has that hero. This ability can be roleblocked, but not redirected.
Can only be used during night phases.
Please submit a PM to the main host account as:
##Telekinesis: Rubick


Starting Day 3 the following ability becomes available:
Spell Steal
...but even their lesser magics can be a source of much utility.
You will receive a copy the ability target player uses this phase for yourself to use the next phase. This ability can be roleblocked and redirected.
Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases.
Please submit a PM to the main host account as:
##Spell Steal: disformation


+ Show Spoiler [Role PM Ostarion] +
You are Ostarion the Wraith King!
[image loading]
"Purer than flesh, stronger than bone, imperishable is the essence of the wraith."


Alignment: Town
Faction: Dire
Role: Carry
Main Attribute: Strength
Items: Daedulus


HP: 77/77
Basic Attack Damage: 6


Day 1 - Starting Skills:
Move + Basic Attack
Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack.
You will be moved in a way that will result in the shorter distance for you.
E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8.
Please submit a PM to the main host account as:
##Move and Attack: disformation


Wraithfire Blast
Ostarion calls on his damned lineage, laying waste to his opponents.
Deals 10 damage to target player. Target player will also receive 2 additional damage on each of the following two phases. This ability can be roleblocked and redirected.
Cooldown - Three phases. I.e. if you use this ability you can't use it the next three phases.
Please submit a PM to the main host account as:
##Wraithfire Blast: disformation


Starting Night 1 the following ability becomes available:
Mortal Strike
One blow to crush a foe.
PASSIVE
According to the lore, Wraith King has a shortlist of enemies. As a result he deals double basic attack damage against Abaddon, Arc Warden and Legion Commander. This ability cannot be roleblocked or redirected.


Starting Night 2 the following ability becomes available:
Reincarnation
Conspirators against the Wraith King wonder why he never stays dead.
PASSIVE
If you would die (reach 0 or less HP) you instead respawn with 10 HP.
This ability can only be used once and is not refundable if roleblocked. This ability cannot be redirected.


Starting Day 3 the following ability becomes available:
Vampiric Aura
Wraith King's blade drains his enemy's essence to feed his aura.
PASSIVE
You are healed for 50% of the damage you deal to other players. This ability cannot be roleblocked or redirected.


+ Show Spoiler [Abaddon Role PM] +
You are Abaddon the Lord of Avernus!
[image loading]
"The fog of war is no match for the mist of fate."


Alignment: Town
Faction: Dire
Role: Support
Main Attribute: Strength
Items: Sentry Ward x1


HP: 73/73
Basic Attack Damage: 7


Day 1 - Starting Skills:
Move + Basic Attack
Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack.
You will be moved in a way that will result in the shorter distance for you.
E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8.
Please submit a PM to the main host account as:
##Move and Attack: disformation


Aphotic Shield
The powers of the black mist rise to absorb attacks like the black mist absorbs light.
Prevent up to 20 damage done to target player; otherwise the target will take the difference of actual damage done and 20 (example if 38 damage is dealt to his target, it only takes 18.). This ability can be roleblocked or redirected.
Cooldown - One phase. I.e. if you use this ability you can't use it the next phase. It becomes available again the phase after the next.
Please submit a PM to the main host account as:
##Aphotic Shield: disformation


Curse of Avernus
The curse that slows an enemy, speeds an ally.
PASSIVE
When you attack a player with a basic attack the target player’s basic attack damage is reduced by 25% for this phase. This passive cannot be roleblocked or redirected.


Starting Night 1 the following ability becomes available:
Mist Coil
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will.
Heal target player for 20 HP, deal 5 damage to yourself. (Yes, you can heal yourself for 15 HP). This ability can be roleblocked or redirected.
Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases.
Please submit a PM to the main host account as:
##Mist Coil: disformation


Starting Night 2 the following ability will be upgraded:
Curse of Avernus
The curse that slows an enemy, speeds an ally.
PASSIVE
When you attack a player with a basic attack the target player’s basic attack damage is reduced by 50% for this phase. This passive cannot be roleblocked or redirected.


Starting Day 4 the following ability becomes available:
Borrowed Time
The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew.
All damage done to you this phase will heal you instead. You can use this ability only if you are below 15 HP. This ability can be roleblocked, but not redirected.
This ability can only be used once and is not refundable if roleblocked.
Please submit a PM to the main host account as:
##Borrowed Time


+ Show Spoiler [Role PM Meepo] +
You are Meepo the Geomancer!
[image loading]
"All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."

Alignment: Town

Faction: Dire

Role: Carry
Main Attribute: Agility
Items:

HP: 87/87
Basic Attack Damage: 5

Day 1 - Starting Skills:
Move + Basic Attack
Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack.
You will be moved in a way that will result in the shorter distance for you.
E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8.
Please submit a PM to the main host account as:
##Move and Attack: disformation

Starting Night 1 the following ability becomes available:
Divided We Stand
Do I know you?
Every time you use this ability the hosts will provide you with another account to post in the game with. This clone of you is also placed on the playerlist. Your HP is divided by the amount of clones you have. E.g. if you have 80 hp and summon a clone, both you and the clone have 40 hp. If your main account dies, you all die. Your clones do not have votes and cannot use abilities on their own. This ability can be roleblocked, but not redirected.
Can only be used in night phases.
Please submit a PM to the main host account as:
##Divided We Stand

Starting Night 1 the following ability becomes available:
Geostrike
Keeping your pack light and having few but versatile tools is the best bet for survival.
PASSIVE
For each clone in play your basic attack damage increases by 5. This ability cannot be roleblocked or redirected.

Starting Day 2 the following ability becomes available:
Poof
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
Deals 10 Damage to the players adjacent to a target clone of you on the playerlist. Then you are moved to the spot below the targeted clone on the playerlist afterwards. This ability can be roleblocked, but not redirected.
Please submit a PM to the main host account as:
##Poof: meepo_clone_3

Starting Day 3 the following ability will be upgraded:
Poof
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
Deals 15 Damage to the players adjacent to a target clone of you on the playerlist. Then you are moved to the spot below the targeted clone on the playerlist afterwards. This ability can be roleblocked, but not redirected.

Please submit a PM to the main host account as:
##Poof: meepo_clone_3



Observer QTs:
https://www.quicktopic.com/52/H/a2GbvkGiNNjFC/p-1.-1
https://www.quicktopic.com/52/H/GV4ceftPqAcA/p-1.-1
https://www.quicktopic.com/52/H/HjsLsCKh4XDp/p-1.-1

Mafia QT: https://quicktopic.com/52/H/tHG6aL8DQt8

Action Spreadsheet is here.



A shoutout to NocturneMage for being the first to correctly guess the full scumteam!

A shoutout as well to Greymist for game-related advice. It was a pleasure cohosting with you all!

Great job to all cohosts. We look forward for postgame discussion.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
November 05 2016 21:10 GMT
#5518
Ritoky saved this game. Koshi would have endgamed at night.

(yes I know I forgot role PMs....hold on....)
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
November 05 2016 21:10 GMT
#5519
On November 06 2016 06:10 Calix wrote:
Tubesock doesn't exist


Just fixed that.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
November 05 2016 21:26 GMT
#5546
On November 06 2016 06:24 Shapelog wrote:
HTS,

Please correct active games post. Mafia did not win.


*facepalm*
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
November 05 2016 21:28 GMT
#5549
On November 06 2016 06:22 Bill Murray wrote:
I didn't think there would only be 5 maf in a 25 person game


Mafia were helped a lot by forcing town to coordinate as well as their own mechanics. Duel is arguably town favoured but Balanar's no lynch was very scum favoured.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
November 05 2016 21:29 GMT
#5550
Banlist actions will be posted shortly. Very straightforward.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
November 05 2016 21:32 GMT
#5555
Banlist actions are up.

There were several tweaks and twinges we wanted to do and heroes we wanted to get in. But we had to adjust on the numbers. It was crunch time when Onegu got 5 or so people to join in last moment.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
November 05 2016 21:38 GMT
#5558
Shapelog, go ahead and post the Alchemist PM. Typical Shapelog style.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
November 05 2016 21:50 GMT
#5564
Action spreadsheet has been updated in the endgame post. Now you can see who did when!
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
November 06 2016 20:07 GMT
#5601
On November 06 2016 23:35 Shapelog wrote:
Show nested quote +
On November 06 2016 23:33 NocturneMage wrote:
well done everyone. ritoky with the clutch

although fuck whoever's decision it was to remove me night 1, only 24h in....

So you enjoyed playing dota over LoL.



You heard it here first people.


NocturneMage enjoying dota...

.....then again, he was Spectre, not a caster. He can just right click away. I'm sure he'd have found a way to whinge about mana/items/disables if he was a caster

*runs*
The phoenix must burn to emerge. - Janet Fitch
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