[M][T] Haunted Mansion 3 - Page 6
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scott31337
United States2979 Posts
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Rels
France13467 Posts
Tag 1 "Willkommen in Munchen!" greets hotel owner disformation as he opens the door for you. "Rezeption ist dort" he says, as he motions his arm and his hand towards the check-in queue. Once you are checked in to an Executive Suite, you realise you are on the same floor as 12 other travellers, all boarding the hotel for different reasons. With nearly all of the most expensive quarters booked for the week, the hotel displayed an all-hands on deck effort with owner disformation showing his face not just to the guests but to the hotel staff, alerting them of his presence. "Ein Zimmer frei," he says to you smiling. You look at disformation bewildered. "Wo?" "Second floor from the top. Enjoy the view." "Is food included?" you ask. "Ja," he replied. "Das Frühstück wird um 0600 serviert." You ruffle your sleeves giving him yet another confused look. Well, sleeping in could be nice...and your Deutsch could be a little better than Scheiße. "But if you'd rather eat in, there is a built in kitchenette with all the supplies and cutlery you could need," he finished. Disformation heads over to the lift as the check-in ladies clear your information and hand you your keys. A luxury hotel in the heart of Munich. Endless beer options were at your disposal. I mean this IS Bavaria. And of course, the Englisch Garten. You take the lift to your floor and pass several of the guests on your floor, some giving a nod and others buried in their smartphones. As you shut the door, far from a distance, disformation looked at his mobile phone and flashed an evil grin at the unsuspecting guests. "Der Weg zur Hölle ist mit guten Vorsätzen gepflastert." In a five-star hotel, no less. Day 1 has begun and you all have 48h to decide the lynch. Voting is mandatory and is done in the voting thread found here. The day will end in at 21:00 GMT (+00:00). GL & HF! Remember, any further questions to hosts should not be asked in thread, you need to direct them either in QT or PM. | ||
Skynx
Turkey7150 Posts
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Vivax
21685 Posts
On September 09 2016 06:01 Skynx wrote: First yo Let me guess you want a free TR now? | ||
Skynx
Turkey7150 Posts
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Vivax
21685 Posts
On September 09 2016 06:16 Skynx wrote: That would be much appreciated yeah Post reads first | ||
Skynx
Turkey7150 Posts
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Vivax
21685 Posts
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Shapelog
United States5184 Posts
On September 09 2016 06:33 Vivax wrote: I have the sickest idea instead. The moment Palmar posts, we call him mafia and vote for him. Well, I never saw a Town Palmar when I played with him. So I am down. | ||
Calix
3379 Posts
- Names aren't allowed in Last Wills but if you wanted to reference a player (e.g., say you're a Sheriff-Vig who wanted to say "I checked X/ this player is innocent/ guilty") then you could quote some post numbers by said player, quote something they said, etc. I don't think LWs will be that useful for the protectives unless nobody died on a certain night because telling the scum who was protected last night in the event of a kill just needlessly gives the scum information on what the healing roles are thinking. If anyone knows what the Doctor roles would even need to tell the town (aside from telling us who they scum-read or something) then I'm all ears. - There's always the chance that the scum can interfere with the message being given. Although they can only rewrite LWs twice, we can't rely on the LWs much but I think it's good to establish a way for the dead townies to communicate with the rest of the thread because I'm not seeing a way that the scum manipulation of the LWs/ votes can be prevented. - We might want to be careful with policy lynching apathetic/ inactive players or being sloppy with CFDs in general. I've been told that TL is more open to policy lynches compared to where I come from, but since lynched players become Sheriff-Vigs, I think it would be suboptimal play to give lazy players a KPN in the early stages. This point might be moot, however, as I don't know how anyone here plays or if anyone would qualify as policy-lynch material. (save for NU who I wouldn't consider a policy lynch) Anyway, hi. It's pretty late for me so if I randomly drop off, don't be surprised. | ||
Shapelog
United States5184 Posts
On September 09 2016 06:23 Skynx wrote: Would plynch Koshi D1 100% I think pissing him off would be better. Funnier too. | ||
Shapelog
United States5184 Posts
On September 09 2016 06:37 Calix wrote: It doesn't look like you guys do RVS and I don't relate to the few posts being made so far, so I'l just chip in with some thoughts on the setup. Not seeing anything particularly eye-popping aside from the following: - Names aren't allowed in Last Wills but if you wanted to reference a player (e.g., say you're a Sheriff-Vig who wanted to say "I checked X/ this player is innocent/ guilty") then you could quote some post numbers by said player, quote something they said, etc. I don't think LWs will be that useful for the protectives unless nobody died on a certain night because telling the scum who was protected last night in the event of a kill just needlessly gives the scum information on what the healing roles are thinking. If anyone knows what the Doctor roles would even need to tell the town (aside from telling us who they scum-read or something) then I'm all ears. - There's always the chance that the scum can interfere with the message being given. Although they can only rewrite LWs twice, we can't rely on the LWs much but I think it's good to establish a way for the dead townies to communicate with the rest of the thread because I'm not seeing a way that the scum manipulation of the LWs/ votes can be prevented. - We might want to be careful with policy lynching apathetic/ inactive players or being sloppy with CFDs in general. I've been told that TL is more open to policy lynches compared to where I come from, but since lynched players become Sheriff-Vigs, I think it would be suboptimal play to give lazy players a KPN in the early stages. This point might be moot, however, as I don't know how anyone here plays or if anyone would qualify as policy-lynch material. (save for NU who I wouldn't consider a policy lynch) Anyway, hi. It's pretty late for me so if I randomly drop off, don't be surprised. Town doesn't have blue roles this game. Blue roles are spirts. That is why I asked if dead person could related the spirts qt. Personally, if your about to get lynch, state who you think is top scum and why. Do so before night. That way we know who your top scum are, and you don't have to waste stating it. Then, tell us what the QT thinks, since they are confirmed town (or mafia). Also helps out, because even if the message gets changed, we will at least know the flip person's top scum. 2nd point: Yeah, that too. | ||
Skynx
Turkey7150 Posts
On September 09 2016 06:37 Shapelog wrote: I think pissing him off would be better. Funnier too. Yeah shame he's not in the game | ||
NeverUnlucky
Canada1622 Posts
The "Death Whisperer" is a heavy counter to TPRs. + Show Spoiler + Death Whisperer Win condition: Win anytime living mafia members equals or outnumbers living town members. Ghost curse: Once per game at night, you can target one player. If that person is protected by the benevolent ghosts' protection, he will die. If that person is targeted by the spirit's KP, he will protected from it. Death tracker: Spectral (can be used even if dead). If you successfully killed someone with your ghost curse, you will have access to the Benevolent Ghost QT after your death. You won't be able to post in it. If you successfully protected someone with your ghost curse, you will have access to the Vengeful Spirit QT after your death. You won't be able to post in it.] Using a TPR ability unwisely can backfire terribly if countered by the DW. Do you think TPRs should act every night? If we ML today, the Vengeful spirit should not use his vigilante shot today as the DW will 100% target one of the three mafias. He has no reason to target townies as the Benevolent Ghost won't exist by then. Therefore, using the sole vigilante bullet N1 has the most chance of it going to waste. It is preferable to do an alignment check on any player and keep the shot for the following nights where the DW won't necessarily target a mafia. | ||
Shapelog
United States5184 Posts
This point might be moot, however, as I don't know how anyone here plays or if anyone would qualify as policy-lynch material. (save for NU who I wouldn't consider a policy lynch) PL's here basically refer to Meta, inactivity, Behavior, or just the basics of scum hunting (I.E. Obv scum) I am guessing when you said NU cannot be a PL, you meant activity right? | ||
Vivax
21685 Posts
On September 09 2016 06:37 Calix wrote: It doesn't look like you guys do RVS and I don't relate to the few posts being made so far, so I'l just chip in with some thoughts on the setup. Not seeing anything particularly eye-popping aside from the following: - Names aren't allowed in Last Wills but if you wanted to reference a player (e.g., say you're a Sheriff-Vig who wanted to say "I checked X/ this player is innocent/ guilty") then you could quote some post numbers by said player, quote something they said, etc. I don't think LWs will be that useful for the protectives unless nobody died on a certain night because telling the scum who was protected last night in the event of a kill just needlessly gives the scum information on what the healing roles are thinking. If anyone knows what the Doctor roles would even need to tell the town (aside from telling us who they scum-read or something) then I'm all ears. - There's always the chance that the scum can interfere with the message being given. Although they can only rewrite LWs twice, we can't rely on the LWs much but I think it's good to establish a way for the dead townies to communicate with the rest of the thread because I'm not seeing a way that the scum manipulation of the LWs/ votes can be prevented. - We might want to be careful with policy lynching apathetic/ inactive players or being sloppy with CFDs in general. I've been told that TL is more open to policy lynches compared to where I come from, but since lynched players become Sheriff-Vigs, I think it would be suboptimal play to give lazy players a KPN in the early stages. This point might be moot, however, as I don't know how anyone here plays or if anyone would qualify as policy-lynch material. (save for NU who I wouldn't consider a policy lynch) Anyway, hi. It's pretty late for me so if I randomly drop off, don't be surprised. Bolded seems like fluff tbh cause you don't seem to have any own ideas to contribute for this part. "we have to find out what to do" . Who would've thought. Your last point is also pretty uninformative. It's like you're suggesting not to lynch. Doesn't look as bad as your second though. But still. You get a bit of benefit of the doubt for this being your first game here, but if somebody is meh for me right now it's you. | ||
Tictock
United States6051 Posts
Guess I wont be posting much so I don't accidentally give you guys info. | ||
Grackaroni
United States9832 Posts
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Vivax
21685 Posts
On September 09 2016 06:46 Tictock wrote: Aw shucks, my streak of rolling town has come to an end. Guess I wont be posting much so I don't accidentally give you guys info. Is this some shitty attempt at getting easy townreads by replicating trfels opener from last game? | ||
Skynx
Turkey7150 Posts
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