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[M][T] Haunted Mansion 3 - Page 4

Forum Index > TL Mafia
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Rels
Profile Joined August 2008
France13467 Posts
September 21 2016 08:53 GMT
#3062
On September 21 2016 06:09 Calix wrote:
I really liked the dead player mechanics. Games are always a lot more fun when you have someone to discuss it with

You can thank Skynx for the medic save, by the way.

Glad to hear that since that was one of the purpose of the game!
Rels
Profile Joined August 2008
France13467 Posts
September 21 2016 08:54 GMT
#3063
On September 21 2016 10:26 Superbia wrote:
Btw I was fully aware BG could not save anyone tonight. But maybe mafia don't know that. ;p

That tactical dumbtell. Sorry for not believing in you!
Rels
Profile Joined August 2008
France13467 Posts
September 21 2016 10:12 GMT
#3066
The objectives of the setup that were succesful:

- Themed but open. One of the objective was to have a themed game with an open setup. Often, themed game have closed setup to create surprise in the heart of the players. I wanted to have different mechanics, but completely disclosed at the beginning of the game. I think it went well; players had to spend time thinking and talking about the setup without being in the dark. I think it was fun to try to invent strategies around these new mechanics.
- All Vanilla game with blue roles. I like all vanilla game. I also like roles and mechanics that carry the game forward. But I dislike the whole claim / counterclaim a normal game sometimes have. So that's why this game was all vanilla with blue powers on dead people, and this idea went well.
- Scum had to cooperate to win. The setup was made in such a way that town roles would be powerful, but scum roles would be stronger that town roles if all three of them were still alive; but each scum death would be a very big hit on their power. It was a way of pushing scum to not bus and work as a team from the beginning.
- Dead people chat. The ghosts and spirits QT were created with the idea of having little groups talking to each other. In normal games, there is a relation that is created when a few people talk privately to each other about something, like in scum or shadow QT. I wanted to create this atmosphere for every dead player, so there would continue reading the game and being interested in it while having a good time talking with 1 or 2 other cool dudes.

Things not planned that were succesfull:

- Ghost votes showing up 1 hour before deadline. I didn't have the idea of showing the ghosts vote only 1 hour before deadline when D1 started. Superbia and Palmar thought it worked this way during D1, and I realized it was a pretty cool idea; I had this idea that ghosts votes were too town favored if allowed to change during the whole day, since they could pass their actions like that for example. So I went with it and integrated it in the setup. I think ghosts vote were good that way; it couldn't be used as a way to show the actions of the ghost faction, and it added a cool feeling during the last hour of each day, where suddenly every player discovered the ghost votes and had to think quickly about what to do. It was quite cool.

The objectives of the setup that didn't go so well :

- Very swingy setup. I intended for this setup to be swingy. But it was too swingy. I think it is nearly impossible to win for scum if a scum is lynched D1, given the strong ghosts roles. On the other hand, some lucky/perfect actions for scum like kill the medic protection N1 + get an easy mislynch with a forged last will + vote would give victory to scum within 3 days with ease. Something has to be changed to reduce the swingness. Maybe removing the vig shot from the spirits and tweaking the last will mechanic would be enough
- Ghosts/Spirits were OP. It was intended to be that way: ghosts/spirits would have strong roles, but would have trouble communicating with the alive players. But the last will mechanic was too strong. I can think of one change to fix that: the last will has to be sent to the hosts 12 hours after the daeth of the players; the scum can see the last will; they can change it with the Necromancer if they want to; and the last will is publishes as normal, at the start of the next phase. Maybe it is better.
Rels
Profile Joined August 2008
France13467 Posts
September 21 2016 13:32 GMT
#3076
On September 21 2016 21:05 Skynx wrote:
As i see mafia had some issues regarding activity which is unfortunate due to mechanics of the game. Vivax played a good game imo, he made a lot of sense from my pow and I wouldn't really lynch him without others helping out.

++ totally agree. Vivax played a very strong scum game the first two days. Maybe the best scum game I've ever seen from him.
Rels
Profile Joined August 2008
France13467 Posts
September 21 2016 13:35 GMT
#3078
Oh yeah Calix and NU D1 you guys pushed the game forward soo much it was pretty sexy (=
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