Palmar's Purge: Crisis and Turmoil in Liquidia - Page 9
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Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
On August 23 2016 22:12 disformation wrote: yup. would love to get like 6kp out of this, but depending on how powerful the item is and/or who shows up when, we might need to play it a bit safer. One thing I read in Death Factory 2 that then-host Ace was scolding the town (that conceded lol) was that town were trying to burn too many scum at once. In that game syllogism was the obvious mafia but town were divided on trying to take syllo, and zendor and someone else out all at once and got nothing achieved. (There was the additional issue of town failing to pull scum off when they had the opportunity but that's a moot point here.) TLDR: Focus on the consensus targets/saves first, and keep it simple. I wouldn't even try and think ahead on the what if's, but that's the lesson I took away from reading the DF games. Okay, now I'm out. | ||
Half the Sky
Germany9029 Posts
We need exactly 4 people to do this in order: (1) Push Kurumi to position 11 (2) Push Chezinu to position 8 (3) Push prplhz (from position 12) straight to the danger zonein position 4 (4) Push Kurumi again from position 11 to position 4 Row 4 (prplhz/Kurumi) and Row 5 (GB/Luna) will be full so only at that point (5) Pull disformation from row 3 to safety (6) Push Chezinu from row 8 to danger in row 3 Someone can double check me on this, but that's what I'm seeing. The first four if I'm reading correctly have to be done in succession, and I've already used up my push because Kurumi tried to pull Chezinu to safety last night. | ||
Half the Sky
Germany9029 Posts
Now we need minimum 5 pushes to make this work and get the three out that we want out. We also have to push GB further into the furnace to prevent anyone from saving him, so make that six. | ||
Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
If we ignore Kurumi I think we could make do with less pulls but I have to double check and I'd rather two people be working on this. But I do not want you two in row 6 in the event scum yolo and push GB off from row 2 or push you back into the furnace, but have a lot more pulls to work with. And I have to get back to work. Need to spend some time separately on the thing. Paging Tumblewood to the thread... | ||
Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
On August 23 2016 23:21 Half the Sky wrote: I don't think your stuff is entirely correct but I need to actually write that down and double check. If we ignore Kurumi I think we could make do with less But I do not want you two in row 6 in the event scum yolo and push GB off from row 2 or push you back into the furnace, but have a lot more pulls to work with. And I have to get back to work. Need to spend some time separately on the thing. Paging Tumblewood to the thread... I meant pushes here, not pulls. Just saw this. | ||
Half the Sky
Germany9029 Posts
On August 23 2016 23:29 disformation wrote: shit. i found a huge error in my plan. forget that. yeh it didn't look right. nice we have TW here, we have Kitaman....FF you here? disformation if you have a push left, we have our four to put into place the first part of the plan, and then someone has to pull disformation (not himself ofc). | ||
Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
On August 23 2016 07:35 Palmar wrote: Game Mechanics: 1. Unlike normal voting this day works on a Push and Pull system. If you type ## push: player then that player will be bumped up one spot (+1) in the queue. If you type ## pull: player then they will be bumped down (-1) in the queue. Any lethal spots in the queue will be highlighted in red. At the end of the Day any players in a red numbered queue will be incinerated. Realize that multiple mass lynches are possible. Be careful. 2. Please "vote" in the following format: ##Push Qatol or ## Pull Qatol. "Votes" from here on in refered to as Push or Pulls aka PoPs not done in the correct fashion will not be counted. I will update PoP counts whenever I get the chance 3. There is enough room for 2 humans to occupy the same spot on the conveyor belt. However if a 3rd human is PoPed into their spot that human is going to be PoPed into the next available spot in most cases. Clearly there are exceptions to this rule. 4. Humans can be PoPed to the edge of the conveyor belt (aka the highest or lowest slot on the queue). If they are pushed past that they will escape the hellish nightmare. However for every player that escapes, the flames will burn brighter, making more spots "red" aka "dead". 5. You may not PoP yourself in most instances. 6. Humans have one Push and one Pull option per day. Use them wisely because once they are used you can not get them back on that day. 7. If you get to the Item, you will receive the item! From #1 with Artanis and Rels both pushing disformation, unless I'm reading this wrong, disformation should already be in row 3. | ||
Half the Sky
Germany9029 Posts
On August 23 2016 23:44 Rels wrote: I might be stupid but I just now realized that we need to push who we want to burn now, THEN pull disfo in order to use less moves That's what I was trying to say. I am pretty sure disformation is in row 3 and in possession of the item and not standing next to the item. How did this work in Death Factory 1 and 2? | ||
Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
On August 24 2016 01:37 sicklucker wrote: well hts kita tell me who to use my push on plz ty for organising this We're trying to sort this out, hang tight. | ||
Half the Sky
Germany9029 Posts
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Half the Sky
Germany9029 Posts
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