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Palmar's Purge: Crisis and Turmoil in Liquidia - Page 9

Forum Index > TL Mafia
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Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 13:08 GMT
#3351
I have to attend to work, but be back.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 13:29 GMT
#3356
On August 23 2016 22:12 disformation wrote:
Show nested quote +
On August 23 2016 22:07 Half the Sky wrote:
Also accounting for some people not showing up as Kitaman said before I think priority one should be:

(1) Get GB/Chezinu/prplhz in the red/push them up as stated in the main plan
(2) Get disformation out


yup. would love to get like 6kp out of this, but depending on how powerful the item is and/or who shows up when, we might need to play it a bit safer.


One thing I read in Death Factory 2 that then-host Ace was scolding the town (that conceded lol) was that town were trying to burn too many scum at once. In that game syllogism was the obvious mafia but town were divided on trying to take syllo, and zendor and someone else out all at once and got nothing achieved. (There was the additional issue of town failing to pull scum off when they had the opportunity but that's a moot point here.)

TLDR: Focus on the consensus targets/saves first, and keep it simple. I wouldn't even try and think ahead on the what if's, but that's the lesson I took away from reading the DF games.

Okay, now I'm out.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:07 GMT
#3366
On mobile.
We need exactly 4 people to do this in order:

(1) Push Kurumi to position 11
(2) Push Chezinu to position 8
(3) Push prplhz (from position 12) straight to the danger zonein position 4
(4) Push Kurumi again from position 11 to position 4

Row 4 (prplhz/Kurumi) and Row 5 (GB/Luna) will be full so only at that point

(5) Pull disformation from row 3 to safety
(6) Push Chezinu from row 8 to danger in row 3

Someone can double check me on this, but that's what I'm seeing.

The first four if I'm reading correctly have to be done in succession, and I've already used up my push because Kurumi tried to pull Chezinu to safety last night.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:12 GMT
#3367
That's the other thing for townies catching up, once you use your push/pull actions you cannot get them back so be careful.

Now we need minimum 5 pushes to make this work and get the three out that we want out.

We also have to push GB further into the furnace to prevent anyone from saving him, so make that six.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:13 GMT
#3369
Damdred, here's the other question - we're making sure everyone is on board with Kitaman's kill list of prplhz/GB/Chez.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:21 GMT
#3371
I don't think your stuff is entirely correct but I need to actually write that down and double check.

If we ignore Kurumi I think we could make do with less pulls but I have to double check and I'd rather two people be working on this.

But I do not want you two in row 6 in the event scum yolo and push GB off from row 2 or push you back into the furnace, but have a lot more pulls to work with.

And I have to get back to work. Need to spend some time separately on the thing.

Paging Tumblewood to the thread...
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:29 GMT
#3377
I misspoke in my post.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:29 GMT
#3380
On August 23 2016 23:21 Half the Sky wrote:
I don't think your stuff is entirely correct but I need to actually write that down and double check.

If we ignore Kurumi I think we could make do with less pulls but I have to double check and I'd rather two people be working on this.

But I do not want you two in row 6 in the event scum yolo and push GB off from row 2 or push you back into the furnace, but have a lot more pulls to work with.

And I have to get back to work. Need to spend some time separately on the thing.

Paging Tumblewood to the thread...


I meant pushes here, not pulls. Just saw this.


The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:30 GMT
#3381
On August 23 2016 23:29 disformation wrote:
shit. i found a huge error in my plan. forget that.


yeh it didn't look right.

nice we have TW here, we have Kitaman....FF you here?

disformation if you have a push left, we have our four to put into place the first part of the plan, and then someone has to pull disformation (not himself ofc).
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:31 GMT
#3384
I thought they moved up or down not horizontally, lemme check rules.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:39 GMT
#3390
On August 23 2016 07:35 Palmar wrote:
Game Mechanics:


1. Unlike normal voting this day works on a Push and Pull system. If you type ## push: player then that player will be bumped up one spot (+1) in the queue. If you type ## pull: player then they will be bumped down (-1) in the queue. Any lethal spots in the queue will be highlighted in red. At the end of the Day any players in a red numbered queue will be incinerated. Realize that multiple mass lynches are possible. Be careful.

2. Please "vote" in the following format: ##Push Qatol or ## Pull Qatol. "Votes" from here on in refered to as Push or Pulls aka PoPs not done in the correct fashion will not be counted. I will update PoP counts whenever I get the chance

3. There is enough room for 2 humans to occupy the same spot on the conveyor belt. However if a 3rd human is PoPed into their spot that human is going to be PoPed into the next available spot in most cases. Clearly there are exceptions to this rule.

4. Humans can be PoPed to the edge of the conveyor belt (aka the highest or lowest slot on the queue). If they are pushed past that they will escape the hellish nightmare. However for every player that escapes, the flames will burn brighter, making more spots "red" aka "dead".

5. You may not PoP yourself in most instances.

6. Humans have one Push and one Pull option per day. Use them wisely because once they are used you can not get them back on that day.

7. If you get to the Item, you will receive the item!


From #1 with Artanis and Rels both pushing disformation, unless I'm reading this wrong, disformation should already be in row 3.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 14:46 GMT
#3394
On August 23 2016 23:44 Rels wrote:
I might be stupid but I just now realized that we need to push who we want to burn now, THEN pull disfo in order to use less moves


That's what I was trying to say. I am pretty sure disformation is in row 3 and in possession of the item and not standing next to the item.

How did this work in Death Factory 1 and 2?
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 15:32 GMT
#3423
Chezinu is part of your objectives, I read your filter, there is zero reason to read him town.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 15:43 GMT
#3432
I'm here at end of day.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 16:33 GMT
#3461
Kita, I just checked your work, the third step of pulling disformation will NOT get him to safety, you need to pull him a THIRD time or fill the row 5. Luna's vacancy in row 5 will keep disformation in row 5 after a second push.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 16:33 GMT
#3462
We need to move the baddies up FIRST.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 16:37 GMT
#3466
I mean you can pull disformation three times too I believe we have the pulls, but...
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 16:38 GMT
#3469
On August 24 2016 01:37 sicklucker wrote:
well hts kita tell me who to use my push on plz ty for organising this


We're trying to sort this out, hang tight.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 16:39 GMT
#3471
I didn't see sicklucker pull Luna now.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 16:39 GMT
#3474
Shit. We will definitely need to pull disformation three times.
The phoenix must burn to emerge. - Janet Fitch
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