On August 11 2016 00:38 beentheredonethat wrote:
Okay. I'm back home on a computer. My daughter is still in the hospital but her mum's with her and she's doing fine.
Yesterday when we were swimming, she fell pretty hard on the back of her head, and later when she was in bed, she started puking, so we decided to go to the hospital because we feared a concussion. And indeed, doctors said she has a minor concussion and they wanted to keep her for 48 hours as a routine. She puked once more through the night but after that, all was fine. I didn't get to sleep much for several reasons, the machines running in the room were loud and woke me up regularly (although my daughter slept all throughout the night without disturbance) and I was highly worried about her since it was the first hospital stay I've ever had with my child (well, besides birth).
However today she already felt much better and doctors said she's doing great. No fever, no high/low blood pressure, good reactions to light and so on, so yeah, another stay at night for her. Mum took over an hour ago and I'm finally home.
That's a big relief. All the best to you and yours.
First off, the hosting. I want to start with a big thank you to the hosts for the effort that was put in. On the other hand, there are some points that I want to raise as I did not like them:
The vote counts were rather bad. Although the game was going slowly, I felt like there were so few vote counts that I asked myself if the hosts were even bothering about the game.
Host questions such as the one I imposed were not answered, not even mentioned.
EoD/EoNs were treated very lackluster and weren't on time.
As a solution for that, I suggest to include one or two more co-hosts to the game with differing timezones.
Actually yes, these are fair things to start to bring up.
Personally I was really bothered by the timing of EoDs and EoNs being kinda inconsistent. I don't know if this was a communication problem between the hosts or what. All I know is that the one time I've co-hosted so far the three of us were in chat on the google document that we were using to track the game typically like a solid half hour to an hour before an end phase. So as to coordinate things and make things happen exactly on time.
The other thing I'd like to bring up is that the vote counts didn't always match the actual number of people voting on someone. Which got very confusing sometimes and led to some fairly bizarre things like this:
On August 05 2016 06:46 Shapelog wrote:
Day 2 vote count
Lunaticman (6): Rels, slientwarrior, beentheredonethat, -celestial-, scott31337, Skynx, KelsierSC
Scott31337 (1): J Roc, lunaticman
KelsierSC (1): lunaticman
SlientWarrior (0):: Skynx
Not voting (3): MoosyDoosy,
Currently Lunaticman is set to be lynched.
The deadline is Thursday, Aug 04 11:00pm GMT (GMT+00:00). You have to vote!
Lunatic apparently has 6 votes on him but there are seven names there. Also Skynx is voting Silent, but the counter is at 0. A minor thing, but very easy to fix so...it felt a bit like the hosts were otherwise distracted and thus things like this were slipping through.
Regarding the game:
I feel like I over-bussed. I started D1 with putting shade on Luna already, also Moosy. My goal was to play as a standalone scummer, also since I felt like we wouldn't have much coordination given we had MoosyDoosy on the team who, to me, is a rather unreliant teammate. His modkill even confirmed that theory and I will be very carefully making the decision if I ever join a game with him again.
The general inactivity level was poor and I have to admit that I played part in that. I didn't post too much too, although I was heavily reading via mobile. I decided to not do anything around EoD1 since I knew we had town trains only. D2, I wanted to start leading town a bit but didn't manage to pull up the motivation to even try.
After the modkill/warning spree that introduced the endgame, I really felt motivated to do stuff though. I knew that Celestial had already started to un-scumread me so I put in heavy effort. I knew that Celest, who's a high volume poster on his own, would take that as a town indicator so I felt kinda save leaving him alive. Killing Skynx over Celest/Silent was a choice that I made after having a skype discussion with my coach, Artanis. Kudos and a big thank you to Artanis at this point. Killing Skynx over Celest wouldn't make any sense as scum and I highly hoped people would take the Skynx kill as a tinfoil Celestscum move, or as a scott/jroc kill.
Well. I'm not sure if I could've taken the win. But given that Celestial would've been my next kill and LYLO would've been Silent/Jroc or Scott, I think my chances were actually quite decent.
I won't sign up to a game with Kelsier though. General activity level was terrible anyways.
I don't know about the over-bussing thing. I mean it kept you alive quite well and you ended up heavily townread. It CAN be a risky strategy but it worked. Moosy's inactivity was basically a disaster for mafia team though.
Activity I mentioned above, yeah it was terrible. Although as mafia you shouldn't actually blame yourself for it. If everyone else is low-volume then it absolutely make sense to go low-volume yourself so as to blend in. Its the job of town to drive the game forward and to put pressure on mafia to do things, because mafia is more likely to slip up if they have to keep up with a lot of posting. As mafia you were merely taking advantage of the way the game was going.
When it came to endgame I'm honest in what I said the other page: if it'd have come down to you vs silent on D5 I would have voted you all day. If it'd come down to you vs J Roc then I'd have been far, far more suspicious; silent was obv town. J Roc was the scummiest person left to me other than scott for D4 but it felt like it'd be too easy to simply go scott then J Roc especially given how Onegu was tunneled literally all game on scott. So that'd have probably resulted in me massively filtering again (as much as I'd be able to because of the holiday) and could have gone either way for D5. The Skynx kill was good; to me it seemed like the absolute only play that a desperate scum!scott could make. However...it also felt too easy. I was super comfortable lynching scott but I had some tinfoil theories going on in the back of my mind that I never gave voice to; along the lines of "since its the ONLY reasonable play that a scum!scott can make...is it TOO obvious a play for scum!scott to actually make? And that makes him town? Maybe?" I dunno if I'd have nailed you with a shenanie D4 though if I'd eventually come to the conclusion that the move was SO obviously a scum move by scott that it couldn't possibly have been him actually making it, more likely I'd have flipped J Roc at that point as my next most likely scum candidate. My D4 lynch was almost certainly between him and scott.
Killing me next I think would have been a good move. Assuming the scott lynch went through you'd be left with J Roc who I don't think looked at anyone much except scott and silent who was super townie all game and had you as town. Onegu probably dies there unless he works a miracle on your filter. With me alive the last three alive would have either been me/you/silent or me/you/J Roc. As I said above in the former situation I always vote you and although silent was townreading you there was a chance of it not necessarily going your way (and your ONLY option there would be to try to lynch me, because silent was unlynchable). In the latter I had a tinfoil hat on so whilst it wasn't out of the question that you'd manage to get one of us two lynched it was less certain; especially if I managed to pick something out of your filter I really didn't like.
At least that's how it felt to me. Its where I was coming from.