Day 3
Rsoultin, as Frank Underwood, has died!
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Welcome to Aperture Mafia 4: This Time it's Personal. You are Frank Underwood, the house majority whip. Its your job to round up all the important votes.
I have no ulterior motive hereYou have the power (once per game) to call an emergency session of congress and create a 2 person lynch at night. During the day, you may message the host with 2 names (you cannot choose yourself). A plurality lynch between those 2 players will be annouced at the night post. The player that gets the most votes will be lynched but will not Flip. At any time after the vote, you may PM the host to have them publicly reveal the role and alignment of the lynched player (this will occur at the next phase change). If you do this, the player who recieved the least amount of votes will become lynchproof. This protection only survives as long as your remain in power (alive). In addition, if the player who was lynched was revealed to be town, you may choose, at night, to have the following day begin with a half-majority of votes on a player of your choice. This player must have voted for the player who was lynched as a result of your power.
You win with town. If you also gain the most or second most votes in the election on day 1, you will achieve a special Underwood2016 victory.
"I have zero tolerance for betrayal, which they will soon indelibly learn"
I have no ulterior motive hereYou have the power (once per game) to call an emergency session of congress and create a 2 person lynch at night. During the day, you may message the host with 2 names (you cannot choose yourself). A plurality lynch between those 2 players will be annouced at the night post. The player that gets the most votes will be lynched but will not Flip. At any time after the vote, you may PM the host to have them publicly reveal the role and alignment of the lynched player (this will occur at the next phase change). If you do this, the player who recieved the least amount of votes will become lynchproof. This protection only survives as long as your remain in power (alive). In addition, if the player who was lynched was revealed to be town, you may choose, at night, to have the following day begin with a half-majority of votes on a player of your choice. This player must have voted for the player who was lynched as a result of your power.
You win with town. If you also gain the most or second most votes in the election on day 1, you will achieve a special Underwood2016 victory.
"I have zero tolerance for betrayal, which they will soon indelibly learn"
LightningStrike, as Commissioner Gordon, has died!
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Welcome to Aperture Mafia 4: This Time it's Personal. You are Commissioner Gordon! You are a tough cop trying to do your job in the tough political climate of a dangerous City.
Call in a favor: Once per night, you may investigate a player. Becuase all of the players are high powered members of Gotham's elite, you cannot check into them too deeply. You will not recieve the results of any of these checks.
Bat signal: Once per game, during the night phase, instead of taking any other action you may rush to the roof to activate the Bat Signal to call for the Dark Knight to come and validate your suspicions. This ability is not an action and may not be roleblocked or prevented. When you return to your office the following day phase, You will find an envelope with the results of each of your investigations. Your results of your investigation in this manner will give the actual alignments (town, mafia, 3rd party, 4th party, 5th party, planar dragon, etc.) of those players and is immune to any and every sort alignment altering ability (including framing, godfather, miller, etc.) These checks will be 100% accurate.
Even though you can't investigate your suspicions too deeply, you still have made some conclusions and have left clues all over your office in case the worst should happen. If, at any point during the game, if you die before activating the bat signal, a list naming all of the players you investigated will be posted alongside your death. The list will annonce the number of anti-town entities within it. The results of your investigation posted in this manner will be subject to all alignment alterning abilities affecting those players during the phase in which you checked them.
You win with town.
"He’s the hero Gotham deserves, but not the one it needs right now. So we’ll hunt him because he can take it, because he’s not our hero. He’s a silent guardian, a watchful protector…a dark knight."
Call in a favor: Once per night, you may investigate a player. Becuase all of the players are high powered members of Gotham's elite, you cannot check into them too deeply. You will not recieve the results of any of these checks.
Bat signal: Once per game, during the night phase, instead of taking any other action you may rush to the roof to activate the Bat Signal to call for the Dark Knight to come and validate your suspicions. This ability is not an action and may not be roleblocked or prevented. When you return to your office the following day phase, You will find an envelope with the results of each of your investigations. Your results of your investigation in this manner will give the actual alignments (town, mafia, 3rd party, 4th party, 5th party, planar dragon, etc.) of those players and is immune to any and every sort alignment altering ability (including framing, godfather, miller, etc.) These checks will be 100% accurate.
Even though you can't investigate your suspicions too deeply, you still have made some conclusions and have left clues all over your office in case the worst should happen. If, at any point during the game, if you die before activating the bat signal, a list naming all of the players you investigated will be posted alongside your death. The list will annonce the number of anti-town entities within it. The results of your investigation posted in this manner will be subject to all alignment alterning abilities affecting those players during the phase in which you checked them.
You win with town.
"He’s the hero Gotham deserves, but not the one it needs right now. So we’ll hunt him because he can take it, because he’s not our hero. He’s a silent guardian, a watchful protector…a dark knight."
Koshi, the TL Mafia Banned List, has died!
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Welcome to Aperture Mafia 4: This Time it's Personal. You are the TL Mafia Banned List.
Judgment of the Marshal: Twice per game during the night phase, you may recommend that a player be banned. Bans are subject to GMarhal's approval and the rest of the forum's opinion, however, so your suggestion isnt final. The player you targeted must choose to either take a 'warning' (and be roleblocked for the following day phase and the following night phase) or 'sitout a game' (that player's vote during the following day phase is not counted).
OMGUS eat your heart out: Once per game during the night phase, you may choose to ban Geript and cause drama. The ruckus caused by the drama brings Coag and crew back for the popcorn. The following day phase it will be announced that players may PM during that day phase.
You win with Town.
"GMarshal, the creator and destroyer in one." --GreyMist
WaveofShadow, as BK-201, the Black Reaper, has died!
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Welcome to Aperture Mafia 4: This Time it's Personal. You are BK-201, The Black Reaper, an assassin with the ability to manipulate matter in order to control electricity (I didn't write the anime).
You start the game with a bulletproof jacket and mask. You are protected while wearing this from 1 KP, but you are also recognizable. As long as you have this protection, you will return the opposite alignment to roles that check you alignment. This item may be stolen but it may not be given away.
Electrocute: You may use your contractor abilities to electrocute a player. In the first 24 hours of any day phase (except day 1), you may PM the host to electrocute a target player. That player will be hit with 1 lightning KP. Regardless of whether or not your target dies, it will be announced in the thread that "BK-201, the Black Reaper has electrocuted/attempted to electrocute PLAYERNAME."
You win with town.
"Does the Reaper dream of dreams darker than black?"
You start the game with a bulletproof jacket and mask. You are protected while wearing this from 1 KP, but you are also recognizable. As long as you have this protection, you will return the opposite alignment to roles that check you alignment. This item may be stolen but it may not be given away.
Electrocute: You may use your contractor abilities to electrocute a player. In the first 24 hours of any day phase (except day 1), you may PM the host to electrocute a target player. That player will be hit with 1 lightning KP. Regardless of whether or not your target dies, it will be announced in the thread that "BK-201, the Black Reaper has electrocuted/attempted to electrocute PLAYERNAME."
You win with town.
"Does the Reaper dream of dreams darker than black?"
There was a note in Commissioner Gordon's office!
There are 0 non-town players in this list
1. Hapahauli
2. Obiwanshinobi
It is now Day 3! There is no PMing during the day phase. With 19 alive it takes 10 to lynch.
The day will end in on Friday, Apr 03 11:00pm GMT (GMT+00:00).