Team Melee Mini Mafia V: Newbies and Vets - Page 6
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marvellosity
United Kingdom36156 Posts
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marvellosity
United Kingdom36156 Posts
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marvellosity
United Kingdom36156 Posts
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marvellosity
United Kingdom36156 Posts
I learnt long ago that in the bullshit -> mafia chain, things are rarely that easy. I'll look at it more tomorrow maybe if we're alive. Regardless I don't think it's outside the MO of how town-Robik operates. | ||
marvellosity
United Kingdom36156 Posts
1) never said that 2) if someone does something they might do as town, logically speaking it doesn't make sense to jump to the conclusion that they're mafia just because it's bullshit, as you're doing. *waves hands* | ||
marvellosity
United Kingdom36156 Posts
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marvellosity
United Kingdom36156 Posts
edit: 2 blues! V town-favoured then. | ||
marvellosity
United Kingdom36156 Posts
On July 16 2014 23:05 GlowingBear wrote: Obs qt please? I want to read their comments Oh this feels so good. I'll forever post huge posts. it's literally in endgame post dude. | ||
marvellosity
United Kingdom36156 Posts
pls don't make terrible cases on me thx edit: Robik was like 99% VT from his claim lol | ||
marvellosity
United Kingdom36156 Posts
On July 16 2014 23:11 Eden1892 wrote: Try harder and you won't have to worry about it ![]() your case on me boiled down to the fact i was right and you weren't and therefore i was mafia :/ | ||
marvellosity
United Kingdom36156 Posts
On July 16 2014 23:15 kitaman27 wrote: Well assuming mafia gets a town lynch on day one there is a pool of 6 players where the power roles could live. With the rolecop, that is reduced to a pool of 5 players. If both hits go through, that's a pool of 3 players. Assuming they didn't identify the cop from the 4/7 info on day one, they would have one more shot at it on night two. If the jailer hits the cop on night one or night two, the cop would need to live until day four to produce a check, forcing them to survive another lynch and night hit. Even if a cop produces a check, with a parity check, odds are that it produces the alignment of only 1 player. If the jailer produces a successful save on night one or night two, it earns town an additional lynch, though the mafia essentially was given a night one vigilante in the form of a second kp to compensate. If mafia get lynched on day one, then I admit, they're in a really tough spot, but that's going to happen in any 9 player setup. The setup was originally ran as parity cop//doctor, which could possibly considered quite town-favored. I'd say this one was more slightly town favored, although if I had to run it again, I'd possibly make it so that a jail would roleblock the parity cop for the remainder of the game or possibly add in a miller. too paragraphy. Basically in a 9p game (which i am going to take this as) 1 blue role is more than enough for town for a balanced game. Added to that there are hydras which, as proved by Artanis' games, make the game pretty town-favoured (town stomped 8-3 numbers). Add another blue. yeah. Insanely good for town. | ||
marvellosity
United Kingdom36156 Posts
On July 16 2014 23:20 kitaman27 wrote: It was 2 town blue which conflicted with each other and 2 red roles. Goon isn't a role? Rolecop is super weak. 1 goon/1rb vs 1 PR is what I consider balanced for a game this size And they only conflict with each other with bad luck. I would expect town to win a 2 blue hydra setup like this 3:1 The n1 jail was really weird btw. | ||
marvellosity
United Kingdom36156 Posts
On July 16 2014 23:24 kitaman27 wrote: Mafia had a rolecop and a vigilante (in the form of a kp on d1). oh, not counting the extra shot because town had an extra player. | ||
marvellosity
United Kingdom36156 Posts
On July 16 2014 23:26 Eden1892 wrote: N1 jail was protect top town read Idgaf about meta Onceking had approximately 0% chance of being hit. | ||
marvellosity
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marvellosity
United Kingdom36156 Posts
On July 16 2014 23:29 Eden1892 wrote: Shrug Not knowing %s I went for max payout which = protect best town read The Plays You can work out likelihoods though. That's what makes a good blue. You made a protect which had very little chance of making a save. You can carry on thinking that protecting your top townread is the correct play though. | ||
marvellosity
United Kingdom36156 Posts
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marvellosity
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Was biting my tongue so hard when we were talking in irc. | ||
marvellosity
United Kingdom36156 Posts
On July 16 2014 23:49 Eden1892 wrote: All in all tho it's obvious my save game needs work since I missed w/25% random chance to save n1... A normal doc would dream of such odds. Lol What do y'all consider optimal save strat? My reason for top town read is I assume I won't outguess the mafia and try to create best floor which is "ensure top town read safe" Protect your assets, not the dude likeliest to be town (unless he is also clearly an asset) | ||
marvellosity
United Kingdom36156 Posts
On July 16 2014 23:46 kitaman27 wrote: Also, I did RNG the setup out of the six possible setups. The numbers on the three setups are definitely slightly mafia favored. If I had to guess, the double blue roles are a bit harsher for town, than the single blue are for mafia, but probably not as extreme as 25 : 75 like you claim. With a random setup like this, you have to average the possibilities for the overall balance, though ideally the parity cop//doctor one should probably be removed, which Palmar ran originally. Even that game came down to a double LYLO, rather than being won by blue actions. Towns are superior to how they used to be. | ||
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