• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:23
CEST 09:23
KST 16:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1472 users

Doctor Who Mafia 2 - Page 143

Forum Index > TL Mafia
Post a Reply
Prev 1 141 142 143 144 Next
Amiko
Profile Joined February 2014
United States1725 Posts
April 09 2014 21:24 GMT
#2841
I asked for one fakeclaim - I asked for a shrink fakeclaim and got


You are insert name here. You have had experience with Cybermen before and know that only through the power of love can someone be redeemed. Each night you can "unconvert" a Cyberman conversion by PMing that person’s name to all the hosts, and that person will be converted back to town from Cybermen. This will only work if you target a player who was converted in the last cycle (day and night) and if that player originally had a town win condition.

You win with the Town.


I felt like there was no way it would be in the game, however - too OP for reasons discussed in game (I think by austin?)
Amiko
Profile Joined February 2014
United States1725 Posts
April 09 2014 21:39 GMT
#2842
Also

@austinmcc: I'm glad you were in this game as a good town role model for me, even if you eventually became scum.
I'm still relatively new to forum mafia (this being my second completed game) and I feel like I picked up some good ways of thinking through players over the course of the game, even if they eventually led me wrong. Thanks for playing!

re: Toad/Foolishness:
I honestly didn't get bothered by this at all. I know Foolishness has reputation for skill but I just can't imagine sheeping someone who isn't even in the game.
(I was more worried that I made alakaslam sad :C )

I am kind of stubborn about these things, I generally would rather just pretend something related to the host or outside players didn't happen.
Amiko
Profile Joined February 2014
United States1725 Posts
April 09 2014 21:46 GMT
#2843
I really enjoyed this game a lot!
The few times tempers flared up they seemed to settle down pretty quickly, the massclaim was a fun puzzle to solve (though I'm not sure if it helped or hurt town to claim), and I felt pretty presidential firing a nuke at robo-kita.
Thanks very much for hosting!
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
April 09 2014 22:32 GMT
#2844
I am so proud of you, my children.
OMGUS.net, kush sex blogs every friday night
Vivax
Profile Blog Joined April 2011
22310 Posts
April 09 2014 22:51 GMT
#2845
Kush plays well when there's nothing to bus D1
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
April 09 2014 23:04 GMT
#2846
yeah actually now that i think about it, once kita joined my team my play went to shit.
OMGUS.net, kush sex blogs every friday night
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
April 09 2014 23:06 GMT
#2847
On April 10 2014 07:51 Vivax wrote:
Kush plays well when there's nothing to bus D1

This was a big part of my kush read day1. Turns out there was no one to link to him. So much for that bright idea.
Tehpoofter
Profile Joined October 2013
United States2911 Posts
April 09 2014 23:10 GMT
#2848
Gg sorry about my inactivity Austin would have been hard to get that day. Glad I played townie enough day 1 to get by gg
Amiko
Profile Joined February 2014
United States1725 Posts
April 09 2014 23:20 GMT
#2849
So... the two players that seemed most town won as mafia... :[
SOMEHOW I AM NOT SATISFIED WITH THIS "VICTORY"

I am not that good at understanding setups.
To me, conversion was a really difficult aspect of the game to deal with because I didn't know any of the mechanics behind it. It seems like consistency in play across days would be the biggest tell that someone has been converted. But, it's always possible someone will just be sick or busy on a given day, so trying to determine if it's real life of alignment change is tough. I didn't know how conversions worked, so I constantly asked myself if I needed to re-assess everyone every day... and mostly concluded it would be impossible to try :D lol.
I was thinking it'd be neat if there was some indication when someone was converted (I don't know... maybe a mechanical scream is announced in a day/night post or something like that).

That said, I really don't know if the game was more balanced for town or scum. Town had some weird self-destructive moves, and as kita pointed out, there were quite a few points where slight differences in our play might have tipped the game to a town victory.
Vivax
Profile Blog Joined April 2011
22310 Posts
April 09 2014 23:47 GMT
#2850
Totally not bragging, but I smelled austin's conversion from miles away in obs qt.

As for hopeless it'd be nice if he could work out a way to make himself readable as town. Idk but his style keeps being unreadable to me. I guess the day I'm a mafia god is the day I can read him.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
April 10 2014 00:11 GMT
#2851
On April 10 2014 08:47 Vivax wrote:
Totally not bragging, but I smelled austin's conversion from miles away in obs qt.

As for hopeless it'd be nice if he could work out a way to make himself readable as town. Idk but his style keeps being unreadable to me. I guess the day I'm a mafia god is the day I can read him.

I'm usually the first one to be self-depreciating about my play, but my activity for this game was really shitty even for me. I've been working on getting my mom a new car and selling her old one, which finally got done this weekend but then also catastrophe

as for the conversion mechanics, i feel like it would have been super useful for the OP to have a little bit more in terms of what scum were capable of. Conversion+KP+rolecop+ literally unkillable? thats just a little bit stacked for kush. I know town was also really heavy on power roles, but general suspicion of lies, fake claims, godfather or bus drive mechanics...I think scum's toolbox was stronger than towns.
Vivax
Profile Blog Joined April 2011
22310 Posts
April 10 2014 00:27 GMT
#2852
On April 10 2014 09:11 Hopeless1der wrote:
Show nested quote +
On April 10 2014 08:47 Vivax wrote:
Totally not bragging, but I smelled austin's conversion from miles away in obs qt.

As for hopeless it'd be nice if he could work out a way to make himself readable as town. Idk but his style keeps being unreadable to me. I guess the day I'm a mafia god is the day I can read him.

I'm usually the first one to be self-depreciating about my play, but my activity for this game was really shitty even for me. I've been working on getting my mom a new car and selling her old one, which finally got done this weekend but then also catastrophe

as for the conversion mechanics, i feel like it would have been super useful for the OP to have a little bit more in terms of what scum were capable of. Conversion+KP+rolecop+ literally unkillable? thats just a little bit stacked for kush. I know town was also really heavy on power roles, but general suspicion of lies, fake claims, godfather or bus drive mechanics...I think scum's toolbox was stronger than towns.


Well without shrink scum becomes theoretically unbeatable only with lynches just from D2 on. You lynch one, they convert one. That's why their abilities are factional under a certain number of something I think. So roleblocks work when they become too many. But idk, one conversion a day seems a bit too strong to me, and starting with only one scum is weak for them. That poor D1 kush lol
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
April 10 2014 00:33 GMT
#2853
the setup looks super snowbally, but scum gets first crack at it imo. And I dont particularly like that the shrink has to sacrifice himself, effectively giving scum +1KP in exchange for a convert.
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
April 10 2014 00:38 GMT
#2854
On April 10 2014 09:27 Vivax wrote:
Show nested quote +
On April 10 2014 09:11 Hopeless1der wrote:
On April 10 2014 08:47 Vivax wrote:
Totally not bragging, but I smelled austin's conversion from miles away in obs qt.

As for hopeless it'd be nice if he could work out a way to make himself readable as town. Idk but his style keeps being unreadable to me. I guess the day I'm a mafia god is the day I can read him.

I'm usually the first one to be self-depreciating about my play, but my activity for this game was really shitty even for me. I've been working on getting my mom a new car and selling her old one, which finally got done this weekend but then also catastrophe

as for the conversion mechanics, i feel like it would have been super useful for the OP to have a little bit more in terms of what scum were capable of. Conversion+KP+rolecop+ literally unkillable? thats just a little bit stacked for kush. I know town was also really heavy on power roles, but general suspicion of lies, fake claims, godfather or bus drive mechanics...I think scum's toolbox was stronger than towns.


Well without shrink scum becomes theoretically unbeatable only with lynches just from D2 on. You lynch one, they convert one. That's why their abilities are factional under a certain number of something I think. So roleblocks work when they become too many. But idk, one conversion a day seems a bit too strong to me, and starting with only one scum is weak for them. That poor D1 kush lol


Well it wasn't technically 1 conversion a day, it was 3 conversions by day 5 with the way it was staggered.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Crossfire99
Profile Joined March 2011
United States1529 Posts
April 10 2014 00:46 GMT
#2855
I knew scum was strong, but I felt that was balanced with the roles and the many opportunities town had to screw up scums plan as well as just having more townies in the beginning of the game which makes it harder for scum to blend in. Like if Toad played very townie early on he can soak a shot or conversion. Rayn could have prevented one conversion. Roleblocking could have stopped a conversion or shot (and it almost did this game), medics and jailkeepers can save a target which they did, you also had vigs from the inventions, Doctor, and the Emperor, plus cops checks and tracks or watches.

I agree it was swingy but I felt that it rewarded good play overall. Town almost won with actions and deduction. I do agree that I maybe should have revealed some more info about scum, maybe not in the beginning but later on like austin mentioned using an "event" or something to help.

@Amiko
Conversions are a rarity and not seen outside themed games because they are so hard to implement and balance.
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
Last Edited: 2014-04-10 00:52:58
April 10 2014 00:50 GMT
#2856
On April 10 2014 09:33 Hopeless1der wrote:
the setup looks super snowbally, but scum gets first crack at it imo. And I dont particularly like that the shrink has to sacrifice himself, effectively giving scum +1KP in exchange for a convert.


Well the conversion and shot can't be factional on night two so the mafia team has to deal with up to three offensive roleblocks and 3 protective roles just to get their shot through. On top of that, they need to ensure they don't get caught by the cop, tracker, watcher, inventor, vig, or nuker. It's a minor miracle that I survived until night three by avoiding the jarjar check, d3 nuke, and conversion roleblock.

If I were to make a few small tweaks to the setup, I would remove kush's immortality at the beginning of the game. Essentially, that's a waste of time for everyone since it's literally impossible to pull off a scum lynch. Essentially I went after rayn because I had a town read on nearly the entire game so he was one of the few players left. Instead, I think that kush should have had the ability to immediately convert a player in the event that he was lynched.

I would also probably replace the role cop with a roleblocker to deal with mass claims a bit better and maybe remove the inventor.

I thought hope's role was actually pretty cool and I liked the mechanic dealing with becoming immune to roles after one use. Holding off on amiko's nuke until d3 was a nice touch. Overall, real cool setup considering how difficult it must have been to pull off.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
austinmcc
Profile Joined October 2010
United States6737 Posts
April 10 2014 00:59 GMT
#2857
On April 10 2014 06:24 Hopeless1der wrote:
because i was town silly, why would i need a fakeclaim?
FREE FAKECLAIMS. FREE.

On April 10 2014 08:47 Vivax wrote:
Totally not bragging, but I smelled austin's conversion from miles away in obs qt.

As for hopeless it'd be nice if he could work out a way to make himself readable as town. Idk but his style keeps being unreadable to me. I guess the day I'm a mafia god is the day I can read him.
Yeah, I could not summon the oomph to keep hunting hard, because the game was essentially over. Kita kinda had to get deaded, but ... I could just roleblock someone at night, NOT use kp, start a conversion, get the roleblocked person lynched (lol no KP) --> one more NK --> conversion kicks in. Woulda been what, 1-5 at the start of D4, 1-4 at the end of D4, 2-2 at the start of D5 from the NK and the convert. So just because things felt so foolproof based on the timing of everything that happened, I had a hard time being super active and trying to hunt scum. Honestly, I probably would have done a better job if I'd not been looking at multiple people and just parked my vote on any single person.

On April 10 2014 06:39 Amiko wrote:
Also

@austinmcc: I'm glad you were in this game as a good town role model for me, even if you eventually became scum.
I'm still relatively new to forum mafia (this being my second completed game) and I feel like I picked up some good ways of thinking through players over the course of the game, even if they eventually led me wrong. Thanks for playing!
I've had...mixed success with how I play. Thanks for the compliment though. I would highly highly suggest trying to make a game fun and trying to talk to people when they're frustrated. As far as being led wrong...I wasn't joking that this game was similar to another game where I sort of became town-leadery after forcing a scum lynch through, but then just lynched the crap out of townies forever.
Fe fi fo fum.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
April 10 2014 02:37 GMT
#2858
On April 10 2014 09:50 kitaman27 wrote:
Show nested quote +
On April 10 2014 09:33 Hopeless1der wrote:
the setup looks super snowbally, but scum gets first crack at it imo. And I dont particularly like that the shrink has to sacrifice himself, effectively giving scum +1KP in exchange for a convert.


Well the conversion and shot can't be factional on night two so the mafia team has to deal with up to three offensive roleblocks and 3 protective roles just to get their shot through. On top of that, they need to ensure they don't get caught by the cop, tracker, watcher, inventor, vig, or nuker. It's a minor miracle that I survived until night three by avoiding the jarjar check, d3 nuke, and conversion roleblock.

If I were to make a few small tweaks to the setup, I would remove kush's immortality at the beginning of the game. Essentially, that's a waste of time for everyone since it's literally impossible to pull off a scum lynch. Essentially I went after rayn because I had a town read on nearly the entire game so he was one of the few players left. Instead, I think that kush should have had the ability to immediately convert a player in the event that he was lynched.

I would also probably replace the role cop with a roleblocker to deal with mass claims a bit better and maybe remove the inventor.

I thought hope's role was actually pretty cool and I liked the mechanic dealing with becoming immune to roles after one use. Holding off on amiko's nuke until d3 was a nice touch. Overall, real cool setup considering how difficult it must have been to pull off.

I wouldn't necessarily remove kush's immune but I would inform town of the ability, or like you suggest, change it such that conversion executes simultaneously with the lynch, as that is reminicent of "im a cop you idiot" as far as mechanics go. Way more manageable from a setup speculation standpoint and I feel would have given me (personally) a much better grasp on what I needed to consider as reasonable for scum.


@Austin:

#sqwuakt

That is all.
austinmcc
Profile Joined October 2010
United States6737 Posts
April 10 2014 02:55 GMT
#2859
#sorrynotsorrysquawk

#okay,alittlesorry
Fe fi fo fum.
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
April 10 2014 08:55 GMT
#2860
I was too close minded. i made so many posts about austin being lazy and/or scummy or whatnot, but i couldn't get over my assumption that the setup would allow so many conversions. i really wish I'd stopped to consider that conversions might happen after the day deadline

is that what happened? i'm still not sure about who was scum when

well I am glad that I realized how off austin was. but i got owned by the setup lol.
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
Prev 1 141 142 143 144 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 145
StarCraft: Brood War
Bisu 654
Zeus 296
Killer 250
Dewaltoss 56
Mong 38
Noble 21
Hm[arnc] 13
SilentControl 12
Dota 2
NeuroSwarm84
Super Smash Bros
Mew2King102
Other Games
summit1g8076
WinterStarcraft570
monkeys_forever253
Happy26
Organizations
Other Games
BasetradeTV341
Dota 2
PGL Dota 2 - Main Stream30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1051
• Rush1040
• Stunt454
• TFBlade386
Upcoming Events
GSL
2h 7m
SHIN vs Zoun
ByuN vs herO
OSC
3h 37m
OSC
5h 37m
Replay Cast
16h 37m
Escore
1d 2h
The PondCast
1d 2h
WardiTV Invitational
1d 3h
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
1d 8h
Fjant vs Bly
Serral vs Shameless
OSC
1d 14h
Replay Cast
1d 16h
[ Show More ]
CranKy Ducklings
2 days
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
2 days
BSL
2 days
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
3 days
Dewalt vs DragOn
Aether vs Jimin
GSL
4 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
4 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.