• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:45
CEST 17:45
KST 00:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-222Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
The Good, the Bad and the 8 Workers Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO [Personal Project Share] Terran Defense v0.60 Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Clem Fan Club INnoVation Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5232 users

The Mafia Spreadsheet - Page 3

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 Next All
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
March 30 2014 08:17 GMT
#41
Anyways, I'm going to test the new voting count feature and other new shiny stuff via the "Create Game" website.
Since it might be faulty yet (since I'm going to test it), it's adviced you guys don't create a spreadsheet just yet, and wait for me to finish testing it and releasing version 1.1.

Actually, if you want to create a game, just PM me so I can revert the version to 1.0. After you finish creating the game, I can continue testing.

Sweet dreams
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
March 30 2014 09:35 GMT
#42
Version 1.1 Release

By gonzaw


Description:


A new version of the Mafia Spreadsheet has been released, version 1.1. This version is a small, but meaty update for the spreadsheet. It includes a new voting count system that improves the one that was released in 1.0. Some people (marv) were complaining that the voting count would be useless, unless you had a record of every voting count as it happened in the game. In this version the voting count now records all the votecounts that happen with every single vote, so you can always check any votecount that you want.
Another new feature, is the ability for the hosts to include the Scum QT and Obs QT once the game ends.
Also, I tried to fix a problem that happened when creating a game.

New Votecount system:


[image loading]

This new votecount system, works by keeping a list of all the votes and unvotes every player makes. You can see said list under the "Voting History" section.
The votes are counted chronologically from the top to the bottom. I.e, the top votes are the oldest ones, and the bottom votes the most recent.
Each vote or unvote, defines a unique votecount for that specific row, which can be seen as a popup.

[image loading]

Let's start by describing each column:
Username: This is the username of the player making the vote
Vote: This is either "Unvote", or the name of a player. It represents who the player voted (or unvoted)
Votecount when the vote/unvote was casted: This seems weird, right? Well, notice those dark cells, right next to the "Vote" column? Each of those cells houses a "hidden" votecount. As the title says, you just have to hover over said cell, and the votecount corresponding to the vote/unvote of that row will appear as a popup.
The popup will contain plain text, so you'll have to copy+paste the votecount somewhere else if you want to see it more thoroughly. However, the information is there.
Also, the votecount shown in the popups has the exact same format as the ones shown in the main "Votecount" section above.

Aditional info:

Another new thing, is that because the new votecount system records unvotes, the votecount itself also records the unvotes players had. A regular line of the votecount will be like this:
[Player who has votes] ([Nº votes]): [List of votes] - Unvotes ([Nº unvotes total]): [List of unvotes]

It works like regular TL Mafia votecounts do

Host Guide:


To handle the new voting system, you simply have to select the Voter from the dropdown list under "Username", and then select the Voted from the dropdown list under "Vote". After that, the votecount is updated automatically.
If you find out there are no more space left to add new votes (there are no more free rows left), you have to go to Game Management ->Add New Rows to Voting History, and click it. This will add 10 more rows to the bottom of the screen, so you can add more votes as they come along.

Regarding the scum/obs QT feature, you just have to input the link to said QTs when you go to the End Game window
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
March 30 2014 09:45 GMT
#43
Anyways, like always, post some feedback when you guys start using it. I'm sure it can be tweaked a little bit to improve it.
One area I'm a little concerned with is speed. The more votes you add, the slower it calculates the votecount, since it has to recalculate the whole history of votes from scratch.
In some games, it may get very slow. But I'm not sure how much it would impact the game, at least not without experiencing it in action with a real game (for instance, I don't really know how much votes/unvotes will be in total per day phase in any game).

I'd also like to know if hosts feel comfortable adding the votes this way (instead of the old way, where they added them in the section above). If they are not, depending on their feedback and advice we can tweak it.

I'm planning on releasing these "tweaks" and such in the next few releases. However, I'm thinking of making a "big" release (most likely 2.0), where instead of 1 spreadsheet, 2 of them are created. A "master" one where the hosts and cohosts have ALL the info they need, and that's where they work in (via menus, etc). Then the "slave" spreadsheet, which would be exactly the same as the current one. In the "slave" one, players and observers would only be able to read the info of the game as it's posted there by the master spreadsheet.
This takes a lot of work though, and I'm short of time these days, so I'm postponing it for later. But at least the very least this should put your hopes up

Balla24
Profile Joined December 2011
2322 Posts
March 30 2014 12:58 GMT
#44
Is there anyway to convert an ongoing games 1.0 spreadsheet to the 1.1?
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
March 30 2014 19:13 GMT
#45
Yes. In the "Host Guide" from page 1, it gives you the steps you have to do to update the version.

However, know that just updating the version mean that everything you do from NOW ON uses 1.1. It doesn't change stuff you already did.

For example, in 1.1, when you create a game, it creates the Scum QT and Obs QT section in the General Tab automatically. If you update to 1.1 AFTER creating the game, that section WON'T BE CREATED (since it was not created when you created the game in 1.0). In that case, you have to make the ScumQT and ObsQT sections manually (you can create a new spreadsheet and copy it from there, then delete the previous spreadsheet).

This happens equally with previous Day phases. If you change to 1.1 on Night 2, then when you create Day 3, it will have the new votecount system. However, Day 1 and Day 2 won't (since you already created them)
Balla24
Profile Joined December 2011
2322 Posts
March 30 2014 19:15 GMT
#46
Alrighty, i'll update during the night. Thanks! :D
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
March 30 2014 20:04 GMT
#47
Cool
I advice changing to 1.1 at a night phase. Changing to 1.1 in the middle of a Day phase will likely fuck up said Day phase sheet
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 26 2014 01:12 GMT
#48
So, after almost 1 month from this release, I'm bumpin this thread (for exposure and stuff).
If you have more feedback it'll be appreciated.

Sadly I don't believe I can improve this for a while. Well, I don't see the rush to do it anyways. Maybe on May I could start doing some stuff (the thing is that the new changes are "big", so it's not like I can pull them off on one night)
Hapahauli
Profile Joined May 2009
United States9305 Posts
Last Edited: 2014-04-26 07:09:55
April 26 2014 07:03 GMT
#49
So I'm trying to use this to host YOSO Mafia. I filled out all the information and finished copy/paste-ing the script. However I can't find for the life of me where the game management tab is to start the game.

EDIT: Nevermind, figured it out!
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 27 2014 00:07 GMT
#50
OK I'm having problems managing votes. There are 10 rows given to me for voting history and player votes. However in a larger game, how do I save more than 10 votes in the system?
a talking rock that sprouts among the waves woosh
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
Last Edited: 2014-04-27 00:26:35
April 27 2014 00:25 GMT
#51
Check Host Guide above.
In the "Game Management" menu thingy, there is a button you can press to add more votes to that history

Host Guide:


To handle the new voting system, you simply have to select the Voter from the dropdown list under "Username", and then select the Voted from the dropdown list under "Vote". After that, the votecount is updated automatically.
If you find out there are no more space left to add new votes (there are no more free rows left), you have to go to Game Management ->Add New Rows to Voting History, and click it. This will add 10 more rows to the bottom of the screen, so you can add more votes as they come along.


EDIT: Are you using it for You Only Shoot Once Mafia? I don't see it in the OP from that thread.
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 27 2014 00:41 GMT
#52
Yeah I'm using it for YOSO. Was I supposed to post a link or something o.o
a talking rock that sprouts among the waves woosh
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 27 2014 00:44 GMT
#53
Ideally yes. The spreadsheet has info about the game as it "plays out", so any player and observer can check it out and see stuff like the current votecount, player filters, etc.
As a host, you'd have your "secret" info (player roles, night actions, etc) in a separate place.
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 27 2014 00:47 GMT
#54
Oh. I was just using it as a hosting tool.

Also, I'm getting "Script function addNewVoteRow could not be found" when I'm trying to add votes.
a talking rock that sprouts among the waves woosh
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 27 2014 22:28 GMT
#55
Hmm. Go to the 1st post (the Host Guide) and follow this:

At some points, new versions of this spreadsheet will be released. Maybe a bug will be fixed, or a new feature will be added.
In the case the host has an ongoing game, when such new version is released, then if appropiate, he can update his spreadsheet to the new version.

In this case, just follow through the steps in Setting up the Library above. Once you arrive at the “Select a Library” step, in the Version column, select the new version (instead of the old one). Then Save, and your spreadsheet will be updated.

Note that there may be times where it’s not appropiate to update an ongoing spreadsheet to a new version. If new features are added to a new version, then doing so may break the spreadsheet. In such cases, either consult me beforehand, or just use the previous version, and only update the version in new spreadsheets you create.


The version you need is the last one which is 68. If you have one that's lesser than that, change it to 68. If you already have the 68 version, hit me back so we can see what other stuff is the problem
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
June 15 2014 04:58 GMT
#56
So there is a problem people found when trying to add new voting rows. I'll try getting that fixed.

Also, the "new" Google Sheets apparently are the default now (or something). So yeah a lot of stuff gets broken because of that. I'll see if I can get something done.....
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
June 15 2014 05:15 GMT
#57
Okay, in version 70 there's the fix for the new voting rows problem. For existing spreadsheets, you have to copy and paste the code from the "Information Tab" again (since new code was added there that you need)
Amiko
Profile Joined February 2014
United States1725 Posts
Last Edited: 2014-06-15 22:52:54
June 15 2014 22:52 GMT
#58
Hey gonzaw-
I tried re-making a spreadsheet for Order Mafia using version 70.
I was re-filling day 1 with votes, and although the voting function now runs without giving me an error, it didn't actually add any new rows ^^ sorry to keep bugging you!
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
June 16 2014 06:17 GMT
#59
Check the bottom of the sheet. Right now when you create a new Day X sheet it gives you like 1000 rows. The "Add new row" function adds rows to the end (previously there were only 30 or so rows, so you could see them in the sheet). You could delete the excess rows in this case while I try fixing it
Amiko
Profile Joined February 2014
United States1725 Posts
June 17 2014 20:07 GMT
#60
Ahh I see! Thanks, I think it is working properly now I'll go through and update it to present later today and then see if anything else comes up, that seems to resolve all current problems though.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #258
WardiTV1073
EmpressLilyy53
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 46965
Shuttle 2807
Jaedong 2157
Light 696
actioN 607
Soma 474
Larva 439
firebathero 386
Mini 360
Soulkey 332
[ Show more ]
BeSt 279
Snow 235
ZerO 178
hero 137
Rush 119
Dewaltoss 114
Sharp 67
soO 59
Sexy 58
Sea.KH 52
Hyun 44
scan(afreeca) 22
Rock 22
Terrorterran 21
Shine 16
Noble 10
Dota 2
qojqva1977
XcaliburYe104
LuMiX0
Counter-Strike
fl0m5084
Super Smash Bros
C9.Mang0464
Mew2King185
Heroes of the Storm
Khaldor187
Other Games
singsing1930
Liquid`RaSZi763
B2W.Neo646
FrodaN354
Hui .229
XaKoH 120
JuggernautJason68
QueenE58
ZerO(Twitch)13
Lowko5
Organizations
StarCraft: Brood War
lovetv 15
Kim Chul Min (afreeca) 11
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH310
• poizon28 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota293
League of Legends
• Jankos2322
• Shiphtur228
Upcoming Events
OSC
8h 15m
WardiTV Weekly
19h 15m
The Patches Monday
1d
Sparkling Tuna Cup
1d 18h
PiG Sty Festival
1d 20h
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-08
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.