On June 19 2013 23:26 Acrofales wrote:Show nested quote +On June 19 2013 23:04 fferyllt wrote:
The mafia roleblocker action went before the JK, so, I think it was pretty even.
I remember hearing that MS games tend to be more townsided than TL games. I sort of expected town in this game to have the Blue equivalent of a rusty spoon and to have to depend primarily on daytime scumhunting.
I think town could have figured this out even if my JK actions went more astray, but it would have been a squeaker for whichever side won.
This game, scum got some bad breaks. Not being able to find a replacement for Yavanna screwed them up pretty badly, and they were all very new players, compared to town who had 3 mafiascum veterans (sometimes RNG works that way). I think that impacted the game quite a bit more than the blue balance, which I still don't see much of a problem with.
The setup I had in mind was a Hatter, a Masoner and 1 out of 4 roles at random (JK, Vet, Cop or Medic) versus the scumteam we had. I thought about a scum Masoner, but I figured that by D2 or D3, someone would know there were 2 masoners and it would be easy to see that one of them must be town and the other scum (I also thought of giving town 2 masoners just to fuck with that logic
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).
Also, the lack of a cop doesn't mean the godfather is useless. It allows you to play a certain way simply by KNOWING that a cop check will show you green, regardless of the presence of actual cops.
But... both of my last newbie games the town won fairly handily (as opposed to the first one I hosted, which scum won with a flawless victory), I might have to ramp it up for the next time
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EDIT: and in other, totally unrelated news, the new True Blood episode was absolutely terrible. Even with my low expectations for it.