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Doctor Who Mafia - Page 2

Forum Index > TL Mafia
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marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 14:39 GMT
#181
On May 15 2013 23:38 [UoN]Sentinel wrote:
I'd wait on fferyllt before lynching. I havent seen his name anywhere before so I'm not ruling out the possibility of an honest mistake. I'll probably have a concrete opinion by the end of the day, however.

Note that player B can see player J right now. It might help in figuring out if a player is not player B, because they absolutely would see movement in their periphery if they were.


What honest mistake are you referring to?
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 14:45 GMT
#183
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


I don't believe anyone was accusing him of being over-eager? Where do you think he was being over-eager?

What is this bizarre semi-defence? :/
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 14:50 GMT
#186
Ok. Odd that you call it an "honest mistake" though. *looks at you funny*
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 14:57 GMT
#190
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


This carries the massive risk of scum influencing what the moves we make are.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:04 GMT
#198
On May 16 2013 00:03 [UoN]Sentinel wrote:
Show nested quote +
On May 15 2013 23:58 phagga wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:

Show nested quote +
On May 15 2013 22:42 deconduo wrote:
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.


This is very suspicious looking


Why is it suspicious looking when he corrected himself to say almost the exact opposite in the very next post?
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:05 GMT
#200
TOO LATE DECON
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:08 GMT
#203
Fair enough, I believe that. There's no point in trying to misrepresent someone when it's so easily disproven anyway, so honest mistake (now that's how we use the term ) is the most likely explanation
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:16 GMT
#210
On May 16 2013 00:13 Zephirdd wrote:
Show nested quote +
On May 16 2013 00:02 phagga wrote:
On May 15 2013 23:59 Zephirdd wrote:
On May 15 2013 23:58 phagga wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


Some letters are puppets, the actual scum are hidden(the ones who can eat us)

uh what? What makes you think so? Because in the OP it says

This game will take place on a 25 X 25 square Board. Each player will begin on some place on the board. You will not know which icon on the board corresponds with which player in the game. The Angels can see everything and know which player is which.


which implies that all the letters corresponds to players.


I don't think it makes sense to have puppets if the angels are shown on the board. My interpretation at least.


I understand it like this - every letter corresponds to a player. Now, for the angels, their letter may be the actual angel or it may be the puppet. Either way, according to the OP, actions performed on the puppet happen to the real angel too, so for all intents and purposes they are the same person.

The puppets thing more seems a mechanic for angels to be able to do their own thing in secret while moving the puppets around also.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:18 GMT
#212
On May 16 2013 00:15 Oatsmaster wrote:
I hate plans. Plans suck.


Plans don't suck at all, in games like these they're pretty important, and making good/bad plans can have a pretty large difference in the final outcome. So try reading and understanding what's written, because plans simply do not suck; what sucks if you saying they suck.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:22 GMT
#217
On May 16 2013 00:21 Oatsmaster wrote:
Show nested quote +
On May 16 2013 00:20 deconduo wrote:
On May 16 2013 00:15 Oatsmaster wrote:
I hate plans. Plans suck.
How about for day 1. EVERYONE JUST CHOOSES RANDOM ACTIONS AND DIRECTIONS???????.

zeph and deconduo have only been talking about setup. Only. Hmm. Easy to do as scum.

Zeph, do you have reads?
Deconduo, do you have reads?


Nothing yet, but its only just started. Also this is far from your normal game, so figuring out the setup is pretty damn important. Same with plans, if we can't figure out who is who, we are just moving randomly around the board and we will lose very quickly.

plan is.

everyone claims their 3 things, direction/number of spaces moved/looking where.

K.

Moving on. Why no reads boyo?


Why don't you give your own, before asking other people for theirs?
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:26 GMT
#219
You don't get to ask me or anyone else questions if you're not going to do what you're asking for yourself.

That's hypocrisy, and that sucks.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:28 GMT
#221
In that case, expect to be ignored. It's that simple.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:43 GMT
#223
It's the value of doing something yourself that you expect others to be doing. There's no point wildly accusing people of not scumhunting, when you have done literally zero scumhunting. Your filter is one of the longest in the game and yet it is completely devoid of any meaningless content.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:44 GMT
#224
*meaningful

oops

[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 15:57 GMT
#226
Because I'm waiting for you to push someone first, babygirl.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 16:46 GMT
#236
lol we're definitely not lynching phagga
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 16:47 GMT
#239
Not really my MO to lynch the dude who's thought about the game the most and made the most effort

call me a traditionalist
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 16:53 GMT
#242
On May 16 2013 01:47 Oatsmaster wrote:
Show nested quote +
On May 16 2013 01:47 phagga wrote:
and why do you want to lynch me?

Cause you scum bro. Call it gut reads, call it pro mafia skillz.


So no reason at all. Excellent. That's sure to get him lynched!
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 17:00 GMT
#244
People we probably shouldn't be lynching today:

marv (qtpie)
Oats (annoying tryhard/bullshitter)
Zeph
phagga
Blazing (probably)

People maybe we shouldn't lynch, but who knows:

Sharrant
deconduo

Distinctly lynchable:

fferyllt
ghost
Sentinel
Vivax
fuba

ez pz, right?
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 15 2013 17:33 GMT
#251
On May 16 2013 02:11 Oatsmaster wrote:

Why is phagga so townie marv? I cannot comprehend.


On May 16 2013 01:47 marvellosity wrote:
Not really my MO to lynch the dude who's thought about the game the most and made the most effort

call me a traditionalist


If I can answer questions just by quoting something I already said, it's probably not a great question.
[15:15] <Palmar> and yes marv, you're a total hottie
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