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[T] MTG Mini Mafia II - Page 2

Forum Index > TL Mafia
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Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 00:49 GMT
#559
              .,-:;//;:=,
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We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 00:56 GMT
#564
Look at me! I'm spamming like a jackass because I think thats how mafia games are won!

All the hydras are scum!

Everyone with a lowercase j in their name is town!

ThePoster is scum because he asks questions and gives orders, and also uses literally 76 metric fuck-tons of "quotation marks"!
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 00:57 GMT
#566
On January 30 2013 09:53 Stutters695 wrote:
Show nested quote +
On January 30 2013 09:48 Aperture Science wrote:
I will attack BinOnFire with everything, every turn.

Now you no longer have to worry about me in your attempts to plan out what everyone will play.


Or you could attack someone for being scum and play to win?

Can't you read?

I thought your head was less far up your ass than everyone else's. Oh well.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 00:58 GMT
#567
On January 30 2013 09:56 Clockwork Hydra wrote:
Well good to see you're having "fun".

~dandel

I have to have more filter than gonzaw. Apparently this makes you enjoy the game more?
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 01:09 GMT
#578
Well, as a wise man once said, “there’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones.” Besides, to borrow from the voodoo sham known as “psychiatry,” it sounds to me like these eggheads are partaking in what they’d call “projection.”
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 01:16 GMT
#582
On January 30 2013 10:15 (DontFear)ThePoster wrote:
Oats, you are around. Cast the damn thing so we can move on with the scum hunt and away from the mtg.

I'll bet you stand the most to gain from it. And as he said in nicer terms, you've got a whole lot of bullshit in your filter.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 01:20 GMT
#585
On January 30 2013 10:19 (DontFear)ThePoster wrote:
fuck stupid computer ate my post.

Just me here but we're looking at Xfire and ApSci, Xfire entered the thread weirdly and hasn't added anything to discussion. ApSci is trolling and has responded to pressure by trolling more and raging about post count instead of being useful to town. He said something like "now there is some content I can scum hunt" and followed it up by yelling and trolling and yelling.

p

No shit, first thing after my post saying i'd give the game a second chance was a snarky little poke.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 01:33 GMT
#591
[image loading]
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 01:33 GMT
#592
And thats OC bitch
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 14:01 GMT
#647
On January 30 2013 22:55 SuckMyTopdeck wrote:
Show nested quote +
On January 30 2013 22:22 Clockwork Hydra wrote:

You know why zombies aren't scary if you're not scum? Because they won't attack you!


Show nested quote +
On January 30 2013 22:49 Clockwork Hydra wrote:
On January 30 2013 22:25 SuckMyTopdeck wrote:
On January 30 2013 22:22 Clockwork Hydra wrote:
On January 30 2013 22:06 RockHydra wrote:
On January 30 2013 21:20 Clockwork Hydra wrote:
On January 30 2013 18:22 RockHydra wrote:
On January 30 2013 01:05 Clockwork Hydra wrote:
Also, you only have to fear zombies, if you're scum.



The underlined part is just not true.
Don't post lies unless you wanna appear scummy.

Not a lie. It's entirely from my point of view, but it's not a lie.

/Acro


If you tell people how to feel, it might be better to look at it from their POV.

/zebezt

Why, that's completely pointless. If you tell me that you're afraid of the dark, I'm not going to look at it from your point of view. I'm going to tell you that you shouldn't be afraid of the dark and give you a bunch of reasons for why the dark isn't scary.

You know why zombies aren't scary if you're not scum? Because they won't attack you!


How can you guarantee this? Is there something I'm missing?

No guarantees. But at the moment it sure looks like they're heading your way. A big post that says "I'm harmless and useless" but does nothing much else is not convincing me otherwise.


My/RH's point proven. Carry on.

Also my point.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 14:34 GMT
#653
Sigh. At least some of you get why I thought casting MA for 15 was a bad idea.

GreY sent me a message:
So my vote for a strategy (and you can quote me on this):

My idea is that our goal should be, as town, to make this game as normal as possible. Now aside from the MTG elements, what makes this game different is the way In Which we eliminate people. In this game we don't have the ability to "lynch" scum. The best way remedy this is to allow everyone the ability to utilize their decks. This will give the town more collective power than the scum, and allow us to "lunch" people. I therefore propose we try to avoid crippling blows early, and to save our power for later when it becomes important.


I agree with this, and I think most of you do. What I'm worried about is that group hug boosters could destabilize the balance, which is why I favor a small MA or Voyage rather than a two-turn setup into "everyone has 15 lands" and has a 25 card deck remaining. Please stop tapping for join forces. Adding more to it won't help.

Here's my analysis of Bin.

tl;dr:
Moderate Suspicion of Scumminess.

Factors:
1). Flip Flopping: Bin changes his mind extremely often. Even within the same post. This means his mind is already made up as to his action, and he's just saying what he can to appear most townie. Class B Tell
2). Schizophrenic: Its really weird how Oats is this extremely hostile personality who apparently knows very little about magic, while MG is cool, calm, and collected. It lets him get away with more things than usual. If I were scum, this would be the perfect cover. Class D Tell
3). Derailing: Bin starts or prolongs many arguments. This ties in with the previous two factors in that he prolongs them well after he has stated that the arguments have been discussed enough. Class C Tell
4). Deck Lies: Death Grasp isn't a win condition unless you can get 20 lands out. Its a survival condition. It also works VERY well with the mafia creature. Which means either he's scum or is lying about his deck, which means he's scum. Class B Tell


Yes, this is actually how I hunt. Yes, I do actually have a system of Tell Classes.
Class A: Slips. Incontrovertible evidence of scumminess.
Class B: Contradictions. Possibility of confused town.
Class C: Behaviors. Possible town explanation, depending on player's methods.
Class D: Win-mores. Tells which mean nothing unless other tells independently lead to a Scum conclusion.
Class E: Nulls. Tells that mean nothing because they can have town or scum agendas.

Suspicion Range:
[Minor---Lesser---Moderate---Reasonable---Greater---Certain]



P.S. I suspect marv is scum just to ruin his streak.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 14:47 GMT
#656
On January 30 2013 23:41 BinOnFire wrote:
Missing some quotes there.

Its really weird how Oats is this extremely hostile personality who apparently knows very little about magic, while MG is cool, calm, and collected.

Umm ok? Different personalities maybe?
Have you actually read any of our previous games.

I assume you're oats?
Several of MG, and i've never heard of you before this game.

Look at the other hydras. They aren't as radically different as you are. Like I said, its only a class D tell, which means nothing until other tells have given a conclusion.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 14:53 GMT
#657
Also, I can tell that you didn't even open the analysis.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 14:56 GMT
#659
On January 30 2013 23:53 Aperture Science wrote:
Also, I can tell that you didn't even open the analysis.

This bumps me up to Reasonable Suspicion.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 15:02 GMT
#663
I don't distinguish null tells from fluff. That's a waste of time.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 15:06 GMT
#666
On January 31 2013 00:04 BinOnFire wrote:
But it isnt fluff.
More QQ was inappropriate and uncalled for and I am sorry for that
/Oats

Lying is also scummy behavior. Don't tell me you're sorry lol. A) I don't believe you and B) I don't care.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 15:37 GMT
#670
On January 31 2013 00:27 Clockwork Hydra wrote:
+ Show Spoiler +
Seeing as pretty much all the tells come from Oats' behaviour, I have to tentatively disagree.

If we tell you that Oats is rather newbie, does that change your verdict in any way?

Some things you have down as strong tells I really don't agree with.
+ Show Spoiler +
On January 29 2013 12:48 BinOnFire wrote:
Did you not say that only scummy players contribute mana towards Minds Aglow?
Then you said that it gives them a chance to look 'townie'

Also, yes town can actually have some teeth, but this is also good for scum in the sense that a Vig is good for scum. More often than not, Vig's shoot town. Same with lynches.
I would think that scum would want to get enough 'power' to 1 shot people as fast as possible to reduce the number of townies, thats why the card is also good for them
/Oats

You give them 7 scum points for this, yet I don't see anything except someone being wrong in a weird way.

I do agree with you that it is weird that their whole deck idea is supposedly based around getting everybody up to speed fast, yet Oats is apparently totally not on-board with that plan. Did you guys not discuss the deck beforehand? But is this a scumtell? Or just someone not understanding what the deck is about?

I personally didn't have Bin down as town yet, mainly because I feel he could not play his deck any other way and he doesn't done much in the scumhunting department, but I don't have a scum read on him for the things you bring up.

There's a reason this post is scummy:
"Did you not say that only scummy players contribute mana towards Minds Aglow?
Then you said that it gives them a chance to look 'townie'

Also, yes town can actually have some teeth, but this is also good for scum in the sense that a Vig is good for scum. More often than not, Vig's shoot town. Same with lynches.
I would think that scum would want to get enough 'power' to 1 shot people as fast as possible to reduce the number of townies, thats why the card is also good for them
/Oats"


Translation:
  • You said MA helps scum look towny
  • Vigis are anti-town
  • Scum want MA into Collective Voyage


And this is IMMEDIATELY after saying that MA is good.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 15:41 GMT
#672
On January 31 2013 00:38 BinOnFire wrote:
So what do you think about it?
And note that my response to the Strongest point, flip-flopping,
is cause Im quoting another players words by bolding them
Also Aperture, what do you have to say about that?

Find me an example, or you've got nothing.

And don't quote by bolding ever again, who taught you that awful habit...
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 15:53 GMT
#677
On January 31 2013 00:44 BinOnFire wrote:
+ Show Spoiler +
On January 29 2013 21:14 BinOnFire wrote:
Show nested quote +
On January 29 2013 21:11 Oatsmaster wrote:
Well the point of my policy is to find the lowest poster and DISCUSS whether we hit him or not.
The lowest poster thing is not objective, town can make quality posts and scum can make quantity posts. So we go up the line and find the scummiest person, using Lowest post count as a guideline rather than our 'feel'


Well Crossfire's entrance is similar to marvs,
I think this is weird though
I only think a few mana total should be used on it because I don't think it is wise to discard so many cards because that's wasteful.
And then he never mentions that again, even though I feel that its a good point if a bit vague, which means that he shouldve discussed it. I get generally noobness feel from him, not alignment indicative though


On January 29 2013 13:59 BinOnFire wrote:
Dude, did you even read my post? I don't mention zombies at all. In fact, I talk in general terms. Stronger everybody = good for town.
Of course you dont want to say that you are a selfish bastard.
I agree that the more cards you get, and the more mana you can play, the better it is for you. Also better for scum.

Town getting stronger is better because scum already start with a big fat 8/8 monster.

HOWEVER what I am saying is that its not objectively good for town.
There are pro's and con's for playing that card and all you seem to be doing is saying how good it is for town.


First one, you say that the bold is a good point.

Second one now feels less flippy and more just like a parrot of what I and I think CH were saying earlier.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 16:10 GMT
#683
On January 31 2013 00:59 Clockwork Hydra wrote:
Show nested quote +
On January 31 2013 00:55 BinOnFire wrote:
Just playing the devil's advocate in that whole series of posts.

Why the hell were you playing devil's advocate against something that was YOUR play to begin with.

Here is the plan, as described by your hydra head:
Show nested quote +
On January 29 2013 09:41 BinOnFire wrote:
So let me rephrase my two lines of play:

1) Cast Minds Aglow T1, hope to hit Collective Voyage (very high odds if we do all draw ~10 cards), Collective Voyage T2, everyone has ~20 lands in play for T3.

2) Mulligan, hope to draw Collective Voyage (30%, I checked the math), everyone has ~10 lands in play for T2.

I like the first one - it's much safer, and leaves us all in a much stronger position on T3. Thoughts, everyone?

Picking option 1... and then:
Show nested quote +
On January 29 2013 09:45 BinOnFire wrote:
To further expand on plan 1)

Cast Minds Aglow T1, hope to hit Collective Voyage (77% if we do all draw ~10 cards), Collective Voyage T2, everyone has ~20 lands in play for T3.


Now are you saying you were not on board with this plan? Or were you and you were just engaging in a pointless discussion with someone else (me) who was on board with the plan.

I wrote it up to noobishness, but it turns out it was intentional play. Sorry, iGrok, you may be onto something.

that's not the post i would have used to illustrate that, but yes.
We do what we must, because we can.
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