[T] MTG Mini Mafia II - Page 12
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Clockwork Hydra
Uzbekistan442 Posts
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Clockwork Hydra
Uzbekistan442 Posts
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Clockwork Hydra
Uzbekistan442 Posts
On February 02 2013 04:59 (DontFear)ThePoster wrote: Woot forgot he can sack his goblin+shaman to destroy other creatures... ....so, do we destroy both of them? Aperture, you can sack your Braid of Fire to destroy his Shaman, and Rock can sack a Walker to destroy his Goblin. He can't do anything else if we do that right? /G yeah. Artanis changed to non-land after all. Rock (and whoever else) do it now, before he comes back :O no taking chances. ~dandel | ||
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/Acro | ||
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We have death spark on hand after all. You're still all fucking morons for reminding him. Jesus. ~dandel | ||
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Although we were hoping our ZI would survive. | ||
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Read above. | ||
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Also, STOP BEING A STUPID IDIOT AND GIVING XFIRE IDEAS. | ||
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On February 02 2013 05:14 Crossfire99 wrote: Didn't read the op, scum? The OP was created to prevent RL play. The stupid card is the EPITOME of RL play. It is stupid. | ||
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Btw, we will probably need 2 turns to recover from the loss of ZI, but if we are lucky, we might draw another one next turn (we will have some help). | ||
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On February 02 2013 05:34 (DontFear)ThePoster wrote: Yeah, it's not like he'll do this as soon as the next Main Phase starts: ##Cast: Swamp ##Tap Badlands for 1 black mana ##Tap Badlands for 1 black mana ##Tap Swamp ##Cast Syphon Soul In fact, I PREDICT that's what he'll do, just because it's the only way things can get worse for us, therefore it will happen So let's think about ways to outdamage that. A kill is not going to happen this turn. So, you guys build up for the next one. Keep in mind, if they kill bin this turn, Syphon "only" does 14 damage / heal, which is really very balanced and totally okay. ~dandel | ||
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On February 02 2013 05:36 Aperture Science wrote: True, but there is nothing we can do about it until then. I cannot sacrifice a permanent to kill a land even if I wanted to, and thats all that he has on the feild if I am reading the board thread right. I can't do anything more to crossfire with the cards I have. So no, him surviving another turn is not something I can control, and therefore I am focusing on other matters. So you knew he'd go and sac his creatures, if i understand this correctly? Yes, go on. ~dandel | ||
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On February 02 2013 05:41 (DontFear)ThePoster wrote: Yeah you guys think about that, I have to cool down a little bit I already said what cards I have in my hand. With 5 lands tomorrow I guess I can play a Zeldon Marauders, which will deal 1 damage. Then I play Reckless Abandon (sacrifice Zeldon Marauder), and deal 4 damage. Then I can play Unearth, bring back Zeldon Marauder, and do 1 more damage. If I have the mana, I can tap Grim Lavamancer and do 2 damage. I need 5 mana for all of that, which I'll have because of the lands I got from Bin's land (I think, I also have a Mountain in my hand) So I can do 8 damage next turn (can't attack with anything), and have GL and Zeldon Marauders in play. That's not taking into account which card I draw though (it may be Ball Lightning which may be sweet) /G It should be 9, right? Since Keldon marauders also do damage when they leave play. That's a pretty good start. We'll have (at least) 3 Zombies, doing 6 damage. Rock gets a 2dmg ninja out this turn, and might be able to cast another, doing at least 2 damage, maybe more (rock, input please). If stutters plays a BEAR, he'll be able to do 2 damage. Nova can at least attack with his 3/3 land again. which already gets us up to 22 damage minimum. Maybe more. Any other potential? Remember, we're talking NEXT turn now. Also, suck and nova should still combo for a treetop village attack this turn, I think. Damage is damage. ~dandel | ||
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