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[T] MTG Mini Mafia II - Page 12

Forum Index > TL Mafia
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Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 19:57 GMT
#1352
Rock, what's your opinion of AS?
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 19:59 GMT
#1353
Grey, now that you're back from holiday. Your fresh look at the game would be appreciated. Who's the second scum?
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:01 GMT
#1357
On February 02 2013 04:59 (DontFear)ThePoster wrote:
Woot forgot he can sack his goblin+shaman to destroy other creatures...


....so, do we destroy both of them?
Aperture, you can sack your Braid of Fire to destroy his Shaman, and Rock can sack a Walker to destroy his Goblin.
He can't do anything else if we do that right?

/G

yeah. Artanis changed to non-land after all.

Rock (and whoever else) do it now, before he comes back :O
no taking chances.

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:05 GMT
#1365
Thanks, Suck, you idiot. We had already thought of this possibility (well, of him sac'ing shit to stop our attack), but figured he hadn't realized it. While I feel it is a town tell, because scum would just post that shit in the QT and laugh while town goes to hell, it was incredibly stupid to tell Xfire what he can do to survive.

/Acro
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:05 GMT
#1366
It's okay we can still kill him I think.

We have death spark on hand after all.

You're still all fucking morons for reminding him. Jesus.

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:10 GMT
#1370
Anyway, due to Xfire being stupid, the plan still works.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:11 GMT
#1371
I'MMA CHARGE MY DEATH SPARK
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:11 GMT
#1373
We will cast Death Spark on Xfire, doing 1 damage. 4 Zombies do 8 damage. Ninja does 2 damage, Lavamancer 1 and Treetop Village 3 = 15 damage. GG.

Although we were hoping our ZI would survive.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:12 GMT
#1374
Are we allowed to discard to create a Zombie in response?
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:16 GMT
#1378
On February 02 2013 05:15 SuckMyTopdeck wrote:
Show nested quote +
On February 02 2013 05:10 Clockwork Hydra wrote:
Anyway, due to Xfire being stupid, the plan still works.


explain this to me please


Read above.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:17 GMT
#1379
If you are allowed to SAC lands, then the change to the card is fucking stupid, because the first thing we thought of doing upon seeing that card was to sacrifice our lands.

Also, STOP BEING A STUPID IDIOT AND GIVING XFIRE IDEAS.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:18 GMT
#1380
sac our lands to kill his, btw. Not to kill his shit. We hardly need mana and with ZI out we were golden for creatures.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:19 GMT
#1382
On February 02 2013 05:14 Crossfire99 wrote:
Show nested quote +
On February 02 2013 05:12 Clockwork Hydra wrote:
Are we allowed to discard to create a Zombie in response?

Didn't read the op, scum?
Show nested quote +
---- There are no "in response" abilities.

The OP was created to prevent RL play. The stupid card is the EPITOME of RL play. It is stupid.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:32 GMT
#1397
Well, I guess now there's no rush. Xfire has 2 lands and nothing in play anymore. I guess Nova can sort his own deck out, and we'll just do 9 damage in the attack phase, leaving Xfire at 3 life. Presumably people can actually do stuff next turn.

Btw, we will probably need 2 turns to recover from the loss of ZI, but if we are lucky, we might draw another one next turn (we will have some help).
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:36 GMT
#1402
On February 02 2013 05:34 (DontFear)ThePoster wrote:
Show nested quote +
On February 02 2013 05:32 Clockwork Hydra wrote:
Well, I guess now there's no rush. Xfire has 2 lands and nothing in play anymore. I guess Nova can sort his own deck out, and we'll just do 9 damage in the attack phase, leaving Xfire at 3 life. Presumably people can actually do stuff next turn.

Btw, we will probably need 2 turns to recover from the loss of ZI, but if we are lucky, we might draw another one next turn (we will have some help).


Yeah, it's not like he'll do this as soon as the next Main Phase starts:

##Cast: Swamp
##Tap Badlands for 1 black mana
##Tap Badlands for 1 black mana
##Tap Swamp
##Cast Syphon Soul


In fact, I PREDICT that's what he'll do, just because it's the only way things can get worse for us, therefore it will happen

So let's think about ways to outdamage that.

A kill is not going to happen this turn.

So, you guys build up for the next one.

Keep in mind, if they kill bin this turn, Syphon "only" does 14 damage / heal, which is really very balanced and totally okay.

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:37 GMT
#1404
On February 02 2013 05:36 Aperture Science wrote:
Show nested quote +
On February 02 2013 05:30 (DontFear)ThePoster wrote:
On February 02 2013 05:28 SuckMyTopdeck wrote:
On February 02 2013 05:25 (DontFear)ThePoster wrote:
Well at least it confirms CH and Suck as town, like 100% basically.

Silver lining I FUCKING GUESS


how much damage can Crossfire do to us if he survives another turn?


How the fuck should I know?

He may have another of those "Syphon Soul" in his hand, thus he can play another Swamp tomorrow, cast it, and survive even longer.

Guess what? If he gets ANOTHER Syphon Soul he can SURVIVE EVEN LONGER


NICE. REAL FUCKING NICE


True, but there is nothing we can do about it until then. I cannot sacrifice a permanent to kill a land even if I wanted to, and thats all that he has on the feild if I am reading the board thread right. I can't do anything more to crossfire with the cards I have. So no, him surviving another turn is not something I can control, and therefore I am focusing on other matters.

So you knew he'd go and sac his creatures, if i understand this correctly?

Yes, go on.

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:38 GMT
#1406
I feel the erratum to the card is blatant host bias to help scum out, because we WOULD have sac'd land to blow up Xfire's lands. I guess my anger can wait til postgame.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:39 GMT
#1407
^^ Acro
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:40 GMT
#1409
Also, don't bother responding, because that might lead to mod-confirmed status and shit like that. Sorry for even bringing it up instead of PMing you.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:51 GMT
#1415
On February 02 2013 05:41 (DontFear)ThePoster wrote:
Show nested quote +
On February 02 2013 05:36 Clockwork Hydra wrote:
On February 02 2013 05:34 (DontFear)ThePoster wrote:
On February 02 2013 05:32 Clockwork Hydra wrote:
Well, I guess now there's no rush. Xfire has 2 lands and nothing in play anymore. I guess Nova can sort his own deck out, and we'll just do 9 damage in the attack phase, leaving Xfire at 3 life. Presumably people can actually do stuff next turn.

Btw, we will probably need 2 turns to recover from the loss of ZI, but if we are lucky, we might draw another one next turn (we will have some help).


Yeah, it's not like he'll do this as soon as the next Main Phase starts:

##Cast: Swamp
##Tap Badlands for 1 black mana
##Tap Badlands for 1 black mana
##Tap Swamp
##Cast Syphon Soul


In fact, I PREDICT that's what he'll do, just because it's the only way things can get worse for us, therefore it will happen

So let's think about ways to outdamage that.

A kill is not going to happen this turn.

So, you guys build up for the next one.

Keep in mind, if they kill bin this turn, Syphon "only" does 14 damage / heal, which is really very balanced and totally okay.

~dandel


Yeah you guys think about that, I have to cool down a little bit

I already said what cards I have in my hand. With 5 lands tomorrow I guess I can play a Zeldon Marauders, which will deal 1 damage. Then I play Reckless Abandon (sacrifice Zeldon Marauder), and deal 4 damage.
Then I can play Unearth, bring back Zeldon Marauder, and do 1 more damage.
If I have the mana, I can tap Grim Lavamancer and do 2 damage.

I need 5 mana for all of that, which I'll have because of the lands I got from Bin's land (I think, I also have a Mountain in my hand)

So I can do 8 damage next turn (can't attack with anything), and have GL and Zeldon Marauders in play.
That's not taking into account which card I draw though (it may be Ball Lightning which may be sweet)

/G

It should be 9, right?

Since Keldon marauders also do damage when they leave play.

That's a pretty good start.

We'll have (at least) 3 Zombies, doing 6 damage.

Rock gets a 2dmg ninja out this turn, and might be able to cast another, doing at least 2 damage, maybe more (rock, input please).

If stutters plays a BEAR, he'll be able to do 2 damage.

Nova can at least attack with his 3/3 land again.


which already gets us up to 22 damage minimum. Maybe more.
Any other potential? Remember, we're talking NEXT turn now.

Also, suck and nova should still combo for a treetop village attack this turn, I think. Damage is damage.

~dandel
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