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Chrono Trigger Mafia - Page 6

Forum Index > TL Mafia
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Hapahauli
Profile Joined May 2009
United States9305 Posts
November 24 2012 21:02 GMT
#2580
On November 25 2012 05:59 Clarity_nl wrote:
Show nested quote +
On November 25 2012 05:56 Hapahauli wrote:
Sandro looks to be heading to a modkill, and for those of you voting for him, it's worth it to consider another voting option as to not waste the lynch for today. Toad perhaps.


You're the second to mention a modkill on Sandro. Did I miss something?


Voting is mandatory - he hasn't voted and time is ticking down
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 00:38 GMT
#2697
Oh yay! That ended well

I took 100 damage - no flavor, no nothing, just 100 damage

Anywho, Syllo seemed to work out for us last time around. I wouldn't mind voting him again unless someone comes up with a better solution.
##Vote: Syllogism
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:04 GMT
#2722
@ Prom

Hapa: you ignored everything I said in response. I think you know better that my actions follow the way I think about the game which, as should be obvious, is not always the dominant way of thinking. Since you haven't responded to me I don't have more to add except that you are a top scum read for me now. I've never seen you, as town, push that someone is scum but also refuse to engage with them. You are more hands on.
I expect this disengaged sort of attack from Zbo but not from you.


Where did you address my posts? You didn't.

And how the fuck are you blaming me for not engaging you when you go AWOL for long periods of time? So let's "engage." Respond to my posts and lets go from there. You still haven't and I'm waiting.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:17 GMT
#2736
On November 25 2012 10:12 GreYMisT wrote:
Everyone I am very sorry for this, It should have been included in the daypost but I rushed it. Luckily I caught it only an hour in and this shall be editied in.

In addition to the party only being able to contain half of the same players as the previous party, the same party leader may not be elected twice in a row.

This means syllogism is ineligible to be elected as leader. This was supposed to be explained via flavor but you know...

Again very sorry that this information was not presented to you guys immediately.


Awww 'dat sucks.

One thing we have to think about is if it's worth going all-out to maximise chance of success on the mission (using two members of the former party), or taking more of a risk to possibly confirm a couple of more people as town. I'm undecided on this.

Either way, I want to run for party leader

My team would be nl_clarity, marvellosity, and one other from the party pool from last mission. I might consider replacing one of the two new guys, but I'm pretty convinced they're both town, and we get the chance to confirm some extra people if the mission succeeds.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:18 GMT
#2737
...or we can vote Kei in. That's probably a better idea.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:25 GMT
#2744
##Vote Marvellosity

I think he's town, and I trust his town-reading ability more than any possible alternatives at this point.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:32 GMT
#2750
On November 25 2012 10:30 goodkarma wrote:
Show nested quote +
On November 25 2012 10:25 Hapahauli wrote:
##Vote Marvellosity

I think he's town, and I trust his town-reading ability more than any possible alternatives at this point.



Keep in mind there are other ways of going about this.

Working under the premise that the successful team day one is all but confirmed town, we can cherry pick from that to form a team as quickly as possible.

Pick a decent townie (like Keir), and then use the member whose judgement is arguably strongest (syllo) to determine the remainder of the party to be selected.

Sure, it involves lots of sheeping, but it is a very sound way of removing any potential for mafia manipulation in the selection process.


Well I think there's more consideration than just to create a team that's as "safe" as possible. One of the functions of running these missions is to confirm people as town. In that regard, I don't mind electing players that I'm strongly reading as town, as opposed to "confirmed" townies (via previous mission). We can confirm strong town reads if success, or a possible failure could alert us to a dangerous scumplayer.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:33 GMT
#2752
On November 25 2012 10:32 TheChronicler wrote:
200 gold Popcorn You target 2 players. You will be told if they are the same alignment or different.

Night Results: toadesstern and sandroba, same.


Ooooh, popcorn indeed.

a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:37 GMT
#2762
On November 25 2012 10:34 Oatsmaster wrote:
Chronicler.
Hmm is there a scum reason for doing this?
YES THERE IS. Toad was under pressure last cycle, chronicler was also under pressure. So fake a 'dt' check and BAM TOAD IS SCUM


Well we can look at this multiple ways.

1) Chronicler is town and is telling the truth. Pretty likely IMO.
2) Chronicler is town and is lying. Nonsensical, given that Toad is a very likely target in future days.
3) Chronicler is scum and is telling the truth. Possible bus. Worth considering, but not too likely IMO.
4) Chronicler is scum and is lying. Very unlikely, given that toad hypothetically flipping green would get TC under very heavy fire. Also completely unnecessary in order to get Toad killed.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:39 GMT
#2767
On November 25 2012 10:37 goodkarma wrote:
Show nested quote +
On November 25 2012 10:32 Hapahauli wrote:
On November 25 2012 10:30 goodkarma wrote:
On November 25 2012 10:25 Hapahauli wrote:
##Vote Marvellosity

I think he's town, and I trust his town-reading ability more than any possible alternatives at this point.



Keep in mind there are other ways of going about this.

Working under the premise that the successful team day one is all but confirmed town, we can cherry pick from that to form a team as quickly as possible.

Pick a decent townie (like Keir), and then use the member whose judgement is arguably strongest (syllo) to determine the remainder of the party to be selected.

Sure, it involves lots of sheeping, but it is a very sound way of removing any potential for mafia manipulation in the selection process.


Well I think there's more consideration than just to create a team that's as "safe" as possible. One of the functions of running these missions is to confirm people as town. In that regard, I don't mind electing players that I'm strongly reading as town, as opposed to "confirmed" townies (via previous mission). We can confirm strong town reads if success, or a possible failure could alert us to a dangerous scumplayer.



Really? I thought the function of these missions was winning...


We can only have half the party from last time anyway, so some confirming will be involved. But why not leave the reigns in the hands of people we (pretty much with absolute certainty) know to be town?

I see no down-side.


Well I honestly don't know what the success/failure of a mission determines behind the scenes. However, missions can confirm people as town, and we also need to consider that aspect of it when making a decision.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:46 GMT
#2773
On November 25 2012 10:39 Promethelax wrote:
Show nested quote +
On November 24 2012 17:18 Promethelax wrote:
-snip-
Hapa made a case on me but it is long and I'll just link to ithere I guess I didn't explain well in the early game why I thought that one of Sand/Syllo had to be scum butI think I have since that point. If you want to hear it again here goes
+ Show Spoiler +
there were two gyus who both seemed content to put each other in their parties, there was no strong opposition to these two guys except each other. If both of these players were town mafia would have tried to push a candidate as I believe 100% that mafia wanted to be in the party. ergo one of Sand/Syllo was scum. I was more comfortable with Syllo because he did not explicitly state that he would take Sand, and his play in general gave me more of a townie vibe. If I'd had my way Acro would have been elected but sine things worked out I have to admit that I was wrong to oppose Syllo


Consolidation that I asked for was shut down, consolidation was on the Obama/Romney ticket and no one else. The one party system wasn't working for me.
-snip-




in case it wasn't clear (I was pretty high so maybe it wasn't) I didn't feel that Sand and Syllo presented differing platforms both had the other on the ticket, I thought, hence why I referred to them as Obama/Romney. The idea being that voting for one was the same as voting for the other.


That's not a "response" - that's you replying to a very select portion of my suspicions and burying it in a long post (in a spoiler, rofl) where noone can see it.

There are several things I want to hear about:
1) Why were you so at peace with the idea of voting Syllo, when you were convinced that one of Sandrob/Syllo was scum AND you thought Syllo would include Sandrob in his party?
2) Why were you trying to push "consolidation" early in the thread, then attacked Sandrob/Syllo for the sake of opposition?
3) Why didn't you treat Syllo as a "credible candidate"? (Also, funny that you accused me of not taking kita seriously in one of your previous posts as scummy).
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:49 GMT
#2775
On November 25 2012 10:43 goodkarma wrote:
Show nested quote +
On November 25 2012 10:37 Keirathi wrote:
So, my proposed party if people want me to be leader

1) Dieno - as close to confirmed town as it gets.
2) marv - despite getting niggles day 1 from his reluctance to running for party leader AND he generally less aggressive attitude, I feel like his day 2 play is exactly what I expect from a town marv

Not really sure about the last spot though. My gut says Acrofales is pretty obvious town because of the way he's been actively trying to solve the game, having discussions to clarify opinions with everyone he wants to talk about, etc etc. But, I'm not really very familiar with his town play much (mostly just reading ACME), nor his scum play at all.


I also read Marv as town, but I don't know how I feel about him being put in a party. From what I've heard, he has a crazy good scum game, so perhaps choosing another person would be best...

Also: Could you clarify once and for all what your early game comment about having a low success modifier was about?


Marv rolled a loooooong string of scumgames recently, and I'd expect his scum-play to be much more demotivated (i.e. GSL III Mini). Marv currently is much more engaged and active than I'd expect from his scum play. In addition, including him on the team would help us avoid a potential late-game disaster if we somehow fail the mission (I.e. it would alert us to him being scum if we failed, yet included other strongly townie guys on the team).
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 01:52 GMT
#2777
On November 25 2012 10:46 goodkarma wrote:
Show nested quote +
On November 25 2012 10:39 Hapahauli wrote:
On November 25 2012 10:37 goodkarma wrote:
On November 25 2012 10:32 Hapahauli wrote:
On November 25 2012 10:30 goodkarma wrote:
On November 25 2012 10:25 Hapahauli wrote:
##Vote Marvellosity

I think he's town, and I trust his town-reading ability more than any possible alternatives at this point.



Keep in mind there are other ways of going about this.

Working under the premise that the successful team day one is all but confirmed town, we can cherry pick from that to form a team as quickly as possible.

Pick a decent townie (like Keir), and then use the member whose judgement is arguably strongest (syllo) to determine the remainder of the party to be selected.

Sure, it involves lots of sheeping, but it is a very sound way of removing any potential for mafia manipulation in the selection process.


Well I think there's more consideration than just to create a team that's as "safe" as possible. One of the functions of running these missions is to confirm people as town. In that regard, I don't mind electing players that I'm strongly reading as town, as opposed to "confirmed" townies (via previous mission). We can confirm strong town reads if success, or a possible failure could alert us to a dangerous scumplayer.



Really? I thought the function of these missions was winning...


We can only have half the party from last time anyway, so some confirming will be involved. But why not leave the reigns in the hands of people we (pretty much with absolute certainty) know to be town?

I see no down-side.


Well I honestly don't know what the success/failure of a mission determines behind the scenes. However, missions can confirm people as town, and we also need to consider that aspect of it when making a decision.


All that winning gave us last time was the chance to lynch. If that's all that happens when things go well, then, yeah, I'd rather not learn what happens when we fail...

Hint: I doubt we'll be able to lynch.


Wait what? How do you know what success/failure of a mission does? Mission success wasn't explicitly linked to a lynch day in any host-post I saw.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 02:14 GMT
#2793
@ GK

On November 25 2012 10:52 Hapahauli wrote:
Show nested quote +
On November 25 2012 10:46 goodkarma wrote:
On November 25 2012 10:39 Hapahauli wrote:
On November 25 2012 10:37 goodkarma wrote:
On November 25 2012 10:32 Hapahauli wrote:
On November 25 2012 10:30 goodkarma wrote:
On November 25 2012 10:25 Hapahauli wrote:
##Vote Marvellosity

I think he's town, and I trust his town-reading ability more than any possible alternatives at this point.



Keep in mind there are other ways of going about this.

Working under the premise that the successful team day one is all but confirmed town, we can cherry pick from that to form a team as quickly as possible.

Pick a decent townie (like Keir), and then use the member whose judgement is arguably strongest (syllo) to determine the remainder of the party to be selected.

Sure, it involves lots of sheeping, but it is a very sound way of removing any potential for mafia manipulation in the selection process.


Well I think there's more consideration than just to create a team that's as "safe" as possible. One of the functions of running these missions is to confirm people as town. In that regard, I don't mind electing players that I'm strongly reading as town, as opposed to "confirmed" townies (via previous mission). We can confirm strong town reads if success, or a possible failure could alert us to a dangerous scumplayer.



Really? I thought the function of these missions was winning...


We can only have half the party from last time anyway, so some confirming will be involved. But why not leave the reigns in the hands of people we (pretty much with absolute certainty) know to be town?

I see no down-side.


Well I honestly don't know what the success/failure of a mission determines behind the scenes. However, missions can confirm people as town, and we also need to consider that aspect of it when making a decision.


All that winning gave us last time was the chance to lynch. If that's all that happens when things go well, then, yeah, I'd rather not learn what happens when we fail...

Hint: I doubt we'll be able to lynch.


Wait what? How do you know what success/failure of a mission does? Mission success wasn't explicitly linked to a lynch day in any host-post I saw.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 02:41 GMT
#2814
On November 25 2012 11:17 goodkarma wrote:
Show nested quote +
On November 25 2012 11:14 Hapahauli wrote:
@ GK

On November 25 2012 10:52 Hapahauli wrote:
On November 25 2012 10:46 goodkarma wrote:
On November 25 2012 10:39 Hapahauli wrote:
On November 25 2012 10:37 goodkarma wrote:
On November 25 2012 10:32 Hapahauli wrote:
On November 25 2012 10:30 goodkarma wrote:
On November 25 2012 10:25 Hapahauli wrote:
##Vote Marvellosity

I think he's town, and I trust his town-reading ability more than any possible alternatives at this point.



Keep in mind there are other ways of going about this.

Working under the premise that the successful team day one is all but confirmed town, we can cherry pick from that to form a team as quickly as possible.

Pick a decent townie (like Keir), and then use the member whose judgement is arguably strongest (syllo) to determine the remainder of the party to be selected.

Sure, it involves lots of sheeping, but it is a very sound way of removing any potential for mafia manipulation in the selection process.


Well I think there's more consideration than just to create a team that's as "safe" as possible. One of the functions of running these missions is to confirm people as town. In that regard, I don't mind electing players that I'm strongly reading as town, as opposed to "confirmed" townies (via previous mission). We can confirm strong town reads if success, or a possible failure could alert us to a dangerous scumplayer.



Really? I thought the function of these missions was winning...


We can only have half the party from last time anyway, so some confirming will be involved. But why not leave the reigns in the hands of people we (pretty much with absolute certainty) know to be town?

I see no down-side.


Well I honestly don't know what the success/failure of a mission determines behind the scenes. However, missions can confirm people as town, and we also need to consider that aspect of it when making a decision.


All that winning gave us last time was the chance to lynch. If that's all that happens when things go well, then, yeah, I'd rather not learn what happens when we fail...

Hint: I doubt we'll be able to lynch.


Wait what? How do you know what success/failure of a mission does? Mission success wasn't explicitly linked to a lynch day in any host-post I saw.


I don't understand what you want to know from this question... I have no psychic abilities that forsee what Greymist might do to us if we fail, if that's what you're getting at. And if you were to look at my comments, I believe I have clearly conveyed that.


Well you seemed to come up with this idea out of thin air, so either I missed something in Greymists filter or you made that comment having either a) extra knowledge that town wouldn't know or b) a bad assumption. Either way, I want to know.

a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 02:48 GMT
#2818
On November 25 2012 11:44 Acrofales wrote:
Show nested quote +
On November 25 2012 11:41 Hapahauli wrote:
On November 25 2012 11:17 goodkarma wrote:
On November 25 2012 11:14 Hapahauli wrote:
@ GK

On November 25 2012 10:52 Hapahauli wrote:
On November 25 2012 10:46 goodkarma wrote:
On November 25 2012 10:39 Hapahauli wrote:
On November 25 2012 10:37 goodkarma wrote:
On November 25 2012 10:32 Hapahauli wrote:
On November 25 2012 10:30 goodkarma wrote:
[quote]


Keep in mind there are other ways of going about this.

Working under the premise that the successful team day one is all but confirmed town, we can cherry pick from that to form a team as quickly as possible.

Pick a decent townie (like Keir), and then use the member whose judgement is arguably strongest (syllo) to determine the remainder of the party to be selected.

Sure, it involves lots of sheeping, but it is a very sound way of removing any potential for mafia manipulation in the selection process.


Well I think there's more consideration than just to create a team that's as "safe" as possible. One of the functions of running these missions is to confirm people as town. In that regard, I don't mind electing players that I'm strongly reading as town, as opposed to "confirmed" townies (via previous mission). We can confirm strong town reads if success, or a possible failure could alert us to a dangerous scumplayer.



Really? I thought the function of these missions was winning...


We can only have half the party from last time anyway, so some confirming will be involved. But why not leave the reigns in the hands of people we (pretty much with absolute certainty) know to be town?

I see no down-side.


Well I honestly don't know what the success/failure of a mission determines behind the scenes. However, missions can confirm people as town, and we also need to consider that aspect of it when making a decision.


All that winning gave us last time was the chance to lynch. If that's all that happens when things go well, then, yeah, I'd rather not learn what happens when we fail...

Hint: I doubt we'll be able to lynch.


Wait what? How do you know what success/failure of a mission does? Mission success wasn't explicitly linked to a lynch day in any host-post I saw.


I don't understand what you want to know from this question... I have no psychic abilities that forsee what Greymist might do to us if we fail, if that's what you're getting at. And if you were to look at my comments, I believe I have clearly conveyed that.


Well you seemed to come up with this idea out of thin air, so either I missed something in Greymists filter or you made that comment having either a) extra knowledge that town wouldn't know or b) a bad assumption. Either way, I want to know.



Eh, that idea was bouncing around all day. Not sure who mentioned it first. GK states it with a weird amount of certainty, but the idea wasn't new.


Oh hm I phrased that a lot more accusatory than I intended. Well the point is that it's a bad assumption and it plays into our conversation from a few pages back. It looks to me like the cycles are pre-determined and just follow the story. In this case, we don't have to "sell out" for succeeding the mission by including as many confirmed townies as possible. I'd rather include some strong town reads (such as marv) to confirm them. In the event that the mission fails, it doesn't look like we lose anything (on the surface), and in addition, we can be alerted to a potential threat (i.e. marv playing a really good scumgame).
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 02:55 GMT
#2822
Just to get this straight Toad - you targeted me with 100 damage despite never mentioning me as a scumread in your filter? Ok buddy.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 03:00 GMT
#2827
On November 25 2012 11:57 Oatsmaster wrote:
So this is a binary situation if im not wrong,
Either Toadsstern is scum/ Chronicler is scum
I dont really see how Toadsstern's role is necessarily town oriented though :/


Yeah, I think it's more likely that "Johnny" is a mafia role. Last flip, "Spekkio" is a mafia role despite being a "good guy" in the story. Johnny to me seems similar - he's not a "bad guy" in the CT story by any measure, but he does fight with your party (well... race) and thus is similar to Spekkio.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 03:24 GMT
#2839
On November 25 2012 12:22 Hopeless1der wrote:
Show nested quote +
On November 25 2012 12:14 Acrofales wrote:
On November 25 2012 12:01 Hopeless1der wrote:
Hey Tooaaaadddd...Can i haz ur heal? I'll give this vote I found. Look!

##Unvote: Oatsmaster
##Vote Toadesstern

You're an idiot. He's lying.

Oh, you're his scumbuddy? Because that's really the only way I see that statement being both an insult and true.


You seem to be forgetting a bunch of things regarding that claim.
1) Toad is scummy as shit.
2) The role isn't necessarily blue - it could be red
3) The role is much more powerful than the other town-alligned roles we've seen so far.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 25 2012 03:29 GMT
#2841
On November 25 2012 12:27 Hopeless1der wrote:
I'm more just prickly that Acro feels the need to straight up insult me with no further reasoning than he's lying. I haven't actually made up my mind about who I believe yet.


I'm with Acro on this one - it looks pretty obvious that he's lying. Question is whether or not he's third party or mafia. I'm inclined to believe mafia due to Chronicler's night action, as well as Toad's lack of scumhunting D1.

Hell he targeted me with a 100hp attack... without ever having a scumread on me? Totally town.
a talking rock that sprouts among the waves woosh
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