Chrono Trigger Mafia - Page 4
Forum Index > TL Mafia |
risk.nuke
Sweden2825 Posts
| ||
risk.nuke
Sweden2825 Posts
On November 26 2012 00:22 Djodref wrote: I think it's because you are not active enough I won't vote for you by the way, there are some people that I trust more. I understand how you feel if it can do any good to you. It doesn't do me any good, you're free to vote for whoever you want but even if you don't want to vote for me you can still comment on me for everyone's benefit. | ||
risk.nuke
Sweden2825 Posts
On November 26 2012 00:36 Djodref wrote: Well, I would not vote for the following reasons
I have been active and don't get into sementics, would you had approved if I had said. I'm not going to take my vote of the scummiest player just because he's avoiding the thread. Kitaman had done squat all game which is more then enough to justify the title of scummy behaviour when he showed up with a pisspoor case against me. As I said I don't think Dia is a good addition to the team. Do you believe there are no repercussions to prevent town from beating the game using claims? And in addition to that he's lost the majority of his hp. Hypothetically what if a condition is if a teammember has less then x hp the mission will fail, or maybe it will fail and kill him. Syllo is by far better then both oats and dia, I've considered keith being better then oats aswell. And chronicler is very likely town. He's the one who copchecked toad so unless you think scum is trading 1for1 you shouldn't doubt him. | ||
risk.nuke
Sweden2825 Posts
Look you need to start understanding the setup. We've had two cycles and nobody died. This is not the average mafia game where scum race to kill townies at night and town lynch mafia at day. We obviously have to much hp for that. Our wincondition is killing Lavos. We have too much hp for it to be just a straight transfer from the regular health system. So what is HP for? We know it's important because mafia have ability's to lower hp and we seem to have abillitys to restore it. I'm not saying people can't be killed with it but I don't think it's its main purpose. What do we know about the setup except that we need to kill lavos. It revoles around completing missions. This is addition to mafias low kp leads me to believe mafia is likely working more like saboteurs trying to fail missions to weaken the town for the upcoming battle. So what can potentially have an effect on the success of a mission. What I can think of is Hidden sucess modifers. HP. Town:Mafia ratio. Mafia abillitys. I think that in order to complete a mission the chosen group need to have a certain score and that score is determined by HP and HSM. And this is why I don't want to send anyone with low hp. | ||
risk.nuke
Sweden2825 Posts
On November 26 2012 01:46 Hopeless1der wrote: you think acro faked his copclaim as well? Acro claimed 1-shot cop on a person who had just been busted by another cop claim. I think it's very convenient. | ||
risk.nuke
Sweden2825 Posts
| ||
risk.nuke
Sweden2825 Posts
| ||
risk.nuke
Sweden2825 Posts
On November 26 2012 02:19 marvellosity wrote: I always listen to you, I just don't let anyone know. Shh! On a serious matter, if you think Chronicledude is town and telling the truth, why don't you think Toad is necessarily scum? Yes but generally people assume I have extra knowledge and this is how they tend to react (pickyourpoison) And CJ has the right of it. If acro is 1-shot he should had claimed immediately. And he did not push toad very hard. | ||
risk.nuke
Sweden2825 Posts
| ||
risk.nuke
Sweden2825 Posts
On November 26 2012 02:37 marvellosity wrote: yeah, what Hopeless quoted. Unless it's a misunderstanding. Yeah I ment toad didn't seem nailed before chronicler claimed the check. | ||
risk.nuke
Sweden2825 Posts
syllo, care to weigh on on what I think regarding HP and HSM? | ||
risk.nuke
Sweden2825 Posts
| ||
risk.nuke
Sweden2825 Posts
| ||
risk.nuke
Sweden2825 Posts
On November 26 2012 03:30 Keirathi wrote: No it's not useless. For instance, I think the probable scenario is something like this: Normal Townies: 100 HMS High HMS Townies: 250 HMS Low HMS Townies: 40 HMS Normal Mafia: -300 HMS When the mission starts, if the total HMS value of the group is > 0, the event is successful. (These are obviously just made up numbers. Just an example for context.) Even if I believed a system like that likely the problem is those numbers are values. And values are not Modifiers. Thus we would had been told each player have a hidden/unknown success value. | ||
risk.nuke
Sweden2825 Posts
On November 26 2012 04:18 Hopeless1der wrote: We're you given a "you have x total gold" or "you have received x amount of gold"? The latter suggests we can give you gold. Gotta read the setup you guys...
I need to remind myself to go back and read the setup, I always forget things a week or so after I read it and assume everything I don't remember is hidden. People were talking about modifiers in the thread, I guess it started out with someone thinking it was the same thing. Still doesn't change how I feel about HP though. | ||
risk.nuke
Sweden2825 Posts
##vote oats I really would prefer if you replaced dieno with syllo though. | ||
risk.nuke
Sweden2825 Posts
On November 26 2012 18:35 Djodref wrote: There is no democracy in this town. Only one party. Totalitarism is bad for discussion though... Yeah but bringing up others when they have no chance of being elected is just wifom territory anyway. | ||
risk.nuke
Sweden2825 Posts
On November 26 2012 18:50 Promethelax wrote: Dieno: could you tell us what you infer from your crazy maps? Those help us as much as me posting a list of player names with everyone shaded a different shade of purple. It probably means something to me but you have no idea what. It's more simmilar to posting bad/useless lists. Except worse. | ||
risk.nuke
Sweden2825 Posts
On November 26 2012 18:51 Promethelax wrote: Risk: no comments on the last 14 hours? I'm in school, I've only briefly read through the thread as I ate breakfast, didn't see anything I felt like commenting on. Feel free to ask me something you want me to comment on, it will serve to motivate me to actually have a closer look at it. | ||
risk.nuke
Sweden2825 Posts
On November 26 2012 18:53 Promethelax wrote: I think it has gone past that to totally meaningless. That is why I want his conclusions. If ntohing else they are good for a laugh. Didn't he say it was a relationship map. Hence I assume he makes connections every time two players comments or mentions each other. The point is a map like that tells us nothing. In my early mafia days I tried to make a more advanced version of that and all it really was was enormously time consuming and the final information I read out of it was unrewarding. On November 26 2012 18:59 Promethelax wrote: In a rather selfish way I'd like you to look at Syllo's scum read of me. I don't see where it comes from at all and he hasn't done a good job of supporting it even if there is some merit to his case in his eyes. I'd like you, as a more experienced player, to tell me 1)Why Syllo would be so blase about pressuring me if he actually thought I was scum and 2)if you think I am scum and why/why not. In addition I'd like to hear your thoughts on the party selection, you have said you'd prefer Syllo over dieno, why is that? Syllo asked me that same question a while ago. As for if he's convinced your scum and doesn't push you it could be because he doesn't have a way to kill you anytime soon. I myself usually doesn't bother pushing scumreads if there is no lynch within 48 hours or there is a high chance of vigs. If you've read my filter you'd know I think it's potentially risky to send a person with low hp. Syllo is safer imo. As for my own thoughts. The case on you have merit but there are other people I want dead more. | ||
| ||