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Age of Empires: The Age of Kings Mini Mafia - Page 7

Forum Index > TL Mafia
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Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
August 26 2012 01:04 GMT
#823
Thanks for the great run, Bugs.

And really, huge shoutout to both Sent and Marv/Risen for some clutch, clutch plays after I died.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
August 26 2012 01:04 GMT
#825
League of Monocle Wearers: http://www.quicktopic.com/48/H/nejEbuaNrVtA
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
August 26 2012 08:49 GMT
#850
On August 26 2012 17:42 gonzaw wrote:
Also marv/Risen ,y u fuck with us so much?
We wasted our PM to ally you and that's how you treated us?


Oh, heh, our 4-P alliance was set up early in the PM phase. Marv/Risen PMed me, I PMed Sent, and Atki PMed Marv/Risen. We got Sent to PM Atki, and went around the circle both ways to confirm nobody was lying. When we got the PM from ET, we decided the best thing to do was just say "yeah sorry bro doosk"

When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
August 26 2012 17:53 GMT
#853
By "we" I meant marv/risn. Maybe it wasn't you, it was someon eelse
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
August 26 2012 23:45 GMT
#861
On August 27 2012 08:42 Tunkeg wrote:
The lynching not so much if you ask me, people not discussing anything allways leads "town" to lose. The players who were without an alliance this game played a pretty poor game I think, handing the win over to the winning team. By n3 the big alliances were down to 2 and 1, and the only reason for the winning team to be 2 was my alliance stacking BH at day and Atki at night.


FWIW the D1 lynch was AMAZING for "town" if you define town as the 5 players not allied with either you or me. I couldn't imagine a better result than hitting both of the 4-man alliances at once for the third of the players who weren't in the two 4-mans.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
August 27 2012 00:22 GMT
#864
On August 27 2012 09:03 Tunkeg wrote:
Show nested quote +
On August 27 2012 08:45 Blazinghand wrote:
On August 27 2012 08:42 Tunkeg wrote:
The lynching not so much if you ask me, people not discussing anything allways leads "town" to lose. The players who were without an alliance this game played a pretty poor game I think, handing the win over to the winning team. By n3 the big alliances were down to 2 and 1, and the only reason for the winning team to be 2 was my alliance stacking BH at day and Atki at night.


FWIW the D1 lynch was AMAZING for "town" if you define town as the 5 players not allied with either you or me. I couldn't imagine a better result than hitting both of the 4-man alliances at once for the third of the players who weren't in the two 4-mans.


Day 1 was poor as hell from "town", the only reason it worked out for town was because I happend to be in an alliance, you said it yourself in pm after, the reason you went after me was because I was an easy target, not because you were convinced I was strong, you dominated me in the arguements and manipulated the neutrals with ease. In other words they got lucky. If we played this game 100 times I would be unallied more often than not. If I weren't allied I would have been lynched alone and you guys would have won it even easier.


I still don't buy your "nobody likes me therefore nobody allies me" thing. Only one person event sent me a PM dude
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
August 27 2012 00:34 GMT
#866
On August 27 2012 09:31 Tunkeg wrote:
Show nested quote +
On August 27 2012 09:22 Blazinghand wrote:
On August 27 2012 09:03 Tunkeg wrote:
On August 27 2012 08:45 Blazinghand wrote:
On August 27 2012 08:42 Tunkeg wrote:
The lynching not so much if you ask me, people not discussing anything allways leads "town" to lose. The players who were without an alliance this game played a pretty poor game I think, handing the win over to the winning team. By n3 the big alliances were down to 2 and 1, and the only reason for the winning team to be 2 was my alliance stacking BH at day and Atki at night.


FWIW the D1 lynch was AMAZING for "town" if you define town as the 5 players not allied with either you or me. I couldn't imagine a better result than hitting both of the 4-man alliances at once for the third of the players who weren't in the two 4-mans.


Day 1 was poor as hell from "town", the only reason it worked out for town was because I happend to be in an alliance, you said it yourself in pm after, the reason you went after me was because I was an easy target, not because you were convinced I was strong, you dominated me in the arguements and manipulated the neutrals with ease. In other words they got lucky. If we played this game 100 times I would be unallied more often than not. If I weren't allied I would have been lynched alone and you guys would have won it even easier.


I still don't buy your "nobody likes me therefore nobody allies me" thing. Only one person event sent me a PM dude


Me and my allies got one pm each, meaning if I had not set up the chain as I did we probably would have gotten none. I still believe the more reknowned players will be more likely to be in a good alliance, and they are also more likely to be able to manipulate the rest. Its all relative though, with a different group of players others might be consider stronger.


Me and my allies got one pm each, meaning if I had not set up the chain as I did, looping it around, we'd be in the same boat.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
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