• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:05
CEST 23:05
KST 06:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon45.0.16 Hotfix (June 30) - Balance + Bug Fixes3Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Grayware Tech Services: Professional Help for Cryp ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11458 users

[T] MTG Mini Mafia - Page 10

Forum Index > TL Mafia
Post a Reply
Prev 1 8 9 10 11 12 88 Next
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12971 Posts
June 25 2012 01:17 GMT
#181
On June 25 2012 10:12 Oberyn wrote:
Artanis, do we have to make all our moves from the "Main phase" in the same go?
Like, can I cast an island now...but cast another creature/sorcery later in the same phase? Or does it have to be in one go?

You can cast things at different times, as long as you have the mana for it.
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 01:19 GMT
#182
On June 25 2012 09:52 WereBugs-Go wrote:
I think this game will play a little like igroks irc SSB considering the mechanics, that's why I thought it's funny. If gonzaw had posted that, whatever I don't recall him playing those funny set-ups a lot but you played quite some SSB as well yet you posted something like that.


In SSB, the mafia kp remains constant at 1. It takes five turns to kill a player assuming there are no lynches. In this setup, the mafia kp is unblockable and grows more powerful each turn. At the start it takes two turns for them to kill a player. Endgame it takes one turn to kill a player. I don't think playing for late game is the best idea.
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 01:20 GMT
#183
On June 25 2012 10:17 Artanis[Xp] wrote:
Show nested quote +
On June 25 2012 10:12 Oberyn wrote:
Artanis, do we have to make all our moves from the "Main phase" in the same go?
Like, can I cast an island now...but cast another creature/sorcery later in the same phase? Or does it have to be in one go?

You can cast things at different times, as long as you have the mana for it.



Okay

I'll cast an Island...hope I don't fuck up
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 01:20 GMT
#184
On June 25 2012 10:19 Oberyn wrote:
Show nested quote +
On June 25 2012 09:52 WereBugs-Go wrote:
I think this game will play a little like igroks irc SSB considering the mechanics, that's why I thought it's funny. If gonzaw had posted that, whatever I don't recall him playing those funny set-ups a lot but you played quite some SSB as well yet you posted something like that.


In SSB, the mafia kp remains constant at 1. It takes five turns to kill a player assuming there are no lynches. In this setup, the mafia kp is unblockable and grows more powerful each turn. At the start it takes two turns for them to kill a player. Endgame it takes one turn to kill a player. I don't think playing for late game is the best idea.



Holy shit who posted this?
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 01:21 GMT
#185
Damn kita is logged in in this account as well?
I didn't think it was possible lol


So kita, do we cast some island or not?

/gonzaw
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 01:27 GMT
#186
Anyways, any ideas on the deck claim thingy? At least on the theme of it.


That way if we find a group of townies we can cooperate with each other using the knowledge of each other's decks to take down scum.

Also, would it be possible that Mafia use their own 4/1 beast to target themselves? If they have too many HP, they may attack themselves to "confirm" themselves as town right? Or will they just always hit the "most pro-town guy" every time?

/gonzaw

Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
June 25 2012 01:42 GMT
#187
On June 25 2012 10:27 Oberyn wrote:
Anyways, any ideas on the deck claim thingy? At least on the theme of it.


That way if we find a group of townies we can cooperate with each other using the knowledge of each other's decks to take down scum.

Also, would it be possible that Mafia use their own 4/1 beast to target themselves? If they have too many HP, they may attack themselves to "confirm" themselves as town right? Or will they just always hit the "most pro-town guy" every time?

/gonzaw



Attacking themselves would be akin to mafia voting or putting pressure on each other in any other game. It should be treated as such
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 01:50 GMT
#188
On June 25 2012 10:42 GreYMisT wrote:
Show nested quote +
On June 25 2012 10:27 Oberyn wrote:
Anyways, any ideas on the deck claim thingy? At least on the theme of it.


That way if we find a group of townies we can cooperate with each other using the knowledge of each other's decks to take down scum.

Also, would it be possible that Mafia use their own 4/1 beast to target themselves? If they have too many HP, they may attack themselves to "confirm" themselves as town right? Or will they just always hit the "most pro-town guy" every time?

/gonzaw



Attacking themselves would be akin to mafia voting or putting pressure on each other in any other game. It should be treated as such


But a single meaningless vote/bus doesn't have any permanent consequences (i.e they vote their scumbuddy once, and that's it, in the future that action would have no in-game relevance)

However here the consequences are permanent, mostly they'll have 8 or 16 HP less, which they can't get back.

Would it be a viable strategy for scum to do this? Maybe they can do it in the 1st Attack phase since the monster has the least Power?
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 01:52 GMT
#189
What I mean is mafia attacking each other with their 8/1 unblockable creature, not attacking each other with their own monsters.


I say that because for the 1st 2 rounds, scum may not kill someone with their "KP"; which can mean that the guy attacked (but not killed) will be confirmed town, and we can get all other players to play using that knowledge (maybe giving him more life if they have a Forest deck, etc).
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
EchelonTee
Profile Joined February 2011
United States5261 Posts
June 25 2012 02:17 GMT
#190
I'm going to be doing thread updates using Artanis' account. If it's me responding in a PM as Artanis, I'll sign it.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Promethelax
Profile Joined February 2012
Canada7089 Posts
June 25 2012 02:31 GMT
#191
I've been thinking about the idea of a mass deck claim.

Here are my thoughts (feel free to point out how I am totally wrong):
A mass deck claim will give us all of the detriments of blue claiming without any of the benefits. If mafia know our decks they will know who to take out early and who they can leave alive into the late game. Without giving ourselves any benefit from the knowledge a blue claim would give us we will give the mafia the knowledge they need in terms of which of us to eliminate early.

Additionally, if we agree that we should not kill anyone(not stack our attacks) should we all agree who to attack and all of us refrain from blocking since we want the mafia down to low life while if a townie is at 10 or at 2 the mafia beast will still be able to kill just one of us. This obviously isn't a problem yet since none of us have played creatures with haste.

Before we received our role PMs I was thinking about what would happen if I rolled mafia and I think the risk of attacking one of their own with the beast could pay off. No one should be presumed innocent just because they have been the victim of the beast.

TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 03:12 GMT
#192
So...what do we do now? We regularly scumhunt, then pray our decks/cards allow us to play according to our reads?
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
June 25 2012 03:38 GMT
#193
On June 25 2012 12:12 Oberyn wrote:
So...what do we do now? We regularly scumhunt, then pray our decks/cards allow us to play according to our reads?


I think regularly scumhunting is a given.

The main question IMO is whether we try and implement some kind of system for organizing who attacks who, with some kind of voting involved - or if everyone should just attack / play contrary to the person they think is the scummiest.

I think the latter would be sort of like "voting with your creatures" - the problem is that it would mean that people who have more powerful decks at any given point in time would sort of "have more votes".

That's also another problem the town will have to deal with - some people's decks will be more powerful than others at different stages of the game.

The upside to the "voting with your creatures" plan is that it gives us more solid information. If you're actually reducing someone's life points (or their capability to block) then it kind of means you have to be more serious about it than you would if you were just doing a "pressure vote" on someone or basically doing anything in a normal mafia game other than seriously pushing a lynch.

My suggestion would be that for the first few days we actually require everyone to attack with all of their creatures. This would force scum to take stands that we could analyze. It's like a better version of the shitty "make everyone make cases" plan, except this time there are actual consequences to the actions we force people to take.

I'm a little bit drunk right now so this could be a terrible idea but at the moment I think it's a pretty good one. Tell me what you think.
"It's the torso" "only more so!"
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2012-06-25 03:47:27
June 25 2012 03:47 GMT
#194
On June 24 2012 21:44 WereBugs-Go wrote:
Oh btw, that's the hydra Marv and I will be using this game. Might want to add it to the filter list?


what the fuck

e: is this inception mafia?
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 04:09 GMT
#195
On June 25 2012 12:38 strongandbig wrote:
Show nested quote +
On June 25 2012 12:12 Oberyn wrote:
So...what do we do now? We regularly scumhunt, then pray our decks/cards allow us to play according to our reads?


I think regularly scumhunting is a given.

The main question IMO is whether we try and implement some kind of system for organizing who attacks who, with some kind of voting involved - or if everyone should just attack / play contrary to the person they think is the scummiest.

I think the latter would be sort of like "voting with your creatures" - the problem is that it would mean that people who have more powerful decks at any given point in time would sort of "have more votes".

That's also another problem the town will have to deal with - some people's decks will be more powerful than others at different stages of the game.

The upside to the "voting with your creatures" plan is that it gives us more solid information. If you're actually reducing someone's life points (or their capability to block) then it kind of means you have to be more serious about it than you would if you were just doing a "pressure vote" on someone or basically doing anything in a normal mafia game other than seriously pushing a lynch.

My suggestion would be that for the first few days we actually require everyone to attack with all of their creatures. This would force scum to take stands that we could analyze. It's like a better version of the shitty "make everyone make cases" plan, except this time there are actual consequences to the actions we force people to take.

I'm a little bit drunk right now so this could be a terrible idea but at the moment I think it's a pretty good one. Tell me what you think.



Would it be a good idea to at least claim which cards we have on our hands at each time?

Because we can't plan shit if the only thing we know about other players is the creatures/artifacts/stuff they have in play and their lands.

Meh I barely know shit about Magic so planning that stuff would be hard in the first place, but it's harder if we don't know anything.

/G
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
Promethelax
Profile Joined February 2012
Canada7089 Posts
June 25 2012 04:13 GMT
#196
On June 25 2012 13:09 Oberyn wrote:
Show nested quote +
On June 25 2012 12:38 strongandbig wrote:
On June 25 2012 12:12 Oberyn wrote:
So...what do we do now? We regularly scumhunt, then pray our decks/cards allow us to play according to our reads?


I think regularly scumhunting is a given.

The main question IMO is whether we try and implement some kind of system for organizing who attacks who, with some kind of voting involved - or if everyone should just attack / play contrary to the person they think is the scummiest.

I think the latter would be sort of like "voting with your creatures" - the problem is that it would mean that people who have more powerful decks at any given point in time would sort of "have more votes".

That's also another problem the town will have to deal with - some people's decks will be more powerful than others at different stages of the game.

The upside to the "voting with your creatures" plan is that it gives us more solid information. If you're actually reducing someone's life points (or their capability to block) then it kind of means you have to be more serious about it than you would if you were just doing a "pressure vote" on someone or basically doing anything in a normal mafia game other than seriously pushing a lynch.

My suggestion would be that for the first few days we actually require everyone to attack with all of their creatures. This would force scum to take stands that we could analyze. It's like a better version of the shitty "make everyone make cases" plan, except this time there are actual consequences to the actions we force people to take.

I'm a little bit drunk right now so this could be a terrible idea but at the moment I think it's a pretty good one. Tell me what you think.



Would it be a good idea to at least claim which cards we have on our hands at each time?

Because we can't plan shit if the only thing we know about other players is the creatures/artifacts/stuff they have in play and their lands.

Meh I barely know shit about Magic so planning that stuff would be hard in the first place, but it's harder if we don't know anything.

/G


Why do we need to plan how to play our cards? I still think giving that knowledge to mafia hurts us more than it helps us. Why do you think otherwise?
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Promethelax
Profile Joined February 2012
Canada7089 Posts
June 25 2012 04:16 GMT
#197
EBWOP
That sounded a lot dumber than I intended. What I meant is: what are the benefits of planning out how to play our cards as Town that outweigh the obvious detriment of Mafia knowing our individual capabilities?
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 04:35 GMT
#198
On June 25 2012 13:16 Promethelax wrote:
EBWOP
That sounded a lot dumber than I intended. What I meant is: what are the benefits of planning out how to play our cards as Town that outweigh the obvious detriment of Mafia knowing our individual capabilities?



1)We'll know what cards mafia have on their hands as well, so if we plan in a consensus what each player should do, they have to follow that and can't do something else

2)We can make those plans in the first place. Like most of us agree to "lynch" player X, so we make a "plan" using all but X's cards (in our hands).

For instance, imagine this 3v1 at Main Phase scenario:

There are players A, B, C and X, X is mafia, A,B and C realize this and decide to kill him.
These are the cards in play and in hand:


Player A:
HP: 5
Board: Mountain
Hand: Lightning Bolt

Player B:
HP: 8
Board: 3 Lands
Hand: A 4/4 monster

Player C:
HP: 4
Board: Some Swamps
Hand: An "Enchanted creature gets +2/+2" card

Player X:
HP: 5
Board: A monster with 3 defense (or whatever the -/X number is), The 10/1 "Mafia KP" beast

If nobody knows each other's cards, then perhaps X would play lighning bolt and target X, which would drop him -3 HP. Then B summons his monster, targets X, but X blocks him with the monster of his. Player C does nothing.

End result:
Player X has 3 less HP, and survives.
He uses his 10/1 KP beast to kill player B.
Next turn C and A don't get any good cards, player X uses his 12/1 KP beast to kill player A.
He is 1v1 with player C and mafia win

What if they plan?

Player A can use Lightning Bolt to target X's monster with 3 defense and destroy it.
Player B summons his 4/4 monster
Player C casts the "Enchanted creature gets +2/+2" enchantment and uses it on B's monster
Player B attacks X and deals him 6 damage

End result:
Player X has 6 less HP, and dies
Town (A, B and C) win.


As you can see, if nobody knows what each other cards are in this case it would be almost impossible to kill player X unless they luckily did all of the above blindly.
But if they know each other's cards in their hands, they can plan to do this and kill X.

These are the situations I'm refering to.
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 04:38 GMT
#199
EBWOP:

If nobody knows each other's cards, then perhaps X would play lighning bolt and target X, which would drop him -3 HP. Then B summons his monster, targets X, but X blocks him with the monster of his. Player C does nothing.

Should read:

If nobody knows each other's cards, then perhaps A would play lightning bolt and target X, which would drop him -3 HP.
Then B summons his 4/4 monster, and C does nothing
In the Attack Phase, B attacks X with hsi 4/4 monster, but X blocks him with his -/3 one.
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
Promethelax
Profile Joined February 2012
Canada7089 Posts
June 25 2012 04:42 GMT
#200
On June 25 2012 13:35 Oberyn wrote:
Show nested quote +
On June 25 2012 13:16 Promethelax wrote:
EBWOP
That sounded a lot dumber than I intended. What I meant is: what are the benefits of planning out how to play our cards as Town that outweigh the obvious detriment of Mafia knowing our individual capabilities?



1)We'll know what cards mafia have on their hands as well, so if we plan in a consensus what each player should do, they have to follow that and can't do something else

2)We can make those plans in the first place. Like most of us agree to "lynch" player X, so we make a "plan" using all but X's cards (in our hands).

For instance, imagine this 3v1 at Main Phase scenario:

There are players A, B, C and X, X is mafia, A,B and C realize this and decide to kill him.
These are the cards in play and in hand:


Player A:
HP: 5
Board: Mountain
Hand: Lightning Bolt

Player B:
HP: 8
Board: 3 Lands
Hand: A 4/4 monster

Player C:
HP: 4
Board: Some Swamps
Hand: An "Enchanted creature gets +2/+2" card

Player X:
HP: 5
Board: A monster with 3 defense (or whatever the -/X number is), The 10/1 "Mafia KP" beast

If nobody knows each other's cards, then perhaps X would play lighning bolt and target X, which would drop him -3 HP. Then B summons his monster, targets X, but X blocks him with the monster of his. Player C does nothing.

End result:
Player X has 3 less HP, and survives.
He uses his 10/1 KP beast to kill player B.
Next turn C and A don't get any good cards, player X uses his 12/1 KP beast to kill player A.
He is 1v1 with player C and mafia win

What if they plan?

Player A can use Lightning Bolt to target X's monster with 3 defense and destroy it.
Player B summons his 4/4 monster
Player C casts the "Enchanted creature gets +2/+2" enchantment and uses it on B's monster
Player B attacks X and deals him 6 damage

End result:
Player X has 6 less HP, and dies
Town (A, B and C) win.


As you can see, if nobody knows what each other cards are in this case it would be almost impossible to kill player X unless they luckily did all of the above blindly.
But if they know each other's cards in their hands, they can plan to do this and kill X.

These are the situations I'm refering to.


Yeah, I'm with you there. I guess I didn't make myself clear. I see great benefit in the late game for us when we have good reads and can really work together.
I don't see the benefit in the here and now.

If we all form a consensus on what each player should do the mafia would, it seems to me, be able to just play along for a while and we wouldn't gain any information from who each person chose to attack. Although I guess the discussion we would have leading up to those decisions would give us enough material to replace what we would learn from individual actions.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Prev 1 8 9 10 11 12 88 Next
Please log in or register to reply.
Live Events Refresh
Bombastic Starleague
20:00
GosuLeague Ro16 - Swiss
ZZZero.O121
LiquipediaDiscussion
RSL Revival
17:00
S6 Europe Server Qualifier
SteadfastSC519
TKL 305
IndyStarCraft 129
EnkiAlexander 74
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 689
SteadfastSC 519
TKL 305
IndyStarCraft 129
Railgan 112
StarCraft: Brood War
ZZZero.O 121
Purpose 9
Bale 6
Dota 2
Gorgc5091
singsing2607
XcaliburYe122
Counter-Strike
fl0m1575
Super Smash Bros
PPMD59
Other Games
summit1g7142
Grubby3279
FrodaN1020
shahzam604
Beastyqt555
mouzStarbuck276
C9.Mang0175
UpATreeSC55
JuggernautJason18
Organizations
Dota 2
PGL Dota 2 - Main Stream322
Other Games
BasetradeTV203
StarCraft 2
angryscii 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 90
• musti20045 17
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 27
• RayReign 11
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie883
• Shiphtur350
Upcoming Events
PiGosaur Cup
2h 55m
Kung Fu Cup
13h 55m
Replay Cast
1d 2h
CrankTV Team League
1d 13h
Bombastic Starleague
1d 22h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
Replay Cast
4 days
[ Show More ]
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.