Pick Your Poison Mafia - Page 2
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wherebugsgo
Japan10647 Posts
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wherebugsgo
Japan10647 Posts
Good news is that it sheds a lot of light on the alignment of the sheepers. I'll be doing some rereading and will post my thoughts before deadline. | ||
wherebugsgo
Japan10647 Posts
I think the middle voters are probably (as usual) the most fruitful avenues for further prodding. | ||
wherebugsgo
Japan10647 Posts
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wherebugsgo
Japan10647 Posts
Basically what happened was that d0 and d1 I had a couple of dentist appointments (and I was also in other games) I ended up having dental surgery and I forgot to vote in my novocaine coma-like state. The surgery was done last minute following my routine appointment. Only time free within this month I guess, lol. (before I fly back to Cal I suppose) Anyway as people have mentioned usually on d1 I'm just trying to get a foothold. My d1 is almost always terrible because I tend to pressure people for the wrong reasons. I'm glad it all worked out though, particularly that I took a bullet. VT like me taking a bullet is far more useful than someone like Radfield or a power role taking a bullet. I think mafia honestly should have evaluated carefully what roles they picked. I would've chosen medic and probably tracker. This reduces the possibilities for confirming players. With innocent child you know someone will confirm themselves. With cop you have the potential for 2 confirmations. Vigi is just a bit too risky. The reason I would've picked medic is because it's an often misplayed role. You can leave alive stronger townies sometimes and create situations in which town doubt themselves despite excellent play on their part. WoF mafia with the Ace+Forumite+VE scumteam proved that IMO. The worst thing for a scumteam is a confirmed townie. Trackers can't confirm anyone, and only skilled medics can confirm. Inno child is free, cop is practically 2 free, and vigi is big swing. Pick your poison indeed :p great hosting, thanks for the very nice setup. | ||
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