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Aperture Mafia - Page 90

Forum Index > TL Mafia
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Prev 1 88 89 90 91 92 136 Next
Nisani201
Profile Joined September 2010
United States1400 Posts
March 24 2012 23:31 GMT
#1781
OK. If anyone else has a better idea then I'll make that instead.
Enjoy your day.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
March 24 2012 23:32 GMT
#1782
it's still a work in progress, just the first thought that popped into my mind.

any restrictions?
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Nisani201
Profile Joined September 2010
United States1400 Posts
March 24 2012 23:34 GMT
#1783
I can make anything that doesn't break the game. If GreyMist is fine with it then there's no need for restrictions.
Enjoy your day.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
March 24 2012 23:37 GMT
#1784
ok, I'd prefer ability involving DT. we need a good follow up, if I was actually wrong about you...
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
March 24 2012 23:41 GMT
#1785
HAHAHAHA YOU FOOLS
Nada's body is South Korea's greatest weapon.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
March 24 2012 23:42 GMT
#1786
LYNCHING SINANI IS JUST AS BAD AS LYNCHING ME
except he doesnt curse town by making them lose.
Nada's body is South Korea's greatest weapon.
sinani206
Profile Blog Joined November 2010
United States1959 Posts
March 25 2012 00:50 GMT
#1787
g.g.
literally everything is wifom just shut the fuck up
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 25 2012 01:17 GMT
#1788
I have an interesting idea for an item:

Personalized booby trap: (one-shot) the first player to visit the owner of this item dies and that player's action is nullified. Kill flavor for this death is the same as the item owner's own kill flavor. If the owner of the booby trap doesn't have a kill flavor, the kill flavor will be "spontaneously combusted".

It would be a one-shot PGO power with a twist in that it would reveal if the item owner's kill flavor if the item is set off.

I figure we can draw a plan to keep the mafia guessing as to who is holding the item. My idea is that every morning whoever currently owns the item gives it to best town read. Then, at night, a second before the night actions are finalized (so that the mafia doesn't have a chance to change their night kill), he would reveal to whom he gave the item during the morning. It would be something like this:

On day 1, Nisani gives item to one of the stronger town reads (player A) and announces it. Player A confirms receiving the item and gives it to his strong town read (player B) without telling anyone. At the last second of night 1, player A announces who he gave the item to. At beginning of day 2 player B gives it to player C and only reveals who player C is only at the last second of night 2. Rinse and repeat.

I figure this is a good plan because:
1) This way the item can't be stolen
2) If someone has a bad town read and gives the item away to the mafia, we'll be able to spot the mafia through the kill flavor. Example: player A gives it to player B. At the end of the night, he tells everyone so. At the beginning of the next day there are 2 kills with the same kill flavor, or with a bit of luck, with kill flavors we recognize. We know player B is mafia.

It might backfire if ... well, it has plenty to backfire, actually. If player A thinks player B is town, but player C thinks he's scum, player C may try to check player B and will die, losing us a power role. Still, with a bit of luck, it will result in a free mafia kill and a town protection, all in one convenient package. It is high-risk high-reward. Tell me what you guys think.

Alternatively, we can just make this item and leave it with a confirmed PR or strong town player.
Bora Pain minha porra!
zelblade
Profile Joined December 2011
Australia901 Posts
March 25 2012 04:19 GMT
#1789
Make it whatever you think would be good as long as it is an item that can benefit town but not mafia if it lands into their hands (no vig item etc.), and claim what it is before the daypost and what it does and who you passed it to (do this at 6.00 hkt). Something like jayjay's idea is fine.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
March 25 2012 07:24 GMT
#1790
On March 25 2012 05:40 GreYMisT wrote:
Vote Count!

Nisani201 (8): Jayjay54, MidnightGladius, Kenpachi, sinani206, Mementoss, Ghost_403, Hassybaby, The Dark Magician

Sinani206 (11): velinath, Sbrubbles, Maverick32x, Mr. Wiggles, Adam4167, phagga, blubbdavid, Nisani201, Foolishness, zelblade, kitaman27

With 20 Alive it takes 11 to lynch! the day ends in 2 hours and 30 minutes! 3 people still havn't voted!



Must be nice to be a double voter, eh, Hassybaby?

Nisani, I still don't believe your innocence, but it would be awfully nice if you made an item that would reveal to all the role PMs, or at least the alignments, of the people whose flips were hidden during Night 1.

Trust in Bayes.
Adam4167
Profile Joined June 2011
Australia1426 Posts
March 25 2012 07:28 GMT
#1791
That information is not going to be nearly as useful for finding scum as the item that Jayjay described.

If Greymist will allow it, that would be the best item to give us direction over the coming days.
zelblade
Profile Joined December 2011
Australia901 Posts
March 25 2012 07:46 GMT
#1792
The number of people not reading the thread is amazing.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
March 25 2012 08:40 GMT
#1793
On March 25 2012 08:42 Kenpachi wrote:
LYNCHING SINANI IS JUST AS BAD AS LYNCHING ME
except he doesnt curse town by making them lose.


inspiring as always.

Nisani, make 100% sure that you announce the name of your invention beforehand...
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
March 25 2012 08:57 GMT
#1794
also interesting:

Kenpachi, why did you have a portal gun, if you weren't chell?
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
zelblade
Profile Joined December 2011
Australia901 Posts
March 25 2012 08:59 GMT
#1795
inb4 kenpachi trolls you.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
March 25 2012 09:01 GMT
#1796
yes. he is borderline never playing for his wincon ever.

kita, why did you kill our mason, when we already know that the mason QT is helpfull even with him being scum? That's not a good kill, but a stubborn kill.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
zelblade
Profile Joined December 2011
Australia901 Posts
March 25 2012 11:38 GMT
#1797
Velinath answer this.

Did you lose/gain any items last night?
Dirk Hardpec
Profile Joined March 2012
United States73 Posts
March 25 2012 12:59 GMT
#1798
kill nisani tonight please, role != alignment.

Grackaroni did something that probably confirms him as town.
How this goes?
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
March 25 2012 13:01 GMT
#1799
On March 25 2012 21:59 Dirk Hardpec wrote:
Grackaroni did something that probably confirms him as town.


yea flipping town is a classic town tell.

care less palmar.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Dirk Hardpec
Profile Joined March 2012
United States73 Posts
March 25 2012 13:03 GMT
#1800
lol

Anyway, I agree with foolishness about the Wiggles/kita thing. It' kita who should die, not wiggles.
How this goes?
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