Kaller Game Invention No. 1
The BlacKaller Market
Hello, and welcome to The BlacKaller Market! I am the operator of this fine establishment, here to provide you with any sort of material or weaponry you could possibly need in any situation. If you glance behind the counter here (which you'll see is made of solid gold) you'll see my vast array of items for sale, each clearly labeled with price. You will all begin with the same number of Kaller Dollars. As you see, some items here are worth more than what you begin with. You may trade any amount amongst yourselves. We don't care what you do with your money outside of here. HOWEVER, in order to confirm that someone is not being bamboozled, you and your trading partner must BOTH make a clear transaction by PM'ing me. Once this has been confirmed, the $$ total of each player in this Quicktopic thread will be updated.
Transactions must be made in the following legal format, or they will not be binding.
chaos13 - Transaction with GreYMisT
chaos13 to GreYMisT: 750 Kaller Dollars
GreYMisT to chaos13: 1 cup of coffee
GreYMisT - Transaction with chaos13
GreYMisT to chaos13: 1 cup of coffee
chaos13 to GreYMisT: 750 Kaller Dollars
Once such a transaction has occurred and I have received an identical PM from both parties, the total will be updated. There is no limit on what you may trade here.
Now, on to my stock:
Disguise (1): 500 Kaller Dollars
- One time use. Causes you to appear as "Vanilla Townie" to role and alignment checks. No limit on stock.
Medic Kit (1): 1000 Kaller Dollars
- One time use. Allows you to protect one person from being killed that night. 3 remain in stock.
Necronomicon (1): 1000 Kaller Dollars
- One time use. Changes your role and alignment to "Cultist". 1 remains in stock.
Magnifying Glass (1): 2000 Kaller Dollars
- One time use. May be used to discover the role of a single player. May be used during night only. 2 remain in stock.
Bulletproof Vest (1): 3000 Kaller Dollars
- One time use. Protects against a single night kill. Even if you are not hit, the vest will be used up. 2 remain in stock.
Gun (1): 4000 Kaller Dollars
- One time use. May be used to attack a single player at night. Does 1 KP worth of damage. 3 remain in stock.
RPG (1): 6000 Kaller Dollars
- One time use. May be used to attack three players at once: the player you have targeted, and the players immediately above and below them in the player list. 1 remains in stock.
Missile Silo (1): 15000 Kaller Dollars
- Builds one nuke per day, which are placed in holding. May hold up to 5 nukes at once, which can be fired at any time. 1 remains in stock.
Geneva Convention (1): 4000 Kaller Dollars
- Must be activated by player after purchase. Prevents the fire of any nukes for the remainder of that Day/Night cycle.
The BlacKaller Market
Hello, and welcome to The BlacKaller Market! I am the operator of this fine establishment, here to provide you with any sort of material or weaponry you could possibly need in any situation. If you glance behind the counter here (which you'll see is made of solid gold) you'll see my vast array of items for sale, each clearly labeled with price. You will all begin with the same number of Kaller Dollars. As you see, some items here are worth more than what you begin with. You may trade any amount amongst yourselves. We don't care what you do with your money outside of here. HOWEVER, in order to confirm that someone is not being bamboozled, you and your trading partner must BOTH make a clear transaction by PM'ing me. Once this has been confirmed, the $$ total of each player in this Quicktopic thread will be updated.
Transactions must be made in the following legal format, or they will not be binding.
chaos13 - Transaction with GreYMisT
chaos13 to GreYMisT: 750 Kaller Dollars
GreYMisT to chaos13: 1 cup of coffee
GreYMisT - Transaction with chaos13
GreYMisT to chaos13: 1 cup of coffee
chaos13 to GreYMisT: 750 Kaller Dollars
Once such a transaction has occurred and I have received an identical PM from both parties, the total will be updated. There is no limit on what you may trade here.
Now, on to my stock:
Disguise (1): 500 Kaller Dollars
- One time use. Causes you to appear as "Vanilla Townie" to role and alignment checks. No limit on stock.
Medic Kit (1): 1000 Kaller Dollars
- One time use. Allows you to protect one person from being killed that night. 3 remain in stock.
Necronomicon (1): 1000 Kaller Dollars
- One time use. Changes your role and alignment to "Cultist". 1 remains in stock.
Magnifying Glass (1): 2000 Kaller Dollars
- One time use. May be used to discover the role of a single player. May be used during night only. 2 remain in stock.
Bulletproof Vest (1): 3000 Kaller Dollars
- One time use. Protects against a single night kill. Even if you are not hit, the vest will be used up. 2 remain in stock.
Gun (1): 4000 Kaller Dollars
- One time use. May be used to attack a single player at night. Does 1 KP worth of damage. 3 remain in stock.
RPG (1): 6000 Kaller Dollars
- One time use. May be used to attack three players at once: the player you have targeted, and the players immediately above and below them in the player list. 1 remains in stock.
Missile Silo (1): 15000 Kaller Dollars
- Builds one nuke per day, which are placed in holding. May hold up to 5 nukes at once, which can be fired at any time. 1 remains in stock.
Geneva Convention (1): 4000 Kaller Dollars
- Must be activated by player after purchase. Prevents the fire of any nukes for the remainder of that Day/Night cycle.
The QT would be used to keep track of stock and player Dollar amounts. Everyone was going to start off with 1000 Kaller Dollars.