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On November 03 2011 07:01 Sevryn wrote:Show nested quote +On November 03 2011 06:06 Palmar wrote:Welcome to Couples Therapy mafia
Everyone knows that pairs is the ultimate form of human interaction. Much more so than larger groups and yet not down to a single induvidual, the lovers, the brothers, the master and his servant, the husband and wife, the father and son. It's in couples that humans greatest relationships are created.
It takes two to tango!
And now there is one less pair in liquidville, after discovering a long lasting affair with Jackal58, OriginalName was completely defeated. Just as our strongest relationships come in pairs, it's also the biggest disappointment when those fail. Blinded by rage OriginalName murdered both Palmar and the third wheel in the relationship Jackal58, before taking his own life.
Incidentally, there's also some mafia guys in liquidville that you have to hunt down and lynch.
OriginalName The Loving Husband has taken his own lifeJackal58 The Playboy has been murderedPalmar The Unfaithful Wife has been murdered It is now Day 1, it ends Friday, Nov 04 10:00pm GMT (GMT+00:00). With 9 alive it takes 5 votes to secure a lynch. Yes I know I'm starting an hour early. Deal with it. The teams are as follows: 1. sandroba & Sevryn - TEAM SS 2. Forumite & prplhz - TEAM VIKING (aka TEAM DERP) 3. Radfield & wherebugsgo - TEAM CHEZINU 4. Kurumi & RebirthOfLeGenD - TEAM NIPPLE 5. Crofty & Gmarshal - TEAM LIQUID 6. supersoft & GreYMisT - TEAM S&G CONSULTING 7. chaoser & hyshes - TEAM EDWARD 8. iGrok & Katzeleute - TEAM SWITZERLAND 9. redFF & kitaman27 - TEAM RED21
I thought this was couples therapy not love triangle mafia
way to quote a huge post with a oneliner
how do u feel about the setup? theres been lots of talk already and stuff what do u think? do you like being paired with sandro?
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kitaman27
United States9244 Posts
As far as the setup goes, I think the most important thing to probably consider is that once a majority is reached, the day ends. As town benefits from longer days, don't hammer until near the end of the cycle. With 9 players, a no lynch is equivalent to a mislynch, unless there is a successful save. The ability to jail a mafia kp is an interesting twist, however being in the dark about the setup and whether or not a save was made, makes it much less powerful.
I'm suspicious of Crofty at the moment. I want to hear what he has to say for himself.
##Vote TEAM LIQUID
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On November 03 2011 07:30 kitaman27 wrote: blah blah blah, don't hammer until near the end of the cycle. blah blah blah blah blah blah blahblah blah blah blah blah blah blahblah blah blah blah blah blah blahblah blah blah blah blah blah blahblah blah blah blah blah blah blahblah blah blah blah blah blah blahblah blah blah blah blah blah blah.
blah bla h blah blah balh ablh, balha blah blah blah blah.
##Vote TEAM LIQUID
what is this first u say hold ur horses and then u vote w/ no reason
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kitaman27
United States9244 Posts
Hmm? Voting != hammering. And I have a perfectly valid reason. Crofty is suspicious!
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United States22154 Posts
Cool, a game of mafia
It's traditional at this point to post a picture of the reaper
So, Iets do this thing. First thing first
As usual there is no excuse for lurking, don't do it and you won't have me lobbing for your lynch. Seriously, 2 players per team should mean a more than decent level of activity, you aren't going to get away with 2~3 posts per cycle unless they are an outstanding, wall of text, analytical set of three posts. So post, transparency and information means we have a greater chance of success.
Second thing (this should *not* be a point of discussion, as what I am about to talk about is too general for us to really talk about, I just wanted to make sure it was said).
Because there are no vigilantes, if we have a jailkeeper he should be using his protect/roleblock offensively, that is "protecting" scum in an attempt to roleblock the kill, rather than going after the most outspoken townies and possibly roleblocking a power role. This style should encourage activity (scum no longer want to risk being lurkers if it might make their kill fail) and with the possibility of a medic in play scum still cannot afford to shoot the top players.
Other than that there isn't that much to say on the setup until we get later in the day and can talk about dt lists and such. My lurker policy remains the same as always, and yeah, that's about it.
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United States22154 Posts
oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches.
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On November 03 2011 07:44 kitaman27 wrote: Hmm? Voting != hammering. And I have a perfectly valid reason. Crofty is suspicious! Crofty is silent, but GM is posting a lot to make up for it.
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Switzerland Don't Fear the Reaper.
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We will defiantly have to rely on FOSing a lot more early on in the day, rather than pressure voting like a lot of us normaly do.
One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote.
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what an awful post gm, was gonna vote you but then i realised I ALREADY HAD
Palmar, could you add the team names to the op please!
it would make things a lot easier than having to go to page 9 errytime i forget the team names.
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On November 03 2011 08:00 GreYMisT wrote: We will defiantly have to rely on FOSing a lot more early on in the day, rather than pressure voting like a lot of us normaly do.
One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. for the first part, i totally disagree. it's not like a pressure vote will turn into a 6 hour quicklynch, and if it does, then that's not always a bad thing. I prefer this method of voting tbh, don't look at it as a negative, but as a positive! Change is fun and exciting!
for the second part yes and yes.
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i think redff only says good things
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On November 03 2011 08:12 redFF wrote:Show nested quote +On November 03 2011 08:00 GreYMisT wrote: We will defiantly have to rely on FOSing a lot more early on in the day, rather than pressure voting like a lot of us normaly do.
One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. for the first part, i totally disagree. it's not like a pressure vote will turn into a 6 hour quicklynch, and if it does, then that's not always a bad thing. I prefer this method of voting tbh, don't look at it as a negative, but as a positive! Change is fun and exciting! for the second part yes and yes.
LOL Red saying yes to both.
Remember PYP:I, red? Where consistently a bunch of us kept saying you were scummy as hell, but ON was reasonable? It seems rather funny that you would be willing to only use one half of the two player unit as a basis for finding scum. Had we done that in PYP:I town would've had ample reason to shoot you in the face night 1.
In answer to GreyMist's question, IMO we should consider the behavior of both players, particularly in cases where one player is known to be hard to read. If that person is paired with a relatively easy read, (damn I wish Mig was in this game hahaha) then I think we should lean more toward the person who is easier to read, for obvious reasons.
The two player unit is very good for town. It provides us more information than we would normally have, as there is more behavior and there are more posts to analyze. Or at least, I hope this is how it turns out. If town starts succumbing to inactivity (as is the norm lately) I'll be rather pissed.
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wbg we cant just let scum go just because one of them is trying to look town of course we need to think about both players but if one is scum then they should answer for it
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On November 03 2011 07:47 GMarshal wrote: oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches.
Lynch minus two is three votes.
Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either.
In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch.
Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie.
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On November 03 2011 08:26 prplhz wrote: wbg we cant just let scum go just because one of them is trying to look town of course we need to think about both players but if one is scum then they should answer for it
I agree, but look at who advocated it: redFF.
I expect that he'll hold himself to that standard.
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United States22154 Posts
On November 03 2011 08:27 wherebugsgo wrote:Show nested quote +On November 03 2011 07:47 GMarshal wrote: oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches. Lynch minus two is three votes. Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either. In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch. Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie. I meant two votes to lynch, so if a player needs 7 to lynch, stop at 5. This policy would only be in effect for the first 36 or so hours of each day, but from personal experience, nothing sucks more than lighting bandwagons ending the day 3 hours in because everyone agrees someone is "scummy" and then seeing them flip green.
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On November 03 2011 08:00 GreYMisT wrote: One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis.
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On November 03 2011 08:29 GMarshal wrote:Show nested quote +On November 03 2011 08:27 wherebugsgo wrote:On November 03 2011 07:47 GMarshal wrote: oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches. Lynch minus two is three votes. Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either. In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch. Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie. I meant two votes to lynch, so if a player needs 7 to lynch, stop at 5. This policy would only be in effect for the first 36 or so hours of each day, but from personal experience, nothing sucks more than lighting bandwagons ending the day 3 hours in because everyone agrees someone is "scummy" and then seeing them flip green.
GM are you not understanding what I'm saying?
A person gets lynched at 5 votes. Lynch minus 2 is 3 votes.
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Well hi there.
So, its been a couple of hours since the day started, and already two votes on Team Liquid, due to "Crofty is silent" and Crofty is an unknown factor.
Which, frankly, is fair enough. Since I am a newcomer to these forums, and since you haven't had the pleasure of playing mafia with me before, I am a decent enough safe first vote. This also would provoke me to respond by posting, and hopefully giving you some data to work with. Had the tables been turned, I would likely do the same thing, so I'll let this slide for now.
What would you like to know?
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