[T][M]Experimental Haunted Mafia - Page 3
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"the numbers you need are in the book" | ||
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sorry we messed up your game drh | ||
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On August 09 2011 07:59 DoctorHelvetica wrote: Survey What did you like most about the game? Puzzles were awesome. The Flavor text was amazing too. I liked the fact that we all got separate flavor pms. What did you like least about the game? I don't really like recruitment as a mechanic tbh. The problem was that people were recruited n0, so it was obvious recruiter would have just recruited the best players :/ If you could remove something from the real haunted game, what would it be? recruitment. If you could add something to the real haunted game, what would it be? maybe add clues to the pms we all get, so as a town we have to combine our pms to solve the puzzles. Do you think this game was imbalanced in favor of town or mafia? It was fine, I just think it hurt losing High priest day 1. Were the puzzles too easy or too difficult? The First puzzle was perfect. As the game progresses I think puzzles should get harder. Day 2 puzzle would have been good for day 3/4 in a small game, but the learning curve was too high. In a larger game obv puzzles should be more difficult from the beginning. Additional Comments: Sucks that scum got so owned was looking forward to more flavor text/puzzles. | ||
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