[T][M]Experimental Haunted Mafia - Page 29
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GMarshal
United States22154 Posts
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bumatlarge
United States4567 Posts
Should have killed syllo, but we would have had to kill so many different people who were virtually townies already, that we didn't want to start with someone who was not necessarily town. MVP - Meapak then syllogism for sure. Mafia MVP... ![]() | ||
ghrur
United States3786 Posts
On August 09 2011 07:59 DoctorHelvetica wrote: Survey What did you like most about the game? What did you like least about the game? If you could remove something from the real haunted game, what would it be? If you could add something to the real haunted game, what would it be? Do you think this game was imbalanced in favor of town or mafia? Were the puzzles too easy or too difficult? Additional Comments: I liked seeing the puzzles, seeing how easily town solved the first one, and how crazily you ramped up the difficulty. It made me chuckle. Also, I liked the recruitment dynamic. :p Theorizing about that was fun... I didn't like that I was a poor co-host who did nothing, hahaha. Nothing. Semi-open set up. To be honest, I think it should have been in mafia's favor except they played poorly. Lol. Never attempted. ![]() Fun game to spectate. Seemed fun to play too. Can't wait come halloween. XD | ||
Palmar
Iceland22631 Posts
On August 09 2011 07:59 DoctorHelvetica wrote: Survey What did you like most about the game? I loved the atmosphere it created, I really have almost nothing bad to say about this game. The roles were interesting, the puzzles are for obvious reasons very hard to balance, but still were very fun. The setup was good, I love the mafia mechanic of recruiting their team. All in all one of the better mafia games I've played. What did you like least about the game? Mafia shooting me If you could remove something from the real haunted game, what would it be? Nothing, I like the format If you could add something to the real haunted game, what would it be? Nothing really, the game was pretty great Do you think this game was imbalanced in favor of town or mafia? the game was basically an f11 setup, but perhaps a bit town favored. Town won on analysis though, so it's hard to say, mafia just didn't play very well. Were the puzzles too easy or too difficult? First one too easy, second one perhaps slightly to difficult. Remove like 1-2 layer of clues and you'd have had a perfect puzzle, also I'd like to agree with please keeping NSFW stuff out of our mafia games Additional Comments: ♥ | ||
Palmar
Iceland22631 Posts
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bumatlarge
United States4567 Posts
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Mr. Wiggles
Canada5894 Posts
Survey What did you like most about the game? I liked the atmosphere/flavour created by the roles and general background/themes of the game. I also enjoyed the inclusion of puzzles. I also liked the idea of inventory and inventory spaces. What did you like least about the game? I didn't particularly like that players were only given one chance to solve the puzzle, but depending on the amount of players, it might be necessary, to keep town from having too many guesses. (That's why I liked the Day 2 puzzle, because you could keep trying). Also on Day 1, it seemed like town had a lot of trouble scum hunting, because of the time split between puzzles and scum hunting, as well as not knowing the exact nature of their enemies. If you could remove something from the real haunted game, what would it be? Dunno. If you could add something to the real haunted game, what would it be? These aren't really things that I would all added to the game, but are just some brainstormy ideas I came up with while reading the game, and during downtime where I didn't have anything to do that I thought could be cool.
Do you think this game was imbalanced in favor of town or mafia? I actually thought the game favoured mafia quite a bit in the beginning, with the focus on puzzles, as well as the massive confusion that not knowing anything about the scum caused. I guess that didn't pan out so well, though. Were the puzzles too easy or too difficult? I didn't think the puzzles were too difficult. It might be good to stick to the same format for puzzles that involve the URL though, because I wouldn't have thought of changing from just the extension to the actual blog, for example. Additional Comments: <3 Haunted Mafia. | ||
bumatlarge
United States4567 Posts
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Meapak_Ziphh
United States6784 Posts
On August 09 2011 07:59 DoctorHelvetica wrote: Survey What did you like most about the game? Lynching scum and shooting scum all through analysis ^^ (everyone please note, this is the first time in the almost year I've been playing mafia that I significantly contributed to town victory, I'm gonna ride this for a bit ![]() But on a more serious note, flavor was AMAZING, easily the best I've ever seen, I'm eagerly anticipating the real haunted. What did you like least about the game? I felt the puzzles detracted a bit from scum hunting. I understand that the goal is to incorporate puzzles but I feel as if they overwhelmed the scum hunting to a certain extent. Perhaps in a bigger game where there are more people the puzzles will share with scum hunting a bit... I just feel the balance between puzzles and scum hunting needs to be shifted a bit... not sure how you'd do that though. Keep in mind though, this is coming from someone with no aptitude for puzzles at all so that may make my opinion a bit biased. If you could remove something from the real haunted game, what would it be? I'd make it more apparent how the scum are chosen, how the recruiter works. I joined this game not expecting it to be balanced because it was strictly experimental so the ambiguity with the recruiter didn't bother me too much. However in a bigger game that is supposed to be balanced I would like clarity regarding the recruiter... so I guess rather than remove the recruiter just explain the mechanics a bit more. If you could add something to the real haunted game, what would it be? PMs! If you decide to keep the recruiter in it's current form the town would desperately need something to counter act that as over the course of a longer game people's alignments would become murkier and murkier. PMs would give the town something to blunt the edge of the recruiter and not make it so overpowered. Also PMs would make it much cleaner to discuss clues leaving the thread clear for analysis and scumhunting. Do you think this game was imbalanced in favor of town or mafia? Underneath all the glam and the glitz, the setup really was pretty basic. Maybe there was one too many power roles but I think the onesidedness came from lynching the gf day one and day viging the strongest scum player day two. That's not due to the setup just good town play (:D told you I'd run with this for a while) Were the puzzles too easy or too difficult? For me yes, but remember I'm not much of a puzzle person. I think if the town has people like syllo the puzzles were just right. Additional Comments: I thoroughly enjoyed myself and I can't wait for the real haunted. Thanks for hosting DrH, it was a blast :D | ||
Mr. Wiggles
Canada5894 Posts
On August 09 2011 10:44 bumatlarge wrote: Wiggles I did get you to think I was a scholar right? AT LEAST I DID SOMETHING COOL Well, you got me to think that there might be a scholar role in the game :p I'm guessing you originally rolled thief? | ||
Kenpachi
United States9908 Posts
The Day/Night posts and general theme ![]() What did you like least about the game? Game didnt go on long enough for me to answer this question honestly. It would be the length of the game that i didnt like lol. If you could remove something from the real haunted game, what would it be? Items. They seem to be too minor to care for really. Then again, our data sample here is small. If you could add something to the real haunted game, what would it be? Are there clues? I miss the clues in profile action Do you think this game was imbalanced in favor of town or mafia? A game so themed like this would require more games or more study in the rolelists, etc. Also atm, town seems to get what they want in the first lynch but that doesnt really answer the question :S. Were the puzzles too easy or too difficult? I'll be honest and ill say i gave up on them because im not a puzzle solver lol. The first one was solved really fast and the last one seemed to be mind boggling so ill say that. | ||
bumatlarge
United States4567 Posts
On August 09 2011 12:47 Mr. Wiggles wrote: Well, you got me to think that there might be a scholar role in the game :p I'm guessing you originally rolled thief? No civilian, I didn't see any other roles that were like that. Edit: oh wait didn't check the end post, I was civilian night 0 then amber recruited me. Would have been really cool to be a recruited thief | ||
bumatlarge
United States4567 Posts
The mechanics you used. I know it might seem a bit town-favored with the loss, and the amount of powers, but those could easily get into town hands, what with mafia having a clue advantage of seeing what town figures out publically, and privately discussing and guessing as a group. What did you like least about the game? EVERYTHING, ![]() If you could remove something from the real haunted game, what would it be? Hm, if you use recruitment, that would become a huge topic of debate after the deed is done. I'm not sure how you would go about stopping a High priest from recruiting just big names, but I would need to see it in action. Perhaps making them pick between pools of people, or making it a bit more random. How about having each player submit a reason why they should be picked and base it off that? Not sure. If you could add something to the real haunted game, what would it be? Nothing I haven't mentioned above. Do you think this game was imbalanced in favor of town or mafia? Would need to see more samples, and I'd imagine the next one will be bigger. Were the puzzles too easy or too difficult? First two were straight forward, then that last one blew my mind, but i thought I was on to something with the facebook profile thing with that picture. Just a coincidence ![]() | ||
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