• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:09
CET 14:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship2[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1582 users

TL Mafia XXXVIII - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 08 2011 20:36 GMT
#242
On April 09 2011 05:28 BrownBear wrote:
Show nested quote +
On April 09 2011 05:22 DoctorHelvetica wrote:
can i roleclaim before night 0 if i get my role


You may roleclaim once Day 1 begins.


Did you mean Night 0? Or are we not allowed to post/campaign for mayor/roleclaim etc during night 0?
(sorry for all the questions ^_^)
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 08 2011 22:29 GMT
#252
GAHHH 24 MORE HOURS!!!
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 08 2011 22:44 GMT
#268
Its regular flip I hope ^_^
There are no clues and no mechanics to account for a no flip setup, so assume its flip on death
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 08 2011 22:50 GMT
#271
On April 09 2011 07:46 tnkted wrote:
So the roles on the first post are the only roles that are in the game?


Thats what "semi-open" means, if I understood it correctly

Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 08 2011 22:56 GMT
#276
On April 09 2011 07:55 tnkted wrote:
Show nested quote +
On April 09 2011 07:44 GMarshal wrote:
Its regular flip I hope ^_^
There are no clueS and no mechaniCs to accoUnt for a no flip setup, so assuMe its flip on death




FREUDIAN SLIP?!


Damn you caught my breadcrumb

Its ok though, I'm also unlynchable and I reflect kp
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 08 2011 23:43 GMT
#293
On April 09 2011 08:06 tnkted wrote:
Personally I kind of liked how insane was so busy so early because it gave a) a lot of material to analyze really early and b) made refreshing the page so exciting!

Makes total sense why everyone else doesn't like it. The all button sure is nice. Maybe someday we can get a mod make the all button disappear after 100 posts.


There's a huge difference between activity and spam. Activity is pro-town because it gives information, spam is anti-town because it hides information and makes the thread hard to read.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 08 2011 23:58 GMT
#297
On April 09 2011 08:57 OriginalName wrote:
So broskis whats the plan?


Wait till Day1 and then start actually being able to plan and do crap...
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 00:22 GMT
#302
On April 09 2011 09:20 Lanaia wrote:
Do we, uh, talk during night in every TL game or what?


Yep, night talking is always allowed on tl (As far as I know) this is night0 though so the game doesn't actually start till this night is over
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 01:10 GMT
#306
On April 09 2011 09:39 DoctorHelvetica wrote:
i dont talk at night

i think silence during night is the best policy for town


I completely disagree with this statement, I think the additional 24 hours of information are really valuable, its like extending the day by 24 hours. I dont think the additonal information we end up giving the mafia that way outweighs that at all. I mean look at Ver's analysis in XXXVII, they were all posted at night.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 02:51 GMT
#323
5.) "If you need to find out how to apply rule #17 square the number of letters in this PM and divide by..."
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 18:01 GMT
#358
Ok, my thoughts on this: I actualy seriously considered the possibility of lynching the pardoner as the day one lynch, but then I realized something, the Pardoner is more pro-town a role than it at first seems. Why? Because its the only person who can singlehandedly shut down a scummy last minute vote switch, where all the scum switch over to their preferred target, and potentially win the game. Also, as long as the pardoner is level headed he'll save his power for a situation where its obviously beneficial to the town (e.g. save a player who is obviously town from a sudden and unexpected wagon).

As to the day 1 lynch, I think a lurker is absolutely 100% the best call, I've said it before, I *hate* lurkers, they make the endgame hellish. The benefit of having the mayor lead that lynch is that its almost entirely immune to scum influence, since (if we voted right) the mayor will be pro town.

Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier.


but if this happens we immediately cast suspicion on the pardoner and the mayor, so in that sense we force the scum to walk a dangerous line, if they snipe the bg too quickly then we know that one of them is the mayor or pardoner, if they leave them then they are leaving a powerful role in play in the form of the mayor or the pardoner

Also Kav, my comment about waiting till day 1 to plan and do crap was more out of frustration at the wait than anything else
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 18:15 GMT
#360
On April 10 2011 03:02 kitaman27 wrote:
Show nested quote +
On April 10 2011 02:44 TranceStorm wrote:
Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier.


This part gives the mafia more incentive to run as mayor than usual. The last thing they want is two town running around causing trouble, with no way to kill them. The fact that they are rewarded for running, but coming in second also gives them a nice bonus. The pardon ability is an awesome way to completely derail town focus when mafia is in a tough spot. I would feel real unwary having a pardoner around late game if I wasn't sure of his alignment.


This means we should focus our attentions on people who run and on really analyzing the hell out of our mayor/pardoner. Also I think that the mayor's power is being understated, he has a triple vote, in the hands of scum that would be lethally dangerous, bringing lylo much, much closer than it should be. Personally I think we should only vote for players we think are probably town, because the idea of having one or both of those power roles in the hands of the mafia is pretty worrying.

So yeah, let me state the obvious, make damn sure you are voting for pro town players, as these roles are pretty damn powerful.

Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 18:18 GMT
#361
Also, I just realized, Assassins have a huge incentive to run as other assassins are out to kill them, and being mayor makes them really, really hard to kill
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 18:55 GMT
#365
I dont think I fully agree with you Kav, leadership is vital, but I'd much rather have a strong analyst than a strong leader who is just wrong. Leadership *is* important, but frankly without a good set of reads and understanding of who is scum its worthless. To me that argument sounds to me like the argument that someone who dosn't want to put out much analysis would make. I know you aren't arguing for that, but I think that if we choose a mayor his scumhunting/analysis skills should be the first reason we choose him and his leadership the second.

Also I think a really major thing is being overlooked, the Mayor/Pardoner in this game are immune to dts until their BG's are dead, this means that its important that our choice of mayor be a player who is easily read, as opposed to a player who we would be hard pressed to figure out on posting habits alone
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 18:59 GMT
#366
As far as assassins go, I'm loath to expend a lynch on them, we need everything we have to wipe out scum. If an assassin is acting scummy he might get lynched, so they'll be mildly active, but really, their game is separate from ours, I just hope they dont go around throwing KP at the town. I dont mind if they hit scum.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 19:02 GMT
#367
wow, that was a mess of a post. What I intended to say was that assassins will not necessarily act anti-town but they certainly wont act to pro town either, as they want to both avoid being lynched and avoid being killed by the mafia. The only occasion where I expect to see an extremely pro town Assassin if if one tries to grab the mayorship/pardoner.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 19:34 GMT
#375
On April 10 2011 04:32 kitaman27 wrote:
Show nested quote +
On April 10 2011 04:29 Eiii wrote:
On April 10 2011 04:03 M0nsterChef wrote:
I'm also in favour of a strong analyst over a strong leader, simply because it should help achieve the final goal of hunting mafia. Keeping the town focused, and applying pressure to scum can all be done by careful and well thought out analysis.


I'm not even sure what benefits there are to having a 'leader' be mayor over an analysis, but I guess I'm not even 100% sure what being a strong leader in this game means. Seems to me that strong analysis is going to lead town much better than any dedicated leader will.


Alignment should be the main focus. I would much rather have a mayor who I believe to be town, than a mayor who I believe to be good leader or analyzer. Obviously both would be preferable though.


This, I utterly and completely agree with this, those roles are far too powerful to risk in the hands of scum. Whoever is running better be really, really, obviously town, or they probably wont have my vote.

Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 20:00 GMT
#384
On April 10 2011 04:57 DoctorHelvetica wrote:
Show nested quote +
On April 10 2011 03:15 GMarshal wrote:
On April 10 2011 03:02 kitaman27 wrote:
On April 10 2011 02:44 TranceStorm wrote:
Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier.


This part gives the mafia more incentive to run as mayor than usual. The last thing they want is two town running around causing trouble, with no way to kill them. The fact that they are rewarded for running, but coming in second also gives them a nice bonus. The pardon ability is an awesome way to completely derail town focus when mafia is in a tough spot. I would feel real unwary having a pardoner around late game if I wasn't sure of his alignment.


This means we should focus our attentions on people who run and on really analyzing the hell out of our mayor/pardoner. Also I think that the mayor's power is being understated, he has a triple vote, in the hands of scum that would be lethally dangerous, bringing lylo much, much closer than it should be. Personally I think we should only vote for players we think are probably town, because the idea of having one or both of those power roles in the hands of the mafia is pretty worrying.

So yeah, let me state the obvious, make damn sure you are voting for pro town players, as these roles are pretty damn powerful.



what happens if the mafia doesn't run


Then its a win/win situation for us, mafia just gave up a shot at two really, really useful roles. I'm having a hard time envisioning a scenario where the scumteam dosn't run for mayorship. If for nothing else, if they get a guy up there he is DT proof for a while and they get the names of the BGs


Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 20:04 GMT
#387
On April 10 2011 05:01 DoctorHelvetica wrote:
Show nested quote +
On April 10 2011 05:00 GMarshal wrote:
On April 10 2011 04:57 DoctorHelvetica wrote:
On April 10 2011 03:15 GMarshal wrote:
On April 10 2011 03:02 kitaman27 wrote:
On April 10 2011 02:44 TranceStorm wrote:
Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier.


This part gives the mafia more incentive to run as mayor than usual. The last thing they want is two town running around causing trouble, with no way to kill them. The fact that they are rewarded for running, but coming in second also gives them a nice bonus. The pardon ability is an awesome way to completely derail town focus when mafia is in a tough spot. I would feel real unwary having a pardoner around late game if I wasn't sure of his alignment.


This means we should focus our attentions on people who run and on really analyzing the hell out of our mayor/pardoner. Also I think that the mayor's power is being understated, he has a triple vote, in the hands of scum that would be lethally dangerous, bringing lylo much, much closer than it should be. Personally I think we should only vote for players we think are probably town, because the idea of having one or both of those power roles in the hands of the mafia is pretty worrying.

So yeah, let me state the obvious, make damn sure you are voting for pro town players, as these roles are pretty damn powerful.



what happens if the mafia doesn't run


Then its a win/win situation for us, mafia just gave up a shot at two really, really useful roles. I'm having a hard time envisioning a scenario where the scumteam dosn't run for mayorship. If for nothing else, if they get a guy up there he is DT proof for a while and they get the names of the BGs



and it's a lose situation if they tunnel lynches onto all the mayoral candidates using the exact same argument you just used


They can only tunnel lynches if the town lets them tunnel lynches. I personally will be scrutinizing the mayoral candidates first, but that in no way shape or forms means that I will *only* look at them, or that I will refuse to consider anything else.

Either way, you make a decent point, we should not focus exclusively on people who run for mayor as lynch targets, but I dont see the harm on giving them some extra scrutiny, at the very least the knowledge that they will be under the magnifying should make scum and assassins think twice about running
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 09 2011 20:45 GMT
#398
On April 10 2011 05:42 DoctorHelvetica wrote:
Show nested quote +
On April 10 2011 05:28 chaoser wrote:
On April 10 2011 05:20 DoctorHelvetica wrote:
basically all it is, is a potential for a faster LYLO. the mayor can really only abuse his vote power if the mafia is great at splitting bandwagons and if the mayor uses his votes to save somebody, you better bet they're both in the hotseat


Yeah so sorry, what are we arguing over again lol? Seems like all we're doing is talking about the inherent risks of the mayor campaign and the end conclusion is that we should vote mayor is town, a mafia mayor needs to play well or he will be discovered. I figure only good players are going to be running, and in serious contention, for the mayor spot anyway. I doubt the mafia team will send in someone that they don't think can handle the pressure if there is any.

Is your main point that we shouldn't focus on the mayor candidates after the mayor has been selected because mafia can just not run and then make us focus on them unnecessarily? Then can't mafia also run and then say we shouldn't focus on the mayor candidates since mafia could have not run and so on? It's a big WIFOM that really leads nowhere except to create a WIFOM conversation topic that people will come into arguing about basically nothing since both sides are possible.

That being said, I'd rather be safe and look at the mayor candidates for at least Day 2. To not look at them would be absurd and bad play. If we sniff out anyone, all the better. If not, we place them on the back burner and if something does come up at a later day then we come back to it.


yeah that would be absurd not to look at them but if we're still arguing about mayor candidates on day 3 then something bad has happened and it's probably because the mafia wanted it to happen

i can basically agree with what you said here


Then again keeping track of who ran is important, e.g. if we hit lylo with a serious mayor candidate still alive, I'm going to be somewhat suspicious of him, as I expect all the serious campaigners will be vets and at least decent player. Basically who runs for mayor provides us with useful information, we should make use of it, but not obsess over it either.
Moderator
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Open Qualifier #2
Solar vs PercivalLIVE!
TBD vs Ryung
WardiTV615
LiquipediaDiscussion
Replay Cast
09:00
Crank Gathers S2: Playoffs D4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 19
Reynor 0
StarCraft: Brood War
Sea 25929
Rain 8793
Bisu 3700
Pusan 524
Stork 430
Hyuk 305
Last 232
Leta 161
Barracks 134
ToSsGirL 120
[ Show more ]
Liquid`Ret 65
Aegong 53
Sharp 41
JulyZerg 27
Icarus 26
zelot 24
sas.Sziky 19
Yoon 17
Free 17
Terrorterran 16
Shine 4
Dota 2
qojqva1236
XcaliburYe661
Dendi282
420jenkins131
BananaSlamJamma59
Counter-Strike
x6flipin467
edward35
Other Games
singsing1637
B2W.Neo331
crisheroes325
DeMusliM239
Pyrionflax231
Happy225
Fuzer 185
XaKoH 125
Sick123
SortOf80
hiko56
Hui .37
OptimusSC24
Organizations
Counter-Strike
PGL197
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 101
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2664
Other Games
• Shiphtur80
Upcoming Events
LAN Event
4h 51m
OSC
9h 51m
The PondCast
20h 51m
LAN Event
1d 1h
Replay Cast
1d 9h
OSC
1d 22h
LAN Event
2 days
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.