Death Factory Mafia - Page 57
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Ace
United States16096 Posts
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Qatol
United States3165 Posts
On March 23 2011 14:41 Ace wrote: But nobody could stop him! Swing - Break - end up on floor - lol cant kill me at night and the guy who kicked my latch is scum! Repeat Day 2 or until Scum Tears roll ![]() But that wasn't the abusive thing. The thing was if he swings past several townies, he confirms them all at once, and it even worked on the godfather. If it doesn't work, he has a short list with at least 1 mafia guaranteed to be on it. Even if only used once, it was really strong haha. | ||
Meapak_Ziphh
United States6784 Posts
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Ace
United States16096 Posts
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CubEdIn
Romania5359 Posts
1. This ended way too fast, no matter the mechanics, you can't have mafia team win in night 2, come on. OP much? 2. Thanks chaoser for taking everyone down with you. I get what you were trying to do, but you were supposed to play pro-town. Given that annul had not voted, you basically sacrificed whoever was left on the bottom, even if nothing else had changed. 3. I told you guys annul should've been killed, his claims were laughable. Miller DT, pleeze. 4. Kenpachi's death was nothing to be upset about. He's the one player I would NOT give two day shots to. Even if he hadn't died, he was probably gonna get pushed off sooner or later, so it doesn't matter much. 5. Roles were horribly imba. My role was pretty much useless, while chaoser's was make-or-break. Where's the love, Ace? 6. GM needs to really up his mafia game. You were your usual self at the start, and then went really, really underground, being completely different from the other two games we played together, wut up with that? I would have probably never suspected ON though, but if game would have progressed "normally", then someone would have figured out GF is somewhere in the ones confirmed by darmousseh. That will be all. ![]() | ||
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GMarshal
United States22154 Posts
On March 23 2011 15:47 CubEdIn wrote: 6. GM needs to really up his mafia game. You were your usual self at the start, and then went really, really underground, being completely different from the other two games we played together, wut up with that? I completely agree, I just have no idea of what to do as mafia, any tips? | ||
Ace
United States16096 Posts
Your role was good but maybe I'll update it. | ||
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GMarshal
United States22154 Posts
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CubEdIn
Romania5359 Posts
Meaning that there was very little strategic thinking to be done before picking a target. No matter who I picked, I could have gotten one of two situations: a) "Sea-Saw": my doppleganger would be in the other side of the belt, so it would be ok to push him off/in the fire as I would get more towards the middle b) my doppleganger would be near me, in which case I would have to get close to an edge to kill him So if I wanted to tie myself to a mafia, I wouldn't know if it would turn out to be a good thing or a bad thing. Similarly, if I wanted to "save someone", I wouldn't know where he'd end up, or what kind of repercussions it would have the next day. So yeah it was all a bit too random to be useful. I thought about it a lot during day 2, because I felt like I had to use it, but couldn't come up with a good plan. @GM: I have no tips, lol, as I suck as mafia as well. But I guess the main idea is to place all your scum knowledge in a different area of the brain, and play as town as possible. I was kinda out-spoken and was pointing fingers this whole game and people got a "town vibe" off me. They also got that about you with the pro-town plans in the past two games, but as I said, in this one you went underground really fast. Some of the more experienced players should really update the winning as scum guide. ![]() | ||
Rean
Netherlands808 Posts
On March 23 2011 15:54 GMarshal wrote: @Cube, I absolutely loved the doppleganger toy, I thought it was such a cool power, generaly the only powers that strike me as not that fun are the warp prism toy and the twins, almost every other type of toy was really cool Having someone you know to be town no matter what kind of crazy powers are in play is really nice tbh ^^ And i knew that what Chaoser did was a stupid, STUPID idea, putting everyone at such a huge risk is just.... ;/ | ||
GGQ
Canada2653 Posts
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chaoser
United States5541 Posts
On March 23 2011 16:22 Rean wrote: Having someone you know to be town no matter what kind of crazy powers are in play is really nice tbh ^^ And i knew that what Chaoser did was a stupid, STUPID idea, putting everyone at such a huge risk is just.... ;/ LOLOLOLOLOLOL, really? you knew mafia had a flip ability? Please. Town messed up for getting off the annul issue and randomly going after me for no real reason like I said in thread and like Ace said after the game. I already said earlier I wanted people closer to the edge. It wasn't like they were going to be pushed by mafia. That would just out mafia. Townies shouldn't be afraid to die and the only ones really under pressure would be mafia who are 1 push away from death. You guys played stupidly at the end and that's something you need to work on, not derailing your own plans. Unless you have some crazy good argument to change the topic the town was on, stick to the topic. My parting gift just happened to play into the mafias hands and give me plenty of lawls all around. | ||
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Barundar
Denmark1582 Posts
My parting gift just happened to play into the mafias hands and give me plenty of lawls all around. Not sure I understand you Chaoser, you killed yourself and managed to put town in a compromised position, but you are proud of it? Is it to spite town for being wrong on you? | ||
Rean
Netherlands808 Posts
On March 23 2011 16:31 chaoser wrote: LOLOLOLOLOLOL, really? you knew mafia had a flip ability? Please. Town messed up for getting off the annul issue and randomly going after me for no real reason like I said in thread and like Ace said after the game. I already said earlier I wanted people closer to the edge. It wasn't like they were going to be pushed by mafia. That would just out mafia. Townies shouldn't be afraid to die and the only ones really under pressure would be mafia who are 1 push away from death. You guys played stupidly at the end and that's something you need to work on, not derailing your own plans. Unless you have some crazy good argument to change the topic the town was on, stick to the topic. My parting gift just happened to play into the mafias hands and give me plenty of lawls all around. ....you never really read anything, do you? We had a million different reasons you were mafia, most notably the way you played. And honestly, did you never consider that mafia might have something to mess with the incineration zone? Something to push/pull people off unseen, which had already been demonstrated? Sure, we played stupidly, i'll give you that but you really shined above everyone else in that department >.> Whatever, it's over, time to wait for the next game ![]() | ||
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flamewheel
FREEAGLELAND26780 Posts
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CubEdIn
Romania5359 Posts
1. We didn't lay off the annul issue, that had nothing to do with you. There were people for and against annul. In theory, we could have killed both of you 2. You wanted people closer to the edge, and annul didn't vote yet, which means that if darmousseh was right about him (and he was), he could have used his power to pull someone to death, giving the mafia +1 kp AT THE VERY LEAST. I'm sorry, but what you did was anti-town, extremely anti-town. You didn't know it would flat-out lose the game for town, so I'm not blaming you for that, but it was in no way a smart or an even slightly pro-town move. | ||
Insanious
Canada1251 Posts
Unfortunately i did not, and thought I had to be NEXT to my target, not adjacent to... so my reading comprehension kinda contributed to the loss. Well gg, was super fun for the 5 days it lasted. I would play again. This set up is awesome, although some powers are too strong... Complete flip of incineration zone is too strong, should have flipped but less strong, say to 3. Town would have still lost a TONNE of toys, but at least we wouldn't die to a single power. darmousseh's ability is also way too strong. If we would have played it right (darmousseh not revealing how to turn his ability off) we could have caught all but ON on the first day. - - - - Also, chaoser the way you used your ability was 100% scummy. I thought you were 100% scum after you used it. Town needs to stay in the middle, just in case random stuff happens (which is what we said earlier) you mess that up, and get the whole town killed. If we would of been 2 spots higher... then we wouldn't have lost the game today. Your power is strong in a sense that it could have been used AFTER this ability was used... but not before. | ||
Ace
United States16096 Posts
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Rean
Netherlands808 Posts
On March 23 2011 22:54 Ace wrote: Well if I run this setup again I'll change the roles around and also introduce some new ones. Also I'll make sure all the major queue shifting toys can't act within lets say the last 3 hours of the day. That's probably the best idea ^^ Nicely done though, really liked my first mafia game, very original idea for this game, and it worked out quite nicely. Besides some toys being rather weak (notably, warp prism toy), and the last-minute queue changing thing, it was real good fun ^^ | ||
Jackal58
United States4264 Posts
On March 23 2011 06:21 CubEdIn wrote: Remember Maifa 37? Foolishness and Ver did all the work. I've been waiting for the game to end so I could respond to this. Pfffffftttttttt. That is all. | ||
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