TL Mafia XXXVII
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GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
On February 12 2011 18:07 RebirthOfLeGenD wrote: I decided to throw in a twist where half way through the game I arbitrarily decide to switch to majority lynch. Does that seem less silly? It seems equally silly, but fun nonetheless, go for either of them, or if you feel particularly cruel, go for both! Note though that the majority lynch switch is neutral as it can hurt/help mafia and town equally while the role reverser can only hurt town, as far as fairness goes, I think the change is more fair if you want to make it benefit mafia then inform them of what day it is going to happen ahead of time, watch them laugh mercilessly. Just my thoughts | ||
GMarshal
United States22154 Posts
On February 10 2011 15:40 RebirthOfLeGenD wrote: Possible Boot Camp Information Here is a small tip. If you can't tell by the set up. This game is designed so you fuckers have to learn to use PM's properly or get royally screwed. This game is ALSO designed to emphasize behavior analysis over EVERYTHING. This IS punishment for Salem Mafia. So, I wasn't in Salem Mafia, can I ask what we exactly we are being punished for? | ||
GMarshal
United States22154 Posts
On February 20 2011 14:08 chaoser wrote: I think that was the one where a PM ring was formed and infiltrated by day one and then we pretty much depended on it and that drove us to failville, population: town Sounds kind of funny, if I have time I'll go back and read it | ||
GMarshal
United States22154 Posts
*bump* I need this to start soon as Orgah is about to end, and I don't know if I can make it through the day without my daily mafia fix | ||
GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
Heck, I had 90 some posts over about 9 month before I started playing mafia a little over a month ago, now I'm almost at 500, clearly mafia is the key to getting to defiler/bc/archon quickly | ||
GMarshal
United States22154 Posts
Ok, let me discuss blues then as usual DO NOT CLAIM!!!! So, let me just point out that in this game DTs are going to be extremely unreliable, as a matter of fact they would do best to go after players away from the spotlight as any player that is at all controversial is either going to get framed if town or covered if scum. This game is going to depend on us analyzing correctly, to be blunt I think DTs are absolutely worthless in this set up. As usual vigi's should save their shot for what they consider to be confirmed scum, while medics have to be careful with their protects due to the potential for reversal, however I think they should still continue to protect the most outspoken/town players I'm going to be really harsh on punishing inactivity this game as we had 5(!) modkills due to inactivity in orgah, and the end of the game consisted of me vs 3 lurkers, my goal this game is to end the game with only active players. After all an active scum can be analyzed and caught. eh for now let me vote for an "inactive" player (30 minutes into the game ) (I rolled a 30 sided die, I got a 20, so player #20 ) ##Vote Conversion | ||
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GMarshal
United States22154 Posts
Maybe I should wait till later in the day before voting for anyone ##Unvote As for what to do in PM, I propose we all find a PM buddy and bounce analysis off him, if he is scum it gives you more to analyze, if he isn't then you have someone to scrutinize your logic. However do not trust *anyone* as we won't know if they are scum or not until we flip them with a lynch, if you are blue this means not claiming. I for one intend to leave all my PM history with an unrelated player (unrelated to whom ever I'm PMing obviously) in case I die it can be posted so town has more to analyze, [I may make an exception for claims, but you should not be claiming to me anyway]. What else? | ||
GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
On February 23 2011 12:45 OriginalName wrote: What if your Scum and this is a trick What If your PM buddy is scum What If your history keeper is scum This all seems rather inefficent and I remember that game where people blindly roleclaimed to Pandain which caused a town loss. Marshal I really think your an awesome player but this is not the way to go about this. PMs are good for a similer kind of thing but RNG is still random. You can accomplish the same thing by posting and then asking for PMed opinions. it's really hard for town to get information and opinions when your only confiding in one person. There are ~24 of us. We all need to make smart decisions. By a PM buddy I really mean 2-3 people, like a mini town circle, its basically what chaoser suggested, right? Also if I happen to manage to pick both a PM buddy and a History Keeper that are scum then my scum sense sucks | ||
GMarshal
United States22154 Posts
(even assuming I were scum there is no way) I could ensure each has a mafia member in it as there isn't enough mafia to go around (I am trying to put at least 1 TL vet in each) as the game progresses and people die we can have new cells form. (also you are free to create your own parallel cells) 1. Coagulation, LSB, gryffindor 2 GMarshal, seRapH, OriginalName 3 Mr. Wiggles, ICanFlyLow, kevconsim 4 Barundar, LastArgument , why 5 darmousseh, Ser Aspi, Kenpachi 6 Gofarman, chaoser, ohN 7 astroorion, CubEdIn, Jackal58 8 Beneather, annul, Conversion 9 icemac, Foolishness, LunarDestiny 10 deconduo, kitaman27, JBright This is just a suggestion, but I think it is a good one, discuss | ||
GMarshal
United States22154 Posts
Hmmm, no red text this game. Let me spell this out, I suggest that people bounce analysis on the people in their group before posting. This also allows people to bounce ideas of each other and generate more discussion and ideas. This is to 1 generate new ideas, 2 point out faulty logic, 3 give us more to analyze. You have no obligation to do this, but I think its a good idea, the groups are essentially random with the exception of including a tl vet in each group. | ||
GMarshal
United States22154 Posts
On February 23 2011 13:25 LunarDestiny wrote: i don't like this. Lets say that 4 groups are contaminated with mafia. Then mafia will know 40% of the info, that is a lot of info and influence for them to work with. The brilliance is that no "secret" information is going to be shared, its only for bouncing off ideas and analysis, this encourages more active posting as you feel obliged by more active players asking you questions and bouncing ideas off you. This leads to people posting more and more stuff to analyze At least that is my reasoning | ||
GMarshal
United States22154 Posts
Alternatively you may want to randomly shift rows of up and down to rearrange the groups, as I said even if I were mafia assuming 7 mafia (a high number, but possible) then at most I could have 3 groups with 2 mafia in each, or 7 groups infiltrated, if used properly it should not matter if the groups are infiltrated as no confidential information will be shared in it, feel free to shift the group if you with though | ||
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