• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:04
CEST 23:04
KST 06:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !4Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
Small VOD Thread 2.0 [ASL21] Ro8 Day 4 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1984 users

Pick Your Power Mafia 3! - Page 5

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 7 82 83 84 Next
Beneather
Profile Joined March 2010
Canada451 Posts
December 28 2010 15:48 GMT
#81
alright, cool we got some noobies in this game so I hope this stays alive!
¯\_(ツ)_/¯ Day[9} <3
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 28 2010 19:23 GMT
#82
ooohhh boy. This game would be very difficult for new players. I sincerely urge you to not only read the games linked in the OP but other games as well.
Math me up, scumboi. - Acrofales
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 29 2010 03:07 GMT
#83
/in
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
HaploPaithan
Profile Joined September 2010
United States100 Posts
December 29 2010 06:29 GMT
#84
I'm new to playing on this forum. However I play with some friends on another forum and know how to play the game in general.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-12-29 09:34:37
December 29 2010 06:37 GMT
#85
On December 29 2010 04:23 Ace wrote:
ooohhh boy. This game would be very difficult for new players. I sincerely urge you to not only read the games linked in the OP but other games as well.

Some guides might help too
Mafia Guides:
Ace's Mafia Manifesto
Qatol's Mafia VII experience

Town Guides:
Ver's Mafia XXX analysis
Qatol's Mini Mafia 2 analysis
Uff Da
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 29 2010 20:07 GMT
#86
Also if you're on the ban list you can't play in this game. If you're not on the ban list, but are known for going inactive during games you also can't play in this game.
Math me up, scumboi. - Acrofales
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
December 29 2010 20:44 GMT
#87
On December 30 2010 05:07 Ace wrote:
Also if you're on the ban list you can't play in this game. If you're not on the ban list, but are known for going inactive during games you also can't play in this game.

I like this policy.
Writerdamn, i was two days from retirement
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
December 30 2010 00:37 GMT
#88
Come on Ace don't let me down. Make this game work. I believe!!
Im not a n00b, I just play like one.
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 30 2010 01:22 GMT
#89
It will work. I'll just run Radfields plan again.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Incognito
Profile Joined November 2008
United States2071 Posts
December 30 2010 03:16 GMT
#90
On December 30 2010 10:22 LSB wrote:
It will work. I'll just run Radfields plan again.


Run Qatol's plan its better.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 30 2010 03:26 GMT
#91
Hmm... I like that
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-12-30 14:13:26
December 30 2010 07:32 GMT
#92
Wasn't Radfield's plan the one where the town assigned roles to certain spots and then the players picked an order so they wouldn't overlap? If so, why would you ever try to reproduce that? It lets the mafia control what their members pick, which is the worst thing that could happen to the town. The town wants overlaps so the mafia are either forced into early positions/ roles they cannot use effectively without becoming suspicious or positions later in the draft where the mafia cannot be sure their desired roles will be available. If I remember correctly, I thought Radfield was mafia for most of PYP2 because his plan was so anti-town.

Edit: I just realized that this came out really harsh, especially considering the town won PYP2. What I really meant was just as long as the town prevents the mafia from controlling the draft, they are in good shape. I don't think Radfield's method for doing so was as effective as it could have been, but it was certainly sufficient and he should be commended for coming forward and making sure the town tried to do something to take control of the drafting phase.
Uff Da
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
December 30 2010 10:28 GMT
#93
Back /in again
GeorgeClooney
Profile Joined November 2010
34 Posts
December 30 2010 10:53 GMT
#94
/in if theres space
Fishball
Profile Joined December 2005
Canada4788 Posts
December 30 2010 14:46 GMT
#95
On December 30 2010 16:32 Qatol wrote:
Wasn't Radfield's plan the one where the town assigned roles to certain spots and then the players picked an order so they wouldn't overlap? If so, why would you ever try to reproduce that? It lets the mafia control what their members pick, which is the worst thing that could happen to the town. The town wants overlaps so the mafia are either forced into early positions/ roles they cannot use effectively without becoming suspicious or positions later in the draft where the mafia cannot be sure their desired roles will be available. If I remember correctly, I thought Radfield was mafia for most of PYP2 because his plan was so anti-town.

Edit: I just realized that this came out really harsh, especially considering the town won PYP2. What I really meant was just as long as the town prevents the mafia from controlling the draft, they are in good shape. I don't think Radfield's method for doing so was as effective as it could have been, but it was certainly sufficient and he should be commended for coming forward and making sure the town tried to do something to take control of the drafting phase.


Huh?
What are you smoking?
靈魂交響曲
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 30 2010 15:29 GMT
#96
On December 30 2010 16:32 Qatol wrote:
Wasn't Radfield's plan the one where the town assigned roles to certain spots and then the players picked an order so they wouldn't overlap? If so, why would you ever try to reproduce that? It lets the mafia control what their members pick, which is the worst thing that could happen to the town. The town wants overlaps so the mafia are either forced into early positions/ roles they cannot use effectively without becoming suspicious or positions later in the draft where the mafia cannot be sure their desired roles will be available. If I remember correctly, I thought Radfield was mafia for most of PYP2 because his plan was so anti-town.

Edit: I just realized that this came out really harsh, especially considering the town won PYP2. What I really meant was just as long as the town prevents the mafia from controlling the draft, they are in good shape. I don't think Radfield's method for doing so was as effective as it could have been, but it was certainly sufficient and he should be commended for coming forward and making sure the town tried to do something to take control of the drafting phase.

Firstly, the mafia wasn't really able to control the draft, Radfield was the one.

When the plan was put in action, I'm pretty sure that people didn't RNG and just chose the best role for them.
So basically his plan was telling everyone what number to pick.

Now, there was no consideration for where mafia could be. So possibly this would be a change for the plan this game

The main weakness I see with his plan was
1) There were some green players due to role overlap. Maximal amount of blues would have been extreamly good for the town.
2) It should have been pretty obvious where the DT was. In fact mafia went after DT the first round. Given, they knew where the DT was because they attempted to take the DT spot but failed. And also the hit failed because the DT was the SK

Now, the good stuff with the plan
1) It got rid of the pretty dangerous roles quick. (This could be accomplished by assigning the copy-cat role earlier or later). One trouble in PYP1 was that the comp vig got lost.
2) Medics would have their jobs cut out for them. They know around where the mafia would hit. So possibly obvious blue roles isn't a bad thing.
3) It got an obscene amount of roles out, each incredibly useful.

Of course, I immediately see some irreparable weakness with both plans. Chiefly, the traitor messed things up real quick for a while, but then all was good. I'll try working on it, once I see the role list.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2011-01-01 03:24:50
January 01 2011 03:22 GMT
#97
On December 30 2010 23:46 Fishball wrote:
Show nested quote +
On December 30 2010 16:32 Qatol wrote:
Wasn't Radfield's plan the one where the town assigned roles to certain spots and then the players picked an order so they wouldn't overlap? If so, why would you ever try to reproduce that? It lets the mafia control what their members pick, which is the worst thing that could happen to the town. The town wants overlaps so the mafia are either forced into early positions/ roles they cannot use effectively without becoming suspicious or positions later in the draft where the mafia cannot be sure their desired roles will be available. If I remember correctly, I thought Radfield was mafia for most of PYP2 because his plan was so anti-town.

Edit: I just realized that this came out really harsh, especially considering the town won PYP2. What I really meant was just as long as the town prevents the mafia from controlling the draft, they are in good shape. I don't think Radfield's method for doing so was as effective as it could have been, but it was certainly sufficient and he should be commended for coming forward and making sure the town tried to do something to take control of the drafting phase.


Huh?
What are you smoking?

Did I stutter or something?

On December 31 2010 00:29 LSB wrote:
Show nested quote +
On December 30 2010 16:32 Qatol wrote:
Wasn't Radfield's plan the one where the town assigned roles to certain spots and then the players picked an order so they wouldn't overlap? If so, why would you ever try to reproduce that? It lets the mafia control what their members pick, which is the worst thing that could happen to the town. The town wants overlaps so the mafia are either forced into early positions/ roles they cannot use effectively without becoming suspicious or positions later in the draft where the mafia cannot be sure their desired roles will be available. If I remember correctly, I thought Radfield was mafia for most of PYP2 because his plan was so anti-town.

Edit: I just realized that this came out really harsh, especially considering the town won PYP2. What I really meant was just as long as the town prevents the mafia from controlling the draft, they are in good shape. I don't think Radfield's method for doing so was as effective as it could have been, but it was certainly sufficient and he should be commended for coming forward and making sure the town tried to do something to take control of the drafting phase.

Firstly, the mafia wasn't really able to control the draft, Radfield was the one.

When the plan was put in action, I'm pretty sure that people didn't RNG and just chose the best role for them.
So basically his plan was telling everyone what number to pick.

Now, there was no consideration for where mafia could be. So possibly this would be a change for the plan this game

The main weakness I see with his plan was
1) There were some green players due to role overlap. Maximal amount of blues would have been extreamly good for the town.
2) It should have been pretty obvious where the DT was. In fact mafia went after DT the first round. Given, they knew where the DT was because they attempted to take the DT spot but failed. And also the hit failed because the DT was the SK

Now, the good stuff with the plan
1) It got rid of the pretty dangerous roles quick. (This could be accomplished by assigning the copy-cat role earlier or later). One trouble in PYP1 was that the comp vig got lost.
2) Medics would have their jobs cut out for them. They know around where the mafia would hit. So possibly obvious blue roles isn't a bad thing.
3) It got an obscene amount of roles out, each incredibly useful.

Of course, I immediately see some irreparable weakness with both plans. Chiefly, the traitor messed things up real quick for a while, but then all was good. I'll try working on it, once I see the role list.

I think I said things in a slightly confusing manner. I'm not criticizing his plan for the role selection part of the draft phase, only for the number selection portion. If I'm not confused, the role assignment for the first few roles + the probabilities was already mostly figured out before the number selection phase was over. In addition, the way the town did the number selection was by publicly announcing their picks in an attempt to avoid conflicts. This allows the mafia to figure out what role they want to pick, and then make sure they are in the right position to get their desired roles. Just because they didn't do things that way doesn't mean the potential for abuse wasn't there.

Weaknesses:
1. I don't think this was too much of a problem. Overlaps will happen, and his decision to allow people to pick a role based on probabilities was a good way to try and make sure the important roles got selected and the number of blues was maximized.
2. With his kind of setup this is hard to avoid. I agree that this is a definite weakness to be improved upon.

Strengths:
1. This happened in PYP1 as well. And the comp-vig didn't get lost in PYP1. It was pretty much resolved by day 2 that Foolishness had that role. The major mistake we made with respect to that role was we didn't lynch him on day 2 to give the town more time.
2. Medics always have their jobs cut out for them. At least this way they had a short list of players who probably had the roles they wanted to protect. It makes the medic list much smaller. However, the medics are also easier to find which can be problematic.
3. I think both methods give a lot of blues. Remember that 1/3 of PYP1 didn't select a role at all, which was why there were so many greens.

The town was silly to even be looking for the traitor that early. If I recall correctly, they had the traitor down to something like 1 in 5 when the mafia : town ratio was 1 in 4. Let the mafia clear out the power roles before you look for the traitor like that.

Also, Radfield's list of role priorities was pretty bad. He had Veteran really really high and I think he had an important role ridiculously low.
Uff Da
LSB
Profile Blog Joined April 2010
United States5171 Posts
Last Edited: 2011-01-01 16:52:02
January 01 2011 16:51 GMT
#98
+ Show Spoiler +
Firstly, as always, I don't really start planning or scumhunting until I get my role PM. So I don't really want to get into too much detail about what I'm going to do


Number selection portion
I don't believe this area is enforceable. My first post in this game will probably be announcing I chose the numbers [5][1]

The thing that is able to be controlled is revealing the plan after the numbers were selected. This way, mafia maneuvers won't really matter.
Now, this is placing a significant amount of trust on one person. However, the Egyptian Pyramid Builder method works well here. All we do is kill me day one and see if I'm red or blue.

Role Selection Portion
Rastaban's plan was clearly superior in this field. Yes he probably placed importance on the wrong areas, but this can be fixed

When we look at PYP 2 we see that there actually wasn't that much clash
+ Show Spoiler +
rastaban - (CV)
chaoser-(Bad Santa)
LSB - (Traitor)
Hesmyrr (CV) - VT Inentional
zeks (Role Cop)
SouthRawrea (Traitor) - VT
Subversion (Role Cop)-VS
Fishball (Bullet Bill)
~Opz~ (Meth Man)
citi.zen (Tracker)
BrownBear (Meth Man) - VT
JeeJee (Doctor) - (rolled Normal)
DarthThienAn (CC)
siNiquity (Tracker) - VT
Divinek (DV)
Radfield (copy Cat) - VT
Bill Murray (Mason)
bumatlarge (watcher)
Pandain (Martyr)

We take out Hesmyrr, who intentionally clashed with someone else, and then we see that 3 people clashed.
This is a 3/18 rate. 17%


In PYP1, there was less roles, so yes there should be less clash. But the amount of people who actually choose roles was much less.
+ Show Spoiler +
Bill Murray (Inventor)
[NyC]HoBbes (Meth Man)
Radfield (SK) (floridian)
d3_crescentia (Doc - Weak)
8 Korynne (Vanilla Town)
10 Foolishness (scum) (CV)
11 JeeJee [6][1] (meth man)->(Vanilla)
12 sidesprang (scum) (Scum Weak Doctor)
13 Scamp (Doc - Normal)
14 ~Opz~ (CV) (Vanilla)
16 Qatol (CC) ->(Vanilla Town)
18 DarthThienAn (scum) (DV)
19 Zona (scum) (Pardoner)

We take out everyone who didn't chose a role, and see that there are 4 clashes
4/13 is a 31% rate.

The main issue with your plan Qatol is that it left a lot of townies to choose their roles up for themselves. And when this happened, it was left up to the dice. A lot of townies quickly tried to grab important roles, bumping into each other.

Radfield's plan was nice because it had significantly more roles. 9 roles Vrs. 16.
In reality. There were enough blues that the town didn't really need to scumhunt.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Barundar
Profile Joined May 2010
Denmark1582 Posts
January 01 2011 17:13 GMT
#99
/out of this untill I'm dead in Mafia xxxv, then I'll /in again!
Bartundar
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2011-01-01 19:23:48
January 01 2011 19:12 GMT
#100
On January 01 2011 12:22 Qatol wrote:
Show nested quote +
On December 30 2010 23:46 Fishball wrote:
On December 30 2010 16:32 Qatol wrote:
Wasn't Radfield's plan the one where the town assigned roles to certain spots and then the players picked an order so they wouldn't overlap? If so, why would you ever try to reproduce that? It lets the mafia control what their members pick, which is the worst thing that could happen to the town. The town wants overlaps so the mafia are either forced into early positions/ roles they cannot use effectively without becoming suspicious or positions later in the draft where the mafia cannot be sure their desired roles will be available. If I remember correctly, I thought Radfield was mafia for most of PYP2 because his plan was so anti-town.

Edit: I just realized that this came out really harsh, especially considering the town won PYP2. What I really meant was just as long as the town prevents the mafia from controlling the draft, they are in good shape. I don't think Radfield's method for doing so was as effective as it could have been, but it was certainly sufficient and he should be commended for coming forward and making sure the town tried to do something to take control of the drafting phase.


Huh?
What are you smoking?

Did I stutter or something?

Show nested quote +
On December 31 2010 00:29 LSB wrote:
On December 30 2010 16:32 Qatol wrote:
Wasn't Radfield's plan the one where the town assigned roles to certain spots and then the players picked an order so they wouldn't overlap? If so, why would you ever try to reproduce that? It lets the mafia control what their members pick, which is the worst thing that could happen to the town. The town wants overlaps so the mafia are either forced into early positions/ roles they cannot use effectively without becoming suspicious or positions later in the draft where the mafia cannot be sure their desired roles will be available. If I remember correctly, I thought Radfield was mafia for most of PYP2 because his plan was so anti-town.

Edit: I just realized that this came out really harsh, especially considering the town won PYP2. What I really meant was just as long as the town prevents the mafia from controlling the draft, they are in good shape. I don't think Radfield's method for doing so was as effective as it could have been, but it was certainly sufficient and he should be commended for coming forward and making sure the town tried to do something to take control of the drafting phase.

Firstly, the mafia wasn't really able to control the draft, Radfield was the one.

When the plan was put in action, I'm pretty sure that people didn't RNG and just chose the best role for them.
So basically his plan was telling everyone what number to pick.

Now, there was no consideration for where mafia could be. So possibly this would be a change for the plan this game

The main weakness I see with his plan was
1) There were some green players due to role overlap. Maximal amount of blues would have been extreamly good for the town.
2) It should have been pretty obvious where the DT was. In fact mafia went after DT the first round. Given, they knew where the DT was because they attempted to take the DT spot but failed. And also the hit failed because the DT was the SK

Now, the good stuff with the plan
1) It got rid of the pretty dangerous roles quick. (This could be accomplished by assigning the copy-cat role earlier or later). One trouble in PYP1 was that the comp vig got lost.
2) Medics would have their jobs cut out for them. They know around where the mafia would hit. So possibly obvious blue roles isn't a bad thing.
3) It got an obscene amount of roles out, each incredibly useful.

Of course, I immediately see some irreparable weakness with both plans. Chiefly, the traitor messed things up real quick for a while, but then all was good. I'll try working on it, once I see the role list.

I think I said things in a slightly confusing manner. I'm not criticizing his plan for the role selection part of the draft phase, only for the number selection portion. If I'm not confused, the role assignment for the first few roles + the probabilities was already mostly figured out before the number selection phase was over. In addition, the way the town did the number selection was by publicly announcing their picks in an attempt to avoid conflicts. This allows the mafia to figure out what role they want to pick, and then make sure they are in the right position to get their desired roles. Just because they didn't do things that way doesn't mean the potential for abuse wasn't there.

Weaknesses:
1. I don't think this was too much of a problem. Overlaps will happen, and his decision to allow people to pick a role based on probabilities was a good way to try and make sure the important roles got selected and the number of blues was maximized.
2. With his kind of setup this is hard to avoid. I agree that this is a definite weakness to be improved upon.

Strengths:
1. This happened in PYP1 as well. And the comp-vig didn't get lost in PYP1. It was pretty much resolved by day 2 that Foolishness had that role. The major mistake we made with respect to that role was we didn't lynch him on day 2 to give the town more time.
2. Medics always have their jobs cut out for them. At least this way they had a short list of players who probably had the roles they wanted to protect. It makes the medic list much smaller. However, the medics are also easier to find which can be problematic.
3. I think both methods give a lot of blues. Remember that 1/3 of PYP1 didn't select a role at all, which was why there were so many greens.

The town was silly to even be looking for the traitor that early. If I recall correctly, they had the traitor down to something like 1 in 5 when the mafia : town ratio was 1 in 4. Let the mafia clear out the power roles before you look for the traitor like that.

Also, Radfield's list of role priorities was pretty bad. He had Veteran really really high and I think he had an important role ridiculously low.


I try not to remember much from this game, because this was the most frustrating game I've ever played. One man Mafia team with 1 KP against entire town? Yeah.

I thought Radfield's plan was alright. It limited our options, but we were somewhat ready for it (Somewhat due to our minimal coordination).

As for the other details you're trying to debate with LSB; Sure, the plan has it's weakness, but I have no comment here since I don't really want to stick my nose in. Just keep in mind it was almost a unanimous decision for the players to go with Radfield's plan. There were people that disagreed, but no one else were able to throw out a better plan. Definitely not from the Mafia at the very least.

I wouldn't go as far to call his plan anti-town at all (from your first post).
靈魂交響曲
Prev 1 2 3 4 5 6 7 82 83 84 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 573
Hui .194
JuggernautJason23
CosmosSc2 12
StarCraft: Brood War
Calm 3172
ggaemo 153
Dewaltoss 45
NaDa 12
League of Legends
Doublelift2641
Reynor69
Counter-Strike
fl0m1945
Super Smash Bros
PPMD44
Other Games
Grubby2829
Gorgc2507
tarik_tv2462
Liquid`RaSZi2164
FrodaN1126
qojqva601
shahzam462
mouzStarbuck415
monkeys_forever296
Liquid`Hasu251
syndereN129
ArmadaUGS67
Mew2King64
UpATreeSC52
ViBE19
Organizations
Other Games
gamesdonequick1911
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• musti20045 25
• Adnapsc2 16
• Reevou 1
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota260
League of Legends
• imaqtpie2145
Other Games
• Scarra583
• Shiphtur294
Upcoming Events
Replay Cast
2h 56m
Escore
12h 56m
The PondCast
12h 56m
WardiTV Invitational
13h 56m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
18h 56m
Fjant vs Bly
Serral vs Shameless
OSC
1d
Replay Cast
1d 2h
CranKy Ducklings
1d 12h
RSL Revival
1d 12h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 13h
Krystianer vs TriGGeR
Cure vs Rogue
[ Show More ]
uThermal 2v2 Circuit
1d 17h
BSL
1d 21h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.