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On January 03 2011 08:59 LSB wrote: After a protect. Will the CPR doc be notified if
A) Successfully protects a hit B) Kills someone C) Is supppse to kill someone but that person is protected/bulletproof?
A.Since they are based off of normal doctors if they protect someone successfully they will be notified. Otherwise they won't get a PM.
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CPR, Janitor and Comp Vig are the ones that we don't want mafia to get I think.
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Oh, and prince of darkness.
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Information is Beautiful Introductory Notes + Show Spoiler +1. There are 21 roles, and 21 People. Of these roles. Only three are completely ainti-town. The Godfather, the Traitor, and the Janitor (To a degree). 2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time. 3. The mafia only has 1 kp. So at best, they can only take out one good role a night
Taking these two points in mind, I’m coming up with the Information is Beautiful plan. The goal of the plan is to give almost everyone a role so that there will be soo many blues that the mafia can't do anything about it.
The plan in a nutshell. We will create a list of roles. For example 1. CPR Doc 2. Comp Vig 3. Janitor.
Lets say the draft turns out to be 1. LSB 2. Deconduo 3. Kenpachi
LSB would draft the CPR Doc role Deconduo would draft the Comp Vig role Kenpachi would draft the Janitor role
We do this for 20 roles. The last person will randomly chose a role. Because picking traitor would be dumb.
Step one: Number Picking Phase We want the number picking phase to be as random as possible. So please. No one declare what number they will be picking. This will make it hard for the mafia to predict what spot they will take.
We will put together a list of what spot will take which role. This way the mafia won’t be able to pick which role they are forced to take.
Step two: Role Drafting Phase Everyone will draft the role they will suppose to be drafting.
Step three: Resolve Disputes Lets say the person who was suppose to pick JOAT didn’t get his role. We can start sending Role Cops and Bullet Bills to figure out who took the JOAT role.
Considerations Information The mafia would know where every single role would be. This means that our alignment cops are pretty vulnerable. But remember, the town would know where every single role. This opens up lots and lots of possibilities. DTs immediately telling results. Doctors claiming who they are going to protect before they do, so if they actually are weak doctors, we got a 100% mafia. Town will also get up to three KP. 1 Lynch KP. 1 CPR Doc. 1 Comp Vig. The town KP will severely outnumber the mafia KP.
Serial Killer There is a key fact about the SK we can exploit. The SK is bulletproof. That means that whenever one of the town hits doesn't go off and is blocked, that person is the SK.
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Overview of the roles.
Alignment Cop- Although the Alignment Cop might not be correct, all we have to do is have the cop claim all their checks. Once the cop dies, we will be able to know their sanity
Role Cop- This is amazing. Its an easy way to track any missteps in the plan to see if someone didn't go with it
Doctor- Night one the doctors should declare who they are protecting. This way if a doctor is a weak doctor and they die, we know what happened.
Bulletproof- Very good. But kindof useless
Mason- Easily vertifiable. Just have their mason buddy claim.
Day Vig- Easily Vertifiable
Compulsive Vigilante- Very dangerous. We should have this as our #2 pick
JOAT- Doctors, Vig, 100% Cop. Amazing. (#4 Pick)
Veteran- Good, but kindof useless
God Father- It is a mafia role, but we should still assign it to see if a mafia picked it up. It should be the last pick (#20)
Role blocker- This can be used to stop the Comp Vig from shooting anyone. Also it's dangerous in Mafia hands
Copy Cat- This can be a mafia role. (Day vig shoots the CPR Doc, the copy cat them becomes the CPR doc). But once we know every singe role, we know who the Copy Cat it. It's kindof useless, and should be close to the last pick (#19)
Pardoner- They can prove their role easily
Bullet Bill- Amazing DT. Can figure out the SK and Mafia Easily. #5 Pick
Traitor- Don't pick this.
Prince of Darkness- Remember, the town will have lots and lots of night actions. The mafia only has 1 KP a night, so this might not be a bad idea. However, this should only be used if we know that it's a good idea
Politican
Janitor- Dangerous little role. We should try to pick up this role fast. Remember, the mafia knows the alignment of everyone, so the Janitor can only help them. (#3 pick)
CPR Doc- Dangerous. We should think of it as a vigilante. We got to get it into town hands. It has to be #1 pick
Hider
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EBWOP Color Key Essential to the town Very dangerous Easily verifiable
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Proposed Role Picking list 1. CPR Doc 2. Comp Vig 3. Janitor 4. JOAT 5. Bullet Bill 6. Doctor 7. Doctor 8. Role Cop 9. Alignment Cop 10. Role Blocker 11. Prince of Darkness 12. Day Vig 13. Pardoner 14. Politican 15. Mason 16. Hider 17. Bulletproof 18. Veteran 19. Copy Cat 20. God Father 21. Random a role
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hey Ace why are 2 of your spots blank?
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Players I had removed off of the list. There are still spots open for some other players before I put players from the Replacement List in.
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So has this game started now? Do we send in our draft numbers? I assumed yes o_O but I thought we would get our alignments before our draft numbers.
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Serial Killer There is a key fact about the SK we can exploit. The SK is bulletproof. That means that whenever one of the town hits doesn't go off and is blocked, that person is the SK.
Or the Hider
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On January 03 2011 11:37 LayOffRage wrote:Show nested quote +Serial Killer There is a key fact about the SK we can exploit. The SK is bulletproof. That means that whenever one of the town hits doesn't go off and is blocked, that person is the SK. Or the Hider But we know where the Hider/Bulletproof/Vet is, since the plan is, once we know everyone's role, things will be a lot easier.
For example, if we target the Pardoner to get killed. And for some reason he lives, although the doctors swear they didn't protect him. The Pardoner is probably the SK (either that or one of the doctors is lying)
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Since I am pretty sure the game didn't start yet why are you metaing out plans?
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On January 03 2011 11:36 LayOffRage wrote: So has this game started now? Do we send in our draft numbers? I assumed yes o_O but I thought we would get our alignments before our draft numbers.
No it hasn't started yet. Once it does I'll send out your role PMs.
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On January 03 2011 11:53 LayOffRage wrote: Since I am pretty sure the game didn't start yet why are you metaing out plans? A perfect plan is more important than winning.
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On January 03 2011 12:02 Ace wrote:Show nested quote +On January 03 2011 11:36 LayOffRage wrote: So has this game started now? Do we send in our draft numbers? I assumed yes o_O but I thought we would get our alignments before our draft numbers. No it hasn't started yet. Once it does I'll send out your role PMs.
So we're going to know if we're town or mafia before we get to draft?
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The order happens like this
1. Receive Alignment 2. Send in numbers 3. Receive draft placement and pick your role.
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Cool plan. I'll go along with it.
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On January 03 2011 12:36 Beneather wrote:Show nested quote +On January 03 2011 12:02 Ace wrote:On January 03 2011 11:36 LayOffRage wrote: So has this game started now? Do we send in our draft numbers? I assumed yes o_O but I thought we would get our alignments before our draft numbers. No it hasn't started yet. Once it does I'll send out your role PMs. So we're going to know if we're town or mafia before we get to draft?
Yes. Read past games to get a hang of how things work.
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kitaman27
United States9244 Posts
On January 03 2011 10:50 LSB wrote: 2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.
What about the fact that the medics identities will be public too? Couldn't they be picked off day one?
On January 03 2011 10:50 LSB wrote:3. The mafia only has 1 kp. So at best, they can only take out one good role a night
Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.
Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.
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