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Pick Your Power Mafia 3! - Page 7

Forum Index > TL Mafia
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Ace
Profile Blog Joined October 2002
United States16096 Posts
January 03 2011 01:01 GMT
#121
On January 03 2011 08:59 LSB wrote:
After a protect. Will the CPR doc be notified if

A) Successfully protects a hit
B) Kills someone
C) Is supppse to kill someone but that person is protected/bulletproof?


A.Since they are based off of normal doctors if they protect someone successfully they will be notified. Otherwise they won't get a PM.
Math me up, scumboi. - Acrofales
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
January 03 2011 01:25 GMT
#122
CPR, Janitor and Comp Vig are the ones that we don't want mafia to get I think.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
January 03 2011 01:30 GMT
#123
Oh, and prince of darkness.
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 01:50 GMT
#124
[image loading]
Information is Beautiful

Introductory Notes + Show Spoiler +
1. There are 21 roles, and 21 People. Of these roles. Only three are completely ainti-town. The Godfather, the Traitor, and the Janitor (To a degree).
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.
3. The mafia only has 1 kp. So at best, they can only take out one good role a night

Taking these two points in mind, I’m coming up with the Information is Beautiful plan. The goal of the plan is to give almost everyone a role so that there will be soo many blues that the mafia can't do anything about it.


The plan in a nutshell.
We will create a list of roles. For example
1. CPR Doc
2. Comp Vig
3. Janitor.

Lets say the draft turns out to be
1. LSB
2. Deconduo
3. Kenpachi

LSB would draft the CPR Doc role
Deconduo would draft the Comp Vig role
Kenpachi would draft the Janitor role


We do this for 20 roles.
The last person will randomly chose a role. Because picking traitor would be dumb.

Step one: Number Picking Phase
We want the number picking phase to be as random as possible. So please. No one declare what number they will be picking. This will make it hard for the mafia to predict what spot they will take.

We will put together a list of what spot will take which role. This way the mafia won’t be able to pick which role they are forced to take.

Step two: Role Drafting Phase
Everyone will draft the role they will suppose to be drafting.

Step three: Resolve Disputes
Lets say the person who was suppose to pick JOAT didn’t get his role. We can start sending Role Cops and Bullet Bills to figure out who took the JOAT role.

Considerations
Information
The mafia would know where every single role would be. This means that our alignment cops are pretty vulnerable.
But remember, the town would know where every single role. This opens up lots and lots of possibilities.
DTs immediately telling results. Doctors claiming who they are going to protect before they do, so if they actually are weak doctors, we got a 100% mafia.
Town will also get up to three KP. 1 Lynch KP. 1 CPR Doc. 1 Comp Vig. The town KP will severely outnumber the mafia KP.

Serial Killer
There is a key fact about the SK we can exploit.
The SK is bulletproof. That means that whenever one of the town hits doesn't go off and is blocked, that person is the SK.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 02:02 GMT
#125
Overview of the roles.

Alignment Cop- Although the Alignment Cop might not be correct, all we have to do is have the cop claim all their checks. Once the cop dies, we will be able to know their sanity

Role Cop- This is amazing. Its an easy way to track any missteps in the plan to see if someone didn't go with it

Doctor- Night one the doctors should declare who they are protecting. This way if a doctor is a weak doctor and they die, we know what happened.

Bulletproof- Very good. But kindof useless

Mason- Easily vertifiable. Just have their mason buddy claim.

Day Vig- Easily Vertifiable

Compulsive Vigilante- Very dangerous. We should have this as our #2 pick

JOAT- Doctors, Vig, 100% Cop. Amazing. (#4 Pick)

Veteran- Good, but kindof useless

God Father- It is a mafia role, but we should still assign it to see if a mafia picked it up. It should be the last pick (#20)

Role blocker- This can be used to stop the Comp Vig from shooting anyone. Also it's dangerous in Mafia hands

Copy Cat- This can be a mafia role. (Day vig shoots the CPR Doc, the copy cat them becomes the CPR doc). But once we know every singe role, we know who the Copy Cat it. It's kindof useless, and should be close to the last pick (#19)

Pardoner- They can prove their role easily

Bullet Bill- Amazing DT. Can figure out the SK and Mafia Easily. #5 Pick

Traitor- Don't pick this.

Prince of Darkness- Remember, the town will have lots and lots of night actions. The mafia only has 1 KP a night, so this might not be a bad idea. However, this should only be used if we know that it's a good idea

Politican

Janitor- Dangerous little role. We should try to pick up this role fast. Remember, the mafia knows the alignment of everyone, so the Janitor can only help them. (#3 pick)

CPR Doc- Dangerous. We should think of it as a vigilante. We got to get it into town hands. It has to be #1 pick

Hider
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 02:04 GMT
#126
EBWOP
Color Key
Essential to the town
Very dangerous
Easily verifiable
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 02:06 GMT
#127
Proposed Role Picking list
1. CPR Doc
2. Comp Vig
3. Janitor
4. JOAT
5. Bullet Bill
6. Doctor
7. Doctor
8. Role Cop
9. Alignment Cop
10. Role Blocker
11. Prince of Darkness
12. Day Vig
13. Pardoner
14. Politican
15. Mason
16. Hider
17. Bulletproof
18. Veteran
19. Copy Cat
20. God Father
21. Random a role
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 03 2011 02:11 GMT
#128
hey Ace why are 2 of your spots blank?
Nada's body is South Korea's greatest weapon.
Ace
Profile Blog Joined October 2002
United States16096 Posts
January 03 2011 02:19 GMT
#129
Players I had removed off of the list. There are still spots open for some other players before I put players from the Replacement List in.
Math me up, scumboi. - Acrofales
LayOffRage
Profile Joined July 2009
52 Posts
January 03 2011 02:36 GMT
#130
So has this game started now? Do we send in our draft numbers? I assumed yes o_O but I thought we would get our alignments before our draft numbers.
ACRO!@! Weakness is a sin~~
LayOffRage
Profile Joined July 2009
52 Posts
January 03 2011 02:37 GMT
#131
Serial Killer
There is a key fact about the SK we can exploit.
The SK is bulletproof. That means that whenever one of the town hits doesn't go off and is blocked, that person is the SK.


Or the Hider
ACRO!@! Weakness is a sin~~
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 02:47 GMT
#132
On January 03 2011 11:37 LayOffRage wrote:
Show nested quote +
Serial Killer
There is a key fact about the SK we can exploit.
The SK is bulletproof. That means that whenever one of the town hits doesn't go off and is blocked, that person is the SK.


Or the Hider

But we know where the Hider/Bulletproof/Vet is, since the plan is, once we know everyone's role, things will be a lot easier.

For example, if we target the Pardoner to get killed. And for some reason he lives, although the doctors swear they didn't protect him. The Pardoner is probably the SK (either that or one of the doctors is lying)
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LayOffRage
Profile Joined July 2009
52 Posts
January 03 2011 02:53 GMT
#133
Since I am pretty sure the game didn't start yet why are you metaing out plans?
ACRO!@! Weakness is a sin~~
Ace
Profile Blog Joined October 2002
United States16096 Posts
January 03 2011 03:02 GMT
#134
On January 03 2011 11:36 LayOffRage wrote:
So has this game started now? Do we send in our draft numbers? I assumed yes o_O but I thought we would get our alignments before our draft numbers.


No it hasn't started yet. Once it does I'll send out your role PMs.
Math me up, scumboi. - Acrofales
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 03:07 GMT
#135
On January 03 2011 11:53 LayOffRage wrote:
Since I am pretty sure the game didn't start yet why are you metaing out plans?

A perfect plan is more important than winning.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Beneather
Profile Joined March 2010
Canada451 Posts
January 03 2011 03:36 GMT
#136
On January 03 2011 12:02 Ace wrote:
Show nested quote +
On January 03 2011 11:36 LayOffRage wrote:
So has this game started now? Do we send in our draft numbers? I assumed yes o_O but I thought we would get our alignments before our draft numbers.


No it hasn't started yet. Once it does I'll send out your role PMs.


So we're going to know if we're town or mafia before we get to draft?
¯\_(ツ)_/¯ Day[9} <3
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 03:43 GMT
#137
The order happens like this

1. Receive Alignment
2. Send in numbers
3. Receive draft placement and pick your role.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
HaploPaithan
Profile Joined September 2010
United States100 Posts
January 03 2011 04:02 GMT
#138
Cool plan. I'll go along with it.
Ace
Profile Blog Joined October 2002
United States16096 Posts
January 03 2011 04:06 GMT
#139
On January 03 2011 12:36 Beneather wrote:
Show nested quote +
On January 03 2011 12:02 Ace wrote:
On January 03 2011 11:36 LayOffRage wrote:
So has this game started now? Do we send in our draft numbers? I assumed yes o_O but I thought we would get our alignments before our draft numbers.


No it hasn't started yet. Once it does I'll send out your role PMs.


So we're going to know if we're town or mafia before we get to draft?


Yes. Read past games to get a hang of how things work.
Math me up, scumboi. - Acrofales
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
January 03 2011 04:16 GMT
#140
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

On January 03 2011 10:50 LSB wrote:3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.




I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
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