• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:24
CEST 16:24
KST 23:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning? BSL Season 23
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9123 users

Pick Your Power Mafia 3! - Page 8

Forum Index > TL Mafia
Post a Reply
Prev 1 6 7 8 9 10 84 Next
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
January 03 2011 04:17 GMT
#141
Oh do you need slots filled? If that is the case

/In
Together but separate, like oatmeal
Incognito
Profile Joined November 2008
United States2071 Posts
January 03 2011 04:41 GMT
#142
Lol @ LSB's plan. Why am I so tempted to join this game...
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Incognito
Profile Joined November 2008
United States2071 Posts
January 03 2011 04:45 GMT
#143
And oh boy compvig is in this game again. If this game goes like the last two we're not going to be seeing the strategic depth I was hoping for...
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 03 2011 05:10 GMT
#144
Compvig always taken by Mafia man.
Writerdamn, i was two days from retirement
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 05:43 GMT
#145
On January 03 2011 13:16 kitaman27 wrote:
Show nested quote +
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

Show nested quote +
On January 03 2011 10:50 LSB wrote:3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.

All right, in order to understand this fully, you have to understand one thing

Clash is equivilant to a mafia kill / SK kill

Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT

Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic.

Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information.

If you still don't understand, try propsing a solution.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Incognito
Profile Joined November 2008
United States2071 Posts
January 03 2011 05:47 GMT
#146
On January 03 2011 14:43 LSB wrote:
Show nested quote +
On January 03 2011 13:16 kitaman27 wrote:
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

On January 03 2011 10:50 LSB wrote:3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.

All right, in order to understand this fully, you have to understand one thing

Clash is equivilant to a mafia kill / SK kill

Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT

Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic.

Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information.

If you still don't understand, try propsing a solution.


The threat of having a medic is almost as good as actually having a medic. As you know, medic saves are quite rare. As long as mafia thinks there are medics in the game, then they can't just brashly decide to hit someone important and know with confidence that he will die. As long as no medics die, mafia always have to choose hits with the consideration that there might be medics. Town could care less if they actually exist.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 05:54 GMT
#147
Can Medics self protect?

Then we get into Prisoners Delima. Lets say we order the Medics to protect LSB.

The medic has two choices, protect LSB, or don't

However, if we convince the Mafia that the medic is protecting LSB, its just as good protection as if LSB was actually protected, since mafia isn't going to make that risk
The medic is free to do whatever he wants then


Or. We could just have lots of clashes and not actually have any important roles. That would take care of the medic problem pretty fast
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
January 03 2011 05:59 GMT
#148
On January 03 2011 14:43 LSB wrote:
Show nested quote +
On January 03 2011 13:16 kitaman27 wrote:
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

On January 03 2011 10:50 LSB wrote:
3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.

All right, in order to understand this fully, you have to understand one thing

Clash is equivilant to a mafia kill / SK kill


I disagree. That assumes that the vanilla townie is dead. Even if a clash occurs, the vanilla role is still alive to contribute and still counts towards the win condition threshold.

Best case scenario, the clash involves a mafia and leaves them without a role. Sure, the clash is unfortunate, but I wouldn't go as far as saying its a kill.


On January 03 2011 10:50 LSB wrote:
Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT

Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic.


Perhaps, but I would think the town members with the lower picks would prioritize the medic and dt roles rather that the less useful roles to prevent that type of situation. So there might be some doubling on certain roles, but it would come at the loss of something like the Politician or Veteran, rather than the medic or dt.

On January 03 2011 10:50 LSB wrote:
Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information.

If you still don't understand, try propsing a solution.


I proposed that the anti-town roles be pre-determined for town manipulation while the town roles were left for selection. It also kinda takes the fun out of "pick your power" when your power is chosen for you, but I'm not strictly against your idea. If we do decide to take your course of action, we should finalize the suggested role list before the alignment pm's go out to prevent any tampering.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Ace
Profile Blog Joined October 2002
United States16096 Posts
January 03 2011 06:03 GMT
#149
Medics can't self prot
Math me up, scumboi. - Acrofales
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
January 03 2011 06:11 GMT
#150
Taking out the watcher role? For shame. Well I guess it was completely broken *wink*
Together but separate, like oatmeal
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 06:13 GMT
#151
On January 03 2011 14:59 kitaman27 wrote:
Show nested quote +
On January 03 2011 14:43 LSB wrote:
On January 03 2011 13:16 kitaman27 wrote:
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

On January 03 2011 10:50 LSB wrote:
3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.

All right, in order to understand this fully, you have to understand one thing

Clash is equivilant to a mafia kill / SK kill


I disagree. That assumes that the vanilla townie is dead. Even if a clash occurs, the vanilla role is still alive to contribute and still counts towards the win condition threshold.

Not really.
Lets look at the two senarios

A) 1 DT 1 Medic. Mafia shoots the medic
Result? 1 DT left
B) 1DT 1 Townie. Mafia shoots a random person
Result? 50% 1 DT left. 50% 1 Townie left

Its like me taking a doller from you. Heads you keep the doller. Tails I keep it.
Not good chance.


Best case scenario, the clash involves a mafia and leaves them without a role. Sure, the clash is unfortunate, but I wouldn't go as far as saying its a kill.

Sure the mafia will always get a role. We alreday denied the good roles, so the role is kindof useless for the mafia.

Show nested quote +
On January 03 2011 10:50 LSB wrote:
Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT

Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic.


Perhaps, but I would think the town members with the lower picks would prioritize the medic and dt roles rather that the less useful roles to prevent that type of situation. So there might be some doubling on certain roles, but it would come at the loss of something like the Politician or Veteran, rather than the medic or dt.

Why would we want to give up a Veteran Role?

I guess we could do somethig like spot 6 be 50% doctor 50% vet
And spot 21 be 100% doctor.

But thats radfield's plan, and yeah, mafia still shot the DT night one.

Show nested quote +
On January 03 2011 10:50 LSB wrote:
Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information.

If you still don't understand, try propsing a solution.


I proposed that the anti-town roles be pre-determined for town manipulation while the town roles were left for selection. It also kinda takes the fun out of "pick your power" when your power is chosen for you, but I'm not strictly against your idea. If we do decide to take your course of action, we should finalize the suggested role list before the alignment pm's go out to prevent any tampering.

1) Higher seeded players will be the ones who get roles, so the mafia probably will hit high anyways
2) Think of the number picking phase, everyone picking random numbers will have a LOT of clashes. Do you think that having the whole town do that is going to be any better?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 06:15 GMT
#152
On January 03 2011 15:11 bumatlarge wrote:
Taking out the watcher role? For shame. Well I guess it was completely broken *wink*

Who knows? Maybe you'll get politican and then we find out that it too is completly broken!
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Node
Profile Blog Joined October 2009
United States2159 Posts
Last Edited: 2011-01-03 07:16:11
January 03 2011 07:15 GMT
#153
edit: never mind
whole lies with a half smile
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 03:04 GMT
#154
New Proposed Role Picking List

I'm moving the copy cat up because of a possible mafia combo. (Day 1 Vig shoots CPR Doc, copycat gets lost somewhere.)

With the Copy Cat higher on the role list, it should be easier to determine what happened.

I have moved down the Janitor. Although the Janitor might be dangerous. It's not as dangerous as a rouge Copy Cat.

Proposed Role Picking list
1. CPR Doc
2. Comp Vig
3. Copy Cat
4. JOAT
5. Bullet Bill
6. Doctor
7. Doctor
8. Role Cop
9. Alignment Cop
10. Role Blocker
11. Janitor
12. Prince of Darkness
13. Day Vig
14. Pardoner
15. Politican
16. Mason
17. Hider
18. Bulletproof
19. Veteran
20. God Father
21. Random a role[
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Barundar
Profile Joined May 2010
Denmark1582 Posts
January 04 2011 05:10 GMT
#155
Although the Janitor might be dangerous. It's not as dangerous as a rouge Copy Cat.
Urgh... bad wow flashback
Bartundar
citi.zen
Profile Joined April 2009
2509 Posts
January 04 2011 15:15 GMT
#156
On January 03 2011 14:47 Incognito wrote:
Show nested quote +
On January 03 2011 14:43 LSB wrote:
On January 03 2011 13:16 kitaman27 wrote:
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

On January 03 2011 10:50 LSB wrote:3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.

All right, in order to understand this fully, you have to understand one thing

Clash is equivilant to a mafia kill / SK kill

Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT

Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic.

Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information.

If you still don't understand, try propsing a solution.


The threat of having a medic is almost as good as actually having a medic. As you know, medic saves are quite rare. As long as mafia thinks there are medics in the game, then they can't just brashly decide to hit someone important and know with confidence that he will die. As long as no medics die, mafia always have to choose hits with the consideration that there might be medics. Town could care less if they actually exist.

Agreed! By far the most important thing is keeping the mafia from having perfect information. Actual roles can help depending on how things develop, but they are not the end-all in these games and surely not worth giving the mafia full (or even too much) info.
Aut viam inveniam, aut faciam.
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 16:01 GMT
#157
citi.zen, you playing?

And this wouldn't be the first game where we gave mafia perfect information. In PYP2, besides for the traitor role, mafia basically knew where every single other role was.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
citi.zen
Profile Joined April 2009
2509 Posts
Last Edited: 2011-01-04 17:00:12
January 04 2011 16:34 GMT
#158
No, I am not. It's tempting since I love pyp, but no time...

In pyp 2 the town gave away too much for my taste but there was still ambiguit: people were instructed to rng between defensive and other roles. The threat of the meth man was real for instance.

Edit: many of these conversations were had already and some version of my views is in pyp 1 and 2 so I will stop taking up air time better used by actual players.
Aut viam inveniam, aut faciam.
aidnai
Profile Joined January 2010
United States1159 Posts
January 04 2011 18:35 GMT
#159
wow, I thought the game had started without me when I saw 8 pages all of a sudden, and not much of it spam!

So, did we decide yet if clashing is good or bad for town? Also, LSB, why not move up day vig instead of copy cat? Unless the plan is to lose a really good role right off the bat, copy cat is probably gonna end up with something lame, right?
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 18:40 GMT
#160
This is the problems I'm thinking of.

Lets pretend the copy cat is at position #19 or something low.
Say the day vig kills the CPR doc day 1. But apparently someone else took the copy cat role and Position 19 never got it.
That leaves 17 other candidates for the copycat role.

The key thing is that if the day vig uses his ability. We know where he is. But we won't know where the copy cat is.

By placing the copy cat up high, we solve this problem because it leaves only 3 possible locations for where the copy cat it.


Number Clashing is good for the town as it adds an element of randomness to the draft order
Role Clashing is bad for the town as it lessens the amount of blue roles.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Prev 1 6 7 8 9 10 84 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech132
StarCraft: Brood War
Calm 5540
Bisu 2519
Soulkey 1382
Jaedong 1068
EffOrt 816
Horang2 623
Mini 491
actioN 377
ZerO 313
Larva 308
[ Show more ]
ggaemo 246
Yoon 119
Mind 101
Sharp 94
Pusan 82
Sea.KH 81
Dewaltoss 74
Shinee 71
hero 63
Snow 61
Hyun 56
Barracks 52
sorry 45
Bale 44
ToSsGirL 32
Sacsri 21
scan(afreeca) 18
NaDa 15
Trap 15
Rock 14
Terrorterran 11
zelot 9
ajuk12(nOOB) 8
Noble 8
Icarus 6
Dota 2
Gorgc4617
qojqva2590
Dendi1120
Counter-Strike
Fnx 600
fl0m52
Other Games
hiko880
B2W.Neo777
Lowko342
crisheroes277
DeMusliM261
Pyrionflax212
XBOCT196
Livibee186
Hui .185
Liquid`VortiX168
Liquid`RaSZi163
QueenE82
Mew2King47
ZerO(Twitch)17
Organizations
Dota 2
PGL Dota 2 - Main Stream33
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 60
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV659
League of Legends
• Nemesis2754
• Jankos1858
Other Games
• Shiphtur160
Upcoming Events
PiGosaur Cup
9h 36m
Patches Events
1d 1h
The PondCast
1d 19h
INu's Battles
1d 20h
Percival vs TBD
Zoun vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
4 days
Patches Events
5 days
[ Show More ]
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.