• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:13
CEST 03:13
KST 10:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues21LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris75
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast What happened to Singapore/Brazil servers?
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
The Korean Terminology Thread [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A Is there English video for group selection for ASL BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
Nomor CS NeoBank 0822'606969 The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1121 users

Pick Your Power Mafia 3! - Page 8

Forum Index > TL Mafia
Post a Reply
Prev 1 6 7 8 9 10 84 Next
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
January 03 2011 04:17 GMT
#141
Oh do you need slots filled? If that is the case

/In
Together but separate, like oatmeal
Incognito
Profile Joined November 2008
United States2071 Posts
January 03 2011 04:41 GMT
#142
Lol @ LSB's plan. Why am I so tempted to join this game...
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Incognito
Profile Joined November 2008
United States2071 Posts
January 03 2011 04:45 GMT
#143
And oh boy compvig is in this game again. If this game goes like the last two we're not going to be seeing the strategic depth I was hoping for...
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
January 03 2011 05:10 GMT
#144
Compvig always taken by Mafia man.
Writerdamn, i was two days from retirement
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 05:43 GMT
#145
On January 03 2011 13:16 kitaman27 wrote:
Show nested quote +
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

Show nested quote +
On January 03 2011 10:50 LSB wrote:3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.

All right, in order to understand this fully, you have to understand one thing

Clash is equivilant to a mafia kill / SK kill

Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT

Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic.

Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information.

If you still don't understand, try propsing a solution.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Incognito
Profile Joined November 2008
United States2071 Posts
January 03 2011 05:47 GMT
#146
On January 03 2011 14:43 LSB wrote:
Show nested quote +
On January 03 2011 13:16 kitaman27 wrote:
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

On January 03 2011 10:50 LSB wrote:3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.

All right, in order to understand this fully, you have to understand one thing

Clash is equivilant to a mafia kill / SK kill

Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT

Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic.

Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information.

If you still don't understand, try propsing a solution.


The threat of having a medic is almost as good as actually having a medic. As you know, medic saves are quite rare. As long as mafia thinks there are medics in the game, then they can't just brashly decide to hit someone important and know with confidence that he will die. As long as no medics die, mafia always have to choose hits with the consideration that there might be medics. Town could care less if they actually exist.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 05:54 GMT
#147
Can Medics self protect?

Then we get into Prisoners Delima. Lets say we order the Medics to protect LSB.

The medic has two choices, protect LSB, or don't

However, if we convince the Mafia that the medic is protecting LSB, its just as good protection as if LSB was actually protected, since mafia isn't going to make that risk
The medic is free to do whatever he wants then


Or. We could just have lots of clashes and not actually have any important roles. That would take care of the medic problem pretty fast
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
January 03 2011 05:59 GMT
#148
On January 03 2011 14:43 LSB wrote:
Show nested quote +
On January 03 2011 13:16 kitaman27 wrote:
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

On January 03 2011 10:50 LSB wrote:
3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.

All right, in order to understand this fully, you have to understand one thing

Clash is equivilant to a mafia kill / SK kill


I disagree. That assumes that the vanilla townie is dead. Even if a clash occurs, the vanilla role is still alive to contribute and still counts towards the win condition threshold.

Best case scenario, the clash involves a mafia and leaves them without a role. Sure, the clash is unfortunate, but I wouldn't go as far as saying its a kill.


On January 03 2011 10:50 LSB wrote:
Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT

Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic.


Perhaps, but I would think the town members with the lower picks would prioritize the medic and dt roles rather that the less useful roles to prevent that type of situation. So there might be some doubling on certain roles, but it would come at the loss of something like the Politician or Veteran, rather than the medic or dt.

On January 03 2011 10:50 LSB wrote:
Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information.

If you still don't understand, try propsing a solution.


I proposed that the anti-town roles be pre-determined for town manipulation while the town roles were left for selection. It also kinda takes the fun out of "pick your power" when your power is chosen for you, but I'm not strictly against your idea. If we do decide to take your course of action, we should finalize the suggested role list before the alignment pm's go out to prevent any tampering.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Ace
Profile Blog Joined October 2002
United States16096 Posts
January 03 2011 06:03 GMT
#149
Medics can't self prot
Math me up, scumboi. - Acrofales
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
January 03 2011 06:11 GMT
#150
Taking out the watcher role? For shame. Well I guess it was completely broken *wink*
Together but separate, like oatmeal
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 06:13 GMT
#151
On January 03 2011 14:59 kitaman27 wrote:
Show nested quote +
On January 03 2011 14:43 LSB wrote:
On January 03 2011 13:16 kitaman27 wrote:
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

On January 03 2011 10:50 LSB wrote:
3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.

All right, in order to understand this fully, you have to understand one thing

Clash is equivilant to a mafia kill / SK kill


I disagree. That assumes that the vanilla townie is dead. Even if a clash occurs, the vanilla role is still alive to contribute and still counts towards the win condition threshold.

Not really.
Lets look at the two senarios

A) 1 DT 1 Medic. Mafia shoots the medic
Result? 1 DT left
B) 1DT 1 Townie. Mafia shoots a random person
Result? 50% 1 DT left. 50% 1 Townie left

Its like me taking a doller from you. Heads you keep the doller. Tails I keep it.
Not good chance.


Best case scenario, the clash involves a mafia and leaves them without a role. Sure, the clash is unfortunate, but I wouldn't go as far as saying its a kill.

Sure the mafia will always get a role. We alreday denied the good roles, so the role is kindof useless for the mafia.

Show nested quote +
On January 03 2011 10:50 LSB wrote:
Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT

Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic.


Perhaps, but I would think the town members with the lower picks would prioritize the medic and dt roles rather that the less useful roles to prevent that type of situation. So there might be some doubling on certain roles, but it would come at the loss of something like the Politician or Veteran, rather than the medic or dt.

Why would we want to give up a Veteran Role?

I guess we could do somethig like spot 6 be 50% doctor 50% vet
And spot 21 be 100% doctor.

But thats radfield's plan, and yeah, mafia still shot the DT night one.

Show nested quote +
On January 03 2011 10:50 LSB wrote:
Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information.

If you still don't understand, try propsing a solution.


I proposed that the anti-town roles be pre-determined for town manipulation while the town roles were left for selection. It also kinda takes the fun out of "pick your power" when your power is chosen for you, but I'm not strictly against your idea. If we do decide to take your course of action, we should finalize the suggested role list before the alignment pm's go out to prevent any tampering.

1) Higher seeded players will be the ones who get roles, so the mafia probably will hit high anyways
2) Think of the number picking phase, everyone picking random numbers will have a LOT of clashes. Do you think that having the whole town do that is going to be any better?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 03 2011 06:15 GMT
#152
On January 03 2011 15:11 bumatlarge wrote:
Taking out the watcher role? For shame. Well I guess it was completely broken *wink*

Who knows? Maybe you'll get politican and then we find out that it too is completly broken!
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Node
Profile Blog Joined October 2009
United States2159 Posts
Last Edited: 2011-01-03 07:16:11
January 03 2011 07:15 GMT
#153
edit: never mind
whole lies with a half smile
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 03:04 GMT
#154
New Proposed Role Picking List

I'm moving the copy cat up because of a possible mafia combo. (Day 1 Vig shoots CPR Doc, copycat gets lost somewhere.)

With the Copy Cat higher on the role list, it should be easier to determine what happened.

I have moved down the Janitor. Although the Janitor might be dangerous. It's not as dangerous as a rouge Copy Cat.

Proposed Role Picking list
1. CPR Doc
2. Comp Vig
3. Copy Cat
4. JOAT
5. Bullet Bill
6. Doctor
7. Doctor
8. Role Cop
9. Alignment Cop
10. Role Blocker
11. Janitor
12. Prince of Darkness
13. Day Vig
14. Pardoner
15. Politican
16. Mason
17. Hider
18. Bulletproof
19. Veteran
20. God Father
21. Random a role[
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Barundar
Profile Joined May 2010
Denmark1582 Posts
January 04 2011 05:10 GMT
#155
Although the Janitor might be dangerous. It's not as dangerous as a rouge Copy Cat.
Urgh... bad wow flashback
Bartundar
citi.zen
Profile Joined April 2009
2509 Posts
January 04 2011 15:15 GMT
#156
On January 03 2011 14:47 Incognito wrote:
Show nested quote +
On January 03 2011 14:43 LSB wrote:
On January 03 2011 13:16 kitaman27 wrote:
On January 03 2011 10:50 LSB wrote:
2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time.


What about the fact that the medics identities will be public too? Couldn't they be picked off day one?

On January 03 2011 10:50 LSB wrote:3. The mafia only has 1 kp. So at best, they can only take out one good role a night


Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks.

Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily.

All right, in order to understand this fully, you have to understand one thing

Clash is equivilant to a mafia kill / SK kill

Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT

Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic.

Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information.

If you still don't understand, try propsing a solution.


The threat of having a medic is almost as good as actually having a medic. As you know, medic saves are quite rare. As long as mafia thinks there are medics in the game, then they can't just brashly decide to hit someone important and know with confidence that he will die. As long as no medics die, mafia always have to choose hits with the consideration that there might be medics. Town could care less if they actually exist.

Agreed! By far the most important thing is keeping the mafia from having perfect information. Actual roles can help depending on how things develop, but they are not the end-all in these games and surely not worth giving the mafia full (or even too much) info.
Aut viam inveniam, aut faciam.
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 16:01 GMT
#157
citi.zen, you playing?

And this wouldn't be the first game where we gave mafia perfect information. In PYP2, besides for the traitor role, mafia basically knew where every single other role was.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
citi.zen
Profile Joined April 2009
2509 Posts
Last Edited: 2011-01-04 17:00:12
January 04 2011 16:34 GMT
#158
No, I am not. It's tempting since I love pyp, but no time...

In pyp 2 the town gave away too much for my taste but there was still ambiguit: people were instructed to rng between defensive and other roles. The threat of the meth man was real for instance.

Edit: many of these conversations were had already and some version of my views is in pyp 1 and 2 so I will stop taking up air time better used by actual players.
Aut viam inveniam, aut faciam.
aidnai
Profile Joined January 2010
United States1159 Posts
January 04 2011 18:35 GMT
#159
wow, I thought the game had started without me when I saw 8 pages all of a sudden, and not much of it spam!

So, did we decide yet if clashing is good or bad for town? Also, LSB, why not move up day vig instead of copy cat? Unless the plan is to lose a really good role right off the bat, copy cat is probably gonna end up with something lame, right?
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 04 2011 18:40 GMT
#160
This is the problems I'm thinking of.

Lets pretend the copy cat is at position #19 or something low.
Say the day vig kills the CPR doc day 1. But apparently someone else took the copy cat role and Position 19 never got it.
That leaves 17 other candidates for the copycat role.

The key thing is that if the day vig uses his ability. We know where he is. But we won't know where the copy cat is.

By placing the copy cat up high, we solve this problem because it leaves only 3 possible locations for where the copy cat it.


Number Clashing is good for the town as it adds an element of randomness to the draft order
Role Clashing is bad for the town as it lessens the amount of blue roles.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Prev 1 6 7 8 9 10 84 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#48
SteadfastSC199
davetesta72
EnkiAlexander 26
rockletztv 25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 190
Nina 119
RuFF_SC2 74
ProTech68
CosmosSc2 59
StarCraft: Brood War
Artosis 1002
sSak 36
yabsab 35
NaDa 35
Sea 0
Dota 2
monkeys_forever921
League of Legends
Cuddl3bear2
Counter-Strike
fl0m1751
Fnx 975
taco 120
Super Smash Bros
hungrybox349
Other Games
summit1g7909
tarik_tv5215
Day[9].tv1000
C9.Mang0475
Maynarde119
ViBE62
fpsfer 2
Organizations
Other Games
gamesdonequick2028
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Psz 4
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler36
Other Games
• Scarra1063
• Day9tv1000
Upcoming Events
Kung Fu Cup
10h 48m
ByuN vs HeRoMaRinE
MaxPax vs Creator
TBD vs Classic
OSC
14h 48m
Moja vs Babymarine
Solar vs TBD
sOs vs goblin
Nice vs INexorable
sebesdes vs Iba
Nicoract vs TBD
NightMare vs TBD
OSC
22h 48m
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
1d 8h
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
1d 10h
The PondCast
1d 11h
RSL Revival
2 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
2 days
Kung Fu Cup
2 days
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
[ Show More ]
BSL Team Wars
2 days
RSL Revival
3 days
Maestros of the Game
3 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
3 days
Bonyth vs Dewalt
[BSL 2025] Weekly
3 days
RSL Revival
4 days
Maestros of the Game
4 days
BSL Team Wars
4 days
Afreeca Starleague
5 days
Snow vs Sharp
Jaedong vs Mini
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Light vs Speed
Larva vs Soma
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.