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Active List of Mafia Games - Page 164

Forum Index > TL Mafia
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iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 27 2013 19:55 GMT
#3261
On June 26 2013 10:35 geript wrote:
Is Foolishness back or should I contact someone else to try and host my first game?

I'll check over your setup before you launch.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
June 27 2013 20:04 GMT
#3262
it's a trap
A backwards poet writes inverse.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
June 28 2013 20:31 GMT
#3263
put [C]Twitch TV Mafia up please
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
June 29 2013 01:35 GMT
#3264
Oh hello loves.

Foolishness, please add me to the list for [T] Vengeance Mafia.

Also I will have "the job" done hopefully by tomorrow/Sunday. Unfortunately travel and the start of school got in the way of me making the necessary arrangements.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 01 2013 21:48 GMT
#3265
Question: Are [W][T] games allowed?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
kitaman27 *
Profile Blog Joined April 2009
United States9244 Posts
July 01 2013 23:13 GMT
#3266
As long as the setup is reasonable, I don't see why not. It might take a little while longer to fill, but I could be wrong.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Onegu
Profile Blog Joined May 2010
United States9695 Posts
July 02 2013 15:54 GMT
#3267
On July 02 2013 06:48 iGrok wrote:
Question: Are [W][T] games allowed?

I would wait for this to start not join any other games to stay under the limit for this, I think you would get more intrest then you think as I am almost afraid to jion a themed game at this point, but haveing a newbie game the has coaches for this I am sure would get a ton of interest.
Try TL Mafia!!!
Acrofales
Profile Joined August 2010
Spain17924 Posts
July 02 2013 15:57 GMT
#3268
It also depends a lot on the theme. Is it a PTP, Caller, Greymist crazy style themed? Or more the mellow HiroPro style themed, where there may be some unusual mechanics and roles, but it's not wayyyy out there.

Given that iGrok is asking, it's probably wayyyy out there though :D
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 02 2013 15:59 GMT
#3269
The point of newbie games is to provide simple games for newbies to learn the rules without super complex mechanics or vets. I would vote against themed newbie games.
Moderator
Onegu
Profile Blog Joined May 2010
United States9695 Posts
July 02 2013 16:09 GMT
#3270
On July 03 2013 00:59 GMarshal wrote:
The point of newbie games is to provide simple games for newbies to learn the rules without super complex mechanics or vets. I would vote against themed newbie games.

Then make it one game played min, but up max games to like 4-5, but I think a coached themed game is warrented.
Try TL Mafia!!!
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
July 02 2013 16:16 GMT
#3271
On July 03 2013 00:59 GMarshal wrote:
The point of newbie games is to provide simple games for newbies to learn the rules without super complex mechanics or vets. I would vote against themed newbie games.


I fully agree with this
[15:15] <Palmar> and yes marv, you're a total hottie
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
July 02 2013 16:19 GMT
#3272
I see what Acro is saying in that I could see players benefiting from a 'half-themed' game?
Something like what Ace or Hiro would make with a couple roles that are new/strange but otherwise the game is normal.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2013-07-02 16:42:28
July 02 2013 16:32 GMT
#3273
On July 03 2013 01:19 WaveofShadow wrote:
I see what Acro is saying in that I could see players benefiting from a 'half-themed' game?
Something like what Ace or Hiro would make with a couple roles that are new/strange but otherwise the game is normal.

Why not have a regular theme game and offer coaches for newer players if they want?

The point of newbies is to introduce people to mafia, to let newer players play without getting flamed by vets and with the support of coaches, and to figure out things like what to talk about day 1 and how to react when someone claims medic. If people want bootcamp themed games, that's fine, but I don't see a call for themed newbies at all. Someone who just got introduced to what a detective and a serial killer is, should not need to figure out what a Time Traveling Psionic Poisoner does, or how to react when someone claims to be a Demented Phantasam from the Veil. But once they have the basics down, there's no need to coddle them further, they should be encouraged to join the regular playerbase.

Adding a new 'tier' where you need a newbie played before playing a themed newbie and a higher game limit seems like it would reduce signups for existing themed games even more.
Moderator
Acrofales
Profile Joined August 2010
Spain17924 Posts
Last Edited: 2013-07-02 16:45:59
July 02 2013 16:45 GMT
#3274
I basically agree with GM, but don't really see much harm introducing newbies to roles which are somewhat unusual (as you may have seen from my newbie games: last one had a masoner and a mad hatter in it... and I had one with watchers and trackers). Now it's another couple of steps on from there to having YugiMoto, the 5th party card fiend in your game, and I don't think anybody wants to see a newbie game with that kinda stuff. However, I don't think there is much reason not to go a little further than I have, and throw the odd newbie game out there with a closed setup, or death millers or some other pretty weird mechanic. As long as it is kept within reason.

This looks like the perfect kick-off for having another 20-page discussion about what makes a normal game normal, but lets not do that please?
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
July 02 2013 16:46 GMT
#3275
On July 03 2013 01:32 GMarshal wrote:
Show nested quote +
On July 03 2013 01:19 WaveofShadow wrote:
I see what Acro is saying in that I could see players benefiting from a 'half-themed' game?
Something like what Ace or Hiro would make with a couple roles that are new/strange but otherwise the game is normal.

Why not have a regular theme game and offer coaches for newer players if they want?

The point of newbies is to introduce people to mafia, to let newer players play without getting flamed by vets and with the support of coaches, and to figure out things like what to talk about day 1 and how to react when someone claims medic. If people want bootcamp themed games, that's fine, but I don't see a call for themed newbies at all. Someone who just got introduced to what a detective and a serial killer is, should not need to figure out what a Time Traveling Psionic Poisoner does, or how to react when someone claims to be a Demented Phantasam from the Veil.

Adding a new 'tier' where you need a newbie played before playing a themed newbie and a higher game limit seems like it would reduce signups for existing themed games even more.


Never mind making newbie games themselves much more stretched than they already are.

People also forget how even simple blue roles are pretty complex for newbies. And this isn't a sleight on newbies. It's hard enough to know what to do with a role, how roles interact, when and how to claim if necessary, what to make of other claims, etc. I merrily lynched an uncounterclaimed cop day 2 of my newbie game. Serial killers are already pretty tricky in newbie games, I've seen more than one mafia perfect victory with SK involved where town doesn't really know how to deal with it.

I don't really understand why you'd introduce more complex stuff when it's the nitty gritty of basic scumhunting, lynching, and blue stuff that needs to be learnt in newbie games.
[15:15] <Palmar> and yes marv, you're a total hottie
Acrofales
Profile Joined August 2010
Spain17924 Posts
Last Edited: 2013-07-02 16:49:43
July 02 2013 16:48 GMT
#3276
Variety is the spice of life

And yeah, I learned my lesson and will think hard about how to balance an newbie game with an SK in it next time :D
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
July 02 2013 16:51 GMT
#3277
On July 03 2013 01:48 Acrofales wrote:
Variety is the spice of life

And yeah, I learned my lesson and will think hard about how to balance an newbie game with an SK in it next time :D


Except it's not variety newbies need.

Also it wasn't a dig at you, one of my hosted newbie games had a similar fate ^_^
[15:15] <Palmar> and yes marv, you're a total hottie
Onegu
Profile Blog Joined May 2010
United States9695 Posts
July 02 2013 16:58 GMT
#3278
Why not have a regular theme game and offer coaches for newer players if they want?


This most likely the best option, guess thats why they pay you the big bucks. It doesnt have to be every themed game, but maybe after 2 newbie games finish the next themed game gets a coach or 2. This would most likely ease the transition for noobs and drop the intimidation factor to increase noobie turnover into normal games.
Try TL Mafia!!!
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2013-07-02 17:18:26
July 02 2013 17:13 GMT
#3279
On July 03 2013 01:45 Acrofales wrote:
I basically agree with GM, but don't really see much harm introducing newbies to roles which are somewhat unusual (as you may have seen from my newbie games: last one had a masoner and a mad hatter in it... and I had one with watchers and trackers). Now it's another couple of steps on from there to having YugiMoto, the 5th party card fiend in your game, and I don't think anybody wants to see a newbie game with that kinda stuff. However, I don't think there is much reason not to go a little further than I have, and throw the odd newbie game out there with a closed setup, or death millers or some other pretty weird mechanic. As long as it is kept within reason.

This looks like the perfect kick-off for having another 20-page discussion about what makes a normal game normal, but lets not do that please?

I'm fine with traditional roles in newbie games, masons and hatters and to a lesser extent trackers and watchers are not that hard to understand, especially if they are explained in the OP (I mean newbies always get confused with watchers and trackers, but that can be explained in the pregame). Closed setups are an awful idea for newbies, since newbies are assumed to not know what any role does (Imagine it, someone claims detective in a newbie closed set up game, everyone mills in confusion trying to figure out what a detective *is*), and if someone hosts a newbie with death millers I will have an aneurysm.

Weird mechanics are what you want to avoid when you are learning how to play, since weird mechanics are by definition different from normal mechanics, making them bad for learning the basics.

If someone wants me to coach a non-newbie theme game, I'm totally up for that though ^_^
Moderator
Onegu
Profile Blog Joined May 2010
United States9695 Posts
July 02 2013 17:30 GMT
#3280
On July 03 2013 02:13 GMarshal wrote:
Show nested quote +
On July 03 2013 01:45 Acrofales wrote:
I basically agree with GM, but don't really see much harm introducing newbies to roles which are somewhat unusual (as you may have seen from my newbie games: last one had a masoner and a mad hatter in it... and I had one with watchers and trackers). Now it's another couple of steps on from there to having YugiMoto, the 5th party card fiend in your game, and I don't think anybody wants to see a newbie game with that kinda stuff. However, I don't think there is much reason not to go a little further than I have, and throw the odd newbie game out there with a closed setup, or death millers or some other pretty weird mechanic. As long as it is kept within reason.

This looks like the perfect kick-off for having another 20-page discussion about what makes a normal game normal, but lets not do that please?

I'm fine with traditional roles in newbie games, masons and hatters and to a lesser extent trackers and watchers are not that hard to understand, especially if they are explained in the OP (I mean newbies always get confused with watchers and trackers, but that can be explained in the pregame). Closed setups are an awful idea for newbies, since newbies are assumed to not know what any role does (Imagine it, someone claims detective in a newbie closed set up game, everyone mills in confusion trying to figure out what a detective *is*), and if someone hosts a newbie with death millers I will have an aneurysm.

Weird mechanics are what you want to avoid when you are learning how to play, since weird mechanics are by definition different from normal mechanics, making them bad for learning the basics.

If someone wants me to coach a non-newbie theme game, I'm totally up for that though ^_^


How about the nuke game that is about to start it should start about the same time the newbie game finishes, and makeing a announcement in the postgame or in obs chat that there will be a coach should drum up intrest, plus I have signed up and would like a coach lol.
Try TL Mafia!!!
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