BC and RoL: Salem Mafia
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On November 26 2010 17:32 RebirthOfLeGenD wrote:
The curse is that randomly every night we will modkill one person and the town has to figure out if it was a mafia kill or from us based off behavioral analysis.
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Alright seriously though, there is no curse it was something we had in mind for the game before we standardized it. BC forgot to remove it and said we could leave it in for mind games but its counter intuitive. There is no hidden roles or curse in this game
Alright, that a bit more comforting. Otherwise this game would have been way to confusing.
But anyway lets get this show on the roll, glad we're finally getting this thing started
On November 27 2010 03:17 Radfield wrote:
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On November 27 2010 02:49 aidnai wrote:
On November 26 2010 23:29 Radfield wrote:
On November 26 2010 14:55 aidnai wrote:
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let me see here...
Can you explain the 'curse' dynamic a little more? i.e. what effect does being cursed have on a townie?
Other than that, I think I understand the setup decently.
I know the role count is not disclosed, but just to double check my assumptions with everyone... it's probably something close to
8 regular mafia/witches
1 chaos ensuant
2 DTs/witch hunters
1 mad hatter
1 vet/hardened soldier
1 vigi/paranoid villager
and about 13 townies
Lets hope they did a better job of balancing than that I think 6 mafia in a 30 player game is pretty standard (at least, 4 in a 20 player game is fairly standard). A likely KP of 3 to start with(normal formula is mafia #/2 rounded up). Add in a miller and a traitor, and we're probably looking at between 5 and 7 blue roles. As far as what those blue roles may be, I don't know, and it doesn't matter all that much. We get what we get.
actually mafia KP is two until there only one scum remaining.
Declaring absence for 24 hours. Due to Thanksgiving followup activities with my cousins. There will be no computers/internet available, so see you later.
You're right, I missed that. Not sure if that was always there or edited in later:
Witch - Your goal is to eliminate everyone else in the town. Your ability, as a group, is killing off whomever you decide on at night and knowing the role of each other player in the mafia. You may not kill other witches. Witch killing power is 2 until there are less than 2 witches.
The Elder - The Elder has the ability to decide what role he will appear to be when a witch hunter role checks him. It must be any role, but must be chosen day one, or he will default to townie role. After your role is chosen, you may not change it after that. The elder had 1 kp on his own. The elder is chosen by the witches.
So there is actually a KP of 3 until the Elder is dead, or until there is only 1 witch left.
Hmmm, that is actually quite worrying. Because if we assume the elder lives for at least 5 days or so, in those 5 days Mafia will be able to kill 15 players, and considering there are 30 people and probably 6-7 witches. Besides this 5 people will lynched, meaning 10 players will be left, although this is not taking missed hits and town KP into account.
But this would still leave a situation where unless all the lynches were mafia there would be 3-4 mafia vs 6 town, and unless there are som medics or vets left or some town kp this situation would almost be a sure loss.
So in short we are actually quite pressured to hit a lot of mafia with our lynches, and the blues have to really be effective otherwise this game is going to be really hard to win :/
On November 27 2010 06:49 Aeres wrote:
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On November 27 2010 06:45 DoctorHelvetica wrote:
On November 27 2010 06:40 kitaman27 wrote:
On November 27 2010 06:32 DoctorHelvetica wrote:
On November 27 2010 05:56 BrownBear wrote:
And so far, nobody has really shown themselves to be either particularly pro or anti-town. For now, I'm voting myself for mayor as a placeholder (although I actually might try to run, depending on the other candidates). I'm starting to think it might be just a great idea to just start throwing votes-for-lynch on the nonspeakers, try and get them to talk. If we can't find anyone, this game is large enough for us to get away with lynching an inactive purely based on their inactivity, at least the first day. To that end, I'm voting that the mayor should lynch georgeclooney. Get to talkin' boy.
but he's a celebrity D:
He makes a good point. We should lynch DoctorHelvetica due to his non-celebrity status.
if u look at my profile you can see i am actually thom yorke, a famous british musician
we can decide if we're lynching an inactive later, because we don't know that no one will post scummily yet and that there will be no discussion. if we do lynch an inactive it should be a newer player and it should be RNG'd so that the mafia can't force us to pick a townie inactive v.s a mafia inactive
i want to talk about how we best form a town circle and prevent godfather from infecting it too badly
I'm Joe Pesci, who beats the shit out of Thom Yorke and George Clooney at the same time! /flex
I'm a bit confused as to what we should be doing at this point. The majority of players involved haven't even posted yet, and we don't have anything to discuss, really, aside from town circles, Medic priorities, etc... but shouldn't we wait for everyone to be present to talk about these things?
I wouldn't say I'm impatient about this, but Day 1 seems to be a brick wall for discussion most of the time if there isn't a Mayor. = /
I have the same feeling, i have just been staring at the thread not really thinking of anything constructive to post.
However with the game starting on a holiday in the US i can understand how some people are still absent, but this many people is quite concerning.
As for town circle creating it without having the elder infiltrate is going to be quite tricky. Since first of all people wont be notified if they are hit and medics aren't notified if they save someone. So we cant luck out and get a confirmed townie this way by having the medic and the person taking the hit claim.
The best solution would probably be to get a confirmed townie, and realizing that can be quite tricky (Due to the GF), and the only way to get 100% confirmed townies is by having DTs roleclaim which in general is a really bad idea.
The only alternative way i can think of now is to have 3 way communication system. Where basically the blues will communicate to a selected coordinator through a person they trust. This hides the important roles identity from the guy organizing everything, but at the same time more people gets knowledge of who the blues are which is a major drawback. And people will be able to fake claim communicating on behalf of a blue which might screw everything up,
I guess in short i'm not the biggest fan of town circles, at least as long as the GF is alive since i have a really hard time thinking of good ways to organize a town circle without risking the GF becomming a confirmed townie (and we just have to look at two of the most recent games haunted and insane to see how dangerous that is).
However i'm still not quite sure how to get a confirmed townie without having a DT roleclaiming. Because otherwise mafia/witches can just create a fake town circle arround the GF and include a few townies in it and from there on manipulate their way to victory.
But as i said i like your ideas better then mine, but i guess i'm just too paranoid of having the GF infiltrate stuff from having followed insane and haunted mafia from the sideline
Besides him the main candidates Kenpachi and Pandain just seems like people who have become targetted because there are no one else. Kenpachi have acted strange/dum, but i feel like people are looking too hard for something that aint there, and the main case aganist pandain was his inactivity which he has cleared up, so for now i don't want to vote for either of them.
As for Kenpachi i must admit i don't think he is mafia. The events that occured during the last voting cycle definately points towards him being mafia since at least one known mafia helped switched the majority of the votes away from him.
However going by his posts and the other arguments people i have used aganist him i'm pretty sure he is a townie who got called out on something because there was nothing else to call people out on. By this i mean the "special" townie which i don't think meant anything special, and from there on he just got desperate. In any case i think Kenpachi is just a bit to of an impulsive poster who posts before thinking, which leads to a lot his posts seem very weird and weak, and i don't this fits into the mold of a player who is mafia.
Therefore tonight i'm going to vote for Darth as he is the one who has acted the most suspicious to me. He has posted a lot, however i could only find 3 posts which actually seemed to contribute anything worthvile.
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On November 26 2010 17:17 DarthThienAn wrote:
Some random thoughts on the setup: PMs are allowed. That means we'll have 1-2 blues less than we would otherwise, since PMs are typically a town-favored thing. Those of you confident enough, feel free to talk to people in PMs. Never disclose anything concrete about your role unless you're 100% sure about the other player's alignment. PM people based on what you see in the thread. Are you expecting them to be red or green or blue when you PM them? It's easy to discuss your suspicions about people. If you're close to certain that a player is mafia, and someone tries to persuade you otherwise, flag that person, and keep them in mind for later, when the flip comes.
Veteran/townies should obviously try to make themselves targets. You want to take hits. Some of you can try to pretend that you're blue, but the better way to get hit is be a positive contribution to the thread - generally, the more talking that goes on, the higher chance we have of finding someone. Plus, someone who actually pins a mafia player in thread will definitely be a desired target for the mafia.
I think the other roles are pretty straightforward - stay alive, and give us info. ^^
Just a general helpful post, nothing special.
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On November 27 2010 17:04 DarthThienAn wrote:
Didn't you guys know? Protactinium is schizophrenic. That's why he said "we".
Seriously though, for those of you wondering, I'm voting for DrH currently because I think he's full of crap. Here's how I see it:
1) An actual medic roleclaimed to him: conclusion - medic is silly in the head, unless he's pulling shenanigans and claimed to someone else to bait mafia. Why? You don't know DrH's alignment, why would you RC with nothing in the game to look at? Simply because he's a "better player"? That's ridiculous -_-.
2) A mafia player claimed to him as medic - I'll agree that it's a little silly for mafia to RC medic, unless they plan on doing something fast. It would give DrH the power to "protect" certain players from mafia hits, by saying "protect this person". If that person gets hit, then the mafia gets outted.
3) A townie/non-medic claims medic - someone thinks they're good and is fishing. Otherwise, it's retarded.
4) DrH, mafia, lying, wants to make a huge ploy to become trusted in the town/get the names of some blues. And the "he'll attract too much attention" arguments don't apply here, because any mafia willing to attract attention is confident enough that they'll be able to handle/deflect it. I think this is more likely than the other 3 options, thought 1 is close. But with nothing to go on so far, this is my vote for now.
Also, I'd like to throw in that Protactinium's first post is retarded. I'd be happy to vote for him as well.
Analyzing the Dr.H medic claim, and states he thinks Dr.H is lying and he votes for him because of it (He thinks Dr.H. is scum)
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On November 28 2010 17:48 DarthThienAn wrote:
I don't mind being the target for a DT check... but I wonder if it'd be better to use on someone else. From my perspective anyway. But I guess you all think I'm scum so maybe it is a worthwhile check. I'm going to go ahead and tell the DTs to check whoever they think is most likely to be scum.
One thing to be wary of though is bandwagons, no matter how legitimate they seem. ie. right now I might seem scummy, but if I get lynched/die, when I flip town, make a note of people who started it, and then make a note of people who pushed it.
That said, right now, I don't think DrH is mafia. I never did, because if a medic actually came up to him and he was, he wouldn't tell the town, he'd kill that person either n1 or n2, depending on how paranoid he was. If the whole thing was a scheme, I'd expect a better fake scenario than that. Not to mention that the mafia can win by preventing the town from doing anything (ie. Day 1 "there's no discussion to be had so let's not talk about anything") / if the town does nothing, the mafia win.
For those of you still wondering why I voted for Kenpachi, you'll notice that most of the times where Kenpachi was above BB, someone would bump up BB. Suspicious? I think so.
Claims he never thought Dr.H. is mafia which contradicts his earlier statement so he was lying in at least one of these posts which i'm lead to believe is a big nono since there is a philosophy called lynch all liars.
I ignored the posts about the experiment votes on Kenpachi since they weren't very long and decondue posted the same thing.
Besides this he also seems to pressure Kenpachi with some weak questions.
Kenpachi realized ghrur allignment was bad for him, and he directly jumps on him and asks if Kenpachi would rather have had that ghrur didn't die which just seemed like an attemp to throw wood on the fire that was already burning under Kenpachi (Maybe a weird way to express this but don't know the english equivalent to throwing wood on the fire unless it's the same) to get him lynched.
Also i just want to point out although this seems a bit like it i am not trying to defend Kenpachi. I'm just trying to objectively look at the situation and since i believe Kenpachi is town and he is the main candidate for lynch right now, i thought i needed to adress why i aren't voting for him.
Therefore as you may have guessed i'm voting for Darth for now.
On December 06 2010 06:39 annul wrote:
esben, what is your role
I don't like roleclaiming in general, and least of all doing it publicly. As we can see this game there has pretty clearly been a leak in the town circle which has put us in the situation we're in (No dt's and medics left). So i'm going to keep it for myself for now.
Currently our situation is 8 town and 4 mafia.
If the hatter has a bomb on a townie and a mafia 3 people die.
This would put us at 6-3. However if the mafia is not the godfather it's gg since KP will still be 3.
So basically the only way we can win with lynching the mad hatter is either he hits two mafia with bombs or hits the godfather.
While i'm all for throwing a hail mary with the hatter (We are pretty pressuered anyway), people just need to consider that lynching him over our greatest suspect is all or nothing.
Because as people have brought up we will otherwise be looking at essentially 4 correct lynches in a row which will be really difficult where as the hatter will put us in a situation where if we are succesfull it is much more winnable.
Oh and as for revealing who the second bomb is on it is both for and aganist the town. I hope i don't have to tell people this, but in anyway if we reveal who the second bomb is on all town members will be able to decide for themselves if they think lynching the hatter is the right choice and not just having to put their faith in the hatter. Plus there will most likely be a reaction from mafia if both bombs are on scum which can be used to track down the rest. On the other hand revealing it can also lead to mafia changing the vote away from the hatter at the last minute loosing us the game.
But that said i will go with the hatter plan for now, i think it gives us better odds at succeeding so that's where my vote will be.