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Miscellaneous/Multi-Purpose Mafia I - Page 51

Forum Index > TL Mafia
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DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
September 11 2013 11:31 GMT
#1001
On September 11 2013 20:29 Mocsta wrote:
Spew = Inadvertently giving away information about who is or is not a member of your wolf or neutral team.

This one makes sense now too.


So that is like a scumslip?
"If I wanted your opinion, I'd have told you what it was."
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
September 11 2013 11:32 GMT
#1002
On September 11 2013 20:30 Mocsta wrote:
I must say; the post counter + vote tracker is pretty damn cool

Though it sucks you *have* to type the correct player name, its nice that the counter works from post x to post y.

Not really a problem tbh.
I had a good night of sleep.
Mocsta
Profile Joined December 2012
Australia9388 Posts
September 11 2013 11:34 GMT
#1003
On September 11 2013 20:31 DarthPunk wrote:
Show nested quote +
On September 11 2013 20:29 Mocsta wrote:
Spew = Inadvertently giving away information about who is or is not a member of your wolf or neutral team.

This one makes sense now too.


So that is like a scumslip?

I dont think so. Scumslip is when you slip about yourself I thought; or slip taht you have knowledge that town can not possess at that point in time.

Only *hard* scum slip i can recall was in my first game of mafia. Corazon scumslipped. I think he said he was scum.
Town treated it as a freudian slip, cos he was making a case on someone else. Never seen it actually happen again.
============
Spew in my interpretation is when you do a filter dive of a flipped player and build connections.

So to me its "filter dive"
Mocsta
Profile Joined December 2012
Australia9388 Posts
September 11 2013 11:35 GMT
#1004
On September 11 2013 20:32 Koshi wrote:
Show nested quote +
On September 11 2013 20:30 Mocsta wrote:
I must say; the post counter + vote tracker is pretty damn cool

Though it sucks you *have* to type the correct player name, its nice that the counter works from post x to post y.

Not really a problem tbh.

It is, for a couple reasons.

(1) Some names are really hard to write, so the counter tracks it as 'error'
&
(2) I still like to see ##unvote; whereas the tracker does not require that. Obviously thats a personal preference thing

(3) im not entirely sure if you can bold when quoting etc, cos not sure how the tracker scans for votes.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
September 11 2013 11:36 GMT
#1005
The 100% most irritating thing is that the forum doesn't do nested quotes
[15:15] <Palmar> and yes marv, you're a total hottie
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2013-09-11 11:37:14
September 11 2013 11:36 GMT
#1006
On September 11 2013 20:36 marvellosity wrote:
The 100% most irritating thing is that the forum doesn't do nested quotes

Yeah that is strange.
I had a good night of sleep.
Mocsta
Profile Joined December 2012
Australia9388 Posts
September 11 2013 11:37 GMT
#1007
On September 11 2013 20:36 marvellosity wrote:
The 100% most irritating thing is that the forum doesn't do nested quotes

yeah, thats really annoying.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
September 11 2013 11:38 GMT
#1008
On September 11 2013 20:35 Mocsta wrote:
Show nested quote +
On September 11 2013 20:32 Koshi wrote:
On September 11 2013 20:30 Mocsta wrote:
I must say; the post counter + vote tracker is pretty damn cool

Though it sucks you *have* to type the correct player name, its nice that the counter works from post x to post y.

Not really a problem tbh.

It is, for a couple reasons.

(1) Some names are really hard to write, so the counter tracks it as 'error'
&
(2) I still like to see ##unvote; whereas the tracker does not require that. Obviously thats a personal preference thing

(3) im not entirely sure if you can bold when quoting etc, cos not sure how the tracker scans for votes.

Yeah, but imho those are minor problems which you can easily work around.
I had a good night of sleep.
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
September 11 2013 11:43 GMT
#1009
On September 11 2013 20:34 Mocsta wrote:
Show nested quote +
On September 11 2013 20:31 DarthPunk wrote:
On September 11 2013 20:29 Mocsta wrote:
Spew = Inadvertently giving away information about who is or is not a member of your wolf or neutral team.

This one makes sense now too.


So that is like a scumslip?

I dont think so. Scumslip is when you slip about yourself I thought; or slip taht you have knowledge that town can not possess at that point in time.

Only *hard* scum slip i can recall was in my first game of mafia. Corazon scumslipped. I think he said he was scum.
Town treated it as a freudian slip, cos he was making a case on someone else. Never seen it actually happen again.
============
Spew in my interpretation is when you do a filter dive of a flipped player and build connections.

So to me its "filter dive"


People (blazinghands) that tell you scumslips don't exist are lying. They totally do.
"If I wanted your opinion, I'd have told you what it was."
Aquanim
Profile Joined November 2012
Australia2849 Posts
September 11 2013 12:21 GMT
#1010
warning - mild wall-o-text is imminent


One thing I have noticed recently is that there haven't been many good-quality, thorough post-game analyses going around (at least, as far as I've seen.)

There are a couple of reasons I think post-game analyses are valuable to the community:
  • Most obvious - as an educational tool, to take a look at what worked and what didn't, etc. This is most relevant to newbie games but I think most everyone still has something to learn, even if only to view the game from a different perspective.
  • My experience as a player is that it is enjoyable to see the game given some narrative cohesion. Call it emotional closure, if you like.
  • The best post-games make entertaining reading in as of themselves.

I know I enjoyed reading the post-game writeups for my first couple of newbies, and haven't really seen them so much since.

Now I don't think we need to have one of these (Ver's XXX analysis) every game, or even one of these (Ace's postgame for Carnival Cruise). However, I think it would be nice to have at least something meaningful said about most games.
+ Show Spoiler +
That being said, I would be interested in reading a 'sequel' to Ver's guide, targeted more at the current game setups (no PMs being the most obvious difference) and at the current player pool (since there's very little overlap). That would be a significant project though - for starters it would require a game of some interest to analyse, and players of both linguistic and gameplaying prowess to write it. Perhaps a collaboration between some veterans?


I've been tempted to write-up some games myself in the past, but between inexperience at Mafia, lack of time and not knowing what to write I've backed out most of the time.

I guess this is a request for comments. Do you think they are important at all? What would you like to see said in postgames? If you've written postgames in the past, what did you think was important to say? Do you have any advice for how to write them? Is it more difficult to write when you don't have anything nice to say about a game?

Also, a particular point of interest of mine: do you think it makes a difference whether a host or an observer writes the analysis? In my experience (as a cohost, at least), knowing all of the alignments from the very start warps your view of the game, and perhaps gives you a little more personal attatchment to the game. Is it better, worse, or unimportant whether the analysis is given by a neutral observer, and whether or not they know the roles as they write the analysis?

+ Show Spoiler +

I am aware of the Mafia podcasts which do cover some of the purpose of a post-game analysis - however, I think a written analysis does have a valuable place as well.


~Aqua

P.S. debears was involved in the motivation for this post
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2013-09-11 12:29:53
September 11 2013 12:29 GMT
#1011
I feel like you need to have full information from the start & follow the game closely to make a good post game analysis?
I had a good night of sleep.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
September 11 2013 12:30 GMT
#1012
On September 11 2013 21:29 Koshi wrote:
I feel like you need to have full information from the start & follow the game closely to make a good post game analysis?


Don't think so, see Ver's analysis in Sicilian
[15:15] <Palmar> and yes marv, you're a total hottie
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2013-09-11 12:34:22
September 11 2013 12:33 GMT
#1013
On September 11 2013 21:30 marvellosity wrote:
Show nested quote +
On September 11 2013 21:29 Koshi wrote:
I feel like you need to have full information from the start & follow the game closely to make a good post game analysis?


Don't think so, see Ver's analysis in Sicilian

Ver is Ver though.


Like, if I would do it without full information I would miss so much... It would be much better if I had full information from start.

Not sure though.
I had a good night of sleep.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
September 11 2013 12:37 GMT
#1014
It's a lot of effort. I would love more post-game analysis though, don't think anyone is against it.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
September 11 2013 12:39 GMT
#1015
On September 11 2013 21:33 Koshi wrote:
Show nested quote +
On September 11 2013 21:30 marvellosity wrote:
On September 11 2013 21:29 Koshi wrote:
I feel like you need to have full information from the start & follow the game closely to make a good post game analysis?


Don't think so, see Ver's analysis in Sicilian

Ver is Ver though.


Like, if I would do it without full information I would miss so much... It would be much better if I had full information from start.

Not sure though.


The issue with this is that you pick up on things because you know said things exist.

Whereas in a real-time game with a lack of information, townies might often say/do things that are equally suspicious for some reason, but you're not focusing on them.

It's super easy to point out all the scummy things someone's doing when you know they're scum already.
[15:15] <Palmar> and yes marv, you're a total hottie
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
September 11 2013 12:40 GMT
#1016
I think if a host (or co-host, or one of the obs - preferrably someone good) who had time to follow the game they are hosting would keep notes (see Ace, Ver - as pointed out) throughout the game. That way it would not require so much effort at one time and the points brought out would be honest.
table for two on a tv tray
debears
Profile Joined September 2012
United States2516 Posts
September 11 2013 17:56 GMT
#1017
I could do that kind of stuff possibly. It's easier to point out things as an obs though instead of in game as Marv said.

Just time is really the issue when you make a good analysis. That, and if you have a game like aperature 2, taking time to understand all the roles is a hassle
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 11 2013 19:34 GMT
#1018
On September 11 2013 20:43 DarthPunk wrote:
Show nested quote +
On September 11 2013 20:34 Mocsta wrote:
On September 11 2013 20:31 DarthPunk wrote:
On September 11 2013 20:29 Mocsta wrote:
Spew = Inadvertently giving away information about who is or is not a member of your wolf or neutral team.

This one makes sense now too.


So that is like a scumslip?

I dont think so. Scumslip is when you slip about yourself I thought; or slip taht you have knowledge that town can not possess at that point in time.

Only *hard* scum slip i can recall was in my first game of mafia. Corazon scumslipped. I think he said he was scum.
Town treated it as a freudian slip, cos he was making a case on someone else. Never seen it actually happen again.
============
Spew in my interpretation is when you do a filter dive of a flipped player and build connections.

So to me its "filter dive"


People (blazinghands) that tell you scumslips don't exist are lying. They totally do.


ye i remember that one time you caught me scumslipping oh no wait nvm
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Mocsta
Profile Joined December 2012
Australia9388 Posts
September 11 2013 23:04 GMT
#1019
On September 12 2013 04:34 Blazinghand wrote:
Show nested quote +
On September 11 2013 20:43 DarthPunk wrote:
On September 11 2013 20:34 Mocsta wrote:
On September 11 2013 20:31 DarthPunk wrote:
On September 11 2013 20:29 Mocsta wrote:
Spew = Inadvertently giving away information about who is or is not a member of your wolf or neutral team.

This one makes sense now too.


So that is like a scumslip?

I dont think so. Scumslip is when you slip about yourself I thought; or slip taht you have knowledge that town can not possess at that point in time.

Only *hard* scum slip i can recall was in my first game of mafia. Corazon scumslipped. I think he said he was scum.
Town treated it as a freudian slip, cos he was making a case on someone else. Never seen it actually happen again.
============
Spew in my interpretation is when you do a filter dive of a flipped player and build connections.

So to me its "filter dive"


People (blazinghands) that tell you scumslips don't exist are lying. They totally do.


ye i remember that one time you caught me scumslipping oh no wait nvm

and all this time I thought every post of yours was a scumslip, no?
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 12 2013 02:42 GMT
#1020
On September 11 2013 21:33 Koshi wrote:
Show nested quote +
On September 11 2013 21:30 marvellosity wrote:
On September 11 2013 21:29 Koshi wrote:
I feel like you need to have full information from the start & follow the game closely to make a good post game analysis?


Don't think so, see Ver's analysis in Sicilian

Ver is Ver though.


Like, if I would do it without full information I would miss so much... It would be much better if I had full information from start.

Not sure though.


It's actually better if you dont have full information so you have to force yourself to think why people make the choices they do. In my analysis I try to write from a "what does and what should Player X know at this point in the game" mentality. Having full knowledge screws up my expectations sometimes because I don't realize Player X is thinking about something so outside my thought process.
Math me up, scumboi. - Acrofales
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