Yu Yu Hakusho
Hayate the Combat Butler
Touhou (Loll)
Guren Lagan
Gundam
Samurai X
Had some of my childhood memories in thar!
also, OVER 9000!!!!
Forum Index > TL Mafia |
Bluelightz
Indonesia2463 Posts
Yu Yu Hakusho Hayate the Combat Butler Touhou (Loll) Guren Lagan Gundam Samurai X Had some of my childhood memories in thar! also, OVER 9000!!!! | ||
iGrok
United States5142 Posts
On June 15 2012 16:19 gonzaw wrote: Dragon Ball Z all the way. ...I pity the guy who gets the Krillin role though ![]() I will neither confirm nor deny that Krillin does not have the absence of the ability possibly known as Destructo Disk | ||
iGrok
United States5142 Posts
On June 15 2012 16:40 Bluelightz wrote: I voted Something else meaning: Yu Yu Hakusho Hayate the Combat Butler Touhou (Loll) Guren Lagan Gundam Samurai X Had some of my childhood memories in thar! also, OVER 9000!!!! Never been a fan of most of those, though Gundam Wing was good. That was the only Gundam I enjoyed though. | ||
Bluelightz
Indonesia2463 Posts
On June 15 2012 16:47 iGrok wrote: Show nested quote + On June 15 2012 16:40 Bluelightz wrote: I voted Something else meaning: Yu Yu Hakusho Hayate the Combat Butler Touhou (Loll) Guren Lagan Gundam Samurai X Had some of my childhood memories in thar! also, OVER 9000!!!! Never been a fan of most of those, though Gundam Wing was good. That was the only Gundam I enjoyed though. Watching gundam AGE right now :3 DO A GUNDAM MAFIA PLZ | ||
gonzaw
Uruguay4911 Posts
On June 15 2012 16:33 HiroPro wrote: Samurai Champloo, DBZ, or Dune.... So hard to choose. Eh, I think Dune has the best kind of setting for mafia. But Krillin is definitely the best role. Destructo disk and everyone dies ![]() But he dies 10 times before using it >_> | ||
Kurumi
Poland6130 Posts
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HiroPro
United States2624 Posts
On June 15 2012 16:48 gonzaw wrote: Show nested quote + On June 15 2012 16:33 HiroPro wrote: Samurai Champloo, DBZ, or Dune.... So hard to choose. Eh, I think Dune has the best kind of setting for mafia. But Krillin is definitely the best role. Destructo disk and everyone dies ![]() But he dies 10 times before using it >_> And he comes back every time ![]() It could be like Atreides as town and the other 2 houses as seperate mafia teams. And then represent the other major groups with a couple of third party roles. | ||
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Ver
United States2186 Posts
In short, I don't think restricting newbie games to only people with <3 games is worth it. While they should still be called newbie games and geared towards newbies, other players of any level should have the option to play (perhaps newbies should have signup priority, but some slots still open for other interested players). At the very lowest level play it's much easier to win as mafia than as town, so this is not particularly surprising. All it says is that the mafia are winning more because the talent pool is diluted. Rather than adjusting the setup I think we need to adjust the players. | ||
EchelonTee
United States5241 Posts
and I would love playing in newbie games | ||
Radfield
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Canada2720 Posts
On June 15 2012 17:49 Ver wrote: The weird thing here is that in the first two dozen or so mafia games played on TL, the winrate remained about 50/50. A lot of people were playing for their first times too. I think maybe a difference was that folks could keep coming back and playing with the same people and the good players kept coming back rather than a) getting frustrated with poor play and not playing again (does this happen?) or b) "graduating" into the regular games. Keep in mind these were very large games, ranging from 40-120 people in most cases. In short, I don't think restricting newbie games to only people with <3 games is worth it. While they should still be called newbie games and geared towards newbies, other players of any level should have the option to play (perhaps newbies should have signup priority, but some slots still open for other interested players). At the very lowest level play it's much easier to win as mafia than as town, so this is not particularly surprising. All it says is that the mafia are winning more because the talent pool is diluted. Rather than adjusting the setup I think we need to adjust the players. I would be in to this. Especially if say, half the player slots were reserved for newbies, and the other half were first come first serve. I think we would also want to enforce strict behavior guidelines. Which means insults etc are kept to a minimum. On the flip side, in the mini games as we have them right now newbie players need to lead the town on their own. They can't just sit back and let the experienced players carry the load. | ||
Radfield
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Canada2720 Posts
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marvellosity
United Kingdom36156 Posts
On June 15 2012 19:44 Radfield wrote: Show nested quote + On June 15 2012 17:49 Ver wrote: The weird thing here is that in the first two dozen or so mafia games played on TL, the winrate remained about 50/50. A lot of people were playing for their first times too. I think maybe a difference was that folks could keep coming back and playing with the same people and the good players kept coming back rather than a) getting frustrated with poor play and not playing again (does this happen?) or b) "graduating" into the regular games. Keep in mind these were very large games, ranging from 40-120 people in most cases. In short, I don't think restricting newbie games to only people with <3 games is worth it. While they should still be called newbie games and geared towards newbies, other players of any level should have the option to play (perhaps newbies should have signup priority, but some slots still open for other interested players). At the very lowest level play it's much easier to win as mafia than as town, so this is not particularly surprising. All it says is that the mafia are winning more because the talent pool is diluted. Rather than adjusting the setup I think we need to adjust the players. I would be in to this. Especially if say, half the player slots were reserved for newbies, and the other half were first come first serve. I think we would also want to enforce strict behavior guidelines. Which means insults etc are kept to a minimum. On the flip side, in the mini games as we have them right now newbie players need to lead the town on their own. They can't just sit back and let the experienced players carry the load. This should be the #1 thing to think about when considering this idea. | ||
Radfield
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Canada2720 Posts
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marvellosity
United Kingdom36156 Posts
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Dirkzor
Denmark1944 Posts
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marvellosity
United Kingdom36156 Posts
On June 15 2012 22:05 Dirkzor wrote: Scummellosity? Not entirely convinced this would totally hide my identity. Somehow the names seem a bit similar | ||
iGrok
United States5142 Posts
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iGrok
United States5142 Posts
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Dirkzor
Denmark1944 Posts
I thought most here had deals? | ||
Qatol
United States3165 Posts
On June 15 2012 17:49 Ver wrote: The weird thing here is that in the first two dozen or so mafia games played on TL, the winrate remained about 50/50. A lot of people were playing for their first times too. I think maybe a difference was that folks could keep coming back and playing with the same people and the good players kept coming back rather than a) getting frustrated with poor play and not playing again (does this happen?) or b) "graduating" into the regular games. Keep in mind these were very large games, ranging from 40-120 people in most cases. In short, I don't think restricting newbie games to only people with <3 games is worth it. While they should still be called newbie games and geared towards newbies, other players of any level should have the option to play (perhaps newbies should have signup priority, but some slots still open for other interested players). At the very lowest level play it's much easier to win as mafia than as town, so this is not particularly surprising. All it says is that the mafia are winning more because the talent pool is diluted. Rather than adjusting the setup I think we need to adjust the players. Not a fair comparison in my opinion. The early games on TL were generally much bigger with different mechanics (elections, clues, abilities like votechecks being the biggest ones). Also, there was no modkill/ban mechanic. This allowed games to be much more town favored and still be relatively even because a ton of the players were just going to go MIA anyways. Also, you generally had a specific group of players doing most if not all of the heavy lifting for both teams. These players tended to be more experienced than the others or willing to work much harder to improve quickly. Maybe we should raise the maximum number of games allowed to play in those games, but I don't think removing the restrictions entirely is the right move. | ||
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