|
On May 30 2010 07:57 Radfield wrote: @Darth: There is only one 'serial killer' and one 'bomber'. But both are labeled as serial killers in the remaining players spot. So we actually only have 2 people dying per night. One from the mafia, and one from the SK.
Ace, please correct me if I'm wrong.
That...
would be very good for town if it's true =D.
|
I updated the OP. Yes there is 1 SK and 1 Bomber Man.
|
On May 30 2010 08:03 DarthThienAn wrote:
Don't randomly shoot just because. Never ever do that.
I was mafia during the last game where everyone could day kill, and I got rolechecked by a DT, but people were so stupid that they just kept getting pissed off and killing random people, which made me giggle. So yeah, random kills are good for the mafia.
|
Wee mafia time~
So, agreeing with people here, we should still vote in this thread on who to kill. If you are town, don't do any stupid OMG my instincts so good this guy's so totally scum man.
The only mafia that can kill during the day is the godfather, so I think the best way to control this is that we should lynch unobeying shooters. As in if someone shoots without us agreeing that they should take a shot and shooting someone we don't agree on, then they should be killed the next day.
We also should not only vote on who to shoot but also who should do the shooting. Either we should go for: 1) Someone who is "confirmed vanilla townie" to shoot 2) Someone who is very suspicious of being mafia to shoot, so if they can't shoot then we know we should shoot them the next day unless they claim, and if they claim we can try to verify them at night.
The problem with the second option is that this might cause us to out our medics/dts/etc. too easily because they would have to claim to explain why they're not shooting.
The other issue is to balance between how much information we give mafia and how much we should spread out our shooting.
Strategy #1: Keep the shooting down to as few people as possible. This gives everyone very little information on who is vanilla townie, so it keeps our power roles safer.
Strategy #2: Spread out the shooting. This gives town more information to narrow down who the mafia are, but this also gives mafia more information on who are blue roles. The other thing is the more you shoot the less frequent you can shoot, so we would end up with less people who could potentially shoot during a specific day later during the game if we do this.
So basically: I think as town we should definitely develop a system for deciding WHO shoots WHO. If you disagree, speak up before you do something (don't just say screw it I'm not following this because town is being stupid, kill:someone else instead). We should not take anyone's argument/justification for what they did after the fact. So if the godfather shoots a townie he can't just try to weasel himself out of it afterwards. We should make this a normal majority lynch game where people vote in the thread, but also make sure to vote for who you think should do the killing (something we can do is have someone who we suspect to be mafia to do the killing, and if they can't do it we shoot them. So definitely we need a couple active people who do last minute emergency killing if mafia typed in kill:--- or just lurked and didn't do their thing.) So it'll be kind of like the three kingdoms game, where people vote on who to kill and who to give their armies to.
This was a bit long and scattered, sorry. Dx Let me know what you think of this plan.
|
Also, if we implement this idea of shooting shooters who disobeyed the towns orders, then if you are a townie PLEASE PLEASE PLEASE don't be silly and go shoot someone because you're just so 99% sure they're mafia even though no one in the thread believes you. Even if they turn out mafia, I think we should still kill you because we should work together as town.
|
I'd change it to "only shoot shooters who shoot and shoot a green but if in shooting the shooter shoots a shot at a red the the shooter should not be shot"
or something like that xD
|
I don't agree. Sure it's great if they get a red, but I think it encourages people to act in stupid heroic acts where they think oh I'm so sure this guy's a red so I'll shoot him and I'll be okay.
|
So just to make sure, your saying if someone shoots without town consent and the person they kill turns out to be mafia, you think we should kill them anyway?
|
Yes. This is to deter people from acting heroic. It's not so much that I think we should kill people who kill mafia.
It's like, we think killing is bad, but we pass a death sentence anyway because it's to deter people from killing. Does that make sense?
|
On May 30 2010 09:26 Korynne wrote: Wee mafia time~
KORYNNE'S MAFIA.
lol jk.
On May 30 2010 09:26 Korynne wrote: Wee mafia time~
So, agreeing with people here, we should still vote in this thread on who to kill. If you are town, don't do any stupid OMG my instincts so good this guy's so totally scum man.
The only mafia that can kill during the day is the godfather, so I think the best way to control this is that we should lynch unobeying shooters. As in if someone shoots without us agreeing that they should take a shot and shooting someone we don't agree on, then they should be killed the next day.
We also should not only vote on who to shoot but also who should do the shooting. Either we should go for: 1) Someone who is "confirmed vanilla townie" to shoot 2) Someone who is very suspicious of being mafia to shoot, so if they can't shoot then we know we should shoot them the next day unless they claim, and if they claim we can try to verify them at night.
The problem with the second option is that this might cause us to out our medics/dts/etc. too easily because they would have to claim to explain why they're not shooting.
The other issue is to balance between how much information we give mafia and how much we should spread out our shooting.
Strategy #1: Keep the shooting down to as few people as possible. This gives everyone very little information on who is vanilla townie, so it keeps our power roles safer.
Strategy #2: Spread out the shooting. This gives town more information to narrow down who the mafia are, but this also gives mafia more information on who are blue roles. The other thing is the more you shoot the less frequent you can shoot, so we would end up with less people who could potentially shoot during a specific day later during the game if we do this.
So basically: I think as town we should definitely develop a system for deciding WHO shoots WHO. If you disagree, speak up before you do something (don't just say screw it I'm not following this because town is being stupid, kill:someone else instead). We should not take anyone's argument/justification for what they did after the fact. So if the godfather shoots a townie he can't just try to weasel himself out of it afterwards. We should make this a normal majority lynch game where people vote in the thread, but also make sure to vote for who you think should do the killing (something we can do is have someone who we suspect to be mafia to do the killing, and if they can't do it we shoot them. So definitely we need a couple active people who do last minute emergency killing if mafia typed in kill:--- or just lurked and didn't do their thing.) So it'll be kind of like the three kingdoms game, where people vote on who to kill and who to give their armies to.
This was a bit long and scattered, sorry. Dx Let me know what you think of this plan.
By lynch you mean SHOOT.
I'm in favor of option 1, and keeping our blue ppl undercover. As a general case, of course.
Defintely spread out the shooting to confirm as many shooters as we can.
Note: whoever shoots day 1 is potential godfather, in my eyes.
The format of voting is easy. ##Vote Shooter: DarthThienAn ##Vote Kill: Korynne
On May 30 2010 09:30 XeliN wrote: I'd change it to "only shoot shooters who shoot and shoot a green but if in shooting the shooter shoots a shot at a red the the shooter should not be shot"
or something like that xD
That's an eyeful o-o. I mostly agree with that since there's only 4 mafia this game so it'd be retarded to kill your teammates. Doesn't clear you 100% but as a general guideline, that works.
|
On May 30 2010 09:51 DarthThienAn wrote: I'm in favor of option 1, and keeping our blue ppl undercover. As a general case, of course.
Defintely spread out the shooting to confirm as many shooters as we can.
Wait, you just made a contradicting statement. Do you think we should spread out shootings or keep them to as few people as possible? xD (you just said i'm in favour of 1 but definitely do 2 xD)
On May 30 2010 09:51 DarthThienAn wrote: The format of voting is easy. ##Vote Shooter: DarthThienAn ##Vote Kill: Korynne
Agreed, I like the format.
On May 30 2010 09:51 DarthThienAn wrote:Show nested quote +On May 30 2010 09:30 XeliN wrote: I'd change it to "only shoot shooters who shoot and shoot a green but if in shooting the shooter shoots a shot at a red the the shooter should not be shot"
or something like that xD That's an eyeful o-o. I mostly agree with that since there's only 4 mafia this game so it'd be retarded to kill your teammates. Doesn't clear you 100% but as a general guideline, that works.
Like I said earlier. I would want to instate shoot all disobedient shooters to discourage townies from trying to be heroic. Think about it this way, some random townie comes along and he's like OMG THIS GUY'S SO MAFIA but town isn't listening to him. Do you think he's more likely to shoot if he's definitely going to die either way or if he only dies if the guy turns out mafia? ESPECIALLY if he's just omg so sure that guy's mafia? Like it's for a deterrent, so townies don't go crazy shooting on their instincts like the other game.
|
It's a difficult position because on the one hand you want to discourage anyone from vigilantism and so having a "anyone who shoots without town consent is killed" makes sense. Yet at the same time shooting someone who kills a red, purely on that principle seems to me stupid, but I'll say extreme.
|
On May 30 2010 09:59 Korynne wrote:Show nested quote +On May 30 2010 09:51 DarthThienAn wrote: I'm in favor of option 1, and keeping our blue ppl undercover. As a general case, of course.
Defintely spread out the shooting to confirm as many shooters as we can.
Wait, you just made a contradicting statement. Do you think we should spread out shootings or keep them to as few people as possible? xD (you just said i'm in favour of 1 but definitely do 2 xD) Show nested quote +On May 30 2010 09:51 DarthThienAn wrote: The format of voting is easy. ##Vote Shooter: DarthThienAn ##Vote Kill: Korynne
Agreed, I like the format. Show nested quote +On May 30 2010 09:51 DarthThienAn wrote:On May 30 2010 09:30 XeliN wrote: I'd change it to "only shoot shooters who shoot and shoot a green but if in shooting the shooter shoots a shot at a red the the shooter should not be shot"
or something like that xD That's an eyeful o-o. I mostly agree with that since there's only 4 mafia this game so it'd be retarded to kill your teammates. Doesn't clear you 100% but as a general guideline, that works. Like I said earlier. I would want to instate shoot all disobedient shooters to discourage townies from trying to be heroic. Think about it this way, some random townie comes along and he's like OMG THIS GUY'S SO MAFIA but town isn't listening to him. Do you think he's more likely to shoot if he's definitely going to die either way or if he only dies if the guy turns out mafia? ESPECIALLY if he's just omg so sure that guy's mafia? Like it's for a deterrent, so townies don't go crazy shooting on their instincts like the other game.
I meant option 1 from the numbered list.
We also should not only vote on who to shoot but also who should do the shooting. Either we should go for: 1) Someone who is "confirmed vanilla townie" to shoot
rather than
2) Someone who is very suspicious of being mafia to shoot, so if they can't shoot then we know we should shoot them the next day unless they claim, and if they claim we can try to verify them at night.
but I like Strategy #2: Spread out the shooting. This gives town more information to narrow down who the mafia are, but this also gives mafia more information on who are blue roles. The other thing is the more you shoot the less frequent you can shoot, so we would end up with less people who could potentially shoot during a specific day later during the game if we do this.
So, spread out the shooting to confirmed towines.
Uhhh. Yeah you're right. But it's just a bad situation.
On May 30 2010 10:00 XeliN wrote: It's a difficult position because on the one hand you want to discourage anyone from vigilantism and so having a "anyone who shoots without town consent is killed" makes sense. Yet at the same time shooting someone who kills a red, purely on that principle seems to me stupid, but I'll say extreme.
I mean like. Easy solution.
NO ONE SHOOT FOR NO REASON/YOUR OWN REASONS
|
Thats not a solution, my point is based upon the hypothetical that someone DOES shoot for their own reasons and kills a red.
Simply saying "don't do it" doesn't really help when pondering a situation where it actually does happen.
|
It's hopefully not a big deal and we can deal with it at the time...
But like, I agree it's dumb to kill someone after they've killed a mafia, it's just that if we don't say that, it makes townies more likely to be all heroic and try to kill mafia on their own agenda. I don't think we should focus on that though.
I'll make a list of people who haven't posted yet in a sec.
|
Okay so Ace said role PMs should've been out by the time he posted, which was at 2:30 on May 30th. So this will be the time I take into consideration if I say someone has posted elsewhere after the game has started but not yet on this thread. -------------------------------------------------------------------------------------
DarthThienAn - Posted Amber[LighT] tree.hugger johnnyspazz L Iaaan - Posted Radfield - Posted BrownBear - Posted Nikon Vivi57 citi.zen ~OpZ~ motbob Korynne LunarDestiny - Posted ohN LuDwig- - Posted TwoToneTerran - Posted Xelin - Posted Chezinu
It's way too early though, so like whatever. Plenty of time for people to talk. Also we should make sure to do the shooting say 1 hour before the day should end. And make sure we have backup shooters (to do the job if someone goes inactive or can't shoot because they have a role). So like, if you are vanilla make sure to check close to day ending time and shoot whoever the target is supposed to be if the shooter didn't do it. Also make sure you don't duplicate efforts (as in reveal your role to town when you didn't have to) by refreshing the page right before posting kill:whoever.
|
Oh shoot, I forgot to point out people who posted elsewhere but not here yet, let me go do that. xD
|
On May 30 2010 10:06 XeliN wrote: Thats not a solution, my point is based upon the hypothetical that someone DOES shoot for their own reasons and kills a red.
Simply saying "don't do it" doesn't really help when pondering a situation where it actually does happen.
But if we're all literate, then it won't happen.
T_T.
|
so last time we played this game, a good strat that we started with was a randomly generated list of numbers and that's how we determined shooter and target.
i think even if someone were to hypothetically shoot without the town consent and kills a red, he does not deserve to be shot in retaliation because it is very likely that he is town and not the god father
|
1) Someone who is "confirmed vanilla townie" to shoot we should use shooting as a way to confirm townies because only 1 out of everyone that can shoot is scum. once you have shot, you shouldn't shoot again until everyone who can shoot has already done so. that way we limit the god father to only shooting once. however, if someone does shoot without the town's consent and he has already shot, then i believe this person should be shot in retaliation since he isn't playing pro town.
|
|
|
|