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On May 06 2010 12:56 citi.zen wrote:Show nested quote +On May 06 2010 12:51 Zona wrote:On May 06 2010 12:34 Qatol wrote:On May 06 2010 12:08 citi.zen wrote:On May 06 2010 08:22 Qatol wrote:On May 06 2010 08:10 citi.zen wrote:On May 06 2010 07:50 Qatol wrote:On May 06 2010 07:46 citi.zen wrote: I do not want the discussion about names distract us from the function. Invent a gun_that_only_kills_Mafia. Or a grenade, so medic or bullet proof or vet does not stop it. Grenade is a horrible idea. We do not want anything that can kill townies. We do not want anything bomb-related because of the cell phone. The gun I can accept. Not if the name says it, right? Anyway, it should flat out kill, regardless of vet/protection status, and only kill reds. Can we agree this is better than a kit? Sorry, I totally misinterpreted. A weapon that can kill SK or mafia is fine by me. I'm okay with Bill wanting to make it detonate if that player attacks him as well. But I don't see why it can't be a gun with bulletproof piercing rounds. I guess I'm just arguing semantics though. You entire stance on this issue is extremely shaky. First you don't want a gun. Then you are OK with it, but would simply make it bullet-piercing (even though that still allows a medic-protected red to live, presumably). Then you are "ok" with the gun detonating if the attacker hits Bill - yet the whole freaking point of the gun is that it CAN ONLY KILL REDS - so if Bill is town making the gun he should have no need for it to detonate, since IT CAN'T KILL BILL ANYWAY. This is very shaky reasoning about a very simple matter, totally out of character for you Qatol. The original gun we were talking about could kill innocents. I hadn't thought of a gun that cannot kill innocents until someone else had brought it up. I'm okay with a gun that can't kill townies. Bill still has to give the gun to someone else to use. While it can't shoot him, he is giving it to someone we basically know has KP (though he hasn't acknowledged it). Thus he wants it to be able to detonate if that player shoots him even through other means. This idea also protects him in the future if he happened to give a gun to the mafia because if the mafia hit him, the gun blows up one of their members. If we're going to randomly add arbitrary functionality to the invention - why not just make the bullets automatically home in on scum? Then we don't even have to worry about picking the good target. And let's not stop there. How about allowing it to penetrate bodies and continue onwards - so it'll hit more than one target! And the bullets might as well roleblock them at the same time, since that would kind of nice? We might want to run a lot of these complicated devices through Ace before we dream up of more broken inventions that he'll never approve. If he's not even going to give us a +1 life invention that lasts more than one night, are we really expecting these to be approved? A detective kit is probably the best viable idea so far. I'd hope for one that could find the serial killer as well as mafia but given that the specific serial killer advantage is that he or she appears innocent to cops, I don't think it's hopeful. Maybe a gunpowder detection kit instead. This would have the advantage of finding the serial killer as well as mafia, but would have the disadvantage of including town-aligned vigs in the results. But after the kit is used, the town can use supplementary evidence to differentiate between the two types. By the way - Qatol's objections were never that it would not be allowed. Instead, he repeatedly tried to say such an invention would not help the town, even if allowed. I said the detective kit wasn't as good as the extra night life when I thought it was permanent. Detective kit is fine if conditional bullets are not allowed. And what "half-baked objections" are you worried about? I don't like bombs. I agree the mafia gun thing JeeJee caught was a bit of a slipup. Is there anything else? You're pushing pretty hard and I'm starting to wonder why.
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On May 06 2010 13:03 Zona wrote: Actually the more I think about it the more I like the gunpowder detection kit idea. The tracker role is able to see the serial killer when the serial killer goes out on the kill, so there is a way for the serial killer to be detected - as long as functionality doesn't depend on the serial killer's alignment itself. A gunpowder detection kit will detect not based on alignment, but ability to kill - so I'm expecting that it would be able to detect the serial killer's guns.
A gunpowder detection kit - that's what I suggest the inventor invent. Hmm but wouldn't this also detect the Jack and DayVig? Or does it only work when the targeted player actually kills?
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Hey I'm watching Spider Man 3, I'll be a little late with the night post.
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On May 06 2010 13:07 Qatol wrote:Show nested quote +On May 06 2010 12:56 citi.zen wrote:On May 06 2010 12:51 Zona wrote:On May 06 2010 12:34 Qatol wrote:On May 06 2010 12:08 citi.zen wrote:On May 06 2010 08:22 Qatol wrote:On May 06 2010 08:10 citi.zen wrote:On May 06 2010 07:50 Qatol wrote:On May 06 2010 07:46 citi.zen wrote: I do not want the discussion about names distract us from the function. Invent a gun_that_only_kills_Mafia. Or a grenade, so medic or bullet proof or vet does not stop it. Grenade is a horrible idea. We do not want anything that can kill townies. We do not want anything bomb-related because of the cell phone. The gun I can accept. Not if the name says it, right? Anyway, it should flat out kill, regardless of vet/protection status, and only kill reds. Can we agree this is better than a kit? Sorry, I totally misinterpreted. A weapon that can kill SK or mafia is fine by me. I'm okay with Bill wanting to make it detonate if that player attacks him as well. But I don't see why it can't be a gun with bulletproof piercing rounds. I guess I'm just arguing semantics though. You entire stance on this issue is extremely shaky. First you don't want a gun. Then you are OK with it, but would simply make it bullet-piercing (even though that still allows a medic-protected red to live, presumably). Then you are "ok" with the gun detonating if the attacker hits Bill - yet the whole freaking point of the gun is that it CAN ONLY KILL REDS - so if Bill is town making the gun he should have no need for it to detonate, since IT CAN'T KILL BILL ANYWAY. This is very shaky reasoning about a very simple matter, totally out of character for you Qatol. The original gun we were talking about could kill innocents. I hadn't thought of a gun that cannot kill innocents until someone else had brought it up. I'm okay with a gun that can't kill townies. Bill still has to give the gun to someone else to use. While it can't shoot him, he is giving it to someone we basically know has KP (though he hasn't acknowledged it). Thus he wants it to be able to detonate if that player shoots him even through other means. This idea also protects him in the future if he happened to give a gun to the mafia because if the mafia hit him, the gun blows up one of their members. If we're going to randomly add arbitrary functionality to the invention - why not just make the bullets automatically home in on scum? Then we don't even have to worry about picking the good target. And let's not stop there. How about allowing it to penetrate bodies and continue onwards - so it'll hit more than one target! And the bullets might as well roleblock them at the same time, since that would kind of nice? We might want to run a lot of these complicated devices through Ace before we dream up of more broken inventions that he'll never approve. If he's not even going to give us a +1 life invention that lasts more than one night, are we really expecting these to be approved? A detective kit is probably the best viable idea so far. I'd hope for one that could find the serial killer as well as mafia but given that the specific serial killer advantage is that he or she appears innocent to cops, I don't think it's hopeful. Maybe a gunpowder detection kit instead. This would have the advantage of finding the serial killer as well as mafia, but would have the disadvantage of including town-aligned vigs in the results. But after the kit is used, the town can use supplementary evidence to differentiate between the two types. By the way - Qatol's objections were never that it would not be allowed. Instead, he repeatedly tried to say such an invention would not help the town, even if allowed. I said the detective kit wasn't as good as the extra night life when I thought it was permanent. Detective kit is fine if conditional bullets are not allowed. And what "half-baked objections" are you worried about? I don't like bombs. I agree the mafia gun thing JeeJee caught was a bit of a slipup. Is there anything else? You're pushing pretty hard and I'm starting to wonder why. Because these are very simple mistakes and I'd expect better. Pointing out that Bill is not making sense is useless. Having that happen with you, Ace, Zona, etc - is a whole different animal.
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On May 06 2010 13:17 citi.zen wrote:Show nested quote +On May 06 2010 13:07 Qatol wrote:On May 06 2010 12:56 citi.zen wrote:On May 06 2010 12:51 Zona wrote:On May 06 2010 12:34 Qatol wrote:On May 06 2010 12:08 citi.zen wrote:On May 06 2010 08:22 Qatol wrote:On May 06 2010 08:10 citi.zen wrote:On May 06 2010 07:50 Qatol wrote:On May 06 2010 07:46 citi.zen wrote: I do not want the discussion about names distract us from the function. Invent a gun_that_only_kills_Mafia. Or a grenade, so medic or bullet proof or vet does not stop it. Grenade is a horrible idea. We do not want anything that can kill townies. We do not want anything bomb-related because of the cell phone. The gun I can accept. Not if the name says it, right? Anyway, it should flat out kill, regardless of vet/protection status, and only kill reds. Can we agree this is better than a kit? Sorry, I totally misinterpreted. A weapon that can kill SK or mafia is fine by me. I'm okay with Bill wanting to make it detonate if that player attacks him as well. But I don't see why it can't be a gun with bulletproof piercing rounds. I guess I'm just arguing semantics though. You entire stance on this issue is extremely shaky. First you don't want a gun. Then you are OK with it, but would simply make it bullet-piercing (even though that still allows a medic-protected red to live, presumably). Then you are "ok" with the gun detonating if the attacker hits Bill - yet the whole freaking point of the gun is that it CAN ONLY KILL REDS - so if Bill is town making the gun he should have no need for it to detonate, since IT CAN'T KILL BILL ANYWAY. This is very shaky reasoning about a very simple matter, totally out of character for you Qatol. The original gun we were talking about could kill innocents. I hadn't thought of a gun that cannot kill innocents until someone else had brought it up. I'm okay with a gun that can't kill townies. Bill still has to give the gun to someone else to use. While it can't shoot him, he is giving it to someone we basically know has KP (though he hasn't acknowledged it). Thus he wants it to be able to detonate if that player shoots him even through other means. This idea also protects him in the future if he happened to give a gun to the mafia because if the mafia hit him, the gun blows up one of their members. If we're going to randomly add arbitrary functionality to the invention - why not just make the bullets automatically home in on scum? Then we don't even have to worry about picking the good target. And let's not stop there. How about allowing it to penetrate bodies and continue onwards - so it'll hit more than one target! And the bullets might as well roleblock them at the same time, since that would kind of nice? We might want to run a lot of these complicated devices through Ace before we dream up of more broken inventions that he'll never approve. If he's not even going to give us a +1 life invention that lasts more than one night, are we really expecting these to be approved? A detective kit is probably the best viable idea so far. I'd hope for one that could find the serial killer as well as mafia but given that the specific serial killer advantage is that he or she appears innocent to cops, I don't think it's hopeful. Maybe a gunpowder detection kit instead. This would have the advantage of finding the serial killer as well as mafia, but would have the disadvantage of including town-aligned vigs in the results. But after the kit is used, the town can use supplementary evidence to differentiate between the two types. By the way - Qatol's objections were never that it would not be allowed. Instead, he repeatedly tried to say such an invention would not help the town, even if allowed. I said the detective kit wasn't as good as the extra night life when I thought it was permanent. Detective kit is fine if conditional bullets are not allowed. And what "half-baked objections" are you worried about? I don't like bombs. I agree the mafia gun thing JeeJee caught was a bit of a slipup. Is there anything else? You're pushing pretty hard and I'm starting to wonder why. Because these are very simple mistakes and I'd expect better. Pointing out that Bill is not making sense is useless. Having that happen with you, Ace, Zona, etc - is a whole different animal. What exactly was a mistake? The only mistake I have made so far that you are talking about was my screwup with the mafia/gun thing. You haven't challenged any of my explanations. Why is this such an issue? Do my explanations not make sense? I ask you again: why are you pushing so hard? What are you even pushing on? Why are you putting words into my mouth?
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Which words did I put in your mouth?
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Night 2
johnnyspazz(Vanilla Towny) has been shot. Bill Murray (Pro Town, Inventor) has been shot.
It's is now Day 3. With 12 alive it is 7 to lynch. Day ends at 11:00PM/12:00 KST
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On May 06 2010 13:36 citi.zen wrote: Which words did I put in your mouth?
On May 06 2010 12:56 citi.zen wrote:Show nested quote +On May 06 2010 12:51 Zona wrote:On May 06 2010 12:34 Qatol wrote:On May 06 2010 12:08 citi.zen wrote:On May 06 2010 08:22 Qatol wrote:On May 06 2010 08:10 citi.zen wrote:On May 06 2010 07:50 Qatol wrote:On May 06 2010 07:46 citi.zen wrote: I do not want the discussion about names distract us from the function. Invent a gun_that_only_kills_Mafia. Or a grenade, so medic or bullet proof or vet does not stop it. Grenade is a horrible idea. We do not want anything that can kill townies. We do not want anything bomb-related because of the cell phone. The gun I can accept. Not if the name says it, right? Anyway, it should flat out kill, regardless of vet/protection status, and only kill reds. Can we agree this is better than a kit? Sorry, I totally misinterpreted. A weapon that can kill SK or mafia is fine by me. I'm okay with Bill wanting to make it detonate if that player attacks him as well. But I don't see why it can't be a gun with bulletproof piercing rounds. I guess I'm just arguing semantics though. You entire stance on this issue is extremely shaky. First you don't want a gun. Then you are OK with it, but would simply make it bullet-piercing (even though that still allows a medic-protected red to live, presumably). Then you are "ok" with the gun detonating if the attacker hits Bill - yet the whole freaking point of the gun is that it CAN ONLY KILL REDS - so if Bill is town making the gun he should have no need for it to detonate, since IT CAN'T KILL BILL ANYWAY. This is very shaky reasoning about a very simple matter, totally out of character for you Qatol. The original gun we were talking about could kill innocents. I hadn't thought of a gun that cannot kill innocents until someone else had brought it up. I'm okay with a gun that can't kill townies. Bill still has to give the gun to someone else to use. While it can't shoot him, he is giving it to someone we basically know has KP (though he hasn't acknowledged it). Thus he wants it to be able to detonate if that player shoots him even through other means. This idea also protects him in the future if he happened to give a gun to the mafia because if the mafia hit him, the gun blows up one of their members. If we're going to randomly add arbitrary functionality to the invention - why not just make the bullets automatically home in on scum? Then we don't even have to worry about picking the good target. And let's not stop there. How about allowing it to penetrate bodies and continue onwards - so it'll hit more than one target! And the bullets might as well roleblock them at the same time, since that would kind of nice? We might want to run a lot of these complicated devices through Ace before we dream up of more broken inventions that he'll never approve. If he's not even going to give us a +1 life invention that lasts more than one night, are we really expecting these to be approved? A detective kit is probably the best viable idea so far. I'd hope for one that could find the serial killer as well as mafia but given that the specific serial killer advantage is that he or she appears innocent to cops, I don't think it's hopeful. Maybe a gunpowder detection kit instead. This would have the advantage of finding the serial killer as well as mafia, but would have the disadvantage of including town-aligned vigs in the results. But after the kit is used, the town can use supplementary evidence to differentiate between the two types. By the way - Qatol's objections were never that it would not be allowed. Instead, he repeatedly tried to say such an invention would not help the town, even if allowed. Don't speak for me. I can do that myself thank you.
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Uhh...
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I'm going to assume the medic DIDNT protect Bill Murray -_-
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Hmm the Night post has a few interesting points. Only 2 deaths: johnnyspazz and Bill Murray. Did we have a hit blocked? Or did the mafia and the SK happen to hit the same target? If anyone else has more information about the night (like if you took a hit), please come forward.
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On May 06 2010 13:59 DarthThienAn wrote: Uhh...
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I'm going to assume the medic DIDNT protect Bill Murray -_- It doesn't necessarily mean that at all. The medic very well could have protected Bill Murray. It is just as likely that both the mafia and the SK hit Bill Murray.
On May 06 2010 14:01 Qatol wrote: Hmm the Night post has a few interesting points. Only 2 deaths: johnnyspazz and Bill Murray. Did we have a hit blocked? Or did the mafia and the SK happen to hit the same target? If anyone else has more information about the night (like if you took a hit), please come forward. EBWOP: Sorry, got excited and didn't point out the other thing interesting about the night post: No invention. Is that just because he died?
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i told you so GOOD LUCK TOWN
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On May 06 2010 14:01 Qatol wrote: Hmm the Night post has a few interesting points. Only 2 deaths: johnnyspazz and Bill Murray. Did we have a hit blocked? Or did the mafia and the SK happen to hit the same target? If anyone else has more information about the night (like if you took a hit), please come forward.
Is it possible that the SK stacked with the mafia on BM? It seems really really unlikely, but it's possible. But I don't know why the SK would hit BM...
This is assuming that jspazz died from our CV hitting him as we suggested.
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On May 06 2010 14:03 Qatol wrote:Show nested quote +On May 06 2010 13:59 DarthThienAn wrote: Uhh...
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I'm going to assume the medic DIDNT protect Bill Murray -_- It doesn't necessarily mean that at all. The medic very well could have protected Bill Murray. It is just as likely that both the mafia and the SK hit Bill Murray. Show nested quote +On May 06 2010 14:01 Qatol wrote: Hmm the Night post has a few interesting points. Only 2 deaths: johnnyspazz and Bill Murray. Did we have a hit blocked? Or did the mafia and the SK happen to hit the same target? If anyone else has more information about the night (like if you took a hit), please come forward. EBWOP: Sorry, got excited and didn't point out the other thing interesting about the night post: No invention. Is that just because he died?
Yea. And yea @ EBWOP, was just gonna point that out myself.
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On May 06 2010 13:58 Qatol wrote:Show nested quote +On May 06 2010 12:56 citi.zen wrote:On May 06 2010 12:51 Zona wrote:On May 06 2010 12:34 Qatol wrote:On May 06 2010 12:08 citi.zen wrote:On May 06 2010 08:22 Qatol wrote:On May 06 2010 08:10 citi.zen wrote:On May 06 2010 07:50 Qatol wrote:On May 06 2010 07:46 citi.zen wrote: I do not want the discussion about names distract us from the function. Invent a gun_that_only_kills_Mafia. Or a grenade, so medic or bullet proof or vet does not stop it. Grenade is a horrible idea. We do not want anything that can kill townies. We do not want anything bomb-related because of the cell phone. The gun I can accept. Not if the name says it, right? Anyway, it should flat out kill, regardless of vet/protection status, and only kill reds. Can we agree this is better than a kit? Sorry, I totally misinterpreted. A weapon that can kill SK or mafia is fine by me. I'm okay with Bill wanting to make it detonate if that player attacks him as well. But I don't see why it can't be a gun with bulletproof piercing rounds. I guess I'm just arguing semantics though. You entire stance on this issue is extremely shaky. First you don't want a gun. Then you are OK with it, but would simply make it bullet-piercing (even though that still allows a medic-protected red to live, presumably). Then you are "ok" with the gun detonating if the attacker hits Bill - yet the whole freaking point of the gun is that it CAN ONLY KILL REDS - so if Bill is town making the gun he should have no need for it to detonate, since IT CAN'T KILL BILL ANYWAY. This is very shaky reasoning about a very simple matter, totally out of character for you Qatol. The original gun we were talking about could kill innocents. I hadn't thought of a gun that cannot kill innocents until someone else had brought it up. I'm okay with a gun that can't kill townies. Bill still has to give the gun to someone else to use. While it can't shoot him, he is giving it to someone we basically know has KP (though he hasn't acknowledged it). Thus he wants it to be able to detonate if that player shoots him even through other means. This idea also protects him in the future if he happened to give a gun to the mafia because if the mafia hit him, the gun blows up one of their members. If we're going to randomly add arbitrary functionality to the invention - why not just make the bullets automatically home in on scum? Then we don't even have to worry about picking the good target. And let's not stop there. How about allowing it to penetrate bodies and continue onwards - so it'll hit more than one target! And the bullets might as well roleblock them at the same time, since that would kind of nice? We might want to run a lot of these complicated devices through Ace before we dream up of more broken inventions that he'll never approve. If he's not even going to give us a +1 life invention that lasts more than one night, are we really expecting these to be approved? A detective kit is probably the best viable idea so far. I'd hope for one that could find the serial killer as well as mafia but given that the specific serial killer advantage is that he or she appears innocent to cops, I don't think it's hopeful. Maybe a gunpowder detection kit instead. This would have the advantage of finding the serial killer as well as mafia, but would have the disadvantage of including town-aligned vigs in the results. But after the kit is used, the town can use supplementary evidence to differentiate between the two types. By the way - Qatol's objections were never that it would not be allowed. Instead, he repeatedly tried to say such an invention would not help the town, even if allowed. Don't speak for me. I can do that myself thank you. Good one. So, in your own words - did you ever raise the objection that JeeJee's suggested invention was not permitted?
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Foolishness
United States3044 Posts
On May 06 2010 14:01 Qatol wrote: Hmm the Night post has a few interesting points. Only 2 deaths: johnnyspazz and Bill Murray. Did we have a hit blocked? Or did the mafia and the SK happen to hit the same target? If anyone else has more information about the night (like if you took a hit), please come forward. I think the overlap is a good possibility. Before night was over, there were 14? people alive and only 3 mafia, so it's possible the SK thought the town was favored. SK wants to keep the numbers balanced as much as possible, so killing off a very strong town role would be beneficial (assuming he thought BM was innocent).
Also, there's no invention. Does the invention not happen because BM died?
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oh shit..
Okay so can anyone cliffnotes me the important stuff? Final exams here and I am super busy.
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Foolishness
United States3044 Posts
On May 06 2010 15:20 Amnesia wrote: oh shit..
Okay so can anyone cliffnotes me the important stuff? Final exams here and I am super busy. Here
On May 05 2010 16:01 Ace wrote: Amnesia (Vanilla Town) has been mod-killed
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-_______- fucking fuck
I can not believe I fucked up my first mafia game lol...jesus christ.
Note to self: Don't play near finals time.
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good game guys. i was going to not invent anything as if i was a mafia i'd obviously invent something and give it to the mafia. by way of not inventing anything, i was proving to you all i was innocent.
i hope you all win.
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