TL Mafia XXII - Page 17
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nbtnbt5
232 Posts
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Bill Murray
United States9292 Posts
On April 18 2010 11:57 motbob wrote: I think I'm losing confidence in your plan by the minute. Go read my original post. I'll quote it for you. | ||
Bill Murray
United States9292 Posts
The first half of the list is required to assassinate the 2nd half of the list. The list will be inverted the next day so everyone will get their turn to kill someone if they are an assassin. They won't want to be using their kills up every single night anyways, as they can use a Detective Check on the alternate night. I will be cutting the game list into a 1/2 order. 1s are killers, 2s are killees. It will switch the next night. If you are a killer or a killee, don't complain. In all likelihood you won't have to kill or be killed, as we are not sure how many assassins there are. If the mafia kill a killee in the night, we skip a lynch to balance it (hypothetically), but if they kill a killer then we will lynch the killee of the person that they killed the killer of. I hope this is making sense to you. If anyone has any questions about the Bill Murray plan of town success let me know. This plan will help the town as it will be putting mafia players in vulnerable "killee" positions in which they would potentially lynch the "killer". We use the assassins to win as a town. They COUNT as town people, so assassins will want the town to win. It will also be giving them chances to win the game for theirselves through killing other assassins and finding assassins that they can kill at any time during the night that we aren't asking them to kill for us. If they find an assassin, they can breadcrumb a message to us previously or something to let us know BEFORE they do the action that they will be killing an alternate person (this will guarantee that they stay town as we let them go towards their goal while we go towards our goal together). I don't want assassins to claim at first, but it will become obvious after the first 2 cycles on who they are anyways, so we can be a lot more organized after the first couple day/night cycles. | ||
Jugan
United States1566 Posts
On April 18 2010 11:57 motbob wrote: I think I'm losing confidence in your plan by the minute. however, my plan is solid. let's DO IT. | ||
AcrossFiveJulys
United States3612 Posts
On April 18 2010 12:01 Bill Murray wrote: The first half of the list is required to assassinate the 2nd half of the list. The list will be inverted the next day so everyone will get their turn to kill someone if they are an assassin. They won't want to be using their kills up every single night anyways, as they can use a Detective Check on the alternate night. I will be cutting the game list into a 1/2 order. 1s are killers, 2s are killees. It will switch the next night. If you are a killer or a killee, don't complain. In all likelihood you won't have to kill or be killed, as we are not sure how many assassins there are. If the mafia kill a killee in the night, we skip a lynch to balance it (hypothetically), but if they kill a killer then we will lynch the killee of the person that they killed the killer of. I hope this is making sense to you. If anyone has any questions about the Bill Murray plan of town success let me know. This plan will help the town as it will be putting mafia players in vulnerable "killee" positions in which they would potentially lynch the "killer". We use the assassins to win as a town. They COUNT as town people, so assassins will want the town to win. It will also be giving them chances to win the game for theirselves through killing other assassins and finding assassins that they can kill at any time during the night that we aren't asking them to kill for us. If they find an assassin, they can breadcrumb a message to us previously or something to let us know BEFORE they do the action that they will be killing an alternate person (this will guarantee that they stay town as we let them go towards their goal while we go towards our goal together). I don't want assassins to claim at first, but it will become obvious after the first 2 cycles on who they are anyways, so we can be a lot more organized after the first couple day/night cycles. I lost confidence in your plan and stopped reading it when I came across the bolded line. Here is the description of the role of the assasin: The Assassin is this game's third party candidate! Except for, there may be more than one? To complete his/her win objective, the Assassin is to find and kill all the other Assassins in the game. Assassins will be told in their role PMs how many Assassins there are in the game, but nobody beyond them will know. Assassins show up as Assassins to role checks. To clarify the Assassin's win objectives: The Assassin wins alone, and must complete his mission before the war between the town and the mafia ends. The Assassin counts toward the number of town-aligned people for counting town vs. mafia purposes. So, the assassin does not win if all the mafia die. I don't completely understand your plan, and it might still be good, but it seems you came up with it off of an incorrect assumption so I'm going to need an explanation for why you thought that and if you still think your plan is valid. | ||
DarthThienAn
United States2734 Posts
Why is everyone an Assassin? O.o I don't get it. | ||
Jugan
United States1566 Posts
On April 18 2010 12:33 DarthThienAn wrote: @Bill Murray, Why is everyone an Assassin? O.o I don't get it. no one wants to be left out of being a ninja! i think his reasoning is the assassins want the mafia to lose so they don't die? | ||
BloodyC0bbler
Canada7875 Posts
On April 18 2010 08:18 Ace wrote: BC your idea of medics not protecting yourself, Caller or me is pretty bad. If all of us are town, or 1 of the 3 is Mafia then it gives that one scummy person leeway to explain later on why they weren't hit if they are such a good player. Medics should protect who they feel is worth living based on what happens in this game and not based on reputation. As for Double Lynches - don't use them until you have to. "Killing for information" is one of the dumbest and frankly most scummy excuses players come up with to off Townies. There are other ways to get information besides lynching. Only use double lynches where we have situations such as Player A or B have to be scum due to conflicting role claims/investigations. This obviously also applies to role claimed Hatters with bombs on scum or 2 scum caught in a crossfire. We don't lynch people for the sake of information we lynch them because we think they are scum. It also doesn't matter if there are only 20 people left in the game to vote on a double lynch. If 2 people are found to be scum and some players are seriously arguing we shouldn't vote on a Double Lynch well then that just kind of tells you what their motives are doesn't it? Stupid scum are pretty cool to play against. So BC I really need to have you explain why leaving any of us 3 to die would be wise? You've even said the 3 of us should take a backseat and let everyone else play as if that would somehow help the Town win in the long run. I'm actually kind of laughing you'd acknowledge Caller as more useful than Zona too. ![]() As for taking a back seat to the game. We typically take a far too active role in a game. Use flamewheels last game as an example. Using the game mechanics, three "vet" players took full control and made it pretty unenjoyable for most other players. We should let the new players have a shot over just taking over. As for why I believe caller is more useful than Zona is purely because Zona reminds me too much of L. Thats never a good thing in my book. | ||
Caller
Poland8075 Posts
On April 18 2010 13:20 BloodyC0bbler wrote: As for why I believe caller is more useful than Zona is purely because Zona reminds me too much of L. Thats never a good thing in my book. this | ||
Qatol
United States3165 Posts
On April 18 2010 11:06 Jugan wrote: man you are so observant. i'm sure if you actually looked, you would be able to find out. genius. oh and speak of the devil. STUFF TO READ right after you decided to bash on me. Jugan, please knock off the attitude. | ||
love1another
United States1844 Posts
On April 18 2010 11:10 Bill Murray wrote: After that, we invert the list the following night. We move on to Fulgrim as the next assassin if meeple is killed. If Zona assassinates Meeple, then we can use Zona and other assassins to rolecheck when they are not going to be an assassin in the first night. Assassin: 20. (DEAD POSSIBLY)meeple 21. Fulgrim 22. JadeFist 23. Roffles 24. krndandaman 25. Falcynn 26. nbtnbt5 27. IntoTheWow 28. Elemenope 29. love1another 30. AcrossFiveJulys 31. nAi.PrOtOsS 32. DarthThienAn 33. Radfield 34. TheLardyGooser 35. Osmoses 36. jpak 37. motbob 38. madnessman Assassinated: 1. Zona 2. CynanMachae 3. tree.hugger 4. d3_crescentia 5. KF91 6. iNfuNdiBuLuM 7. RebirthOfLegend 8. BloodyC0bbler 9. Jugan 10. Scaramanga 11. Bill Murray 12. Fishball 13. RaGe 14. Foolishness 15. Scamp 16. Abenson 17. Ace 18. Caller 19. [NyC]HoBbes I don't understand how this system works. And guys! I'm not an assassin ![]() | ||
Jugan
United States1566 Posts
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love1another
United States1844 Posts
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nAi.PrOtOsS
Canada784 Posts
On April 18 2010 13:47 love1another wrote: I don't understand how this system works. And guys! I'm not an assassin ![]() From what I understand (I might be wrong) we just go through the list eliminating people according to their order, and when somone is killed by the mafia during the night, the corresponding person on either the kill or get killed list is lynched. And if somone goes against the kill list then they are to be lynched. | ||
Jugan
United States1566 Posts
On April 18 2010 14:02 love1another wrote: Hi Jugan. Will you be my friend? hell yes. MANHAG WOOT WOOT. lets talk about lynching people. | ||
Jugan
United States1566 Posts
since i'm not allowed to edit. lol manhag. | ||
Bill Murray
United States9292 Posts
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flamewheel
FREEAGLELAND26780 Posts
On April 18 2010 11:06 Jugan wrote: man you are so observant. i'm sure if you actually looked, you would be able to find out. genius. oh and speak of the devil. STUFF TO READ right after you decided to bash on me. Be more respectful. On April 18 2010 13:50 Jugan wrote: alright, just saying you should read before you start bashing on someone. ESPECIALLY to Qatol. This is a warning. Bill: CONSOLIDATE. | ||
nAi.PrOtOsS
Canada784 Posts
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Falcynn
United States3597 Posts
On April 18 2010 13:47 love1another wrote: Same here, the main problem I'm seeing is that this system seems to rely on the assassins wishing to comply with the town's wishes, when that's really not necessary for them. I'm sleepy though so maybe I'm missing something, I'll go over all this again in the morning.I don't understand how this system works. And guys! I'm not an assassin ![]() | ||
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