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On March 30 2010 02:57 flamewheel91 wrote: One thing people could do about the "long day/night cycles" would be to hold the "marathon mafia" games like they do on mafiascum.net, where each cycle lasts X minutes and players are required to stay for the duration of the game, and the whole game wouldn't last longer than two hours or so. Mini Mafia I
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FREEAGLELAND26780 Posts
So I realized that I've co-hosted/hosted way more games for TL mafia than I've played. Let's rectify this situation a bit.
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If I get one more player who is not active in another game within 2 or 3 hours, I will start the game today. I want to keep the day/night schedule synced with my other game.
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Foolishness
United States3044 Posts
On March 30 2010 08:47 Zona wrote: If I get one more player who is not active in another game within 2 or 3 hours, I will start the game today. I want to keep the day/night schedule synced with my other game.
Qatol go go go
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FREEAGLELAND26780 Posts
Qatol!
Man it's going to feel weird not editing posts...
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On March 30 2010 09:02 Foolishness wrote:Show nested quote +On March 30 2010 08:47 Zona wrote: If I get one more player who is not active in another game within 2 or 3 hours, I will start the game today. I want to keep the day/night schedule synced with my other game. Qatol go go go Ummm I have my Advocacy final in 3 days. Mafia would be a very bad idea.
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Foolishness
United States3044 Posts
On March 30 2010 09:51 Qatol wrote:Show nested quote +On March 30 2010 09:02 Foolishness wrote:On March 30 2010 08:47 Zona wrote: If I get one more player who is not active in another game within 2 or 3 hours, I will start the game today. I want to keep the day/night schedule synced with my other game. Qatol go go go Ummm I have my Advocacy final in 3 days. Mafia would be a very bad good idea. fix'd
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FREEAGLELAND26780 Posts
On March 30 2010 09:53 Foolishness wrote:Show nested quote +On March 30 2010 09:51 Qatol wrote:On March 30 2010 09:02 Foolishness wrote:On March 30 2010 08:47 Zona wrote: If I get one more player who is not active in another game within 2 or 3 hours, I will start the game today. I want to keep the day/night schedule synced with my other game. Qatol go go go Ummm I have my Advocacy final in 3 days. Mafia would be a very bad good idea. fix'd
!
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On March 30 2010 09:51 Qatol wrote:Show nested quote +On March 30 2010 09:02 Foolishness wrote:On March 30 2010 08:47 Zona wrote: If I get one more player who is not active in another game within 2 or 3 hours, I will start the game today. I want to keep the day/night schedule synced with my other game. Qatol go go go Ummm I have my Advocacy final in 3 days. Mafia would be a very bad idea. Don't be a pussy, this kid is legit.
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FREEAGLELAND26780 Posts
On March 30 2010 10:26 L wrote:Show nested quote +On March 30 2010 09:51 Qatol wrote:On March 30 2010 09:02 Foolishness wrote:On March 30 2010 08:47 Zona wrote: If I get one more player who is not active in another game within 2 or 3 hours, I will start the game today. I want to keep the day/night schedule synced with my other game. Qatol go go go Ummm I have my Advocacy final in 3 days. Mafia would be a very bad idea. Don't be a pussy, this kidMalongo is legit. Fixed¿
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On March 30 2010 10:26 L wrote:Show nested quote +On March 30 2010 09:51 Qatol wrote:On March 30 2010 09:02 Foolishness wrote:On March 30 2010 08:47 Zona wrote: If I get one more player who is not active in another game within 2 or 3 hours, I will start the game today. I want to keep the day/night schedule synced with my other game. Qatol go go go Ummm I have my Advocacy final in 3 days. Mafia would be a very bad idea. Don't be a pussy, this kid is legit. Lucky Canadian. You don't have to deal with the Erie doctrine.
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FREEAGLELAND26780 Posts
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The colony of Micropolis. Day 1.
Nine people, on a colony ship towards Mars, saw a strange asteroid headed their way. "Oh no," one of them cried, "It's the dreaded mindworms! They can slip through solid matter and infest anyone's brains, and it's really hard to tell once they've taken over! And there seems to be two mindworms on the asteroid!"
Unable to steer the ship away from the asteroid, they all braced for impact. Boom! When everything cleared, they were happy to see their ship was intact. But the mindworms were gone! Which of the crew did they infect?
But there was no way to tell, for now. All they could do was land, and begin to set up the colony, and try to survive. Each day they would select one of the crew to lynch and see if the brain was infected. Perhaps they would be able to get rid of the infestation that way.
Roles have been randomized and sent! Day 1 ends at Wednesday, March 31 at 10pm EST (or April 1 11:00KST/TeamLiquid time)!
Remember - no out of thread communications, including PMs are permitted for players who aren't mafia! Follow the voting format specified in the opening post! Unlike in game 1, I will NOT remind players if their votes are not being counted.
Play seriously, play to win and have fun!
##start day##
Note to all of those who are observing this game. Please refrain from posting in this thread until the game is over.
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Awesome story XD
Should we do a random vote for Day 1; or is that too dangerous for a micro game like this? :/
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FREEAGLELAND26780 Posts
In most mafia games played, random votes almost never work out correctly since the odds are against you. In this case, if we voted "randomly" there'd be a straight up 2/9 chance of hitting mafia, which are unfavourable odds in my opinion. Of course, "random" fails to include mafia votes--in a game with two mafia, I'd daresay they'd loathe to vote for one another, not to mention the fact that mafia, knowing each other, can help push the "random" vote onto somebody else. All in all, what does this mean? There's a very small chance that you'd hit a mafia with a "random" lynch, so I'm more for analyzing behavioral posting.
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On March 30 2010 11:49 flamewheel91 wrote: In most mafia games played, random votes almost never work out correctly since the odds are against you. In this case, if we voted "randomly" there'd be a straight up 2/9 chance of hitting mafia, which are unfavourable odds in my opinion. Of course, "random" fails to include mafia votes--in a game with two mafia, I'd daresay they'd loathe to vote for one another, not to mention the fact that mafia, knowing each other, can help push the "random" vote onto somebody else. All in all, what does this mean? There's a very small chance that you'd hit a mafia with a "random" lynch, so I'm more for analyzing behavioral posting.
Sounds more logical; I guess we'll wait until the other players start posting.
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FREEAGLELAND26780 Posts
That's my plan. I, for one, will view a player as suspicious if he accuses another player without providing grounded, non-flimsy evidence. Just because you know something doesn't mean we do, and since the only way for non-mafia members to divulge information to the town is through the thread, if you are pro-town, share your suspicions, thoughts, whatever--don't be silent. This game, like most of the other TL mafia ones, does not have a modkill boundary for remaining silent. Really hound on people that only show up to vote, or do not produce content in their posts.
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Foolishness
United States3044 Posts
On March 30 2010 11:43 KF91 wrote: Awesome story XD
Should we do a random vote for Day 1; or is that too dangerous for a micro game like this? :/
If you're going to advocate random killing, you might as well advocate no lynch as well. Although I do believe no lynch hurts the town in this setup (if my counting is correct).
At any rate, we have 48 hours to talk, it's not like we are pressed for time. As flamewheel has stated, there's plenty of opportunities to do behavioral analysis and there's no need to resort to random lynching. Even if we do pick someone to random lynch, I doubt they'll let it go unpunished and we'll probably end up lynching someone else in the ensuing debate.
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Random kills aren't going to make it that's for certain, but don't expect to have a whole lot of info for the first lynch either. Behavioral analysis and voting analysis really starts serisouly day 2 and forth.
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