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Рабоче-Крестьянская Красная Армия мафия - Page 16

Forum Index > TL Mafia
Post a Reply
Prev 1 14 15 16 17 18 63 Next
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
March 07 2010 05:04 GMT
#301
seconding L on killing you if you kill malongo

I understand where you're coming from ace, but you go WAY too far on policy lynches every game. No matter what, you just assume these strategies will work every game. Now you feel like you're stuck killing malongo just because you said so pregame.

Right now, I have no reason not to think you're town now, but I have no problem killing a player who's playing badly. That means you.
Flash hwaiting! Nal_rA forever!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
March 07 2010 05:06 GMT
#302
On March 07 2010 14:04 Vivi57 wrote:
seconding L on killing you if you kill malongo

I understand where you're coming from ace, but you go WAY too far on policy lynches every game. No matter what, you just assume these strategies will work every game. Now you feel like you're stuck killing malongo just because you said so pregame.

Right now, I have no reason not to think you're town now, but I have no problem killing a player who's playing badly. That means you.


Who is a better target?
L
Profile Blog Joined January 2008
Canada4732 Posts
March 07 2010 05:09 GMT
#303
On March 07 2010 14:01 Ace wrote:
Didn't even read your post because I saw more of the same nonsense. Either way Malongo is getting shot by me tomorrow unless dozko does it first.

1) Abenson should be doing the hitting.

2) Ok, lol. Still going to kill you if you do.
The number you have dialed is out of porkchops.
citi.zen
Profile Joined April 2009
2509 Posts
March 07 2010 05:09 GMT
#304
On March 07 2010 14:06 meeple wrote:
Show nested quote +
On March 07 2010 14:04 Vivi57 wrote:
seconding L on killing you if you kill malongo

I understand where you're coming from ace, but you go WAY too far on policy lynches every game. No matter what, you just assume these strategies will work every game. Now you feel like you're stuck killing malongo just because you said so pregame.

Right now, I have no reason not to think you're town now, but I have no problem killing a player who's playing badly. That means you.


Who is a better target?


That is the real questions I guess, and whether we should we hurry up and kill someone immediately. On one hand there are no clues, on the other it may help to digest who got killed.
Aut viam inveniam, aut faciam.
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
March 07 2010 05:09 GMT
#305
noone at the moment. I'd be surprised if any of the mafia have done much posting at this point. We need more time for people to say more and slip up and give away their role. Which is why people had better not end day2 really early.
Flash hwaiting! Nal_rA forever!
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 07 2010 05:12 GMT
#306
On March 07 2010 14:04 Vivi57 wrote:
seconding L on killing you if you kill malongo

I understand where you're coming from ace, but you go WAY too far on policy lynches every game. No matter what, you just assume these strategies will work every game. Now you feel like you're stuck killing malongo just because you said so pregame.

Right now, I have no reason not to think you're town now, but I have no problem killing a player who's playing badly. That means you.



I policy lynch to preserve the meta. So far it's worked beautifully. Trust me I don't feel like I'm stuck killing Malongo. I just dont want any situations where we give people excuses for not getting shot without being held responsible.
Math me up, scumboi. - Acrofales
L
Profile Blog Joined January 2008
Canada4732 Posts
March 07 2010 05:17 GMT
#307
On March 07 2010 14:09 citi.zen wrote:
Show nested quote +
On March 07 2010 14:06 meeple wrote:
On March 07 2010 14:04 Vivi57 wrote:
seconding L on killing you if you kill malongo

I understand where you're coming from ace, but you go WAY too far on policy lynches every game. No matter what, you just assume these strategies will work every game. Now you feel like you're stuck killing malongo just because you said so pregame.

Right now, I have no reason not to think you're town now, but I have no problem killing a player who's playing badly. That means you.


Who is a better target?


That is the real questions I guess, and whether we should we hurry up and kill someone immediately. On one hand there are no clues, on the other it may help to digest who got killed.

This is what people should be talking about. There are a number of people I have my eye on, but I want to wait a bit before prodding them.
The number you have dialed is out of porkchops.
Fulgrim
Profile Blog Joined July 2009
United States560 Posts
March 07 2010 05:30 GMT
#308
On March 07 2010 14:01 Ace wrote:
Didn't even read your post because I saw more of the same nonsense. Either way Malongo is getting shot by me tomorrow unless dozko does it first.


I think that malongo is the best target currently, seeing as how he is the only distinguished candidate out there, although the chance of him being CIA is small....
One does not simply walk into mordor
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 07 2010 05:37 GMT
#309
k chill the fuck out
can we not start another L v Ace shitstorm


L, why are you protecting malongo? he fucked up.
also, why are you so hellbent on killing ace if he kills malongo? especially if you believe he is townie? (source:
I don't really give a shit. I'm going to shoot you if you shoot malongo. JeeJee can shoot me after that. Then we'll probably have 3 dead townies and a secret nazi dead.
) is dozko kills malongo instead, are you going to kill him?

what's the logic there
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 07 2010 05:38 GMT
#310
also fulgrim
you're dead bitch
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
citi.zen
Profile Joined April 2009
2509 Posts
March 07 2010 05:42 GMT
#311
On March 07 2010 14:30 Fulgrim wrote:
Show nested quote +
On March 07 2010 14:01 Ace wrote:
Didn't even read your post because I saw more of the same nonsense. Either way Malongo is getting shot by me tomorrow unless dozko does it first.


I think that malongo is the best target currently, seeing as how he is the only distinguished candidate out there, although the chance of him being CIA is small....


I think this phrase is very well written, although it makes no sense at all.
Aut viam inveniam, aut faciam.
nemY
Profile Blog Joined July 2006
United States3119 Posts
March 07 2010 06:05 GMT
#312
My thoughts on the situation?

Malongo's a fucking idiot for what he did, but the reality is that he's unlikely to be CIA and so we should probably ignore him for the rest of the game (unless someone is really sure that he's CIA)

meeple
Profile Blog Joined April 2009
Canada10211 Posts
March 07 2010 06:06 GMT
#313
On March 07 2010 15:05 nemY wrote:
My thoughts on the situation?

Malongo's a fucking idiot for what he did, but the reality is that he's unlikely to be CIA and so we should probably ignore him for the rest of the game (unless someone is really sure that he's CIA)



I don't think we're worried about him being mafia... but more about the consequences of acting without consulting the town. Right?
citi.zen
Profile Joined April 2009
2509 Posts
March 07 2010 06:12 GMT
#314
Right. But he can't kill someone again anyway because of the cool-down period. Nor am I sure he wants to really. Killing Chez... I can probably excuse.

That still begs the question: do we have a better target? Will we have one after the night is over?
Aut viam inveniam, aut faciam.
nemY
Profile Blog Joined July 2006
United States3119 Posts
March 07 2010 06:18 GMT
#315
Oh i'm sure something will come up between now and when it comes time to execute somebody.
L
Profile Blog Joined January 2008
Canada4732 Posts
March 07 2010 07:01 GMT
#316
On March 07 2010 15:18 nemY wrote:
Oh i'm sure something will come up between now and when it comes time to execute somebody.

Look up half a page. Something came up.
The number you have dialed is out of porkchops.
nemY
Profile Blog Joined July 2006
United States3119 Posts
March 07 2010 07:22 GMT
#317
Guess I musta missed it as usual. I see nothing blatantly obvious.
Incognito
Profile Joined November 2008
United States2071 Posts
March 07 2010 08:12 GMT
#318
Ok.

1. Random lists. The only list that is guaranteed to be random is...the player signup list. Why? Because roles are randomized, which means that the list of signups has a random order of roles. So, if we use a random list to determine who shoots, it should be this list.

There's a problem though. We never had anyone say before the game that this list should be used as the "random" list. So now that the game has started, everyone's lists has the chance of not being truly random. This list is random, but of course I could be bringing it up because of other motives. So now we come to the question, why am I proposing this list? Am I just a mafioso who found that the player signup list is favorable to my team?

Well, if you are afraid of this, then there are always two sides to a list. So all we have to do is designate another person to determine whether we will use the list in ascending or descending order.

In order to provide the most random result I can, I have sent out a couple pms. When I get responses, I will compile them and announce the result.

2. An alternative way to determine who shoots. Inactives.

In this game, there are no modkills, there is no way to make people active. Along with my next point, we are going to attempt to address this problem. As those of you from last game (all of you?) know, inactivity was a big problem. This needs to stop.

So, here's my proposal. The most inactive person shoots. As always, mafia is incentivized to stay inactive if other townspeople are inactive.

So what does my proposal do? Well, first of all, it clears inactive innocents. We are bound to have inactive innocents. So having them shoot means that we can clear them and narrow down the inactive pool to make it easier to find the inactive mafia. Secondly, it forces the mafia to talk in order to avoid being chosen as the inactive player that is forced to shoot. And as we know, the more mafia have to talk, the more they get a chance to slip up.

By following this plan, we minimize the harm that inactives have on the game, while forcing people to be active.

The question now is, how do we gauge inactivity? The most straightforward and objective method is by using post counts. If you have the lowest number of post counts and have not yet already shot, it is your turn to shoot. Simple, easy, and hard for the mafia to manipulate. Are you a mafia? Then you better get that post count up to avoid getting put on the spot. And you better make those posts substantive too. Because of my next proposal.

3. We know that one critical mafia strategy is spamming the thread when someone accuses the mafia or posts some critical information. We also know that mafia like to post trash posts everywhere to appear active.

Townies are disgusted when they have to wade through a bunch of trash to look for information. This also contributes to mass inactivity.

When looking for mafia, one good place to start is by looking through their posts. This is a headache for the town when there are hundreds of posts that are scattered all over the place. However, we know that the one person who has the easiest access to your posts is...YOU. So when you're done reading this post, you are going to help the town organize its information.

So from all the above facts, it is logical that we should create a centralized database for everyone's post organized by name. So what I'm going to do is that I'm going to make another thread in the mafia forum titled The Red Army Archives. In that thread, you will copy all of your posts from this thread and compile them into one post.

What will this thread do? It will force you to help us expose you if you are indeed mafia and are making trash posts. It will help us look through your posts if we think you are fishy. It will give all the players the ability to quickly find information from trusted players without the clutter of spam. In essence, it helps us organize information by person and helps us separate the spam from the good information. If there are any objections to this plan, please voice them here in the thread. If not, you have no excuse not to comply. If you wish to ignore this, by all means, you're free to join the top of my suspect list.

tl;dr version: there is no tl:dr version. Please just read the entire post. Thanks.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Incognito
Profile Joined November 2008
United States2071 Posts
March 07 2010 08:13 GMT
#319
Link to The Red Army Archives located here.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 07 2010 08:18 GMT
#320
If you want us to post all our posts in another thread thats fine. However I'm not for going along with another random list. I don't see anything that makes the current list we have now a problem.
Basically spending time picking out different lists isn't productive.

Secondly I don't agree with having the most inactive person shoot. Naturally this just means Mafia will post more, and now power roles will definitely want to post more. So now we have even more spam from non-mafia also. Might as well keep it random where no one has control over anything and let that be the deciding ideal.
Math me up, scumboi. - Acrofales
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