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Incognito's TL Mafia XVI - Page 44

Forum Index > TL Mafia
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Prev 1 42 43 44 45 46 95 Next
citi.zen
Profile Joined April 2009
2509 Posts
January 22 2010 17:52 GMT
#861
I would think tight lips & role checks go a long way. Three role checks per dt means they should each uncover on average 2 good and 1 bad guy. If you get more bad guys that is useful. If you get all good guys, that's nice too.

Either way, early on the dts should try to build these networks, rather than attempt to solve the mystery. Stay safe and out of sight, your time will come!
Aut viam inveniam, aut faciam.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
January 22 2010 17:52 GMT
#862
Well right now all we can do is wait?
and wait for the dt or blues to do something =.=
StimiLant
Profile Blog Joined July 2006
United States534 Posts
January 22 2010 17:53 GMT
#863
that would be very ideal but i highly doubt it, the luck factor is too great imo. three hits gives many clues but how good would they be?
citi.zen
Profile Joined April 2009
2509 Posts
January 22 2010 17:53 GMT
#864
Right. We will have another lynching to do, but that's after the clues/killings.
Aut viam inveniam, aut faciam.
789
Profile Joined October 2009
United States959 Posts
January 22 2010 17:55 GMT
#865
If only 1 medic comes through it can still be a good help. I know the odds aren't good, but the payoff is enticing.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
StimiLant
Profile Blog Joined July 2006
United States534 Posts
January 22 2010 17:57 GMT
#866
heh good luck to the blues in town, may the force be with you !_!
789
Profile Joined October 2009
United States959 Posts
January 22 2010 17:59 GMT
#867
Yeah, a clutch performance by the blue's would be awesome. I just hope they are at least lurking.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
789
Profile Joined October 2009
United States959 Posts
January 22 2010 18:00 GMT
#868
Lol, I just said blue's instead of blues again. I feel retarded today.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
January 22 2010 18:00 GMT
#869
On January 23 2010 02:57 StimiLant wrote:
heh good luck to the blues in town, may the force be with you !_!


That's about right.

Especially the medics. I'm worried they'll both protect the same person.

Then again, the mafia is closely watching who we want protected and may choose to just kill off others on the chance they might hit a blue.
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
January 22 2010 18:04 GMT
#870
On January 23 2010 02:53 StimiLant wrote:
that would be very ideal but i highly doubt it, the luck factor is too great imo. three hits gives many clues but how good would they be?


Well, at least that's something with ground. If we're going to be lynching this early in the game, ideally we should be able to connect clues with suspicious behavior.
RIP Aaliyah
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
January 22 2010 18:13 GMT
#871
ARGH
I keep losing in zvz D:
Are you supposed to expand in zvz?
citi.zen
Profile Joined April 2009
2509 Posts
January 22 2010 18:13 GMT
#872
A guideline for detectives:

1. Use your role-checks to find people you can trust.
2. Only discuss your thoughts in PMs with these people.
3. Don't try to solve everything in the early-game. FE, don't 4 pool - nobody scouted!
4. In the mid-late game, use and abuse clue-checks - they are stronger than role-checks at that point.
5. Only share findings with trusted people.



Am I forgetting something? Is this useful to help coordinate the dts?
Aut viam inveniam, aut faciam.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
January 22 2010 18:15 GMT
#873
That sounds about right to me.
RIP Aaliyah
789
Profile Joined October 2009
United States959 Posts
January 22 2010 18:17 GMT
#874
That sounds good, for at the very least night 1. Anyone got anything else for the medics besides what I've suggested before?
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
January 22 2010 19:21 GMT
#875
Not much to really do until the day now :o
RIP Aaliyah
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
January 22 2010 19:40 GMT
#876
what i'm really interested in is the need for coordination in our medics preventing hits. ideally, we can block a hit, two hits, or even possibly 3 hits if we have that many medics. the REAL PROBLEM lies with us not knowing who these players are. it would not be a good idea for you all to say who you are to anyone either... just don't be afraid to protect someone.
University of Kentucky Basketball #1
meeple
Profile Blog Joined April 2009
Canada10211 Posts
January 22 2010 19:58 GMT
#877
On January 22 2010 13:51 Zona wrote:
I really think detectives or medics should NOT reveal themselves to anyone else at this point in the game, except for detectives who have confirmed who they're talking to is town (even then, a tiny godfather risk). The risk of revealing to a mafia member is there.

Actually I question the judgement of the detective that revealed him/herself to DrH, as there's no guarantee DrH is town.

I agree with this, however:
Show nested quote +
On January 22 2010 13:11 DoctorHelvetica wrote:
As far as meeple's voting power, I think he really needs to justify his votes.


Alternatively, we can demand that meeple reveals who he plans to vote for, then other townies adjust their votes so that his vote is effectively strength one.

For example, if players A and B are lynch candidates, and meeple wants to vote for A, have him vote for A, but also switch one NORMAL voter from A to B, then meeple has effectively added one vote to A (as A gets +3 -1 vote, and B gets +1 vote, so the difference between them is greater by one). Of course if there's 3 people up for lynch it gets more complicated.

Quickstriker, I would prefer if you didn't post in this thread - there's already so much to read and re-read when we want to re-examine things.

Finally, if there were NO medics - then if I were mafia, I would want to eliminate the people who are generating the most discussion, regardless of who they are suspicious of, just to stop the town from generating more information. However, since there are medics, the mafia need to guess who will be medic-protected and adjust accordingly. And they also can't eliminate all town members who discuss a lot, because then any remaining active players will be exposed as mafia. Still, I hope the medics keep this in mind.

There are some methods for coordination that don't require revealing. For example, one idea is that detectives rolecheck the player below them on the player list. If town, that would give them someone to talk to. However, I'm not convinced that using the rolecheck early is the way to go (it might be).


I don't mind being nerfed if it means a bit of working together...
citi.zen
Profile Joined April 2009
2509 Posts
January 22 2010 19:59 GMT
#878
Yeah, I would think a medic would want try to protect someone now, rather than skip a turn. Pay attention and take your best guess(es).
Aut viam inveniam, aut faciam.
Faronel
Profile Blog Joined July 2008
United States658 Posts
January 22 2010 20:12 GMT
#879
On January 22 2010 13:06 meeple wrote:
Show nested quote +
On January 22 2010 13:03 Faronel wrote:
I'm kind of the inactive player. I'll post about like 1 post a day... mostly voting for who or what not. My activity is constant by small.

But yea I voted for t_co cause I liked the banner , and "mafia experience" platform.

Just a warning... there is going to be a certain degree of "would would mafia do in this situation?" reasoning. But in the end, the chances of actually hitting a mafia like this is really small, and each time you do lynch on a wifom decision it thins out the town's #'s, more so in the beginning due to more density of townies per mafia.
So, I'm kind of advocating a wait for better than "that's exactly what mafia would do" proof, or like a MustLynch situation to lynch.

Also, isn't there logic in lynch the mayor due to the massive # of votes he gets. Mafia has better use for that power than town because town already has a majority # of votes. Especially in days where the lynch vote is split b/w 3 people, the mayor essentially has the decision in his hands. The power gained by mafia is the mayor were mafia is so much greater than the power gained by the town if the mayor is indeed town. Unless the mayor abstains from voting most of the days?


What did you edit... just because you're not really allowed to edit by the rules of the game

I added in the 2nd paragraph about how lynching the mayor is awesome.
C'est la vie...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
January 22 2010 20:15 GMT
#880
On January 23 2010 05:12 Faronel wrote:
Show nested quote +
On January 22 2010 13:06 meeple wrote:
On January 22 2010 13:03 Faronel wrote:
I'm kind of the inactive player. I'll post about like 1 post a day... mostly voting for who or what not. My activity is constant by small.

But yea I voted for t_co cause I liked the banner , and "mafia experience" platform.

Just a warning... there is going to be a certain degree of "would would mafia do in this situation?" reasoning. But in the end, the chances of actually hitting a mafia like this is really small, and each time you do lynch on a wifom decision it thins out the town's #'s, more so in the beginning due to more density of townies per mafia.
So, I'm kind of advocating a wait for better than "that's exactly what mafia would do" proof, or like a MustLynch situation to lynch.

Also, isn't there logic in lynch the mayor due to the massive # of votes he gets. Mafia has better use for that power than town because town already has a majority # of votes. Especially in days where the lynch vote is split b/w 3 people, the mayor essentially has the decision in his hands. The power gained by mafia is the mayor were mafia is so much greater than the power gained by the town if the mayor is indeed town. Unless the mayor abstains from voting most of the days?


What did you edit... just because you're not really allowed to edit by the rules of the game

I added in the 2nd paragraph about how lynching the mayor is awesome.


lmao, fair enough
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