Either way, early on the dts should try to build these networks, rather than attempt to solve the mystery. Stay safe and out of sight, your time will come!
Incognito's TL Mafia XVI - Page 44
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citi.zen
2509 Posts
Either way, early on the dts should try to build these networks, rather than attempt to solve the mystery. Stay safe and out of sight, your time will come! | ||
Abenson
Canada4122 Posts
and wait for the dt or blues to do something =.= | ||
StimiLant
United States534 Posts
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citi.zen
2509 Posts
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789
United States959 Posts
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StimiLant
United States534 Posts
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789
United States959 Posts
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789
United States959 Posts
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DoctorHelvetica
United States15034 Posts
On January 23 2010 02:57 StimiLant wrote: heh good luck to the blues in town, may the force be with you !_! That's about right. Especially the medics. I'm worried they'll both protect the same person. Then again, the mafia is closely watching who we want protected and may choose to just kill off others on the chance they might hit a blue. | ||
DoctorHelvetica
United States15034 Posts
On January 23 2010 02:53 StimiLant wrote: that would be very ideal but i highly doubt it, the luck factor is too great imo. three hits gives many clues but how good would they be? Well, at least that's something with ground. If we're going to be lynching this early in the game, ideally we should be able to connect clues with suspicious behavior. | ||
Abenson
Canada4122 Posts
I keep losing in zvz D: Are you supposed to expand in zvz? | ||
citi.zen
2509 Posts
1. Use your role-checks to find people you can trust. 2. Only discuss your thoughts in PMs with these people. 3. Don't try to solve everything in the early-game. FE, don't 4 pool - nobody scouted! 4. In the mid-late game, use and abuse clue-checks - they are stronger than role-checks at that point. 5. Only share findings with trusted people. Am I forgetting something? Is this useful to help coordinate the dts? | ||
DoctorHelvetica
United States15034 Posts
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789
United States959 Posts
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DoctorHelvetica
United States15034 Posts
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Bill Murray
United States9292 Posts
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meeple
Canada10211 Posts
On January 22 2010 13:51 Zona wrote: I really think detectives or medics should NOT reveal themselves to anyone else at this point in the game, except for detectives who have confirmed who they're talking to is town (even then, a tiny godfather risk). The risk of revealing to a mafia member is there. Actually I question the judgement of the detective that revealed him/herself to DrH, as there's no guarantee DrH is town. I agree with this, however: Alternatively, we can demand that meeple reveals who he plans to vote for, then other townies adjust their votes so that his vote is effectively strength one. For example, if players A and B are lynch candidates, and meeple wants to vote for A, have him vote for A, but also switch one NORMAL voter from A to B, then meeple has effectively added one vote to A (as A gets +3 -1 vote, and B gets +1 vote, so the difference between them is greater by one). Of course if there's 3 people up for lynch it gets more complicated. Quickstriker, I would prefer if you didn't post in this thread - there's already so much to read and re-read when we want to re-examine things. Finally, if there were NO medics - then if I were mafia, I would want to eliminate the people who are generating the most discussion, regardless of who they are suspicious of, just to stop the town from generating more information. However, since there are medics, the mafia need to guess who will be medic-protected and adjust accordingly. And they also can't eliminate all town members who discuss a lot, because then any remaining active players will be exposed as mafia. Still, I hope the medics keep this in mind. There are some methods for coordination that don't require revealing. For example, one idea is that detectives rolecheck the player below them on the player list. If town, that would give them someone to talk to. However, I'm not convinced that using the rolecheck early is the way to go (it might be). I don't mind being nerfed if it means a bit of working together... | ||
citi.zen
2509 Posts
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Faronel
United States658 Posts
On January 22 2010 13:06 meeple wrote: What did you edit... just because you're not really allowed to edit by the rules of the game I added in the 2nd paragraph about how lynching the mayor is awesome. | ||
meeple
Canada10211 Posts
On January 23 2010 05:12 Faronel wrote: I added in the 2nd paragraph about how lynching the mayor is awesome. lmao, fair enough | ||
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