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Unfounded matchfixing accusations are not welcome. Refrain from making off-the-wall accusations without concrete evidence.
IMoperator
Profile Joined October 2011
4476 Posts
September 27 2014 07:53 GMT
#6321
On September 27 2014 16:52 kongoline wrote:
i dont get how people can hate monte, maybe i jsut have a man crush on this guy no homo

same
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
September 27 2014 07:54 GMT
#6322
On September 27 2014 16:52 snow2.0 wrote:
So, amazing play aside.
Whats a carry supposed to do in this situation?

The other team just ran a freight train through FNC in the late fights.
Everybody running forward, each individual has much higher mobility. Is the game just over at this point? Lucian was untouched in the latest stages.
Does the game need higher duration and stronger disables, to allow teams with cc but less mobile (thus easy to catch by "lol just run at") damage sources to actually win lategame? Or is this just how the game's supposed to go?

Kog just can't do anything in this game. Full team tries to defend him.
Nami bubble misses, Syndra stun misses, team runs in and kills stuff.
Nami bubble or Syndra stun hits a champ... nothing happens, because Kog has to stay more than 1.5x auto range behind to not be in immediate jump range of zed and kha. And more when u factor in flashes.
How's he supposed to ever hit shit? lol

Rekkles can't carry his horrible team. The more I see Rekkles play the higher opinion I have of him. He can't do shit with with this team.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 27 2014 07:55 GMT
#6323
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 27 2014 07:56 GMT
#6324
why exactly do they need to kill this much time if the first game was over an hour what is happening
Carrilord has arrived.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2014-09-27 07:56:53
September 27 2014 07:56 GMT
#6325
On September 27 2014 16:52 snow2.0 wrote:
So, amazing play aside.
Whats a carry supposed to do in this situation?

The other team just ran a freight train through FNC in the late fights.
Everybody running forward, each individual has much higher mobility. Is the game just over at this point? Lucian was untouched in the latest stages.
Does the game need higher duration and stronger disables, to allow teams with cc but less mobile (thus easy to catch by "lol just run at") damage sources to actually win lategame? Or is this just how the game's supposed to go?

Kog just can't do anything in this game. Full team tries to defend him.
Nami bubble misses, Syndra stun misses, team runs in and kills stuff.
Nami bubble or Syndra stun hits a champ... nothing happens, because Kog has to stay more than 1.5x auto range behind to not be in immediate jump range of zed and kha. And more when u factor in flashes.
How's he supposed to ever hit shit? lol


Lucian had the same problem. He has to stay back to avoid Nami bubble, Syndra stun and Elise cocoon. San wasn't really doing that much damage in the fights either.

I feel like ADCs are a mid-late game power spike where they destroy everyone with 3-4 major items, and then lategame tanks/bruisers become more important once they can afford 6 items
Liquipedia"Expert"
Celial
Profile Blog Joined June 2006
2602 Posts
September 27 2014 07:57 GMT
#6326
On September 27 2014 16:52 snow2.0 wrote:
So, amazing play aside.
Whats a carry supposed to do in this situation?

The other team just ran a freight train through FNC in the late fights.
Everybody running forward, each individual has much higher mobility. Is the game just over at this point? Lucian was untouched in the latest stages.
Does the game need higher duration and stronger disables, to allow teams with cc but less mobile (thus easy to catch by "lol just run at") damage sources to actually win lategame? Or is this just how the game's supposed to go?

Kog just can't do anything in this game. Full team tries to defend him.
Nami bubble misses, Syndra stun misses, team runs in and kills stuff.
Nami bubble or Syndra stun hits a champ... nothing happens, because Kog has to stay more than 1.5x auto range behind to not be in immediate jump range of zed and kha. And more when u factor in flashes.
How's he supposed to ever hit shit? lol


The obvious answer is to remove about two thirds of mobility abilities and only keep it on champions where it makes sense (like Ezreals magic glove, Lee Sin, the ninjas etc). It's not like "mobility creep" was warned against atleast three years ago.

But that ship has sailed.

Next solution would be long ranged hard CC. But Riot probably thinks that this is anti-fun, doesn't promote meaningful choice, lacks clarity and has all around no counterplay. (Fucking Riot...)

So we are most likely getting more champions with movement abilities and slows. Like every goddamn champion in the past two years.
Do not regret. Always forward, never back.
SimulatedAnneal
Profile Joined March 2012
765 Posts
September 27 2014 07:58 GMT
#6327
On September 27 2014 16:56 Slusher wrote:
why exactly do they need to kill this much time if the first game was over an hour what is happening

The next 2 teams have to hit the stage, warm up, and validate their settings are correct. It's also not a terrible idea to have a cooldown period so the audience can get drinks, go to the bathroom, etc.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
September 27 2014 07:58 GMT
#6328
On September 27 2014 16:57 Celial wrote:
Show nested quote +
On September 27 2014 16:52 snow2.0 wrote:
So, amazing play aside.
Whats a carry supposed to do in this situation?

The other team just ran a freight train through FNC in the late fights.
Everybody running forward, each individual has much higher mobility. Is the game just over at this point? Lucian was untouched in the latest stages.
Does the game need higher duration and stronger disables, to allow teams with cc but less mobile (thus easy to catch by "lol just run at") damage sources to actually win lategame? Or is this just how the game's supposed to go?

Kog just can't do anything in this game. Full team tries to defend him.
Nami bubble misses, Syndra stun misses, team runs in and kills stuff.
Nami bubble or Syndra stun hits a champ... nothing happens, because Kog has to stay more than 1.5x auto range behind to not be in immediate jump range of zed and kha. And more when u factor in flashes.
How's he supposed to ever hit shit? lol


The obvious answer is to remove about two thirds of mobility abilities and only keep it on champions where it makes sense (like Ezreals magic glove, Lee Sin, the ninjas etc). It's not like "mobility creep" was warned against atleast three years ago.

But that ship has sailed.

Next solution would be long ranged hard CC. But Riot probably thinks that this is anti-fun, doesn't promote meaningful choice, lacks clarity and has all around no counterplay. (Fucking Riot...)

So we are most likely getting more champions with movement abilities and slows. Like every goddamn champion in the past two years.


Old Sion vs new Sion...
- TEAM LIQUID - doctorbeat on LoL
Kavas
Profile Joined October 2010
Australia3421 Posts
September 27 2014 07:58 GMT
#6329
On September 27 2014 16:52 snow2.0 wrote:
So, amazing play aside.
Whats a carry supposed to do in this situation?

The other team just ran a freight train through FNC in the late fights.
Everybody running forward, each individual has much higher mobility. Is the game just over at this point? Lucian was untouched in the latest stages.
Does the game need higher duration and stronger disables, to allow teams with cc but less mobile (thus easy to catch by "lol just run at") damage sources to actually win lategame? Or is this just how the game's supposed to go?

Kog just can't do anything in this game. Full team tries to defend him.
Nami bubble misses, Syndra stun misses, team runs in and kills stuff.
Nami bubble or Syndra stun hits a champ... nothing happens, because Kog has to stay more than 1.5x auto range behind to not be in immediate jump range of zed and kha. And more when u factor in flashes.
How's he supposed to ever hit shit? lol

Chuck people down really.
Same as the previous meta with Nidalee and Ziggs but they were extreme cases and really dumb.
All you had to do was throw Q and hit 1 or 2 times and the other team has to back because one of their member will die to another skill.
And this isn't really a full protect the ADC comp either.
The shield comp with Lulu and Ori in this situation would be stronger if you could get to this late game.
But Fnatic picked Rumble for the mid-game.
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2014-09-27 08:00:44
September 27 2014 07:59 GMT
#6330
On September 27 2014 16:58 SimulatedAnneal wrote:
Show nested quote +
On September 27 2014 16:56 Slusher wrote:
why exactly do they need to kill this much time if the first game was over an hour what is happening

The next 2 teams have to hit the stage, warm up, and validate their settings are correct. It's also not a terrible idea to have a cooldown period so the audience can get drinks, go to the bathroom, etc.


It's also pretty cool to interview someone from the team that just won an epic 70+ minute match. And you're obviously not going to skip analyst desk time after that either.

Edit: So this group comes down to LMQ-OMG rematch basically, assuming SSB have gotten whatever the Fnatic game was out of their system.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
September 27 2014 08:01 GMT
#6331
Next game decides whether ALL still has a shot at getting through groups

I fear for EU hopes. At least we took a game off a Korean team.
- TEAM LIQUID - doctorbeat on LoL
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
September 27 2014 08:01 GMT
#6332
On September 27 2014 16:54 Slow Motion wrote:
Show nested quote +
On September 27 2014 16:52 snow2.0 wrote:
So, amazing play aside.
Whats a carry supposed to do in this situation?

The other team just ran a freight train through FNC in the late fights.
Everybody running forward, each individual has much higher mobility. Is the game just over at this point? Lucian was untouched in the latest stages.
Does the game need higher duration and stronger disables, to allow teams with cc but less mobile (thus easy to catch by "lol just run at") damage sources to actually win lategame? Or is this just how the game's supposed to go?

Kog just can't do anything in this game. Full team tries to defend him.
Nami bubble misses, Syndra stun misses, team runs in and kills stuff.
Nami bubble or Syndra stun hits a champ... nothing happens, because Kog has to stay more than 1.5x auto range behind to not be in immediate jump range of zed and kha. And more when u factor in flashes.
How's he supposed to ever hit shit? lol

Rekkles can't carry his horrible team. The more I see Rekkles play the higher opinion I have of him. He can't do shit with with this team.


Aaaaand of course the player bashing. They beat samsung Galaxy blue on one day and are hyped, they lose a very close the next and are trash *snore*

yellowstar is great, peke has his moments and cyanide has always been solid. soaz though is the only one thats making more then questionable plays
"jk CLG best mindgames using the baron to counterthrow" - boesthius
heartlxp
Profile Joined September 2010
United States1258 Posts
Last Edited: 2014-09-27 08:02:21
September 27 2014 08:01 GMT
#6333
On September 27 2014 16:59 red_ wrote:
Show nested quote +
On September 27 2014 16:58 SimulatedAnneal wrote:
On September 27 2014 16:56 Slusher wrote:
why exactly do they need to kill this much time if the first game was over an hour what is happening

The next 2 teams have to hit the stage, warm up, and validate their settings are correct. It's also not a terrible idea to have a cooldown period so the audience can get drinks, go to the bathroom, etc.


It's also pretty cool to interview someone from the team that just won an epic 70+ minute match. And you're obviously not going to skip analyst desk time after that either.

Edit: So this group comes down to LMQ-OMG rematch basically, assuming SSB have gotten whatever the Fnatic game was out of their system.


also gotta wipe down rekkles's tears, gotta be drenching all over the place

+ Show Spoiler +
too soon?
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
September 27 2014 08:02 GMT
#6334
On September 27 2014 16:59 red_ wrote:
Show nested quote +
On September 27 2014 16:58 SimulatedAnneal wrote:
On September 27 2014 16:56 Slusher wrote:
why exactly do they need to kill this much time if the first game was over an hour what is happening

The next 2 teams have to hit the stage, warm up, and validate their settings are correct. It's also not a terrible idea to have a cooldown period so the audience can get drinks, go to the bathroom, etc.


It's also pretty cool to interview someone from the team that just won an epic 70+ minute match. And you're obviously not going to skip analyst desk time after that either.

Edit: So this group comes down to LMQ-OMG rematch basically, assuming SSB have gotten whatever the Fnatic game was out of their system.

That Gogoing interview was great too. So glad to see a Chinese player be this natural in interviews. Too bad people who don't speak Mandarin can't get a real taste of his swag or else he'd have gotten a lot more Western fans.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-09-27 08:04:48
September 27 2014 08:03 GMT
#6335
On September 27 2014 16:56 Inflicted wrote:
Show nested quote +
On September 27 2014 16:52 snow2.0 wrote:
So, amazing play aside.
Whats a carry supposed to do in this situation?

The other team just ran a freight train through FNC in the late fights.
Everybody running forward, each individual has much higher mobility. Is the game just over at this point? Lucian was untouched in the latest stages.
Does the game need higher duration and stronger disables, to allow teams with cc but less mobile (thus easy to catch by "lol just run at") damage sources to actually win lategame? Or is this just how the game's supposed to go?

Kog just can't do anything in this game. Full team tries to defend him.
Nami bubble misses, Syndra stun misses, team runs in and kills stuff.
Nami bubble or Syndra stun hits a champ... nothing happens, because Kog has to stay more than 1.5x auto range behind to not be in immediate jump range of zed and kha. And more when u factor in flashes.
How's he supposed to ever hit shit? lol


Lucian had the same problem. He has to stay back to avoid Nami bubble, Syndra stun and Elise cocoon. San wasn't really doing that much damage in the fights either.

I feel like ADCs are a mid-late game power spike where they destroy everyone with 3-4 major items, and then lategame tanks/bruisers become more important once they can afford 6 items

wut no melee can even come close to adcs like kog/trist late game because they get cc'd and blown up instantly, atm its either u burst them as an assasin or outrange, riots even buffing randuin back to 15% on pbe for that reason to make bruisers back as an option because atm unless ur broken tank like mundo/mao/ali with flat % damage reducion u just melt instantly late game and cant do nothing with the amount of peel new support champions provide
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
September 27 2014 08:03 GMT
#6336
Who is the shotcaller for Fnatic? I think he was the true MVP of the match.
神は乗り越えられる試練しか与えない
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 27 2014 08:04 GMT
#6337
Oh god crumbzz predicted alliance. Alliance are gonna win
Naphal
Profile Joined December 2010
Germany2099 Posts
September 27 2014 08:04 GMT
#6338
as people said, if you want to protect kogmaw, choose champions that can actually do that instead of using "Pick"-champions.

(for example Orianna, Jarvan, Lulu, Braum and so on)
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
September 27 2014 08:04 GMT
#6339
On September 27 2014 17:01 Djin)ftw( wrote:
Show nested quote +
On September 27 2014 16:54 Slow Motion wrote:
On September 27 2014 16:52 snow2.0 wrote:
So, amazing play aside.
Whats a carry supposed to do in this situation?

The other team just ran a freight train through FNC in the late fights.
Everybody running forward, each individual has much higher mobility. Is the game just over at this point? Lucian was untouched in the latest stages.
Does the game need higher duration and stronger disables, to allow teams with cc but less mobile (thus easy to catch by "lol just run at") damage sources to actually win lategame? Or is this just how the game's supposed to go?

Kog just can't do anything in this game. Full team tries to defend him.
Nami bubble misses, Syndra stun misses, team runs in and kills stuff.
Nami bubble or Syndra stun hits a champ... nothing happens, because Kog has to stay more than 1.5x auto range behind to not be in immediate jump range of zed and kha. And more when u factor in flashes.
How's he supposed to ever hit shit? lol

Rekkles can't carry his horrible team. The more I see Rekkles play the higher opinion I have of him. He can't do shit with with this team.


Aaaaand of course the player bashing. They beat samsung Galaxy blue on one day and are hyped, they lose a very close the next and are trash *snore*

yellowstar is great, peke has his moments and cyanide has always been solid. soaz though is the only one thats making more then questionable plays

I'm basing my opinion on what I've seen of Fnatic all year long and I say Soaz, Cyanide, and peke have been horrible players. They are only where they are at because of the bot lane. Nothing against those three as people but they've been sucking it up as progamers ever since S3 worlds.
IMoperator
Profile Joined October 2011
4476 Posts
September 27 2014 08:04 GMT
#6340
SHIT Crumbz chose alliance, now they're gonna win for sure.
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